11/22/20: (Gensokyo Reloaded) Four characters updated

GR Kanako, GR Patchouli, GR Sakuya, & GR Komachi have been updated with bugfixes and balance changes.

  • [System] Fixed bug where Kanako was vulnerable to grabs during pre-jump frames.
  • [System] Fixed graphical bug involving dash effects during superpauses.
  • [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
  • [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
  • [System] Horizontal jump velocities slightly increased.
  • 2z: Guard velocity increased.
  • 3z: Guard velocity increased.
  • j5x: Hitbox extended vertically downward.
  • j5z: Fixed minor bug involving hitting the final hit on the very last active frame.
  • Throw: Fixed bug where Stupa's Training character could not tech the throw.
  • Throw: Fixed timing where Throw proration flag was set prematurely.
  • Omiwatari God Cross: Fixed bug where 2nd & 3rd hits would ignore juggle flags.
  • Sky God" Wind Tunnel: Fixed bug where pushing effect would continue during superpause.
  • Misayama Hunting Ritual: Fixed incorrect hitstun bonuses on counterhit, fixed issue with proration flags.
  • "Beautiful Spring-like Suiga": Fixed timing issue with flagging of recovery frames.
  • "Virtue of Wind God": Fixed incorrect hitstun bonuses on counterhit, BGM removed.
  • [System] Fixed bug where Komachi was vulnerable to grabs during pre-jump frames.
  • [System] Fixed graphical bug involving dash effects during superpauses.
  • [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
  • [System] Fixed minor bugs in Spellcard & Palette selector.
  • [System] Added workaround that would resolve a bug in Stupa's Training character.
  • [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
  • 5x: Hitbox size extended, recovery decreased by 2f, blockstun increased by 1f.
  • 5y: Startup decreased by 1f, recovery decreased by 2f, blockstun increased by 1f.
  • 6y: Startup decreased by 2f, recovery decreased by 3f, blockstun increased by 1f.
  • 6z: Now forces crouching opponents into a standing state on hit.
  • 2x: Hitbox size extended, startup decreased by 1f.
  • 2y: Recovery decreased by 2f.
  • 2z: Guard velocity increased.
  • Throw: Fixed timing where Throw proration flag was set prematurely.
  • Spirits of the Firm: Recovery decreased by 2f.
  • Wind on the Last Journey: Fixed bug where active Hitdefs would not update automatically, now flags recovery frames properly.
  • Wind on the Last Journey: Damage adjusted (17xN/16xN/15xN->19xN/19xN/12xN).
  • Wind on the Last Journey [X ver]: Startup decreased by 1f.
  • Wind on the Last Journey [Y ver]: Startup decreased by 2f.
  • Wind on the Last Journey [Z ver]: Startup decreased by 9f, now moves forward during initial startup.
  • Lonely Bound Spirits: Startup decreased by 6f, explosion damage increased (85->90), recovery decreased by 11f.
  • The Endless Way: Pillar now disappears if Komachi is hit.
  • Nautical Sign "Flow of the River": Now checks for the move hitting as a condition to apply proration.
  • Nautical Sign "Flow of the River": Now flags recovery frames properly.
  • "Scythe of Final Judgement": Startup decreased by 4f, recovery decreased by 5f.
  • "Short Life Expectancy": Startup decreased by 7f.
  • [System] Updated a few victory quotes.
  • [System] Fixed bug where Patchouli was vulnerable to grabs during pre-jump frames.
  • [System] Fixed graphical bug involving dash effects during superpauses.
  • [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
  • [System] Added workaround that would resolve a bug in Stupa's Training character.
  • [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
  • Fixed incorrect hitstun value & counterhit hitstun bonus not being applied against airborne opponents on most Normals.
  • 5x: Corrected fall acceleration for airborne opponents.
  • 5y: Corrected sprite drawing priority, fixed bug involving proration not applying on the last possible active frames of the attack.
  • 6y: Corrected sprite drawing priority.
  • 5z: Corrected fall acceleration for airborne opponents.
  • 6z: Now causes a hard knockdown.
  • 2x: Corrected fall acceleration for airborne opponents.
  • 2y: Corrected fall acceleration for airborne opponents.
  • 2z: Opponent now turns to face Patchouli when hit, p2 guard velocity increased.
  • j5x: Corrected fall acceleration for airborne opponents.
  • j5y: Corrected fall acceleration for airborne opponents.
  • j5z: Corrected fall acceleration for airborne opponents, fixed bug involving proration not applying on the last possible active frames of the attack.
  • Throw: No longer turns to face opponent on startup.
  • Throw: Fixed bug where Stupa's Training character could not tech the throw.
  • Throw: Fixed timing where Throw proration flag was set prematurely.
  • Summer Red [Ground]: Recovery decreased by 2f.
  • Autumn Blade [Y ver]: Recovery decreased by 4f.
  • Autumn Blade [Z ver]: Recovery decreased by 7f.
  • Emerald City: Fixed bug where counterhit hitstun bonuses were not being applied, fixed improper hitstun value vs airborne opponents.
  • Winter Element: Fixed improper hitstun value vs airborne opponents, now hits OTG.
  • "St. Elmo's Pillar": Fixed improper hitstun value vs airborne opponents, fixed improper slide time on guarding opponents.
  • "Elemental Harvester": Fixed issue where effects would desynch during p2 superpauses, opponent now turns to face Patchouli when hit.
  • "Elemental Harvester": Fixed improper hitstun value vs airborne opponents.
  • "Royal Flare": Fixed issue where effects would desynch during p2 superpauses.
  • "Royal Flare": Fixed improper hitstun value vs airborne opponents, fixed improper slide time on guarding opponents.
  • "Philosopher's Stone": Fixed issue where effects would desynch during p2 superpauses.
  • "Philosopher's Stone": Fixed improper hitstun value vs airborne opponents.
  • "Philosopher's Stone": Duration decreased (14 sec -> 12 sec), cooldown between crystal usage decreased (3 sec -> 2.5 sec).
  • [System] Fixed bug where Sakuya was vulnerable to grabs during pre-jump frames.
  • [System] Fixed graphical bug involving dash effects during superpauses. Does not apply to pause from Sakuya's World.
  • [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
  • [System] Removed timestop effect from Sakuya's intros, which caused issues with player 2 intros in some characters.
  • [System] Added workaround that would resolve a bug in Stupa's Training character.
  • [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
  • [System] Fixed minor oversight in cornerpush values for various Normals & other attacks.
  • [System] Corrected Hitstun values & Counterhit bonuses for airborne opponents on most attacks.
  • 5y: Damage increased (43->45).
  • 4y: Fixed graphical bug during superpauses. Does not apply to pause from "Sakuya's World".
  • 4y: Fixed bug involving proration not applying on the last possible active frames of the attack.
  • 5z: Fixed bug involving proration not applying on the last possible active frames of the attack.
  • 5z: Fixed bug where attack applied incorrect y acceleration to airborne opponents.
  • 2y: Fixed bug where attack applied incorrect y acceleration to airborne opponents.
  • 2y: Now sends airborne opponents into the correct reset state.
  • 2z: Fixed bug where attack applied incorrect y acceleration to airborne opponents.
  • j5y: Fixed bug where attack applied incorrect y acceleration to airborne opponents.
  • Throw: Fixed bug where Stupa's Training character could not tech the throw.
  • Throw: Fixed timing where Throw proration flag was set prematurely.
  • Sense of Thrown Edge: Now has a maximum limit of 2 sets when used during "Sakuya's World".
  • Sense of Thrown Edge: All knives in a set now fire in 2f intervals between each knife.
  • Sense of Thrown Edge: Fixed issue where knives did not interact with Yukari Yakumo's Ride the Waves Special.
  • Sense of Thrown Edge: Damage increased (9xN->13xN).
  • Sense of Thrown Edge: Fixed issue with juggle flags that would cause knives to whiff.
  • Bounce/No-Bounce: Damage increased (11x6->12x6), damage during "Sakuya's World" unaffected.
  • Bounce/No-Bounce: Now has a maximum limit of 2 sets when used during "Sakuya's World".
  • Bounce/No-Bounce: Fixed issue where knives did not interact with Yukari Yakumo's Ride the Waves Special.
  • Bounce/No-Bounce: Fixed issue with juggle flags that would cause knives to whiff.
  • Cross-Up Magic: Renamed "Close-Up Magic", fixed graphical bug during superpauses. Does not apply to pause from "Sakuya's World".
  • Cross-up Magic: Fixed proration bug that would occur if the character hit on the last active frames of each hitbox.
  • Close-Up Magic [Ground]: Power gains adjusted (26x3/20x4/24x5->27x3/25x4/24x5).
  • Close-Up Magic [Air]: Power gains adjusted (26x3->27x3).
  • Vanishing Everything: Fixed graphical bug during superpauses. Does not apply to pause from "Sakuya's World".
  • Time Paradox: Fixed graphical bug during superpauses. Does not apply to pause from "Sakuya's World".
  • Time Paradox: Damage increased (39,45/49,45/55,56->49,55/59,55/65,66).
  • "Killing Doll": Fixed issue where knives did not interact with Yukari Yakumo's Ride the Waves Special.
  • "Inscribed Red Soul": Fixed issue where projectiles did not interact with Yukari Yakumo's Ride the Waves Special.
  • "Sakuya's World": Fixed oversight where foreground stage elements were not disabled.
  • "Deflation World": Revised flashing effects.
  • "Jill the Ripper": Fixed minor graphical issue with stage darkening effect carried over from "Sakuya's World".
  • "Jill the Ripper": Fixed bug where attack applied incorrect y acceleration to airborne opponents.
  • "Deflation World": Now deals extra damage when done at point-blank range.

11/01/20: (Gensokyo Reloaded) Mamizou, Ichirin, & Reimu updated

GR Mamizou, GR Ichirin, & GR Reimu have been updated with bugfixes and balance changes.

  • 5z: Hitbox vertical range increased, startup decreased by 3f, recovery increased by 2f.
  • 6z: Now gains damage bonuses from "Prosperity of Infinite Tanuki".
  • 2z: Hitbox horizontal range increased.
  • j5x: Hitbox now extends behind Mamizou.
  • j5y: Hitbox vertical range increased.
  • j5z: Hitbox horizontal range increased.
  • j2z: Damage decreased (85->80), now causes a groundbounce on counterhit, hitbox horizontal range slightly increased.
  • j2z: Hitbox priority increased (will now trade in some instances where it would have previously been beaten out by another attack).
  • j2z: Now gains damage bonuses from "Prosperity of Infinite Tanuki".
  • Animal Lute Priest: Now gains damage bonuses from "Prosperity of Infinite Tanuki".
  • Youkai Tsurube Transformation: Projectile no longer affected by melee attacks. Now loses a leaf when Mamizou herself is hit.
  • Youkai Karakasa Transformation: Projectile now hits twice, with second hit causing knockdown, velocities & hit velocities adjusted.
  • Youkai Karakasa Transformation: Damage adjusted (70x1->35,40), proration adjusted (0.85x1->0.92x2), Active frames adjusted (12f->9f,(4f),2f).
  • Youkai Karakasa Transformation: Recovery frames increased by 8f.
  • "Bunbuku Hot Soup Bathtub": Revised sound effects.
  • "Youkai World Gate of 100 Demons": Corrected oversight where missing sound effect was not playing.
  • "Prosperity of Infinite Tanuki": Damage bonus increased (20%->25%).
  • [System] Maximum Life decreased (1100->1000).
  • [System] Unzan active hurtboxes decreased.
  • [System] Walk & Dash speeds increased, now moves slightly slower while Unzan is active.
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • [System] Unzan gauge depletion rate decreased (approx 300% dmg -> 200% dmg).
  • [System] Unzan gauge regeneration rate decreased (Regular: 5gps->4gps (Approx 200f->250f), Broken: 3gps->2gps (Approx 334f->500f)).
  • [System] Ichirin no longer takes chip damage when blocking while Unzan is active, but Unzan gauge now depletes during this time.
  • 5z (Unzan active): Hitbox size decreased & position adjusted.
  • 5y (Unzan inactive): Hitbox size increased.
  • 5y (Unzan active): Hitbox position adjusted.
  • 2y (Unzan inactive): Hitbox size increased.
  • 2y (Unzan active): Hurtbox & projectile hitbox sizes decreased, recovery frames decreased by 3f.
  • 2z (Both): Hit velocity on block increased.
  • 6z (Unzan inactive): Hurtbox size decreased, recovery frames decreased by 6f, damage decreased (100->90).
  • j5x/j5y/j5z (Unzan active): Fixed graphical bug where Unzan's animation would loop.
  • j5x (Unzan inactive): Hitbox size increased & repositioned.
  • j5x (Unzan active): Completely revised, now differentiated from Unzan inactive version.
  • j5y (Both): Fixed counter hit stun bonuses.
  • j5y (Unzan inactive): Hurtbox after active frames reduced.
  • j5y (Unzan active): Hitbox size decreased.
  • j5z (Unzan inactive): Startup decreased by 1f, active frames increased by 4f.
  • j5z (Unzan active): Hitbox & hurtbox sizes decreased, proration increased (70%->75%).
  • j5z (Unzan active): now properly causes a knockdown against airborne opponents.
  • Throw: Tech window increased (7f->15f).
  • Throw: Fixed Ikemen-exclusive bugs.
  • Raging Running Fist: Can no longer be used if Unzan is inactive, all versions changed to the former inactive versions.
  • New Special: Returning Treasured Rings: D,DF,F + x/y/z (236p) while Unzan inactive.
  • Hanging Cloud's Iron Hammer: Startup decreased by 6f on all versions, projectile now comes out 2f earlier.
  • Hanging Cloud's Iron Hammer: Proration increased (75%->80%).
  • North Mountain Wind of Mercy: Hurtbox size decreased, proration increased (65%->75%).
  • Handful of Floating Cloud: Groundbounce velocity increased, throw animation recovery decreased by 10f.
  • Handful of Floating Cloud: Now utilizes its own juggle flag, fixed Ikemen-exclusive bugs.
  • Handful of Floating Cloud: Proration increased (50%->75%).
  • New Special: Small Kamitate Cloud: F,D,DF + x/y/z (623p) while Unzan inactive.
  • "Deadly Wind of Penitence": Hurtbox on Ichirin no longer extends forward.
  • "Foreseeing Nyuudou Cloud": Hurtbox sizes increased.
  • "Thunderous Rage of an Angry Old Man": Fixed Ikemen-exclusive bugs.
  • "Thunderous Rage of an Angry Old Man": Startup invulnerability now lasts past active frames, superpause now occurs later in startup.
  • 4xyz/6xyz: No longer puts Reimu in an airborne state.
  • Hakurei Amulet [Ground]: Recovery increased by 1f.
  • Ascension Kick: Opponent now turns to face Reimu on hit.
  • "Fantasy Nature": Fixed an issue that would cause the opponent to be mispositioned.

10/31/20: (Incident Zero) Nine characters updated

IZ Aya, IZ Marisa, IZ Meiling, IZ Momiji, IZ Reisen, IZ Sakuya, IZ Sanae, IZ Suwako, & IZ Yuuka have been updated with fixes and system changes introduced with IZ Nitori.

  • [System] Fixed bug where Projectiles were not adding Power or Spirit in Type-ß.
  • [System] Fixed graphical bug in Alignment/Palette selector.
  • [System] Fixed minor positioning error in ground tech state.
  • Crush Attack: Damage now affected by proration.
  • 2z: Hit velocity on block increased.
  • Throw: Fixed Ikemen-exclusive bugs.
  • Throw: Remove facep2 & fall parameter from throw hitdef.
  • [System] Fixed minor positioning error in ground tech state.
  • [System] Fixed graphical bug in Alignment/Palette selector.
  • Crush Attack: Damage now affected by proration.
  • 2z: Hit velocity on block increased.
  • Throw: Tech window increased (8f/16f->15f/27f).
  • Throw: Fixed Ikemen-exclusive bugs.
  • [System] Fixed minor positioning error in ground tech state.
  • [System] Fixed graphical bug in Alignment/Palette selector.
  • Crush Attack: Damage now affected by proration.
  • 2z (Yin & Yang): Hit velocities on block increased.
  • Throw: Tech window increased (8f/16f->15f/27f).
  • Throw: Fixed Ikemen-exclusive bugs.
  • [System] Fixed bug where Projectiles were not adding Power or Spirit in Type-ß.
  • [System] Fixed graphical bug in Alignment/Palette selector.
  • [System] Fixed minor positioning error in ground tech state.
  • Crush Attack: Damage now affected by proration.
  • 2z: Hit velocity on block increased.
  • Throw: Tech window increased (8f/16f->15f/27f).
  • Throw: Fixed Ikemen-exclusive bugs.
  • [System] Fixed minor positioning error in ground tech state.
  • [System] Fixed graphical bug in Alignment/Palette selector.
  • Crush Attack: Damage now affected by proration.
  • 2z: Hit velocity on block increased.
  • Throw: Tech window increased (8f/16f->15f/27f).
  • Throw: Fixed Ikemen-exclusive bugs.
  • [System] Fixed graphical bug in Alignment/Palette selector.
  • [System] Fixed bug where Projectiles were not adding Power or Spirit in Type-ß.
  • [System] Fixed minor positioning error in ground tech state.
  • Crush Attack: Damage now affected by proration.
  • 2z: Hit velocity on block increased.
  • Throw: Tech window increased (8f/16f->15f/27f).
  • Throw: Fixed Ikemen-exclusive bugs.
  • [System] Fixed graphical bug in Alignment/Palette selector.
  • [System] Fixed minor positioning error in ground tech state.
  • [System] Fixed bug where projectiles were not applying Power & Spirit gains.
  • Crush Attack: Damage now affected by proration.
  • 2z: Hit velocity on block increased.
  • Throw: Tech window increased (8f/16f->15f/27f).
  • Throw: Fixed Ikemen-exclusive bugs.
  • [System] Fixed graphical bug in Alignment/Palette selector.
  • [System] Fixed minor positioning error in ground tech state.
  • [System] Fixed bug where projectiles were not adding Power or Spirit in Type-ß.
  • [System] Fixed bug where Type-ß Suwako was not gaining Spirit when walking forward.
  • Crush Attack: Damage now affected by proration.
  • 2z: Hit velocity on block increased.
  • Throw/Air Throw: Tech window increased (8f/16f->15f/27f).
  • Throw/Air Throw: Fixed Ikemen-exclusive bugs.
  • [System] Fixed bug where Projectiles were not adding Power or Spirit in Type-ß.
  • [System] Fixed graphical bug in Alignment/Palette selector.
  • [System] Fixed minor positioning error in ground tech state.
  • Crush Attack: Damage now affected by proration.
  • 2z: Hit velocity on block increased.
  • Throw/Air Throw: Tech window increased (8f/16f->15f/27f).
  • Throw/Air Throw: Fixed Ikemen-exclusive bugs.
  • Soil Tilling: Tech window in combos decreased (16f->15f).
  • Soil Tilling: Fixed Ikemen-exclusive bugs.
  • Drifting Dandelion: Tech window in combos decreased (16f->15f).
  • Drifting Dandelion: Fixed Ikemen-exclusive bugs.
  • "Reflowering of Gensokyo": Fixed Ikemen-exclusive bugs.
  • "Master Spark": Fixed minor bug in Type-ß where Spirit gains were lower than they should be.
  • "True Master Spark": Fixed Ikemen-exclusive bugs.

10/28/20: (Incident Zero) Six characters updated

IZ Iku, IZ Reimu, IZ Sumireko, IZ Tenshi, IZ Youmu, and IZ Yukari have been updated with fixes and system changes introduced with IZ Nitori.

  • [System] Fixed minor positioning error in ground tech state.
  • [System] Fixed graphical bug in Alignment/Palette selector.
  • [System] Fixed bug where projectiles were applying erroneous power & spirit gains.
  • Crush Attack: Damage now affected by proration.
  • Crush Attack: hitbox range extended.
  • 2z: Hit velocity on block increased.
  • Throw/Air Throw: Tech window increased (8f/16f->15f/27f).
  • Throw/Air Throw: Fixed Ikemen-exclusive bugs.
  • [System] Fixed graphical bug in Alignment/Palette selector.
  • [System] Fixed minor positioning error in ground tech state.
  • Crush Attack damage now affected by proration.
  • 2z: Hit velocity on block increased.
  • j5z: Now causes a groundbounce on counterhit.
  • Throw: tech window increased (8f/16f->15f/27f).
  • Throw: Fixed Ikemen-exclusive bugs.
  • Air Throw: Fixed bug where Reimu would immediately turn upon throw execution.
  • [System] Fixed graphical bug in Alignment/Palette selector.
  • [System] Fixed minor positioning error in ground tech state.
  • [System] Fixed various bugs in Projectile attacks where Power & Spirit gains were not being applied properly.
  • Crush Attack: damage now affected by proration.
  • 2z: Hit velocity on block increased.
  • Throw: tech window increased (8f/16f->15f/27f).
  • Throw: Fixed Ikemen-exclusive bugs.
  • [System] Fixed graphical bug in Alignment/Palette selector.
  • [System] Fixed minor positioning error in ground tech state.
  • 2z: Hit velocity on block increased.
  • j5z: Fixed bug where move would apply erroneous hitstun & air tech time values.
  • j2z: Fixed bug where move would apply erroneous hitstun & air tech time values.
  • Throw/Air Throw: Tech window increased (8f/16f->15f/27f).
  • Throw/Air Throw: Fixed Ikemen-exclusive bugs.
  • Crush Attack: Damage now affected by proration.
  • Sword of Scarlet Perception: Command changed to D,DB,B+x/y/z (214p).
  • Sword of Scarlet Perception [Z ver]: Startup increased by 1f.
  • [System] Fixed graphical bug in Alignment/Palette selector.
  • [System] Fixed minor positioning error in ground tech state.
  • Crush Attack damage now affected by proration.
  • 2z: Hit velocity on block increased.
  • Throw/Air Throw: Tech window increased (8f/16f->15f/27f).
  • Throw/Air Throw: Fixed Ikemen-exclusive bugs.
  • Intolerant Avici: Tech window during hitstun & blockstun decreased (16f->15f), fixed Ikemen-exclusive bugs.
  • Lotus Stance Cut: Fixed bug where Power & Spirit gains were not being applied properly.
  • Crescent Moon Slash: Fixed bug where Proration was being applied twice in a single hit.
  • Crescent Moon Slash [Y ver]: Damage adjusted (51,60->44,56), proration adjusted (80%x2->90%,80%)
  • Crescent Moon Slash [Z ver]: Damage adjusted (51x2,60->44x2,50), proration adjusted (80%x3->90%x2,80%)
  • [System] Fixed graphical bug in Alignment/Palette selector.
  • 2z: Hit velocity on block increased.
  • Throw/Air Throw: tech window increased (8f/16f->15f/27f).
  • Throw/Air Throw: Fixed Ikemen-exclusive bug.
  • Dimensional Gap: Now disappears if Yukari is hit.
  • Graveyard Flotsam: Fixed bug where gap would spontaneously shrink in size.
  • Illusion Manji Parasol: Melee active frames adjusted (16f->3(1)3(1)3(1)4f).
  • Illusion Rift [A version]: Corrected bug where Yukari was not teleporting to placed gap's position.
  • "Unmanned Abandoned Railroad Car Bomb": Fixed bug in Type-ß where Spirit gain applied proration twice.
  • "Phantasm, Foam, & Shadow": Damage per hit now inversely scales with number of hits, damage increased (120xN->130~140xN).

10/25/20: (Incident Zero) Nitori Kawashiro released


The sixteenth Incident Zero character, the kappa engineer Nitori Kawashiro has been released. Special thanks to Blade/Darkart and Pin for the sprites.

  • First release.

09/27/20: (Gensokyo Reloaded) Five characters updated

GR Alice, GR Byakuren, GR Kanako, GR Suika, GR Utsuho have been updated with bugfixes that impact their gameplay.

  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • c.2z: Hit velocity on block decreased.
  • f.2z: Hit velocity on block decreased.
  • j5x: No longer based on jump direction, divided into j5x and j6x.
  • j5y: No longer based on jump direction, divided into j5y and j6y.
  • j5z: No longer based on jump direction, divided into j5z and j6z.
  • Throw: tech window increased (7f->15f).
  • Throw: Fixed Ikemen-exclusive bugs.
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • 2z: Hit velocity on block increased.
  • Throw: tech window increased (7f->15f).
  • Throw: Fixed Ikemen-exclusive bugs.
  • "Virtue of Wind God": Fixed bug that caused P2 to be stuck in a liedown state.
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] Proration no longer utilizes AttackMulSet.
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • 2z: Hit velocity on block increased.
  • j5y: Fixed Counterhit stun bonuses.
  • Throw: tech window increased (7f->15f).
  • Throw: Fixed Ikemen-exclusive bugs.
  • Kidnapping Oni: Fixed Ikemen-exclusive bugs.
  • Foot Bellows: Proration increased (70%->80%).
  • "Throwing Mt. Togagushi": Fixed Ikemen-exclusive bugs with throw portion.
  • "Massacre on Mt. Ooe": Fixed Ikemen-exclusive bugs.
  • 5x (MPP): Proration increased (50%->65%).
  • j5x (MPP): Proration increased (50%->65%).
  • [System] Can no longer perform more than one mid-air dash cancel.

09/20/20: (Gensokyo Reloaded) Youmu & Meimu updated

GR Youmu & GR Meimu have been updated with bugfixes that impact their gameplay.

  • Crescent Moon Slash [Air]: Fixed bug where move was incorrectly using the same juggle flags as Lotus Stance Cut.
  • Boundary of Shadow & Substance: Fixed bug that would cause move to reset all juggle flags, leading to an infinite.

09/17/20: (Gensokyo Reloaded) Eight characters updated

GR Koakuma, Mima, Patchouli, Reimu, Remilia, Sakuya, Utsuho, & Yuuka have been updated with several system fixes.

  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] Fixed missing dust effects on tech recovery.
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • 2z: Velocity on hit decreased, hit velocity on block increased.
  • j2y: Velocity increased.
  • Throw: tech window increased (7f->15f).
  • Throw: Fixed Ikemen-exclusive bugs.
  • Voile's Swords: Damage increased (30/30/40->40/40/40).
  • Devil's Kiss: Damage increased (60/50/40->70/60/50), fixed Ikemen-exclusive bugs.
  • Lesser Key of Solomon [Lightning Ball]: Proration increased (42%->65%).
  • Lesser Key of Solomon [Emerald City]: Projectile transparency effects revised.
  • "Little Demon Cradle": Fixed bug where books applied additional proration that wasn't intended.
  • "Silent Selene": Now applies 97%xN proration to total prorate (damage unaffected).
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • 2z: Hit velocity on block increased.
  • Throw: tech window increased (7f->15f).
  • Throw: Fixed Ikemen-exclusive bugs.
  • Air Throw: Fixed p2's inability to tech throw.
  • Meteor Strike: Proration increased (0.7->0.8).
  • "Orreries Sun": Now disables the use of Throw & Air Throw while active.
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • Throw: tech window increased (7f->15f).
  • Throw: Fixed Ikemen-exclusive bugs.
  • 2z: Hit velocity on block increased.
  • Air Throw: Fixed issue where Reimu would turn immediately upon execution.
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • 2z: Hit velocity on block increased.
  • j5x: Adjusted momentum when used from ground dashes.
  • j5y: Corrected counterhit stun bonuses, adjusted momentum when used from ground dashes.
  • j2y: Corrected counterhit stun bonuses, adjusted momentum when used from ground dashes.
  • j5z: Adjusted momentum when used from ground dashes.
  • j6z: Corrected improperly set recovery frame flag during recoil animation.
  • Throw: tech window increased (7f->15f).
  • Throw: Fixed Ikemen-exclusive bugs.
  • Vampire Kiss: Fixed Ikemen-exclusive bugs.
  • "Demon Lord Cradle": Fixed bug where proration was only being applied once.
  • "Scarlet Devil": Total damage increased (400->425).
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • 5x: Now applies same proration value regardless of whether "Sakuya's World" is active.
  • 5y: Proration increased (0.85->0.9).
  • 5z: Damage decreased (46x2->45x2), proration increased (0.87x2->0.89x2).
  • 2x: Now applies same proration value regardless of whether "Sakuya's World" is active.
  • 2z: Hit velocity on block increased.
  • Throw: tech window increased (7f->15f).
  • Throw: Fixed Ikemen-exclusive bug.
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] Proration no longer utilizes AttackMulSet.
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • 2z: Hit velocity on block increased.
  • j5y: Fixed Counterhit stun bonuses.
  • j6z: Fixed Counterhit stun bonuses.
  • Throw: tech window increased (7f->15f).
  • Throw: Fixed Ikemen-exclusive bugs.
  • Hell Geyser [Lv 1]: Proration increased (0.8->0.85).
  • Hell Geyser [Lv 2]: Damage decreased (75x2->70x2), proration increased (0.8x2->0.89x2).
  • Hell Geyser [Lv 3]: Damage decreased (70x3->64x3), proration increased (0.8x3->0.9x3).
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • 2z: Hit velocity on block increased.
  • Throw: tech window increased (7f->15f).
  • Throw/Air Throw: Fixed Ikemen-exclusive bugs.
  • Air Throw: Fixed p2 inability tech out of throw.
  • Soil Tilling: Fixed Ikemen-exclusive bugs.
  • Drifting Dandelion: Fixed Ikemen-exclusive bugs.
  • Fantastic Spring Flowers: Proration increased (70%->85%).
  • "Reflowering of Gensokyo": Fixed Ikemen-exclusive bugs.
  • "The Beauty of Nature": Fixed bug where proration wasn't being applied immediately.
  • "True Master Spark": Fixed Ikemen-exclusive bugs.

09/04/20: (Gensokyo Reloaded) Five characters updated

GR Chen, GR Kanako, GR Koishi, GR Reimu, & GR Meimu have been updated with several system fixes.

  • [System] Fixed bug involving counterhit explods.
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] Damage dampener no longer uses attackmulset.
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • 5x: Hitbox size slightly increased.
  • 5y: Hitbox size slightly increased, hitbox size extended, recovery decreased by 3f, effect added.
  • 6y: Hitbox size slightly increased, effect timing adjusted.
  • 5z: Hitbox size slightly increased, recovery decreased by 4f.
  • 2x: Hitbox size extended upward.
  • 2y: Hitbox size slightly increased, recover decreased by 1f.
  • 2z: Hit velocity on block increased.
  • j.5x: Hitbox size slightly increased, effect added.
  • j.5y: Corrected counterhit hitstun bonus value, hitbox size slightly increased, hurtbox size slightly decreased.
  • j.5z: Hitbox positions adjusted & size increased, effect added, now causes ground bounce on counterhit.
  • Throw: Tech window increased (7f->15f).
  • Throw: Fixed Ikemen-exclusive bug & bug involving fall flags.
  • Nekomata Feral Movement: Now has a follow up that can be performed by pressing any attack button.
  • Immortal Sage's Rumbling: Damage increased (80/90/100->80/100/120).
  • Immortal Sage's Rumbling [Z followup]: Fixed the multihit variable not reseting at the start of the attack.
  • Immortal Sage's Rumbling [Z followup]: Adjusted how proration is handled, hitbox extended, effect added.
  • Jumping Crossing Scales [Z followup]: Fixed the multihit variable not reseting at the start of the attack.
  • Jumping Crossing Scales [Z followup]: Adjusted how proration is handled, hitbox extended, effect added.
  • Dharmapala's Rampage: Fixed Ikemen-exclusive bug & bug involving fall flags.
  • Dharmapala's Rampage: Can now hit crouching opponents.
  • Flight Sign "Flight of Itaden": Damage per hit increased (54->58), block damage per hit decreased (11->10).
  • Flight Sign "Flight of Itaden": Adjusted how proration is handled.
  • "Cait Sith of Mayohiga": Projectile hitbox size increased, now drops slightly further from Chen.
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] Damage proration no longer uses AttackMulSet.
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • 5x: Proration increased (0.9->0.92).
  • 5y: Proration increased (0.85->0.9), hitbox extended upward slightly.
  • 5z: Proration increased (0.8->0.85).
  • 2y: Proration increased (0.8->0.85).
  • 2z: Hit velocity on block increased.
  • j5y: Hitbox extended on last 3 active frames, fixed counterhit stun bonuses.
  • j5z: Active frames adjusted (2,2,2,2->2(1)2(1)2(1)2), fixed bug where proration would be delayed.
  • j5z: Now causes knockdown.
  • Throw: Tech window increased (7f->15f).
  • Throw: Fixed Ikemen-exclusive bug.
  • Sky God -Onbashira-: Proration increased (0.7->0.75).
  • Omiwatari God Cross: Command changed to Direction + X+Y+Z, fixed bug where Kanako would travel in opposite direction if used during cross-up.
  • Omiwatari God Cross: Hitbox size slightly increased, hitbox & hurtbox positions changed if Kanako is travelling upward.
  • Omiwatari God Cross: Damage increased (50xN->60xN), proration increased (0.84xN->0.85xN).
  • Misayama Hunting Ritual: Damage decreased (25x5->22x5), proration increased (0.9x5->0.96x5).
  • "Meteoric Onbashira": Damage increased (40xN->44xN).
  • "Virtue of Wind God": Damage increased (430->470).
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] Fixed Counterhit stun bonuses for aerials.
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • 2z: Hit velocity on block increased.
  • Throw: tech window increased (7f->15f).
  • Throw: Fixed Ikemen-exclusive bug.
  • "Brambly Rose Garden": Fixed bug that prevented proration from being applied properly.
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] Prorate system no longer uses AttackMulSet.
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • Fixed Counterhit stun bonuses for aerials.
  • 2z: Startup increased by 2f, Hitbox vertical size decreased.
  • 2z: Hit velocity on block increased.
  • Throw: Tech window increased (7f->15f).
  • Throw: Fixed Ikemen-exclusive bugs.
  • Formless Wave: Damage increased (35xN->40xN), projectile velocity of the 2nd & 3rd projectiles will now always be the same as the 1st.
  • [Boss] Adjusted AI of 2nd phase to prioritize certain attacks under certain conditions.
  • [Boss] Timer values for 2nd phase adjusted (90/75/60->99/85/70).
  • [Boss] 2nd phase damage values for "Feel the Formlessness of Chaos!" and "Let this World Return to Nothingness!" decreased.
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] Proration no longer utilizes AttackMulSet.
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • 2z: Hit velocity on block increased.
  • j5y: Fixed proration bug if Reimu hit on the last active frames of the attack.
  • Throw: Tech window increased (7f->15f).
  • Throw: Fixed Ikemen-exclusive bug.
  • Air Throw: Fixed inability to air tech.

08/22/20: (Gensokyo Reloaded) Cirno, Eirin, & Mokou updated

GR Cirno, GR Eirin, & GR Mokou have been updated with several system fixes, as well as a reworking of Mokou's life drain mechanic.

  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] Damage proration no longer uses AttackMulSet.
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • Throw: tech window increased (7f->15f).
  • Throw: Fixed Ikemen-exclusive bug & bug involving fall flags.
  • Air Throw: Fixed inability to throw tech.
  • 6y: Startup decreased by 1f, revised animation effects.
  • 2z: Hit velocity on block increased.
  • j5y: Fixed incorrect Counterhit stun bonus values.
  • "Perfect Freeze": Startup decreased by 1f, Damage increased (342->396), now properly applies 80% prorate.
  • "Great Crusher": Damage increased (432->441), proration increased (0.6->0.4).
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • [System] Throw tech window increased (7f->15f).
  • [System] Fixed bug where Eirin would get a sudden velocity burst when jumping out of a grounded dash.
  • Air Dash velocities increased, now use the same values as ground dashes.
  • Throw: Fixed Ikemen-exclusive bug.
  • 2z: Hit velocity on block increased.
  • Burst Shot: Air Y & Z versions now affected by gravity.
  • Lunar Debris: Projectile now disappears if Eirin is hit.
  • Saturn V: Removed.
  • New Special: Omoikane Mindbreak: D,D + X/Y/Z (22x/y/z)
  • Guard Cancel: Changed to Omoikane Mindbreak.
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] Throw tech window increased (7f->15f).
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • St. Germain's Forewarning: Removed.
  • New Special: Spontaneous Combustion (X+Y+Z). Mokou's attacks now only drain her Life while Spontaneous Combustion is active.
  • 5x: Damage decreased (25->20), now deals bonus damage, chip damage, and life drain during Spontaneous Combustion.
  • 5y: No longer deals chip damage outside of Spontaneous Combustion being active.
  • 6y: No longer deals chip damage outside of Spontaneous Combustion being active.
  • 5z: Damage decreased (75->70), No longer deals chip damage outside of Spontaneous Combustion being active.
  • 6z: Damage decreased (40,55->35,45), no longer deals chip damage outside of Spontaneous Combustion being active.
  • 2x: Damage decreased (30->25), now deals bonus damage, chip damage, and life drain during Spontaneous Combustion.
  • 2y: No longer deals chip damage outside of Spontaneous Combustion being active.
  • 2z: Damage decreased (90->80), No longer deals chip damage outside of Spontaneous Combustion being active.
  • 2z: Hit velocity on block increased.
  • j5x: Now deals bonus damage, chip damage, and life drain during Spontaneous Combustion.
  • j5y: Damage decreased (65->55), No longer deals chip damage outside of Spontaneous Combustion being active.
  • j5z: Damage decreased (90->80), No longer deals chip damage outside of Spontaneous Combustion being active.
  • j2z: Damage decreased (90->80), No longer deals chip damage outside of Spontaneous Combustion being active.
  • Throw: Fixed Ikemen-exclusive bug, removed fall parameter glitch.
  • Resurrection: Now only gains damage bonuses while Spontaneous Combustion is active. No longer restores Life during Spontaneous Combustion.
  • Resurrection: Hitbox on all versions adjusted. Spontaneous Combustion versions no longer increase hitbox size.
  • Blazing Bamboo Tube: Now drains Mokou's Life & gains damage bonus during Spontaneous Combution.
  • Blazing Bamboo Tube: Fixed bug that prevented the projectile from being guarded properly.
  • Self-harming Fire Talons: Damage decreased (45/50/55,45/50/55,50/55/60->40/45/50,40/45/50,45/50/55).
  • Self-harming Fire Talons: Proration on final hit increased (0.8->0.85).
  • Mt. Fuji Eruption: Damage decreased (75->70).
  • "South Wind Clear Sky -Mt. Fuji Volcano-": Damage adjusted (50,5xN,35xN->30,20,34xN), can no longer KO an opponent until the pillar spawns.
  • "South Wind Clear Sky -Mt. Fuji Volcano-": Proration on divekick portion adjusted (0.98xN->0.92), now only hits once.
  • "South Wind Clear Sky -Mt. Fuji Volcano-": Mokou and the opponent now become invincible after connecting with the divekick until pillar spawns.
  • "Fire Bird -Flying Phoenix": Damage decreased (30xN->29xN).
  • "Fire Bird -Flying Phoenix": Recovery animation increased by 20f if projectile makes contact.
  • "Phoenix Rebirth": Removed
  • "Immortality's Reckless Sacrifice": Now only gains damage bonuses while Spontaneous Combustion is active. No longer restores Life during Spontaneous Combustion.
  • "Immortality's Reckless Sacrifice": Now uses different effect colors depending on whether Spontaneous Combustion is active or not.
  • "Immortality's Reckless Sacrifice": Base damage increased (31xN->33xN).

08/17/20: (Gensokyo Reloaded) Ten characters updated

GR Komachi, GR Marisa, GR Meiling, GR Yukari, GR Yuyuko, GR Mamizou, GR Reisen, and GR Sanae have been updated with a shared bugfix.
GR Youmu & GR Lie Meiling have been updated with several system & additional fixes.


  • Throw: Removed fall parameter glitch.
  • Throw: Removed fall parameter glitch.
  • Fixed incorrect Counterhit stun bonuses on air Normals.
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] Throw tech window increased (7f->15f).
  • [System] Damage proration no longer utilizes Attackmulset.
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • 2x: Spirit Lv damages adjusted (18/18/21/25->18/20/23/25).
  • j2z: Spirit Lv damages adjusted (65/65/70/80->65/65/70/75).
  • Throw: Now affected by Spirit Lv, damages adjusted (80/80/80/80->70/70/75/80), fixed Ikemen-exclusive bug.
  • Throw: Removed fall parameter glitch.
  • Fixed incorrect Counterhit stun bonuses on air Normals.
  • Crescent Moon Slash [Y ver]: Damage on 1st hit adjusted (49/51/54/54->45/47/49/52), proration increased (0.8x2->0.9,0.85).
  • Crescent Moon Slash [Z ver]: Damage on 1st & 2nd hits adjusted (49/51/54/54->45/47/49/52), proration increased (0.8x3->0.9x2,0.85).
  • 5y: Added missing one-time proration modifier.
  • 2z: Corrected inability to autoturn opponents on hit.
  • j.5y: Corrected counterhit hitstun bonus value.
  • j.2y: Corrected counterhit hitstun bonus value.
  • j.5z: Corrected counterhit hitstun bonus value, value now also applies to the second hit.
  • Throw: No longer turns to face p2 on startup.
  • Throw: Escape failsafe removed, initial grabbox no longer causes fall.
  • Ultraviolet Flip [Z Followup]: Initial grabbox no longer causes fall.
  • Ultraviolet Flip [Z Followup]: Fixed an issue introduced in the previous update that caused the counter hit graphic to display.
  • "Wrath of the Raging Youkai": Initial grabbox no longer causes fall.
  • "Wrath of the Raging Youkai": Fixed an issue introduced in the previous update that caused the counter hit graphic to display.

08/10/20: (Gensokyo Reloaded) Five characters updated

GR Marisa, GR Meiling, GR Lie Meiling, GR Reisen, and GR Yuyuko have been updated with system changes and some rebalancing.

  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • Throw: Fixed Ikemen-exclusive bug.
  • Miasma Sweep [Y ver]: Damage changes from Version 2020.07.25 reverted.
  • Miasma Sweep [EX ver]: Damage changes from Version 2020.07.25 reverted.
  • Witching Blaster [EX ver]: Damage changes from Version 2020.07.25 reverted.
  • Narrow Spark: Damage changes from Version 2020.07.25 reverted.
  • "Master Spark: Damage changes from Version 2020.07.25 reverted.
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] Damage dampener no longer uses attackmulset.
  • [System] Throw tech window increased (7f->15f).
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • 5x: Opponent's fall gravity increased.
  • 6y: Now sends airborne opponents into the correct reset state.
  • 6y: Opponent's fall gravity increased.
  • 5z: Startup decreased (11f->10f).
  • 6z: Recovery decreased by 5f, now causes a wallbounce on counterhit.
  • 2x: Opponent's fall gravity increased.
  • 2y: Recovery decreased by 2f, blockstun increased by 1f, Opponent's fall gravity increased.
  • 2z: Hitbox horizontal size slightly increased.
  • 2z: Guard pushback velocity increased, opponent's fall gravity slightly increased.
  • 2z: Recovery decreased by 4f, proration increased (0.7->0.75).
  • 3z: Recovery decreased by 4f, move now continues with the "Fierce Tiger's Strength" version if the spellcard ends mid-attack.
  • j.5x: Opponent's fall gravity increased.
  • j.5z: Hitstun against airborne opponents increased, opponent's fall gravity increased.
  • Throw: No longer turns to face P2 on startup.
  • Throw: Fixed Ikemen-exclusive bug.
  • Cyclone Light Step [X ver]: Blockstun increased by 4f.
  • Fragrant Wave: Vertical hit velocity slightly increased.
  • Fragrant Wave [X ver]: Total animation time decreased (25f->21f).
  • Fragrant Wave [z ver]: Damage per hit increased (24->25).
  • Fragrant Wave [z ver]: Opponent's fall gravity increased.
  • Tremor Kick: Hitstun increased by 1f.
  • Tremor Kick [X ver]: Blockstun increased by 8f.
  • Tremor Kick [Y ver]: Blockstun increased by 5f, vertical hit velocity increased.
  • Tremor Kick [Z ver]: Blockstun increased by 2f.
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] Throw tech window increased (7f->15f).
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • Throw: Fixed Ikemen-exclusive bug.
  • 5x: Proration increased (0.92->0.95).
  • 5y: Proration increased (0.85->0.9).
  • 5z: Proration increased (0.8->0.85).
  • 2x: Proration increased (0.9->0.92).
  • 2y: Proration increased (0.8->0.85).
  • 2z: Proration increased (0.7->0.75).
  • 2z: Hit velocity on block decreased, fixed oversight where counterhit bonuses were not applied vs airborne opponents.
  • j5x: Proration increased (0.85->0.9).
  • j5y: Proration increased (0.82->0.85).
  • j2y: Proration increased (0.8->0.85).
  • j5z: Proration increased (0.85x2->0.89x2).
  • Monochromatic Hurricane [Ground]: Fixed bug where proration was being applied late.
  • Monochromatic Hurricane [Y ver]: Damage decreased (58,32xN->58,30xN), proration changed (0.85x3->0.9,0.92x2).
  • Monochromatic Hurricane [Z ver]: Damage decreased (58,32xN->58,30xN), proration changed (0.85x4->0.9,0.92x3).
  • Seven Star Sword: Proration increased (0.85xN->0.947xN).
  • Seven Star Sword [Y ver]: Damage decreased (18xN->17xN).
  • Seven Star Sword [Z ver]: Damage decreased (21xN->17xN).
  • Four Star Sword: Proration increased (0.85x2->0.92x2).
  • Ultraviolet Flip [X Followup]: Proration increased (0.8->0.85).
  • Ultraviolet Flip [Y Followup]: Proration increased (0.8->0.85).
  • "Roc's Fist": Proration on 2nd hit decreased (0.7->0.6).
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] Throw tech window increased (7f->15f).
  • [System] Damage proration no longer uses Attackmulset.
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • Air dash velocities decreased, now uses the same velocity as grounded dashes.
  • Life Decreased (950->900).
  • 5x: Recovery frames increased by 1f.
  • 5y: Recovery frames increased by 1f.
  • 6y: Startup increased by 6f.
  • 5z: Recovery frames increased by 1f.
  • 2z: Hit velocity on block increased.
  • j5x: Startup increased by 1f.
  • j5y: Startup increased by 1f, hitbox extended behind Reisen.
  • j5z: Startup increased by 2f.
  • Throw: Fixed Ikemen-exclusive bug.
  • Mind Explosion [Air ver]: Startup increased by 1f.
  • Mind Explosion [Air ver]: Landing recovery increased by 6f.
  • "X-Wave": Hit velocity on block decreased.
  • "Lunacy Ray": Recovery increased by 2f.
  • "Lunatic Echo": Landing recovery increased by 7f.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • Throw: Fixed Ikemen-exclusive bug.
  • 6z: Damage decreased (34xN->28xN).
  • 1y: Damage changes from Version 2020.07.25 reverted.
  • j2z: Damage changes from Version 2020.07.25 reverted.
  • Eternal Wandering: Damage changes from Version 2020.07.25 reverted.
  • Ghostly Butterfly: Damage changes from Version 2020.07.25 reverted.
  • "Ghastly Dream": Damage changes from Version 2020.07.25 reverted.
  • "Ticket to the Netherworld": X version now fires projectile at a slower speed.

08/01/20: (Gensokyo Reloaded) Komachi, Sanae, Yukari, & Mamizou updated

GR Komachi, GR Sanae, and GR Yukari have been updated with system changes and some rebalancing. Mamizou also has been updated with an additional system fix.

  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Throw tech window increased (7f->15f).
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • [System] Changed method in which proration is applied to attacks.
  • 5x: Startup decreased by 1f.
  • 2x: Startup decreased by 1f.
  • 6z: Recovery decreased by 5f.
  • 2z: Hit velocity on block increased.
  • New Special: Scythe of the Reaper (D,DF,F+x/y/z in air).
  • "Scythe of Final Judgement": Fixed bug where move was not causing a Hard Knockdown, now hits OTG.
  • "Short Life Expectancy": Now properly applies 0.5 proration on hit.
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] Adjusted tech recovery behavior slightly.
  • [System] Throw tech window increased (7f->15f).
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • 4z: Hitbox size adjusted & slightly increased. Suwako now begins attacking closer to the ground to avoid whiffing against certain crouched opponents.
  • 4z: Damage decreased (34xN->28xN).
  • 2z: Hit velocity on block increased.
  • j2y: Proration increased (0.85xN->0.9xN)
  • Omikuji Bomb: Bomb types now follow a predetermined pattern, instead of being chosen at random.
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] Throw tech window increased (7f->15f).
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • 2z: Hit velocity on block increased.
  • Maxwell's Demon: Proration increased (0.75->0.85).
  • [System] Proration system no longer uses Attackmulset.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • 6z: Damage changes from Version 2020.07.25 reverted.
  • "Bunbuku Hot Soup Bathtub": Damage changes from Version 2020.07.25 reverted.
  • "Youkai World Gate of 100 Demons": Damage & proration changes from Version 2020.07.25 reverted.

07/25/20: (Gensokyo Reloaded) Yuyuko, Mamizou, & Marisa updated

GR Yuyuko has been updated with several buffs and slight reworking of her existing moves, along with some system changes. GR Mamizou and GR Marisa have also been
updated with system changes and other tweaks, namely, a slight rework of Marisa's Star Charge system.

  • [System] Hurtbox sizes slightly decreased.
  • [System] Throw tech window increased (7f->15f).
  • [System] All combos now apply a one-time 75% prorate for the second hit onward.
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • 5x: Startup and Recovery frames decreased by 1f each.
  • 5y: Startup decreased by 2f, Damage increased (45->55)
  • 5y: Hitbox position adjusted, now hits above Yuyuko.
  • 5z: Startup decreased by 2f, hitbox horizontal size slightly increased, vertical reach decreased.
  • New Command Normal: 6z.
  • 2X: Startup frames decreased by 1f
  • 1y: Recoil velocity decreased. Projectile hitbox slightly increased. Frame gap between projectiles decreased (3f->2f).
  • 1y: Damage per hit increased (25xN->32xN), projectile active frames increased by 5f
  • 2z: Startup decreased by 1f, hit velocity on block increased.
  • j5x: Startup decreased by 1f.
  • j5y: Hitbox sizes on last 3 active frames slighly increased.
  • j2z: Damage increased (30xN->37xN), active frames adjusted (2,3,4,5 -> 2(1)2(1)3(1)3), fixed bug that caused proration to be delayed.
  • Lance of the Swallowtail Crest [Z ver]: Now hits OTG.
  • Reverse Screens: Recoil velocity on all versions decreased.
  • Eternal Wandering [All ver]: Wisps now all share the same hitbox & hurtbox, corrected bug with juggle flags.
  • Eternal Wandering [All ver]: Projectile now spawns slightly further away from Yuyuko.
  • Eternal Wandering [All ver]: Damage increased (15xN->219xN).
  • Eternal Wandering [Y ver]: No longer hits grounded opponents, Startup decreased by 2f, Projectile velocity behavior changed.
  • Eternal Wandering [Z ver]: Startup increased by 8f, recovery frames decreased by 14f. Projectile velocity behavior changed.
  • Ghost Butterfly: Damage increased (20xN->24xN), corrected glitch where projectiles would fly at extremely faster or slower velocities than intended.
  • Ghost Butterfly: Projectiles now slowly accelerate after hitting a wall/ceiling.
  • "Ghastly Dream": Damage increased (31.5xN->40xN).
  • "Ticket to the Netherworld": Projectile damage decreased (60->50), Explosion damage decreased (240->210).
  • [System] All combos now apply a one-time 75% prorate for the second hit onward.
  • [System] Throw tech window increased (7f->15f).
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • Air Dash speeds increased. Now has approximately the same speeds as her grounded dashes.
  • Guard Cancel: Changed to Youkai Amikiri Transformation.
  • 6z: Damage increased (40,45->45,50).
  • 2z: Hit velocity on block increased.
  • Youkai Amikiri Transformation: No longer loses any leaves when used as a Guard Cancel.
  • "Bunbuku Hot Soup Bathtub": Damage increased (50,22xN -> 80,25xN).
  • "Youkai World Gate of 100 Demons": Damage increased (30xN->37xN), proration increased (0.95xN->0.96xN).
  • [System] All combos now apply a one-time 75% prorate for the second hit onward.
  • [System] Throw tech window increased (7f->15f).
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • 2z: Hit velocity on block increased.
  • Witching Blaster [All ver]: Star charges are now gained only when projectile makes contact.
  • Witching Blaster [EX ver]: Damage increased (49x2->56x2), Now activated manually with D,DF,F + 2 atk
  • Miasma Sweep [All ver]: Star charges are now gained only when move makes contact.
  • Miasma Sweep [Y ver]: Damage increased (70,57->75,70).
  • Miasma Sweep [EX ver]: Damage increased (80,80->90,90), now activated manually with F,D,DF + 2 atk.
  • Witch Leyline [All ver]: Star charges are now gained only when move makes contact.
  • Witch Leyline [EX ver]: Now activated manually with D,DB,B + 2 atk.
  • Narrow Spark [All ver]: Star charges are now gained only when projectile makes contact.
  • Narrow Spark [Y ver]: Damage increased (39x2->43.5x2).
  • Narrow Spark [Z ver]: Damage increased (36.5x3->43x3).
  • Narrow Spark [EX ver]: Damage increased (47x3->55x3), now activated manually with F,DF,D,DB,B + 2 atk.
  • "Master Spark": Damage increased (15xN->19.5xN).

06/28/20: (Incident Zero) Yuuka Kazami updated

IZ Yuuka has been updated to include several gameplay changes that were introduced in her GR counterpart.

  • 5y: Recovery frames increased by 2f.
  • Flower Parasol Charge: Command changed to D,DF,F+x/y/z (236x/y/z), velocity on all versions increased.
  • Flower Parasol Charge: Armor now reduces damage by 80%.
  • Flower Parasol Charge [X ver]: Recovery decreased by 2f, no longer possesses armor.
  • Flower Parasol Charge [Y ver]: Active frames decreased by 2f, recovery frames decreased by 2f.
  • Flower Parasol Charge [Z ver]: Startup, Active & Recovery frames increased by 1f.
  • Flower Parasol Charge [Z ver]: Now has more than 1 hit of armor, armor now only activates against projectiles.
  • Soil Tilling: Now has a followup command that can be used before the final hit (214x/y/z & 236x/y/z).
  • Flowers in the Wind: No longer Yuuka's Unique Skill. Command changed to F,D,DF+X/Y/Z (623x/y/z). Properties changed.
  • Fantastic Spring Flowers: Now acts as Yuuka's Unique Skill. Now has a static 24f startup. Projectile now tracks opponent's position.
  • Flytrap: Now places opponent in a dizzy state rather than a crumple animation. Damage decreased (120/140/160 -> 80/90/100).
  • "Reflowering of Gensokyo": Can now hit opponents in Flytrap's dizzy state.

06/26/20: (Gensokyo Reloaded) Marisa & Yuuka updated

GR Marisa has been updated with some minor balance changes, while GR Yuuka has had some major changes and revamps to the way some of her moves work.

  • [System] Fixed an IKEMEN-exclusive damage dampening issue.
  • j.5y: Corrected counterhit hitstun bonus value.
  • j.5z: Corrected counterhit hitstun bonus value.
  • j.2z: Corrected counterhit hitstun bonus value.
  • Miasma Sweep [Z version]: Startup invulnerability removed.
  • [System] Fixed oversight that allowed certain moves to be cancelled when they should not be.
  • [System] Fixed super cancel flags.
  • [System] Fixed IKEMEN-exclusive damage proration issue.
  • [System] Updated tick fix triggers.
  • [System] No longer uses a custom buffer system, is now consistent with the other GR characters.
  • 5x: Hit velocity increased.
  • 5y: Recovery time increased by 2f.
  • j.5y: Corrected counterhit hitstun bonus value.
  • j.5z: Corrected counterhit hitstun bonus value.
  • j.2z: Corrected counterhit hitstun bonus value.
  • Soil Tilling: Now merged with Creeping Thyme. Command changed to F,DF,D,DB,B + X/Y/Z (63214x/y/z).
  • Soil Tilling: Animation timings adjusted. Now has a followup command that can be used before the final hit (214x/y/z & 236x/y/z).
  • Creeping Thyme: Now merged with Soil Tilling.
  • Flytrap: Now places opponent in a dizzy state rather than a crumple animation. Damage decreased (120/140/160 -> 80/90/100).
  • Drifting Dandelion: Command changed to aerial F,DF,D,DB,B + X/Y/Z (63214x/y/z).
  • Thorny Rose: Removed. Replaced with Flower Parasol Charge (D,DF,F + z/y/z).
  • Flowers in the Wind: Move completely redone. Command changed to F,D,DF + x/y/z.
  • "Reflowering of Gensokyo": Command changed to F,DF,D,DB,B,F,DF,D,DB,B + x/y/z (6321463214x/y/z)
  • "Reflowering of Gensokyo": Can now hit opponents in a dizzy state, damage is now affected by scaling.
  • "True Master Spark": Renamed from "Original Master Spark", command changed to F,DF,D,DB,B,F,DF,D,DB,B + X+Y+Z (6321463214xyz)
  • "True Master Spark": Can now hit opponents in a dizzy state, now deals approximately 70% of its normal damage if used in this manner.
  • "Twin Spark": Hitdef attribute changed to "Throw", will now properly hit armored opponents.
  • "Twin Spark": Total damage increased (434->496).

05/31/20: (Gensokyo Reloaded) Yukari Yakumo updated

GR Yukari has been updated with some minor balance changes.

  • [System] No longer has "Waifu immunity".
  • 5y: Startup increased by 2f.
  • Ride the Waves/Fight the Ocean: Gaps will now close if Yukari is hit.

05/29/20: (Gensokyo Reloaded) Marisa, Koakuma, & Mokou updated

GR Marisa & GR Mokou have been updated with several adjustments. With Jademidori's permission, GR Koakuma has also been updated with similar fixes.

  • "Final Spark": Effects no longer turn with Marisa if she's attacked from behind.
  • [System] Fixed an IKEMEN-exclusive damage dampening issue.
  • 6z: Damage on first hit decreased (41->40).
  • j.5y: Corrected counterhit hitstun bonus value.
  • j.5z: Corrected counterhit hitstun bonus value.
  • j.2z: Corrected counterhit hitstun bonus value.
  • Resurrection: Block damage per hit decreased (base 6/7/8 -> base 5/6/7).
  • [System] Fixed an IKEMEN-exclusive damage dampening issue.
  • Throw: Fixed issues with sprite priority.
  • Lesser Key of Soloman [Laser]: Move is now a true hard knockdown.
  • Devil's Kiss: Fixed issues with sprite priority.
  • "Crimson Combination": Move is now a true hard knockdown.
  • "Noachian Deluge": Move is now a true hard knockdown.
  • "Little Devil Cradle": Move is now a true hard knockdown.
  • "Silent Selene": Fixed an issue where the helper sometimes wouldn't spawn.
  • "Silent Selene": Move is now a true hard knockdown.

05/25/20: (Gensokyo Reloaded) Eirin Yagokoro updated

GR Eirin has been updated. She was originally intended to be released alongside the other 10 characters yesterday but was overlooked.

  • Elixir: Fixed an issue with the juggle flag.

05/24/20: (Gensokyo Reloaded) 10 characters updated

Various GR characters have been updated with various fixes, including GR Alice, Byakuren, Ichirin, Lie Meiling, Mima, Patchouli, Remilia, Sakuya, Sanae, & Yuyuko.

  • [System] Fixed a sprite conflict issue that caused one frame in the level 3 spellcard effect to show the incorrect sprite.
  • "Goliath Doll Mk.II": Now gains counterhit bonuses.
  • "Goliath Doll Mk.II": Fixed move contact sprite priority issue.
  • "Angiras Knowledge": Fixed an issue where the move wasn't gaining a counterhit damage bonus.
  • [System] Unzan recharge now ignores hitpause.
  • 6z (Unzan active): Fixed an issue where the move wasn't gaining a counterhit damage bonus.
  • 6z (Unzan active): Fixed an issue where the move wasn't abiding by damage dampening.
  • Raging Running Fist (Unzan active): Now gains counterhit bonuses.
  • "Deadly Wind of Penitence": Now gains counterhit bonuses.
  • [System] Fixed an IKEMEN-exclusive damage dampening issue.
  • Monochromatic Hurricane [X version]: damage slightly increased (67->70), block damage slightly increased (13->14).
  • Monochromatic Hurricane [Y and Z versions]: First hit's damage slightly decreased (60->58), damage from second hit onwards slightly decreased (33->32).
  • "Dichromatic Spark": Damage per hit slightly decreased (14->13.5)
  • Meteor Strike: Can no longer be used if "Orreries Sun" is active.
  • Meteor Strike [Z ver]: Now teleports Mima behind the opponent. No longer has any active frames or projectile invulnerability.
  • "Twilight Spark": Fixed an issue where the move wasn't gaining a counterhit damage bonus.
  • [System] Fixed an IKEMEN-exclusive damage dampening issue.
  • Summer Red [All versions]/Autumn Blade/Winter Element: Removed legacy code that would incorrectly set the projectiles to inactive if they were used before the juggle flag had been reset.
  • Summer Red [Aerial version]/Sylphae Horn: Adjusted landing animation.
  • "Elemental Harvester": Damage per hit decreased (22->21).
  • "Millenium Vampire": Timer countdown now ignores hitpause.
  • "Scarlet Devil": Now gains counterhit bonuses.
  • "Deflation World": Fixed an issue where the move wasn't gaining a counterhit damage bonus.
  • [System] Fixed an IKEMEN-exclusive damage dampening issue.
  • "Charm of Good Commerce": Significantly reduced the amount of talisman helper afterimages.
  • 1y: Corrected opponent's y-accel value.
  • Eternal Wandering: Corrected to be a soft knockdown.
  • Ghostly Butterfly: Corrected to be a soft knockdown.
  • "Sense of Cherry Blossom": Fixed an issue where the move wasn't gaining a counterhit damage bonus.

05/08/20: (Gensokyo Reloaded) 9 characters updated

Various GR characters have been updated with various fixes, including GR Eirin, GR Meiling, GR Lie Meiling, GR Mima, GR Mokou, GR Reimu, GR Meimu, GR Sakuya, and GR Byakuren.

  • Saturn V: Fixed inability to cancel into supers.
  • Maximum life decreased (950->900).
  • 2y: No longer forces opponent to autorecover.
  • Fixed bug with intro vs Yukari.
  • 3z: No longer forces opponent to autorecover.
  • St. Germain's Forewarning: Can no longer grab escape if grabbed while using the move.
  • "South Wind, Clear Sky -Mt. Fuji Volcano-": Fixed a bug where an opponent could be put into the move's custom hitstate while blocking.
  • [System] Adjusted command priority.
  • [System] Minor adjustments to Meimu's main hurtbox in some states.
  • [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
  • [System] Backdash startup invulnerability time decreased (8f->6f).
  • [System[ Backward air dash velocity multiplier decreased (x1.25->x0.9).
  • [System] Air dash gravity corrected.
  • [System] Added missing hitground sounds.
  • [System] Fixed an issue where custom stated opponents were getting up a frame too early.
  • [System] Missing throw escape failsafe added.
  • [System] Adjusted head and mid positions.
  • Added missing level 3 spellcard portrait.
  • "Feel the Formlessness of Chaos!": Now freezes the timer if the grab successfully connects.
  • Reorganised the character's file structure.
  • Sprites realigned.
  • Adjustments to Sakuya's main hurtbox in numerous common states.
  • Overhauled main crouching hurtbox.
  • [System] Forward dash minimum and maximum durations now match those of the latest Gensokyo Reloaded character standards.
  • [System] Backward hop startup time increased (7f->8f).
  • [System] Repositioned dash effects.
  • All Normals: Revised hurtbox placements.
  • 5x: Hitbox moved up slightly.
  • 6y: Now turns to face p2 on startup.
  • 6y: Hitboxes moved forward slightly.
  • 4y: Now turns to face p2 on startup.
  • 4y: Sakuya now becomes airborne 4f earlier.
  • 4y: Hitstun and blockstun reduced by 4f.
  • 2y: Attack now hits mid.
  • 2y: Revised hitbox placements.
  • 2z: Can no longer cancel into 5z.
  • Throw: No longer turns to face p2 on startup.
  • Sense of Thrown Edge [All versions]: Corrected Spellcard cancel times.
  • Sense of Thrown Edge [All versions]: Opponent's fall gravity increased.
  • Sense of Thrown Edge [Ground version]: Hurtbox height increased.
  • Sense of Thrown Edge [Ground version]: Can no longer carries momentum over from a forward dash.
  • Sense of Thrown Edge [Aerial version]: No longer turns to face p2 on startup.
  • Cross-up Magic [Ground version]: Now turns to face p2 on startup.
  • Cross-up Magic [Z version]: Fixed an issue where the recovery frames were being flagged before the final hit.
  • Bounce/No-Bounce: Corrected Spellcard cancel time.
  • Bounce/No-Bounce: Opponent's fall gravity increased.
  • Time Paradox: Now turns to face p2 on startup.
  • Time Paradox: Revised hurtbox placements.
  • Vanishing Everything [Aerial version]: Now has a separate animation that uses the regular aerial hurtbox.
  • Vanishing Everything [Aerial version]: Recovery frames before falling now match the ground version's recovery frames.
  • "Killing Doll": Revised hurtbox placements.
  • "Inscribed Red Soul" [All versions]: Revised hurtbox placements.
  • "Inscribed Red Soul" [All versions]: Gravity increased, landing recovery increased to compensate (16f->23f).
  • "Inscribed Red Soul" [Aerial version]: Now has a separate animation that uses the regular aerial hurtbox.
  • "Sakuya's World": Revised hurtbox placements.
  • "Deflation World": Now freezes the timer if the move successfully hits.
  • Chant: Can no longer grab escape if grabbed while using the move.

05/06/20: (Gensokyo Reloaded) Alice Margatroid & Suika Ibuki updated

GR Alice and GR Suika have been updated with various fixes and some rebalancing.

  • Realigned certain sprites.
  • [System] Slight adjustments to head and mid positions.
  • [System] Adjustments to Alice's main hurtbox in numerous states.
  • [System] Adjustments to some common state animations.
  • [System] Additional miscellaneous common state fixes and adjustments.
  • [System] Forward dash minimum and maximum durations now match those of the latest Gensokyo Reloaded character standards.
  • [System] Corrected back hop/air dash landing times (8f->10f).
  • [System] Repositioned dash effects.
  • [System] Replaced cornerpush system.
  • Back/close medium Normals: Can now cancel into heavy Normals as was originally intended.
  • Throw: No longer turns to face p2 on startup.
  • Guard Cancel: Fixed an issue where the move was still gaining counterhit properties.
  • Doll Placement: Now turns to face p2 on startup.
  • Volatile Doll [All versions]: Move can no longer be used while another instance of the doll helper still exists.
  • Volatile Doll [All versions]: Corrected juggle flag.
  • Volatile Doll [Ground version]: Now turns to face p2 on startup.
  • Volatile Doll [Aerial version]: Now has a separate animation that uses the regular aerial hurtbox.
  • Edo High-Explosive Pawn: Now turns to face p2 on startup.
  • Edo High-Explosive Pawn: Corrected juggle flag.
  • Doll Set: Now turns to face p2 on startup.
  • "Goliath Doll Mk.II": Fixed a bug where the attack would persist through the opponent's superpause.
  • "Goliath Doll Mk.II": Fixed a visual bug where the slash effects would incorrectly generate a shadow.
  • j5y: Increased edge width during the attack's active frames.
  • Gnome -Dense-: Attack is now governed by a single juggle flag.
  • Gnome -Dense-: Landing hit now snaps Suika's y-position to ground level.

05/03/20: (Gensokyo Reloaded) Yukari Yakumo updated

GR Yukari has been updated with the latest system updates and other fixes.

  • [System] Adjusted head and mid positions.
  • [System] Adjustments to Yukari's main hurtbox in most states.
  • [System] Additional miscellaneous common state fixes and adjustments.
  • [System] Fixed a sprite conflict issue that caused one frame in the level 3 spellcard effect to show the incorrect sprite.
  • [System] Fixed an issue that would stop the A.I. from using certain moves.
  • [System] A.I. improved.
  • Throw: Hurtboxes adjusted.
  • Urashima's Box: Opponent can no longer quick getup after being knocked down.
  • Zen Temple Butterfly [All versions]: Command activation is now more lenient.
  • Zen Temple Butterfly [X and Y versions]: No longer air unblockable during the first active frame.
  • Illusion Rift [All versions]: Command activation is now more lenient.
  • Illusion Rift [X and Y versions]: Fixed an issue where Yukari would sometimes face the wrong direction if she reappeared inside an opponent.
  • Illusion Rift [Aerial version]: No longer turns to face p2 on startup.
  • Illusion Rift [Aerial version]: Now has a separate animation that uses the regular aerial hurtbox.
  • Boundary Between Mind and Foot: Recovery frames are now flagged properly.
  • "Chen/Ran Yakumo": Characters now cast shadows.
  • "Quadruple Barrier": Fixed an issue where the incorrect damage scaling variable was being used.
  • "Danmaku Bounded Field": Now freezes the timer if the grab successfully connects.

04/26/20: (Gensokyo Reloaded) Marisa Kirisame & Sakuya Izayoi updated

GR Marisa and GR Sakuya have been updated with some minor fixes.

  • [System] A.I. slightly improved.
  • "Blazing Star" [Aerial version]: No longer turns to face p2 on startup.
  • [File] override.st renamed Sakuya_RP-Overide.st
  • Bounce/No-bounce: No longer disappears when Sakuya blocks.

04/25/20: (Incident Zero) Reisen Udongein Inaba updated

IZ Reisen has been updated with some changes.

  • Air Throw added.
  • New command Normal: j.2y
  • Insanity Waves: Can now be used even if Reisen already has a field on screen, which removes the existing field.
  • Insanity Waves: Total animation time increased by 6f.

04/22/20: (Gensokyo Reloaded) Patchouli Knowledge & Youmu Konpaku updated

GR Patchouli & GR Youmu have been updated to fix a common bug that was recently discovered.

  • Air Throw added.
  • Sylphae Horn: Fixed a bug where leaves would not destroy themselves offscreen if fired at certain angles.
  • "St. Elmo's Pillar": Fixed a bug where the attack would persist through the opponent's superpause.
  • "Royal Flare": Fixed a bug where the attack would persist through the opponent's superpause.
  • "Meditation": Fixed a visual bug where the sword graphic would become desynchronized from Youmu during the opponent's superpause.

04/21/20: (Incident Zero) Sakuya Izayoi updated

IZ Sakuya has been updated with some last minutes changes and fixes to her gameplay.

  • Air Throw added.
  • "Phantom Blood of the Flawless Maid": Damage increased (461->511).
  • "Phantom Blood of the Flawless Maid": Revised animation on successful hit.
  • "Phantom Blood of the Flawless Maid": Slightly adjusted Player 2's hitstate behavior.

04/19/20: (Incident Zero) Yuuka Kazami, Sumireko Usami, & Yukari Yakumo updated

IZ Yuuka has been updated with various system updates. IZ Sumireko & IZ Yukari have received minor updates to iron out certain issues.

  • [System] Fixed tick fix code in CMD file.
  • [System] Fixed minor graphical bug involving Spellcard text.
  • [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
  • [System] Fixed bug involving corner wallbounces.
  • [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
  • [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
  • [System] Type-α Spirit meter from taking damage increased (33%->50%).
  • [System] Normals now deal chip damage during Type-α.
  • [System] Just Defend: Now usable regardless of alignment.
  • [System] Last Word minimum damage scaling increased (30%->50%).
  • [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
  • Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
  • Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
  • Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
  • Spell Rage: Removed.
  • Throw: Now has 2f of startup.
  • 3z: Is now Jump Cancellable.
  • Air Throw: Fixed bug that caused throw to erroneously hit twice.
  • "True Master Spark": Total damage increased (640->714).
  • Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
  • Air Throw: Fixed bug involving cancels from Normals. Corrected grab animation & recovery frame flags.
  • Throw: Corrected various bugs.
  • Air Throw added.

04/18/20: (Incident Zero) Hong Meiling & Suwako Moriya updated

IZ Meiling & IZ Suwako have been updated with various system updates.

  • [System] Fixed tick fix code in CMD file.
  • [System] Fixed minor graphical bug involving Spellcard text.
  • [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
  • [System] Fixed bug involving corner wallbounces.
  • [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
  • [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
  • [System] Type-α Spirit meter from taking damage increased (33%->50%).
  • [System] Normals now deal chip damage during Type-α.
  • [System] Just Defend: Now usable regardless of alignment.
  • [System] Last Word minimum damage scaling increased (30%->50%).
  • [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
  • Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
  • Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
  • Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
  • Spell Rage: Removed.
  • Throw: Now has 2f of startup.
  • 2x (Yang): Is now jump cancellable.
  • 2z (Yang): Is now jump cancellable.
  • Air Throw added.
  • "Seven Star Strike of Opposite Extremes": Total damage increased (505->610).
  • 5z: Is now jump cancellable.
  • 2x: Is now jump cancellable.
  • Air Throw added.
  • "Mr. Mishaguji": Total Damage increased (544->594).

04/16/20: (Incident Zero) Aya Shameimaru, Momiji Inubashiri, & Youmu Konpaku updated

IZ Aya & IZ Momiji have been updated with various system updates. IZ Youmu has also been updated with a small change.

  • [System] Fixed tick fix code in CMD file.
  • [System] Fixed minor graphical bug involving Spellcard text.
  • [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
  • [System] Fixed bug involving corner wallbounces.
  • [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
  • [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
  • [System] Type-α Spirit meter from taking damage increased (33%->50%).
  • [System] Normals now deal chip damage during Type-α.
  • [System] Just Defend: Now usable regardless of alignment.
  • [System] Last Word minimum damage scaling increased (30%->50%).
  • [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
  • Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
  • Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
  • Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
  • Spell Rage: Removed.
  • Throw: Now has 2f of startup.
  • [System] Fixed hitvel bug involving y acceleration.
  • 5y: Is now jump cancellable.
  • Tengu Drum: Adjusted recoil velocity after successful hit.
  • Tengu Felling: Damage increased (90->100), hitbox size increased.
  • "Illusionary Dominance": Total damage increased: (445->556).
  • Air Throw added.
  • Fixed animation bug during intro.
  • 5z: Is now jump cancellable.
  • "Backlash Wave": Total damage increased (474->542).
  • Air Throw added.

04/14/20: (Incident Zero) Iku Nagae & Tenshi Hinanawi updated

IZ Iku & IZ Tenshi have been updated with various system updates.

  • [System] Fixed tick fix code in CMD file.
  • [System] Fixed minor graphical bug involving Spellcard text.
  • [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
  • [System] Fixed bug involving corner wallbounces.
  • [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
  • [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
  • [System] Type-α Spirit meter from taking damage increased (33%->50%).
  • [System] Normals now deal chip damage during Type-α.
  • [System] Just Defend: Now usable regardless of alignment.
  • [System] Last Word minimum damage scaling increased (30%->50%).
  • [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
  • Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
  • Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
  • Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
  • Spell Rage: Removed.
  • Throw: Now has 2f of startup.
  • 5z: Is now jump cancellable.
  • j5z: Fixed issue where move erroneously gave 400% amount of intended meter on hit.
  • Air Throw added
  • Veils Like Wind: Fixed bug involving chip damage on reflected projectiles.
  • "Divine Punishment of the Dragon God": Total damage increased (504->604).
  • 5x: Is now jump cancellable.
  • 2y: Is now jump cancellable.
  • Air Throw added.
  • "Heavenly Keystone of Kashima": Total damage increased (530->630).

04/12/20: (Incident Zero) Marisa Kirisame & Sanae Kochiya updated

IZ Marisa & IZ Sanae have been updated with various system updates.

  • [System] Fixed tick fix code in CMD file.
  • [System] Fixed minor graphical bug involving Spellcard text.
  • [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
  • [System] Fixed bug involving corner wallbounces.
  • [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
  • [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
  • [System] Type-α Spirit meter from taking damage increased (33%->50%).
  • [System] Normals now deal chip damage during Type-α.
  • [System] Just Defend: Now usable regardless of alignment.
  • [System] Last Word minimum damage scaling increased (30%->50%).
  • [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
  • Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
  • Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
  • Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
  • Spell Rage: Removed.
  • Throw: Now has 2f of startup.
  • 5y: Is now jump cancellable.
  • 2y: Is now jump cancellable.
  • Air Throw added.
  • "Final Spark": Total damage increased (484->558).
  • 5y: Is now jump cancellable.
  • 4z: Is now jump cancellable while grounded.
  • 2y: Is now jump cancellable.
  • Air Throw added.
  • "Yasaka's Divine Wind": Total damage increased (490->560).

04/10/20: (Incident Zero) Reisen U. Inaba & Youmu Konpaku updated

IZ Reisen & IZ Youmu have been updated with various system updates.

  • [System] Fixed tick fix code in CMD file.
  • [System] Fixed minor graphical bug involving Spellcard text.
  • [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
  • [System] Fixed bug involving corner wallbounces.
  • [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
  • [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
  • [System] Type-α Spirit meter from taking damage increased (33%->50%).
  • [System] Normals now deal chip damage during Type-α.
  • [System] Just Defend: Now usable regardless of alignment.
  • [System] Last Word minimum damage scaling increased (30%->50%).
  • [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
  • Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
  • Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
  • Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
  • Spell Rage: Removed.
  • Throw: Now has 2f of startup.
  • 5y: Is now jump cancellable.
  • "Lunar Rabbit's Risky Reward (Lunatic Jackpot)": Damage reverted to pre-2019.09.10 values (450->500).
  • 5y: Is now jump cancellable.
  • 2y: Is now jump cancellable.
  • "Matsuyoi-Reflecting Satellite Slash": Total damage increased (541->594).

04/02/20: (Incident Zero) Sakuya Izayoi updated

IZ Sakuya has been updated with various system updates.

  • [System] Fixed minor graphical bug involving Spellcard text.
  • [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
  • [System] Fixed bug involving corner wallbounces.
  • [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
  • [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
  • [System] Type-α Spirit meter from taking damage increased (33%->50%).
  • [System] Normals now deal chip damage during Type-α.
  • [System] Just Defend: Now usable regardless of alignment.
  • [System] Last Word minimum damage scaling increased (30%->50%).
  • [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
  • [System] Fixed tick fix code in CMD file.
  • Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
  • Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
  • Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
  • Spell Rage: Removed.
  • 2y: Hit velocities adjusted, is now jump cancellable.
  • Throw: Now has 2f of startup.
  • Vanishing Everything: Type-α now teleports relative to opponent's position, Type-ß now has faster startup but teleports a set distance.

03/30/20: Reimu Hakurei (Gensokyo Reloaded & Incident Zero) updated

GR Reimu has been updated with a minor fix, while IZ Reimu has been updated with various system updates.

  • [System] Backward hop's hurtbox slightly adjusted.
  • [System] Fixed minor graphical bug involving Spellcard text.
  • [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
  • [System] Fixed bug involving corner wallbounces.
  • [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
  • [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
  • [System] Type-α Spirit meter from taking damage increased (33%->50%).
  • [System] Normals now deal chip damage during Type-α.
  • [System] Just Defend: Now usable regardless of alignment.
  • [System] Last Word minimum damage scaling increased (30%->50%).
  • [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
  • Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
  • Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
  • Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
  • Spell Rage: Removed.
  • 2z: Is now jump cancellable.
  • Throw: Now has 2f of startup.
  • "Fantasy Nature α": Renamed "Fantasy Nature", damage increased (550/500->600/550).
  • "Fantasy Nature ß": Removed.

03/29/20: Remilia Scarlet (Gensokyo Reloaded) and Yukari Yakumo (Incident Zero) updated

GR Remilia has been updated with a minor bugfix, while IZ Yukari has been updated with various system changes that were introduced in Sumireko's recent release.

  • Vampire Kiss: Fixed bug where throw limiter wasn't being flagged properly.
  • [System] Fixed minor graphical bug involving Spellcard text.
  • [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
  • [System] Fixed bug involving corner wallbounces.
  • [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
  • [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
  • [System] Type-α Spirit meter from taking damage increased (33%->50%).
  • [System] Normals now deal chip damage during Type-α.
  • [System] Last Word minimum damage scaling increased (30%->50%).
  • [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
  • [System] Fixed bug where certain Normals could not cancel into certain Specials or Spellcards.
  • Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
  • Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
  • Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
  • Just Defend: Now usable regardless of alignment.
  • Throw: Now has 2f of startup.
  • New Command Normal: 6x.
  • 2y: Is now jump cancellable. Hit velocities adjusted and now causes a soft knockdown.
  • 6z->5z: Is now jump cancellable.

03/27/20: (Incident Zero) Sumireko Usami released


The 15th Incident Zero character, the human psychic Sumireko Usami, has been released. Along with Sumireko are several changes to the Incident Zero system that will be added
to the remaining characters over the next few days. Special thanks to Blade/Darkart and Pin for the sprites..

  • First release.

03/23/20: (Gensokyo Reloaded) Byakuren Hijiri updated

GR Byakuren has been updated with some major changes and updates.

  • [System] Slight adjustment to head position.
  • [System] Character no longer autoturns when landing from a jump or air dash.
  • [System] Forward dash startup increased (2f->4f).
  • [System] Byakuren can now pass through opponents during the active portion of her dashes.
  • [System] Moves can now only be cancelled from a dash 5 frames after Byakuren has fully reappeared.
  • [System] Air dash landing recovery increased (4f->6f).
  • [System] Minor adjustments to the handling of landing from air dashes.
  • [System] Fixed an issue where the opponent would fall through the ground if they tried to tech recover Byakuren's moves.
  • 5y: Hitstun & Blockstun decreased by 3f, recovery frames increased by 1f.
  • 5z: Air hit velocities adjusted.
  • Throw: No longer turns to face p2 on startup.
  • Chant: Can now be performed in midair.
  • Chant: Can now still be used even after Byakuren charges the maximum number of orbs.
  • Virupaska's Eye: Startup increased (5/9/12->10/14/18), Active frames decreased (4f->2f), Horizontal range decreased.
  • Virupaska's Eye: Damage decreased (120/130/140->30/40/50), hit velocites decreased, now stuns grounded opponents on hit.
  • Virupaska's Eye: Power gains decreased (45/120/60 -> 30/80/40).
  • Virupaska's Eye: Startup invincibility removed on non-Guard Cancel versions.
  • Virupaska's Eye: Can now be used in the air.
  • Virupaska's Eye [Ground X & Y ver]: Now has partial upper body invulnerability.
  • Vidudahka's Sword: Is now air usable.
  • Durga's Soul: Now causes a wallbounce.
  • Skanda's Leg: Corrected bug that prevented move from being cancellable into Spellcards.
  • "Sakra Devanam Indra's Thunderstorm": Fixed an issue where the move only required a minimum of 1000 Power to activate.