07/23/19: (Gensokyo Reloaded) Mamizou Futatsuiwa updated

GR Mamizou has been updated with a few balance changes.

  • [System] Walk & Dash speeds decreased.
  • 6z: Now requires 1 leaf to use.
  • j2z: Now requires 1 leaf to use.

07/02/19: (Gensokyo Reloaded) Eirin Yagokoro updated

GR Eirin has been updated with several changes.

  • Slight reorganization of file structure.
  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Minor adjustments to some common state animations.
  • [System] Minor revision to turning animations.
  • [System] Added missing anim 5150.
  • [System] Updated Recovery frame flags to current standards.
  • [System] Updated Hitdef triggers to current standards.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • [System] Fixed timing issues with groundbounce angledraw and offset.
  • [System] Corrected regular jump landing time (8f->4f).
  • [System] Dash behavior updated to current standards.
  • [System] Repositioned dash effects.
  • [System] Corrected jump cancel timings of forward dash.
  • [System] Air dashes now have a height restriction when ascending.
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Updated how the Spellcard ring effect is handled.
  • [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
  • [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
  • 6y: No longer loses overhead properties when cancelled into.
  • 5z/8z: Corrected bug where charged versions would still only fire 1 arrow.
  • 5z/8z: Damage per arrow now scales inversely to amount of arrows fired.
  • Throw: Now applies standard 90% prorate.
  • Guard Cancel Counter: No longer gains counterhit bonuses.
  • Burst Shot [Air]: No longer preserves trajectory, now recoils Eirin backward.
  • Elixir [All]: Recovery frames are now flagged properly.
  • Elixir -Sulfuric Acid-: Fixed an oversight where the debuff wasn't being applied to opponents hit by the acid splash.

06/28/19: (Gensokyo Reloaded) Mokou updated, (Incident Zero) Tenshi updated

GR Mokou has been updated with several changes. IZ Tenshi has also been updated with a major bugfix.

  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Minor adjustments to some common state animations.
  • [System] Updated Recovery frame flags to current standards.
  • [System] Updated Hitdef triggers to current standards.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • [System] Fixed timing issues with groundbounce angledraw and offset.
  • [System] Corrected regular jump landing time (6f->4f).
  • [System] Corrected forward dash startup time (8f->5f).
  • [System] Corrected jump cancel timings of forward dash.
  • [System] Corrected back hop/air dash landing times (10f->8f).
  • [System] Air dashes now have a height restriction when ascending.
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
  • [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
  • [System] Corrected error where certain Normals would not carry momentum from a dash.
  • 6y: No longer loses overhead properties when cancelled into.
  • j.2z: Fixed angledraw bug that would occur when Mokou lands.
  • Throw: Now applies 90% standard proration.
  • Guard Cancel Counter: No longer gains counterhit bonuses.
  • Self-Harming Fire Talons [3rd hit, all versions]: Mokou now leaves the ground slightly later, y-velocities lowered to compensate.
  • Blazing Bamboo Tube: Recovery frames are now flagged properly.
  • Beams of Non-Perception: Fixed bug where aerial version dealt no damage.

06/27/19: (Incident Zero) Yukari updated

IZ Yukari has been updated with a bugfix introduced with the last update.

  • Illusion Manji Parasol: Corrected bug that prevented projectile followup from occurring.

06/23/19: (Incident Zero) Aya, Iku, Tenshi, Youmu, Meiling, & Reisen updated

IZ Aya, IZ Iku, IZ Tenshi, IZ Youmu, IZ Meiling, and IZ Reisen have been updated with a few system changes.

  • [System] Characters in the Type-C alignment can now cancel Spellcards into other Spellcards, at an additional proration.
  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Added compatibility with Suwako_THIZ's Blighted Earth effects.
  • [System] Corrected Wallbounce & Groundbounce behaviors.
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
  • Spell Trance: Now consumes 100% Spirit, Power requirement reduced (2000->1000).
  • Spell Trance: Last Words no longer require Spirit while Spell Trance is active.
  • Spell Overdrive: Now gives a 50% velocity increase to walk & dashing.
  • Spell Overdrive: Now allows Specials to be cancelled into another Special once per chain.
  • [System] Characters in the Type-C alignment can now cancel Spellcards into other Spellcards, at an additional proration.
  • [System] Fixed inability to use Dash Cancels out of certain attacks in Type-C.
  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Added compatibility with Suwako_THIZ's Blighted Earth effects.
  • [System] Corrected jump cancel timings of forward dash.
  • [System] Corrected Wallbounce & Groundbounce behaviors.
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
  • Spell Trance: Now consumes 100% Spirit, Power requirement reduced (2000->1000).
  • Spell Trance: Last Words no longer require Spirit while Spell Trance is active.
  • Spell Overdrive: Now gives a 50% velocity increase to walk & dashing.
  • Spell Overdrive: Now allows Specials to be cancelled into another Special once per chain.
  • "Divine Punishment of the Dragon God": Damage increased (451->504).
  • [System] Characters in the Type-C alignment can now cancel Spellcards into other Spellcards, at an additional proration.
  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Added compatibility with Suwako_THIZ's Blighted Earth effects.
  • [System] Corrected jump cancel timings of forward dash.
  • [System] Corrected Wallbounce & Groundbounce behaviors.
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
  • Spell Trance: Now consumes 100% Spirit, Power requirement reduced (2000->1000).
  • Spell Trance: Last Words no longer require Spirit while Spell Trance is active.
  • Spell Overdrive: Now gives a 50% velocity increase to walk & dashing.
  • Spell Overdrive: Now allows Specials to be cancelled into another Special once per chain.
  • [System] Characters in the Type-C alignment can now cancel Spellcards into other Spellcards, at an additional proration.
  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Added compatibility with Suwako_THIZ's Blighted Earth effects.
  • [System] Corrected jump cancel timings of forward dash.
  • [System] Corrected Wallbounce & Groundbounce behaviors.
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
  • Spell Trance: Now consumes 100% Spirit, Power requirement reduced (2000->1000).
  • Spell Trance: Last Words no longer require Spirit while Spell Trance is active.
  • Spell Overdrive: Now gives a 50% velocity increase to walk & dashing.
  • Spell Overdrive: Now allows Specials to be cancelled into another Special once per chain.
  • [System] Characters in the Type-C alignment can now cancel Spellcards into other Spellcards, at an additional proration.
  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Added compatibility with Suwako_THIZ's Blighted Earth effects.
  • [System] Corrected jump cancel timings of forward dash.
  • [System] Corrected Wallbounce & Groundbounce behaviors.
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
  • Spell Trance: Now consumes 100% Spirit, Power requirement reduced (2000->1000).
  • Spell Trance: Last Words no longer require Spirit while Spell Trance is active.
  • Spell Overdrive: Now gives a 50% velocity increase to walk & dashing.
  • Spell Overdrive: Now allows Specials to be cancelled into another Special once per chain.
  • [System] Characters in the Type-C alignment can now cancel Spellcards into other Spellcards, at an additional proration.
  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Added compatibility with Suwako_THIZ's Blighted Earth effects.
  • [System] Corrected jump cancel timings of forward dash.
  • [System] Corrected Wallbounce & Groundbounce behaviors.
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
  • Spell Trance: Now consumes 100% Spirit, Power requirement reduced (2000->1000).
  • Spell Trance: Last Words no longer require Spirit while Spell Trance is active.
  • Spell Overdrive: Now gives a 50% velocity increase to walk & dashing.
  • Spell Overdrive: Now allows Specials to be cancelled into another Special once per chain.

06/22/19: (Gensokyo Reloaded) Marisa updated

GR Marisa has been updated with a few changes.

  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Minor adjustments to some common state animations.
  • [System] Updated Recovery frame flags to current standards.
  • [System] Updated Hitdef triggers to current standards.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • [System] Fixed timing issues with groundbounce angledraw and offset.
  • [System] Corrected forward dash startup time (4f->5f).
  • [System] Corrected jump cancel timings of forward dash.
  • [System] Decreased forward air dash startup time (9f->6f).
  • [System] Corrected back hop/air dash landing times (10f->8f).
  • [System] Air dashes now have a height restriction when ascending.
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
  • [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
  • [System] Corrected error where certain Normals would not carry momentum from a dash.
  • [System] A.I. improved.
  • 5y: Now moves Marisa forwards slightly.
  • 6y: No longer loses overhead property when cancelled into.
  • Throw: Now applies standard 90% prorate.
  • Guard Cancel: No longer gains counterhit bonuses.
  • "Master Spark": Fixed scaling bug on the laser effect.

06/21/19: (Incident Zero) Reimu, Marisa, Sakuya, & Yuuka updated

IZ Reimu, IZ Marisa, IZ Sakuya, & IZ Yuuka have been updated with a few system changes introduced with the latest release of Suwako.

  • [System] Characters in the Type-C alignment can now cancel Spellcards into other Spellcards, at an additional proration.
  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Added compatibility with Suwako_THIZ's Blighted Earth effects.
  • [System] Corrected jump cancel timings of forward dash.
  • [System] Corrected Wallbounce & Groundbounce behaviors.
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
  • Spell Trance: Now consumes 100% Spirit, Power requirement reduced (2000->1000).
  • Spell Trance: Last Words no longer require Spirit while Spell Trance is active.
  • Spell Overdrive: Now gives a 50% velocity increase to walk & dashing.
  • Spell Overdrive: Now allows Specials to be cancelled into another Special once per chain.
  • 3z: Adjusted hitstun.
  • [System] Characters in the Type-C alignment can now cancel Spellcards into other Spellcards, at an additional proration.
  • [System] Corrected jump cancel timings of forward dash.
  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Added compatibility with Suwako_THIZ's Blighted Earth effects.
  • [System] Corrected Wallbounce & Groundbounce behaviors.
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
  • Spell Trance: Now consumes 100% Spirit, Power requirement reduced (2000->1000).
  • Spell Trance: Last Words no longer require Spirit while Spell Trance is active.
  • Spell Overdrive: Now gives a 50% velocity increase to walk & dashing.
  • Spell Overdrive: Now allows Specials to be cancelled into another Special once per chain.
  • [System] Characters in the Type-C alignment can now cancel Spellcards into other Spellcards, at an additional proration.
  • [System] Corrected jump cancel timings of forward dash.
  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Added compatibility with Suwako_THIZ's Blighted Earth effects.
  • [System] Corrected Wallbounce & Groundbounce behaviors.
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
  • Spell Trance: Now consumes 100% Spirit, Power requirement reduced (2000->1000).
  • Spell Trance: Last Words no longer require Spirit while Spell Trance is active.
  • Spell Overdrive: Now gives a 50% velocity increase to walk & dashing.
  • Spell Overdrive: Now allows Specials to be cancelled into another Special once per chain.
  • Vanishing Everything: Now has different behavior depending on chosen alignment.
  • [System] Characters in the Type-C alignment can now cancel Spellcards into other Spellcards, at an additional proration.
  • [System] Corrected jump cancel timings of forward dash.
  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Added compatibility with Suwako_THIZ's Blighted Earth effects.
  • [System] Corrected Wallbounce & Groundbounce behaviors.
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
  • Spell Trance: Now consumes 100% Spirit, Power requirement reduced (2000->1000).
  • Spell Trance: Last Words no longer require Spirit while Spell Trance is active.
  • Spell Overdrive: Now gives a 50% velocity increase to walk & dashing.
  • Spell Overdrive: Now allows Specials to be cancelled into another Special once per chain.
  • "True Master Spark": Corrected premature sound fading.

06/20/19: (Incident Zero) Suwako released, Yukari & Sanae updated


The 13th Incident Zero character, the native goddess Suwako Moriya, has been released. In addition, IZ Yukari and IZ Sanae have also been updated with a few changes.

    General Changes:
  • First release.
  • [System] Corrected jump cancel timings of forward dash.
  • [System] Corrected Wallbounce & Groundbounce behaviors.
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
  • [System] Added compatibility with Suwako_THIZ's Blighted Earth effects.
  • [System] Characters in the Type-C alignment can now cancel Spellcards into other Spellcards, at an additional proration.
  • Spell Trance: Now consumes 100% Spirit, Power requirement reduced (2000->1000).
  • Spell Trance: Last Words no longer require Spirit while Spell Trance is active.
  • Spell Overdrive: Now gives a 50% velocity increase to walk & dashing.
  • Spell Overdrive: Now allows Specials to be cancelled into another Special once per chain.
  • Boundary "Overflowing Flotsam": Corrected bug that required move to have 2000 Power.
  • [System] Characters in the Type-C alignment can now cancel Spellcards into other Spellcards, at an additional proration.
  • [System] Added compatibility with Suwako_THIZ's Blighted Earth effects.
  • [System] Corrected jump cancel timings of forward dash.
  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Minor adjustments to some common state animations.
  • [System] Adjustments to Groundbounce & Wallbounce behaviors.
  • [System] Corrected bug that prevented the use of Wind Stock after the 1st round.
  • Spell Trance: Now consumes 100% Spirit, Power requirement reduced (2000->1000).
  • Spell Trance: Last Words no longer require Spirit while Spell Trance is active.
  • Spell Overdrive: Now gives a 50% velocity increase to walk & dashing.
  • Spell Overdrive: Now allows Specials to be cancelled into another Special once per chain.
  • j2y: Now hits overhead. Can no longer chain into itself on block.

06/19/19: (Gensokyo Reloaded) Koishi updated

GR Koishi has been updated with a few changes.

  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Minor adjustments to some common state animations.
  • [System] Updated Recovery frame flags to current standards.
  • [System] Updated Hitdef triggers to current standards.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • [System] Fixed timing issues with groundbounce angledraw and offset.
  • [System] Corrected jump cancel timings of the forward dash.
  • [System] Backward dash: Can now be cancelled into ground Normals.
  • [System] Backward dash/Air Backward Dash: Startup reduced (8f->6f).
  • [System] Air dashes now have a height restriction when ascending.
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
  • [System] Fixed IKEMEN exclusive visual issue where certain helpers would incorrectly generate a shadow.
  • 2x: Now carries momentum from dashes.
  • 6y: No longer loses overhead properties when cancelled into.
  • 4z: Recovery frames are now flagged properly.
  • Throw: Now applies 90% standard proration.
  • Guard Cancel Counter: No longer gains counterhit bonuses.
  • Fidgety Snatcher: Recovery frames are now flagged properly.
  • Growing Pain: Recovery frames are now flagged properly.
  • Growing Pain: Now disappears if Koishi is hit.
  • Unanswered Love: No longer erroneously hits overhead.
  • Catch & Rose: Recovery frames are now flagged properly.
  • "Ancestors are Watching You": Recovery frames are now flagged properly.

06/10/19: (Gensokyo Reloaded) Yuuka updated

GR Yuuka has been updated with a few changes.

  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Minor adjustments to some common state animations.
  • [System] Updated Recovery frame flags to current standards.
  • [System] Updated Hitdef triggers to current standards.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • [System] Fixed timing issues with groundbounce angledraw and offset.
  • [System] Corrected regular jump start time (6f->5f).
  • [System] Corrected regular jump landing time (4f->5f).
  • [System] Corrected jump cancel timing of forward dash.
  • [System] Corrected Forward dash skid animation time (10f->8f).
  • [System] Air dashes now have a height restriction when ascending.
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
  • [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
  • [System] Fixed issue where certain attacks could not carry momentum from a dash.
  • j.2z: Recovery frames are now flagged at the correct time.
  • Throw/Air Throw: Now apply standard 90% Proration.
  • Fantastic Spring Flowers: Recovery frames are now flagged properly.

06/05/19: (Gensokyo Reloaded) Patchouli updated

GR Patchouli has been updated with a few changes.

  • Revamped the character's file structure.
  • Realigned certain gethit sprites.
  • [System] Updated common states to the latest Gensokyo Reloaded character standards.
  • [System] Minor adjustments to hurtboxes in most states.
  • [System] Minor adjustments to some common state animations.
  • [System] Updated Recovery frame flags to current standards.
  • [System] Updated Hitdef triggers to current standards.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • [System] Fixed timing issues with groundbounce angledraw and offset.
  • [System] Corrected regular jump start time (5f->4f).
  • [System] Corrected regular jump landing time (5f->4f).
  • [System] Forward dash minimum and maximum durations now match those of the latest Gensokyo Reloaded character standards.
  • [System] Corrected forward dash startup time (2f->4f).
  • [System] Corrected time in which the forward dash can be jump cancelled.
  • [System] Corrected Forward dash skid animation time (9f->8f).
  • [System] Corrected back hop/air dash landing times (10f->8f).
  • [System] Repositioned dash effects.
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Air dashes now have a height restriction when ascending.
  • [System] Replaced cornerpush system.
  • [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
  • [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
  • [System] Rudimetary A.I. implemented.
  • All Normals and Command Normals: Hurtboxes adjusted slightly.
  • 6y: No longer loses overhead properties when chained into.
  • 5z: Can no longer cancel into 6y.
  • j.5x: Hitbox repositoned, size increased.
  • j.5x: Startup decreased (7f->5f).
  • Throw: Corrected inability to conserve forward dash momentum into the attack.
  • Throw: Now applies 90% normal proration.
  • Guard Cancel: No longer gains counterhit bonuses.
  • Summer Red: Hurtboxes adjusted slightly.
  • Summer Red [Air]: Adjusted effects to reflect projectile trajectory.
  • Sylphae Horn: Corrected visual bug when projectiles fire.
  • Sylphae Horn: Now fires 2 additional projectiles during Philosopher's Stone.
  • Winter Element: Geyser now disappears if Patchouli is hit before it becomes active.
  • Winter Element: Spellcard cancel timing adjusted.
  • Autumn Blade: Hurtboxes adjusted slightly.
  • "St Elmo's Pillar": Hurtboxes adjusted slightly.
  • "St Elmo's Pillar": Recovery frames are now flagged properly.
  • "Royal Flare": Hurtboxes adjusted slightly.

06/01/19: (Gensokyo Reloaded) Kanako & Remilia updated

GR Kanako & GR Remilia have been updated with a few changes.

  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Minor adjustments to some common state animations.
  • [System] Updated Recovery frame flags to current standards.
  • [System] Updated Hitdef triggers to current standards.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • [System] Fixed timing issues with groundbounce angledraw and offset.
  • [System] Corrected regular jump start time (4f->5f).
  • [System] Corrected regular jump landing time (6f->5f).
  • [System] Corrected forward dash startup time (6f->4f).
  • [System] Corrected jump cancel timings for grounded forward dash.
  • [System] Corrected Forward dash skid animation time (10f->8f).
  • [System] Air dashes now have a height restriction when ascending.
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
  • [System] Fixed IKEMEN exclusive visual issue where certain helpers would incorrectly generate a shadow.
  • [System] Minor corrections to hurtboxes.
  • 2x: Now carries horizontal momentum from a dash.
  • 6z/j.6z: Recovery frames are now flagged properly.
  • 3z: No longer loses overhead properties when cancelled into.
  • Throw: Now applies standard 90% proration.
  • Guard Cancel: Now longer gains counterhit bonuses.
  • Sky God: Wind Summon: Recovery frames are now flagged at the proper times.
  • Sky God: Onbashira: Recovery frames are now flagged at the proper times.
  • God Sign "Beautiful Spring-like Suiga": Recovery frames are now flagged at the proper times.
  • [System] Adjustments to common state animations and hurtboxes.
  • [System] Updated outdated Recovery frame flags to current standards.
  • [System] Updated outdated Hitdef triggers to current standards.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • [System] Fixed timing issues with groundbounce angledraw and offset.
  • [System] Corrected regular jump landing time (5f->4f).
  • [System] Corrected back hop/air dash landing times (11f->8f).
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Air dashes now have a height restriction when ascending.
  • [System] Fixed numerous debug errors that would occur if P2 was somehow missing.
  • Fixed visual issue where the tech recovery explod was being affected by palfx.
  • Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
  • Ground Backward Dash: Cancel window reverted.
  • 2y: Can now be blocked high.
  • 6z: No longer loses overhead properties when chained into.
  • j.5z: Groundbounce counterhit proration multiplier decreased (85%->90%).
  • Throw: Now applies 90% normal proration.
  • Guard Cancel: No longer gains counterhit bonuses.
  • Chain Gang [X & Y]: Now disappears if Remilia is hit.

05/30/19: (Gensokyo Reloaded) Reimu updated

GR Reimu has been updated with a few changes.

  • Revamped the character's file structure.
  • [System] Updated common states to the latest Gensokyo Reloaded character standards.
  • [System] Minor adjustments to Reimu's regular hurtbox in most states.
  • [System] Minor adjustments to some common state animations.
  • [System] Updated Hitdef triggers to current standards.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • [System] Corrected regular jump landing time (6f->4f).
  • [System] Forward dash minimum and maximum durations now match those of the latest Gensokyo Reloaded character standards.
  • [System] Forward air dash velocity multiplier decreased (x0.75->x0.9).
  • [System] Backward air dash velocity multiplier decreased (x0.75->x0.85).
  • [System] Repositioned dash effects.
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Air dashes now have a height restriction when ascending.
  • [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
  • [System] Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
  • [System] Rudimetary state tree based A.I. implemented.
  • 5x: Revised hurtbox placements.
  • 5y: Revised hurtbox placements.
  • 5z: Revised hurtbox placements.
  • 6x: Fixed a bug introduced in a previous update where the move wasn't causing wallbounce on counterhit.
  • 6y: No longer loses overhead properties when chained into.
  • 3z: Fixed issue where opponent could recover prematurely.
  • j.5x: Revised hurtbox placements.
  • j.5y: Second and third hits no longer have block restrictions.
  • j.5z: Revised hurtbox placements.
  • Throw: Corrected inability to conserve forward dash momentum into the attack.
  • Guard Cancel Counter: No longer gains counterhit bonuses.
  • Ascension Kick: Can no longer carry momentum over from a forward dash.
  • Dimensional Rift: Can no longer carry momentum over from a forward dash.
  • Rain Dance: Aerial versions now have separate animations that use the regular aerial hurtbox.
  • Rain Dance: Can no longer carry momentum over from a forward dash.
  • "Fantasy Seal": Aerial version now has a separate animation that uses the regular aerial hurtbox.
  • "Fantasy Seal": Fixed debug flood that would occur if P2 was somehow missing.

05/26/19: (Gensokyo Reloaded) Mamizou updated

GR Mamizou has been updated with a few changes.

  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Minor adjustments to some common state animations.
  • [System] Updated Recovery frame flags to current standards.
  • [System] Updated Hitdef triggers to current standards.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • [System] Fixed timing issues with groundbounce angledraw and offset.
  • [System] Forward dash startup increased by 2f.
  • [System] Corrected jump cancel timings on forward dash.
  • [System] Air dashes now have a height restriction when ascending.
  • [System] Corrected certain debug errors if p2 is not present.
  • [System] Added missing hit ground from fall sounds.
  • [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
  • [System] Fixed IKEMEN exclusive visual issue where certain helpers would incorrectly generate a shadow.
  • 2x: Now carries momentum from a dash.
  • 6y: No longer loses overhead properties when cancelled into.
  • Animal Lute Priest: Recovery time increased by 2f. Now disappears if Mamizou is hit.
  • Animal Lute Priest: Projectile hitbox size decreased.
  • Youkai Karakasa Transformation: Fixed a scaling error that would occur upon colliding with another projectile.
  • Youkai Tsurube Transformation: Damage decreased (100->90), recovery time on all versions increased by 4f.
  • Youkai Tsurube Transformation: Projectile hitbox size decreased, projectile hurtbox size increased.
  • Utsusemi Jizo Transformation: Landing recovery increased by 3f, landing damage increased (80->90).

05/24/19: (Gensokyo Reloaded) Suika updated

GR Suika has been updated with a few changes.

  • [System] Air dashes now have a height restriction when ascending.
  • [System] Corrected time in which the forward dash can be jump cancelled.
  • [System] Corrected regular jump landing time.
  • [System] Corrected forward dash startup time.
  • [System] Corrected Forward dash skid animation time.
  • [System] Corrected back hop/air dash landing times.
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
  • [System] Fixed IKEMEN exclusive visual issue where certain helpers would incorrectly generate a shadow.
  • [System] Fixed timing issues with groundbounce angledraw and offset.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Minor adjustments to some common state animations.
  • Guard Cancel: No longer gains counterhit bonuses.
  • 2x: now carries momentum over from a dash.
  • 6y: No longer loses overhead property on chaining.

05/23/19: (Gensokyo Reloaded) Ichirin updated

GR Ichirin has been updated with a few changes.

  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Updated Recovery frame flags to current standards.
  • [System] Updated Hitdef triggers to current standards.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • [System] Fixed timing issues with groundbounce angledraw and offset.
  • [System] Corrected forward dash startup time (4f->5f).
  • [System] Corrected time in which the forward dash can be jump cancelled.
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Air dashes now have a height restriction when ascending.
  • [System] Dash skid times are now consistent regardless of Unzan is active or inactive.
  • Fixed visual issue where the tech recovery explod was being affected by palfx.
  • Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
  • 6z: No longer loses overhead properties when chained into.
  • 2x: Corrected inability to conserve forward dash momentum into the attack.
  • Throw: Now applies 90% normal proration.
  • Guard Cancel Counter: No longer applies counterhit bonuses.
  • Raging Running Fist (Unzan Inactive): Recovery frames are now flagged properly.
  • Hanging Cloud's Iron Hammer: Recovery frames are now flagged properly.
  • Handful of Floating Cloud: Recovery frames are now flagged properly.
  • "Deadly Wind of Penitence": Recovery frames are now flagged properly.
  • "King Kraken Strike": Recovery frames are now flagged at the correct time.

05/21/19: (Gensokyo Reloaded) Youmu updated

GR Youmu has been updated with a few changes.

  • 5y: Changed attacking sound clip.
  • 5z: Can now only chain into 6y starting from a spirit level of 2.
  • Insightful Sword (counterattack): Fixed a bug where the move could cancel into Spellcards before the counterattack had hit.
  • "Secret of Life and Death" Spellcard now plays the level 1 activation sound if Power is lower than 2000.

05/19/19: (Gensokyo Reloaded) Byakuren updated

GR Byakuren has been updated with a few changes.

  • Regular hurtbox sized decreased.
  • [System] Corrected regular jump landing time (6f->4f).
  • [System] Air dashes now have a height restriction when ascending.
  • [System] Fixed numerous debug errors that would occur if P2 was somehow missing.
  • Fixed visual issue where the tech recovery explod was being affected by palfx.
  • Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
  • 6y: No longer loses overhead properties when chained into.
  • 2y: Changed voice clip.
  • Dance of Hanuman (1st and 2nd hits): Changed to soft knockdowns to mirror the third hit.
  • Durga's Soul (counterattack): Changed to a hard knockdown to mirror its non-counterattack counterpart.
  • "Brilliance of Mahavairocana": Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.

05/15/19: (Gensokyo Reloaded) Mima updated

GR Mima has been updated with a few changes.

  • [System] Minor adjustments to some common state hurtboxes and animations.
  • [System] Updated Recovery frame flags to current standards.
  • [System] Updated Hitdef triggers to current standards.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • [System] Fixed timing issues with groundbounce angledraw and offset.
  • [System] Corrected regular jump landing time (5f -> 4f).
  • [System] Corrected forward dash startup time (4f -> 5f).
  • [System] Corrected time in which the forward dash can be jump cancelled.
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Air dashes now have a height restriction when ascending.
  • Fixed visual issue where the tech recovery explod was being affected by palfx.
  • Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
  • 5x: Damage increased (20->25).
  • 5y: Damage decreased (49->45).
  • 6y: No longer loses overhead properties when chained into.
  • 2x: Corrected inability to conserve forward dash momentum into the attack.
  • j.5z: Damage increased (65->70).
  • Throw: Now applies 90% normal proration.
  • Guard Cancel Counter: No longer gains counterhit bonuses.
  • Green Spread: Fixed Hitdef trigger issue which prevented the move hitting an opponent if its hitbox also overlapped with a projectile.
  • Meteor Strike: Adjusted hitboxes of X and Y versions, Z version is now a projectile counter.
  • Meteor Strike (counterattack): Fixed a bug where the move could cancel into Spellcards before the counterattack had hit.
  • Meteor Strike (counterattack): Horizontal range increased.
  • Meteor Strike (counterattack): Startup slightly reduced (12F->11F).
  • "Orreries Sun" (Rings): Hitbox is no longer active while Mima is in hitstun.

05/14/19: (Gensokyo Reloaded) Komachi updated

GR Komachi has been updated with a few changes.

  • [System] Small adjustments to hurtboxes in numerous states.
  • [System] Minor adjustments to some common state animations.
  • [System] Fixed timing issues with groundbounce angledraw and offset.
  • [System] Corrected regular jump startup time (4f->5f).
  • [System] Corrected regular jump landing time (6f->5f).
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Air dashes now have a height restriction when ascending.
  • [System] Fixed numerous debug errors that would occur if P2 was somehow missing.
  • Fixed visual issue where the tech recovery explod was being affected by palfx.
  • Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
  • 5y: Damage increased (65->70).
  • 6y: Damage increased (75->80).
  • 6y: No longer loses overhead properties when chained into.
  • 2x: Hitbox moved down slightly.
  • 2z: Corrected an oversight where Komachi was returning to the wrong animation once the attack had finished.
  • j.5y: Hit & block velocities decreased.
  • Wind on the Last Journey (x version): Move now has 12 frames of startup invulnerability.

05/12/19: (Gensokyo Reloaded) Reisen & Cirno updated

GR Reisen and GR Cirno have been updated with a few changes.

  • [System] Air dashes now have a height restriction when ascending.
  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Minor adjustments to some common state animations.
  • [System] Fixed timing issues with groundbounce angledraw and offset.
  • [System] Corrected forward dash startup time (4f->5f).
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Air dashes now have a height restriction when ascending.
  • 6y: No longer loses overhead properties when chained into.
  • Ice Charge: Can now be used out of the ground dashes.
  • "Icicle Fall": Can now be used out of the ground dashes.
  • "Perfect Freeze": Can now be used out of the ground dashes.
  • Filled out missing readme move entries.

05/09/19: (Incident Zero) All Incident Zero characters updated

Over the past few days, every IZ character has been updated with a few shared system changes.

All
  • [System] Air dashes now have a height restriction.
  • [System] Corrected shadow bugs on certain helpers.

05/08/19: (Gensokyo Reloaded & Incident Zero) Youmu Konpaku updated

GR Youmu and IZ Youmu have been updated with some balance and system changes.

  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Minor adjustments to some common state animations.
  • [System] Updated Recovery frame flags to current standards.
  • [System] Updated Hitdef triggers to current standards.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • [System] Fixed timing issues with groundbounce angledraw and offset.
  • [System] Corrected regular jump landing time (5f->4f).
  • [System] Corrected forward dash startup time (3f->5f).
  • [System] Corrected time in which the forward dash can be jump cancelled.
  • [System] Forward dash skid animation time increased (6f->8f).
  • [System] Corrected back hop/air dash landing times (10f->8f).
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Air dashes now have a height restriction when ascending.
  • [System] Fixed numerous debug errors that would occur if P2 was somehow missing.
  • Fixed visual issue where the tech recovery explod was being affected by palfx.
  • Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
  • 6y: No longer loses overhead properties when chained into.
  • 2x: Corrected inability to conserve forward dash momentum into the attack.
  • j.2z: Groundbounce proration increased (75%->72%).
  • Throw: Now applies 90% normal proration.
  • Guard Cancel Counter: No longer gains counterhit bonuses.
  • Slash of Life & Death [3rd hit]: Fixed a bug where spirit was being deducted even if the move had made contact.
  • Insightful Sword: Move is no longer tied to the spirit mechanic, now uses old level 3 hitbox duration and old max level damage.
  • Insightful Sword: No longer gains counterhit bonuses.
  • Netherworld Reflection Slash: Move is no longer tied to the spirit mechanic, now uses old level 3 hitbox duration.
  • Crescent Moon Slash [all versions]: Move is now a hard knockdown.
  • Crescent Moon Slash [y and z versions]: Fixed a bug where proration was being applied incorrectly.
  • Crescent Moon Slash [y and z versions]: Spirit is now applied on each successful hit.
  • Lotus Stance Cut: Fixed a bug where the final hit of the projectile was not adding spirit.
  • Lotus Stance Cut: All versions now move a fixed distance.
  • "6-Root Cleansing": Now functions as a command grab instead of a full-body counter. Now has startup invincibilty.
  • [System] Air dashes now have a height restriction.
  • [System] Corrected shadow bugs on certain helpers.

05/07/19: (Gensokyo Reloaded) Yuyuko Saigyouji updated

Yuyuko has been updated with some balance and system changes.

  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Updated outdated Recovery frame flags to current standards.
  • [System] Updated outdated Hitdef triggers to current standards.
  • [System] Corrected regular jump landing time (6f->4f).
  • [System] Corrected time in which the forward dash can be jump cancelled.
  • [System] Corrected back hop/air dash landing times (6f->8f).
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Air dashes now have a height restriction when ascending.
  • [System] Fixed numerous debug errors that would occur if P2 was somehow missing.
  • Fixed visual issue where the tech recovery explod was being affected by palfx.
  • Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
  • Forward Dash Skid: Changed animation, animation time reduced (12f->8f).
  • Forward Air Dash: Startup reduced by 3 frames, distance travelled slightly reduced.
  • Backward Air Dash: Removed negative x-velocity multiplier.
  • 6y: No longer loses overhead properties when chained into.
  • j.2z: Startup reduced (17f->13f).
  • j.2z: No longer has block restrictions.
  • Throw: Corrected inability to conserve forward dash momentum into the attack.
  • Throw: Now applies 90% normal proration.
  • Guard Cancel Counter: No longer gains counterhit bonuses.
  • Butterfly Dream Dance: Fixed IKEMEN exclusive visual issue where the butterfly effect helpers would incorrectly generate a shadow.
  • Ghastly Dream: Corrected recovery frame flag time.

05/05/19: (Incident Zero) Aya Shameimaru and Sanae Kochiya released


The 11th and 12th Incident Zero-styled characters, the tengu news reporter Aya Shameimaru, and the Moriya Shrine maiden Sanae Kochiya, has been released.
Get them in the Incident Zero section of the Characters page.

  • First release.
  • First release.

05/03/19: (Gensokyo Reloaded) Sanae Kochiya updated

GR Sanae has been updated with several major changes.

  • Sprites realigned.
  • Fixed numerous sprite errors.
  • [System] Minor adjustments to Sanae's regular hurtbox in most states.
  • [System] Minor adjustments to some common state animations.
  • [System] Updated Recovery frame flags to current standards.
  • [System] Updated Hitdef triggers to current standards.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • [System] Fixed timing issues with groundbounce angledraw and offset.
  • [System] Corrected forward dash startup time (4f->5f).
  • [System] Corrected time in which the forward dash can be jump cancelled.
  • [System] Corrected back hop/air dash landing times (9f->8f).
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Air dashes now have a heigt restriction when ascending.
  • Added a crouch turning animation.
  • Fixed angledraw issues with the goddess helpers.
  • Fixed visual issue where the tech recovery explod was being affected by palfx.
  • Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
  • 5x: Hit velocity slightly increased.
  • 5y: Damage decreased (50->45).
  • 6y: No longer loses overhead properties when chained into.
  • 6y: Hurtboxes adjusted.
  • 6z: Proration decreased (80%->85%).
  • Pillar Toss: Projectile now disappears if Sanae is hit.
  • Pillar Toss: Now flags recovery frames once the projectile's active frames have ended.
  • Pillar Toss: Fixed IKEMEN exclusive visual issue where the Onbashira effect helpers would incorrectly generate a shadow.
  • Iron Ring: Aerial version now has a separate animation that uses the regular aerial hurtbox.
  • Iron Ring: Suwako now disappears if Sanae is hit.
  • Iron Ring: Damage decreased (35x3->34x3)
  • Iron Ring: Proration increased (95%x3->93%x3).
  • Iron Ring: Suwako gauge now only starts recharging once Suwako has completely disappeared.
  • 2x: Corrected inability to conserve forward dash momentum into the attack.
  • 2x: Secondary hurtbox and hitbox moved down slightly.
  • 2x: Hitbox size decreased.
  • 2y: Can now be blocked high, horizontal range slightly increased.
  • j.5x: Damage decreased (40->35).
  • j.5x: Proration increased (92%->90%).
  • j.5y: Damage decreased (60->55).
  • j.2y: No longer hits overhead, hitstun decreased by 5f.
  • j.2y: Can no longer guard or airdash until landing.
  • j.5z: Damage decreased (80->75).
  • Throw: Now applies 90% normal proration.
  • Throw: Corrected inability to conserve forward dash momentum into the attack.
  • Wind Call: Projectile now disappears if Sanae is hit.
  • Wind Call: Proration increased (96%x3 -> 94.7%x3).
  • Omijuki Bomb: Projectile is now destroyed if Sanae is hit.
  • Omijuki Bomb (Good Luck): Damage decreased (80->75), block damage increased (8->15).
  • Omijuki Bomb (Great Luck): Damage decreased (150->130), block damage decreased (30->26).
  • Omijuki Bomb (Bad Luck): Homing projectile is now destroyed if Sanae is hit.
  • Omijuki Bomb (Bad Luck): Fixed various debug errors.
  • Omijuki Bomb (Poor Luck): Damage decreased (20x10->17x10), block damage decreased (4x10->3x10)
  • Omijuki Bomb (Poor Luck): Fixed bug where proration would continue to be applied every frame after the attack had hit 10 times.
  • Wind Goddess ~ Thrust: Aerial versions now have separate animations that use the regular aerial hurtbox.
  • Wind Goddess ~ Thrust: Damage decreased (120/130/140->110/120/130).
  • Wind Goddess ~ Thrust: Proration increased (85%->80%).
  • Wind Goddess ~ Thrust: Kanako gauge now only starts recharging once Kanako has completely disappeared.
  • Wind Goddess ~ Pillar: Aerial versions now have separate animations that use the regular aerial hurtbox.
  • Wind Goddess ~ Pillar: Projectiles are now destroyed if Sanae is hit before they become visible.
  • Wind Goddess ~ Pillar: Recovery frames are now flagged 1 frame after the pillars spawn.
  • Wind Goddess ~ Pillar: Kanako now disappears 6 frames earlier, but the Kanako gauge takes 6 frames longer to fully charge.
  • Wind Goddess ~ Pillar: Moved Kanako down so that she now appears mostly on screen from a grounded camera y-position.
  • Earth Goddess ~ Snare: Suwako now disappears if Sanae is hit, but only if she's not leaping out of the ground.
  • Earth Goddess ~ Snare: Damage decreased (48x3->42x3).
  • Earth Goddess ~ Snare: Proration slightly increased (95%x3->94.7%x3).
  • Earth Goddess ~ Snare: Suwako gauge now only starts recharging once Suwako has completely disappeared.
  • Earth Goddess ~ Shield: Suwako gauge now only starts recharging once Suwako has completely disappeared.
  • Cobalt Spread: Projectile is now destroyed if Sanae is hit.
  • "Charm of Good Commerce": Damage increased (11x23->12x23), block damage increased (1x23->2x23).
  • "Charm of Good Commerce": Proration increased (99%x23->98%x23).
  • "Forgotten Ritual": Now flags recovery frames once the active frames have ended.
  • "Night of the Supernova Storm": Now flags recovery frames once the active frames have ended.
  • "Moses's Miracle": Now applies 45% proration.
  • Filled out missing readme move entries.

04/15/19: (Gensokyo Reloaded) Chen updated

GR Chen has been updated with several system fixes.

  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Updated outdated Recovery frame flags to current standards.
  • [System] Updated outdated Hitdef triggers to current standards.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • [System] Corrected regular jump landing time (5f -> 4f).
  • [System] Corrected forward dash startup time (4f -> 5f).
  • [System] Corrected time in which the forward dash can be jump cancelled.
  • [System] Corrected back hop/air dash landing times (10f -> 8f).
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Air dashes now have a height restriction.
  • Fixed visual issue where the tech recovery explod was being affected by palfx.
  • Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
  • 2x: Corrected inability to conserve forward dash momentum into the attack.
  • 6y: No longer loses overhead properties when chained into.
  • Guard Cancel Counter: No longer gains counterhit bonuses.
  • Immortal Sage's Rumbling (Recoil): Added a landing sound effect.
  • All Spellcards: Corrected issue with charge buffer that would allow for the moves' activations without releasing back.
  • Cait Sith of Mayohiga: Corrected recovery frame flag time.
  • Soaring Bishamonten: Fixed IKEMEN exclusive visual issue where the final hit's effect helper would incorrectly generate a shadow.

04/10/19: (Gensokyo Reloaded) Reisen U. Inaba updated

GR Reisen has been updated with several system fixes.

  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Updated outdated Recovery frame flags to current standards.
  • [System] Updated outdated Hitdef triggers to current standards.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • [System] Corrected regular jump landing time (5f -> 4f).
  • [System] Corrected forward dash startup time (7f -> 5f).
  • [System] Corrected time in which the forward dash can be jump cancelled.
  • [System] Corrected back hop/air dash landing times (12f -> 8f).
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • Fixed visual issue where the tech recovery explod was being affected by palfx.
  • Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
  • 6y: Corrected juggle flag.
  • 2x: Corrected inability to conserve forward dash momentum into the attack.
  • Guard Cancel Counter: No longer gains counterhit bonuses.
  • Lunacy Ray: Fixed IKEMEN exclusive visual issue where the laser effect helpers would incorrectly generate a shadow.

03/26/19: (Gensokyo Reloaded) Cirno & Utsuho Reiuji updated

GR Cirno & GR Utsuho have been updated with several system fixes.

  • [System] Updated outdated Recovery frame flags to current standards.
  • [System] Updated outdated Hitdef triggers to current standards.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • [System] Corrected time in which the forward dash can be jump cancelled.
  • [System] Fixed jump cancel timings from forward dash.
  • Fixed visual issue where the tech recovery explod was being affected by palfx.
  • Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
  • 2x: Corrected inability to conserve forward dash momentum into the attack.
  • Throw: Now applies 0.9 normal proration.
  • Throw: Corrected inability to conserve forward dash momentum into the attack.
  • Guard Cancel Counter: No longer gains counterhit bonuses.
  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Updated outdated Recovery frame flags to current standards.
  • [System] Updated outdated Hitdef triggers to current standards.
  • [System] Added missing groundbounce animation.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • [System] Corrected time in which the forward dash can be jump cancelled.
  • Fixed visual issue where the tech recovery explod was being affected by palfx.
  • Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
  • 2x: Corrected inability to conserve forward dash momentum into the attack.
  • Throw: Now applies 0.9 normal proration.
  • Guard Cancel Counter: No longer gains counterhit bonuses.

03/20/19: (Gensokyo Reloaded & Incident Zero) Hong Meiling updated

Both GR Meiling and IZ Meiling have been updated to fix a shared issue.

  • "Roc's Fist" / "Roc-Killing Fist": Fixed issue with p2 if Meiling is interrupted during attack.

03/15/19: (Gensokyo Reloaded) Komachi Onozuka updated

GR Komachi has been updated with some general fixes.

  • [System] Updated Recovery frame flags to current standards.
  • [System] Updated Hitdef triggers to current standards.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • 2x: Proration increased (0.97->0.92).
  • j5y: Corrected oversight where the move could be blocked by crouching opponents.
  • j2z: Now applies a 90% groundbounce multiplier to the base proration upon counterhit.
  • Throw: Now applies 90% normal proration.
  • Soul Detonate: Detonated Spirits will now flag recovery frames once the explosion's active frames have ended.
  • Guard Cancel Counter: No longer gains counterhit bonuses.

03/14/19: All Incident Zero characters updated

All IZ characters have been updated with a system fix.



  • [System] Adjusted Ground tech behavior.
  • [System] Corrected bug in groundbounce & hitbounce behaviors.

03/12/19: (Gensokyo Reloaded) Byakuren Hijiri updated

GR Byakuren has been updated with some system fixes.

  • [System] Adjustments to common state animations and hurtboxes.
  • [System] Updated Recovery frame flags to current standards.
  • [System] Updated Hitdef triggers to current standards.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • Throw: Now applies 0.9 normal proration.
  • Dance of Hanuman (3rd hit): Fixed hitdef trigger bug which prevented the hitbox's first active frame from making contact with an opponent.
  • Guard Cancel Counter: No longer gains counterhit bonuses.

03/11/19: (Incident Zero) Youmu Konpaku updated, Yukari Yakumo updated


The tenth Incident Zero-styled character, the half-ghost gardener Youmu Konpaku, has been released. Get her in the Incident Zero section of the Characters page.
In addition, IZ Yukari has received a massive update that significantly changes how the she plays.

  • First release.
  • [System] Revised Dash Cancel graphic.
  • [System] Minor changes to recovery frame flagging.
  • [System] Minor changes to handling of hitstun decay on certain attacks
  • j2z: Fixed graphical bugs.
  • Full Moon Umbrella: Recovery on all versions decreased by 8f.
  • "Unmanned Abandoned Railroad Car Bomb": Move completely redone with the following changes:
    • Command changed to D,DB,B,DB,D,DF,F+x/y/z (2141236x/y/z).
    • Now costs 2000 Power to use, damage increased to compensate for new Power cost.
    • No longer gains counterhit properties.
    • Startup invincibility removed, now has invincibility after train is summoned.
    • Startup increased by 30f, recovery decreased by 11f.
    • Now spans the entire width of the screen, instead of hitting directly in front of Yukari.
    • Using Type-C's Dash Cancel will no longer remove the train on use.
  • New Level 1 Spellcard: Boundary "Overflowing Flotsam" (214214x/y/z).

03/03/19: (Incident Zero) Eight characters updated

IZ Reimu, IZ Marisa, IZ Sakuya, IZ Reisen, IZ Yuuka, IZ Meiling, IZ Iku, and IZ Tenshi have been updated with some minor changes.



  • [System] Revised Dash Cancel graphic.
  • [System] Minor changes to recovery frame flagging.
  • [System] Minor changes to handling of hitstun decay on certain attacks.

02/26/19: (Incident Zero) Iku Nagae released


The ninth Incident Zero-styled character, the oarfish messenger of the dragon palace, Iku Nagae, has been released. Get her in the characters section.

  • First release

02/25/19: (Gensokyo Reloaded) Reimu Hakurei updated

GR Reimu has been updated with a balance change.

  • Hakurei Amulet: Hitstun and Blockstun decreased by 2f.

02/23/19: (Gensokyo Reloaded) Lie Meiling updated

GR Lie Meiling has been updated with a few bug fixes.

  • Four Star Sword: Corrected Supercancel flags.
  • Monochromatic Hurricane: Corrected Supercancel flags.
  • Youkai Flip [Throw]: Now correctly applies 80% prorate.

02/21/19: (Gensokyo Reloaded) Reimu Hakurei updated

GR Reimu has been updated with a system fix.

  • [System] Charge input buffer times decreased (47f/50f -> 42f/42f).

02/18/19: (Gensokyo Reloaded) Five characters updated

GR Ichirin, GR Meimu, GR Cirno, GR Meiling, & GR Reisen have been updated with a few bugfixes.

  • [System] Corrected bug that erroneously give projectiles counterhit properties.
  • 2y: Corrected juggle flags.
  • 4y/j4y: Corrected juggle flags.
  • 2y: Corrected juggle flags.

02/17/19: (Gensokyo Reloaded) Five characters updated

GR Lie Meiling, GR Mokou, GR Komachi, GR Kanako, and GR Utsuho have been updated with a few bugfixes.


  • [System] Corrected bug that erroneously give projectiles counterhit properties.

02/16/19: (Gensokyo Reloaded) Reimu Hakurei, Marisa Kirisame, Youmu Konpaku, & Alice Margatroid updated

GR Reimu, GR Marisa, GR Youmu, and GR Alice have been updated with a few bugfixes.

  • [System] Corrected bug that erroneously give projectiles counterhit properties.
  • Thousand Spear Dolls: Fixed Counterhit properties.

02/11/19: (Gensokyo Reloaded) Remilia Scarlet updated

GR Remilia has been updated with a bugfix.

  • Chain Gang: Fixed visual bugs.

02/07/19: (Gensokyo Reloaded) Flandre Scarlet updated

GR Flandre has been updated with a bugfix.

  • Throw: Corrected bug that prevented proper proration.

02/02/19: (Incident Zero) Yuuka Kazami released


The eighth Incident Zero styled character, Yuuka Kazami, has been released. Get her in the Incident Zero section of the Characters page.

  • First Release.

02/02/19: (Gensokyo Reloaded) Koishi & Meimu updated

GR Koishi gets a few additional fixes, and GR Meimu gets some as well.

  • Backward Dash (Attack): Fixed issue with hitting opponents out of a reset.
  • 4z: Fixed issue with hitting opponents out of a reset.
  • "Ancestors are Watching You": Damage decreased (36xN->27xN), now always knocks opponent in direction Koishi is facing.
  • "Ancestors are watching You": Koishi can no longer gain meter while unused spirits are still on screen.
  • "Eldritch Abomination": Fixed issue where opponent could recover prematurely.
  • "Let this World Return to Nothingness!": Fixed issue where opponent could recover prematurely.
  • [Boss] "End of Fantasy -Gensokyo Reloaded-": Addressed issue with Meimu taking too much damage from certain attacks.
  • [Boss] "End of Fantasy -Gensokyo Reloaded-": Fixed issue where Meimu could be hit during teleports.
  • [Boss] "End of Fantasy -Gensokyo Reloaded-": Countdown timer now freezes while Meimu is under Spell Break.
  • [Boss] "End of Fantasy -Gensokyo Reloaded-": Proration on damage received during non-Spell Break decreased (90%->85%).

02/01/19: (Gensokyo Reloaded) Byakuren, Koishi, & Mima updated

GR Byakuren, Koishi, and Mima have been updated with some fixes.

  • Sword of Vidudhaka: Corrected missing sound effects.
  • "Brilliance of Mahavairocana": Fixed issue where opponent could recover prematurely.
  • "Angrias' Knowledge": Total damage increased (395->445).
  • "Sakra Devanam Indra's Thunderstorm": Damage increased (60xN->62xN), fixed bug where projectiles would disappear prematurely if used in a corner.
  • 4y: Fixed issue with hitting opponents out of a reset.
  • Growing Pain: Fixed juggle flag issues.
  • 3z: Hit acceleration adjusted, now easier to follow up after launch.
  • "Orerries Sun": Fixed issue where opponent could recover prematurely.

01/31/19: (Gensokyo Reloaded) Yuyuko Saigyouji updated

GR Yuyuko have been updated with some fixes.

  • [System] Fixeed issue on Spellcards where opponent could recover prematurely.
  • Lance of the Swallowtail Crest: Fixed juggle flag issue.
  • "Ticket to the Netherworld": Z version now fires projectile at an upward angle.

01/30/19: (Gensokyo Reloaded) Remilia Scarlet & Ichirin Kumoi updated

GR Remilia & GR Ichirin have been updated with some fixes.

  • Chain Gang: Fixed issue with juggle flags.
  • "Bad Lady Scramble": Fixed issue where opponent could recover prematurely.
  • "Forseeing Nyuudou Cloud": Fixed issue where opponent could recover prematurely.

01/29/19: (Gensokyo Reloaded) Utsuho Reiuji & Hong Meiling updated

GR Utsuho & GR Meiling have been updated with some fixes.

  • "Creeping Sun": Fixed issue where opponent could recover prematurely.
  • "Uncontrollable Dive": Fixed issue where opponent could recover prematurely.
  • [System] Recovery flags updated to current standards.
  • 5y: Hit velocities adjusted, now easier to connect after the launch.
  • "Roc's Fist": Fixed issue where opponent could recover prematurely.

01/28/19: (Gensokyo Reloaded) 4 Characters updated

GR Flandre, Komachi, Reisen, and Suika have been updated with some bugfixes.

  • [System] Recovery flags updated to current standards.
  • "Weapon of Mass Destruction": Fixed issue where opponent could recover prematurely.
  • Floating Indolent Dead Spirits: Fixed issue with juggle flags.
  • Soul Detonate: Opponent is now always knocked away from Komachi.
  • Disbelief Aspect: Fixed issue with juggle flags.
  • "X-Wave": Fixed issue where opponent could recover prematurely.
  • "Lunatic Red Eyes": Fixed issue where opponent could recover prematurely.
  • "Tele-Mesmerism": Fixed issue where opponent could recover prematurely.
  • "Missing Purple Power": Fixed issue where opponent could recover prematurely.

01/27/19: (Gensokyo Reloaded) 6 Characters updated

GR Reimu, Marisa, Sanae, Alice, Eirin, & Mamizou have been updated with some bugfixes.

  • [System]: Updated recovery frame flags to current standard.
  • Hakurei Amulet: Fixed juggle flag issue.
  • "Fantasy Nature": Fixed issue with guard distance on second active frames onward.
  • "Final Spark": Fixed issue where opponent could recover prematurely.
  • j2y: Startup increased by 2f, hitbox size decreased.
  • Wind Goddess ~ Pillar: Fixed juggle flag issue.
  • "Night of the Supernova Storm": Fixed issue where opponent could recover prematurely.
  • Volatile Doll: Fixed juggle flags.
  • "Goliath Doll MkII": Damage increased (435->455).
  • "Lemmings Parade": Damage increased (13xN->14xN), fixed issue where opponent could recover prematurely.
  • Tidal Forces: Fixed juggle flags.
  • "Apollo 13": Fixed issue where opponent could recover prematurely.
  • [System] Fixed issue with landing sounds.
  • "Youkai World Gate of 100 Demons": Fixed issue where opponent could recover prematurely.

01/25/19: (Gensokyo Reloaded) Youmu, Yuuka, & Yukari updated

GR Youmu, Yuuka, and Yukari have been updated with some bugfixes.

  • [SYSTEM] Resolved issue with missing sounds.
  • "Meditation": Fixed issue where opponent could recover prematurely.
  • "Slash of Present": Fixed issue where opponent could recover prematurely.
  • "The Beauty of Nature": Fixed issue where opponent could recover prematurely.
  • 3z: Fixed visual bug with gap effect.
  • "Fight the Ocean": Fixed issue with juggle flags.
  • "Chen": Fixed issue where opponent could recover prematurely.

01/24/19: (Gensokyo Reloaded) Cirno & Sakuya updated

GR Cirno and GR Sakuya have been updated with some bugfixes.

  • Icicle Shot [Z ver]: Fixed juggle flags.
  • "Ice Tornado": Fixed issue where opponent could recover prematurely.
  • "Great Crusher": Damage increased (414->432), fixed issue where opponent could recover prematurely.
  • "Jill the Ripper": Fixed issue where opponent could recover prematurely.

01/23/19: (Gensokyo Reloaded) Patchouli updated

GR Patchouli has been updated with some major rebalancing & bugfixes.

  • 5x: Damage decreased (30->25), proration increased (0.92->0.95).
  • 2x: Damage decreased (30->25), proration increased (0.9->0.92).
  • 5y: Hitbox priority decreased.
  • 5y: Proration increased (0.92^2->0.945^2), damage decreased (35x2->31x2).
  • 6y: Fixed bug where move causes less raw damage when cancelled into.
  • 6z: Now causes a knockdown, hitvels adjusted.
  • 2z: Removed. 3z input remapped to 2z.
  • j5y: Proration increased (0.8->0.85).
  • j5z: Proration increased (0.84^2->0.895^2).
  • Summer Red: Fixed juggle flags, hitstun and blockstun increased by 3f. Grounded recovery increased by 4f.
  • Summer Red [Air]: Recoil reduced, hitstun and blockstun now the same as grounded version.
  • Sylphae Horn: Fixed bug involving combo counter. Supercancel conditions adjusted.
  • Emerald City: Vertical hit velocity increased, proration increased (0.75->0.8).
  • Autumn Blade: Fixed juggle flags.
  • Winter Element: Proration increased (0.75->0.8).
  • "St. Elmo's Pillar": Fireball now lands 3f earlier. Velocity formula adjusted to compensate.
  • "Elemental Harvester": Can now be used in midair.
  • "Royal Flare": Damage per hit increased (Total damage: 440->460), vertical hit velocity increased.
  • "Philosopher's Stone": Fixed unintended behavior that allowed p2 to recover prematurely.

01/22/19: (Gensokyo Reloaded) Cirno updated

GR Cirno has been updated with a bugfix.

  • 3y: Corrected bug where snowball would ignore enemy projectiles.

01/21/19: (Incident Zero) Meiling, Yukari, & Tenshi updated

IZ Meiling, Yukari, and Tenshi has been updated with some important system changes.

  • Adjusted & Corrected throw & throw tech behaviors.

01/20/19: (Incident Zero) Reimu, Marisa, Sakuya, & Reisen updated

IZ Reimu, Marisa, Sakuya, & Reisen has been updated with some important system changes..


  • Adjusted & Corrected throw & throw tech behaviors.

01/14/19: (Gensokyo Reloaded) Cirno, Lie Meiling, & Yuyuko updated

GR Cirno, Lie Meiling, & Yuyuko have been updated with a shared bugfix.

  • Throw: Corrected bugs involving teching Back Throw.

01/11/19: (Gensokyo Reloaded) Komachi Onozuka updated

GR Komachi has been updated with a minor aesthetic change that was long overdue.

  • Voice added.

12/31/18: (Gensokyo Reloaded) Hong Meiling & Mima updated

GR Meiling and GR Mima have been updated with a shared bugfix.

  • Fixed bug with launcher states.

12/29/18: (Gensokyo Reloaded) Flandre Scarlet updated

Flandre has been updated with a few adjustments.

  • [System] Corrected bug involving dash landing states.
  • [System] Minor sound adjustments.
  • 2y: Hitbox adjusted, now moves forward slightly.
  • 2z: Minor graphical adjustments.

12/25/18: (Incident Zero) Hong Meiling released


The gatekeeper of the Scarlet Devil Mansion and the 7th character in the Incident Zero gamestyle, Hong Meiling, has been released just in time for Christmas. Get her in the Characters section.

  • First release.

12/22/18: All Incident Zero characters updated

All IZ characters have been updated with a important system fix.


  • [System] Grounded Forward Dash during Type-C alignment now grants a speed boost after a certain duration.
  • [System] Type-C Alignment's Dash Cancels can now be performed from certain Spellcards.
  • [System] Added debug option against Stupa's Training to refill Spirit.

12/20/18: (Gensokyo Reloaded) Remilia Scarlet updated

Remilia has been updated with some fixes.

  • Chain Gang [X & Y ver]: Proration increased (80%->85%).
  • Chain Gang [Z ver]: Damage decreased (30->20), proration increased (75%->80%).
  • Vampire Kiss: Corrected bug with inputs.

12/16/18: (Gensokyo Reloaded) Yukari updated

GR Yukari has been updated with some fixes.

  • 2 additional Palettes added.
  • Gazing Eye: Fixed bug that allowed opponent to recover prematurely.

12/10/18: (Gensokyo Reloaded) Sanae updated

GR Sanae has been updated with some fixes.

  • 5x: Hitbox priority decreased.
  • 5y: Hitbox priority decreased.
  • 6y: Hitbox priority decreased.
  • 5z: Hitbox priority decreased.
  • 2x: Startup increased by 1f, Hitbox priority decreased.
  • 2y: Hitbox size & priority decreased.
  • j5x: Startup increased by 2f, Hitbox size & priority decreased.
  • j5y: Hitbox size & priority decreased.
  • j5z: Hitbox size & priority decreased.

12/08/18: (Gensokyo Reloaded) Marisa, Chen, & Meiling updated

GR Marisa, GR Chen, & GR Meiling have been updated with some fixes.

  • Witch Leyline: No longer hits overhead.
  • "Blazing Star": No longer hits overhead.
  • Adjusted Hitvels on Aerial Normals.
  • Immortal Sage's Rumbling: Velocities increased, hitbox size slightly increased.
  • Dharmapala's Rambage: Can now hit airborne opponents.
  • Fixed Intro bug.

12/06/18: All Incident Zero characters updated

All IZ characters have been updated with a important system fix.


  • [SYSTEM] Redone Invalid Combo detection from scratch.

12/02/18: All Gensokyo Reloaded characters updated

All GR have been updated with a few fixes.

  • 6z: Hitstun increased by 3f, blockstun by 1f.
  • 6xyz/4xyz: Projectile invincibility now lasts until landing. Can now cancel into from all Normals.
  • "Blazing Star": Corrected glitch when Marisa reaches the end of stage.
  • "Laevatein": Now faces opponent when landing.
  • 3y: Now becomes a projectile when button is released.
ALL
  • [System] Fixed bug involving OTGs.

11/28/18: Yuyuko Saigyouji (Gensokyo Reloaded ver) updated

Yuyuko has been updated with a few bug fixes.

  • 2y: Corrected hitdef attribute.
  • Throw: Corrected bug that prevented opponent from teching.

11/25/18: Reisen Udongein Inaba (Incident Zero ver) released


The moon rabbit of Eientei, Reisen, has been released. Get her in the Incident Zero section of the Characters section.

  • First release.

11/24/18: Yukari Yakumo (Gensokyo Reloaded ver) updated

GR Yukari have been updated with a major fix.

  • Fixed reset issue on several Normals.

11/23/18: All Incident Zero style characters updated

IZ Reimu, IZ Marisa, IZ Sakuya, IZ Tenshi, & IZ Yukari have been updated with a few fixes and adjustments.

  • [System] Corrected buffer timings on certain inputs.
  • [System] Minor adjustments to Spirit Gauge display.
  • 5y: Fixed bug where move could chain into itself.
  • 6y: Fixed bug regarding animation timings when cancelled into.
  • "Fantasy Nature (alpha): Base damage increased (450/500->500/550).
  • "Fantasy Nature (beta): Base damage increased (500->550).
  • [System] Corrected buffer timings on certain inputs.
  • [System] Minor adjustments to Spirit Gauge display.
  • 6z: Fixed bug with tech timing.
  • "Final Spark": Damage increased (9xN/17xN->9xN/18xN).
  • [System] Corrected buffer timings on certain inputs.
  • [System] Minor adjustments to Spirit Gauge display.
  • "Phantom Blood of the Flawless Maid": Base damage increased (421->461).
  • [System] Corrected buffer timings on certain inputs.
  • [System] Minor adjustments to Spirit Gauge display.
  • Awakening of the Earth Spirits: 1st level is now obtained 20f earlier.
  • "Heavenly Keystone of Kashima": Base damage increased (500->530).
  • [System] Corrected buffer timings on certain inputs.
  • [System] Minor adjustments to Spirit Gauge display.
  • 6z: Fixed bug with tech timing.
  • Full Moon Umbrella: Proration value increased (0.7->0.75).

11/21/18: Seven Gensokyo Reloaded characters updated

Reimu, Marisa, Flandre, Yuyuko, Yukari, Komachi, and Meimu have been updated to resolve a few glitches.

  • Fixed issue with resets on certain Normals.
  • Fixed width issues.

  • Fixed a minor issue with corner crossups.

11/18/18: Lie Meiling updated

Lie Meiling has been updated to resolve a glitch.

  • "Youkai Armageddon": Fixed issue where move could be used even when not selected.

11/12/18: Tenshi Hinanawi (Incident Zero-styled) released


The bratty celestial, Tenshi Hinanawi, has been released. Get her in the Incident Zero section.

  • First release.

11/07/18: All Incident Zero-styled characters updated

IZ Reimu, Marisa, Sakuya, and Yukari has been updated with several system changes.


  • [System] Fixed bug on Invalid Combo message.
  • [System] Type-B bomb can now be jump cancelled, hitstun increased.
  • [System] Power gains on startup of Special moves now affected by proration.

11/03/18: Cirno updated

Cirno has been updated with several major balance changes.

  • Crouch Walk: Velocities increased, vertical hitbox sizes decreased.
  • 3y: Startup decreased by 8f, recovery increased by 1f.
  • 3y: No longer causes a knockdown on grounded opponents.
  • j2z: Fixed bug where move would deal more than 4 hits on block, block restrictions removed
  • j2z: Hitstun increased by 5f, blockstun decreased by 3f.
  • j2z: Power gains decreased (30xN/15xN -> 24xN/12xN).
  • Guard Cancel: Damage increased (63->90).
  • Icicle Shot: Chip damage increased (2xN->3xN).
  • Icicle Shot: Fixed bug that would erroneously cause a reset.
  • Ice Charge [X & Y ver]: Startup decreased by 3f.
  • Ice Charge [Z ver]: Startup decreased by 2f.
  • Ice Charge [Followup]: Vertical hit velocities altered.
  • Icicle Fairy Sculpture: Startup on all versions decreased (9f/12f/15f->6f/8f/10f).
  • Icicle Fairy Sculpture: Startup invincibility removed, ice clones now disappear when Cirno is hit.
  • Frozen Technique: Startup on all versions decreased (28f/28f/28f->18f/20f/22f).

10/19/18: Eirin Yagokoro updated

Eirin has been updated.

  • Fixed forward dash behaviors
  • Tidal Forces: No longer disappear when Eirin enters blockstun.

10/18/18: Cirno, Patchouli, Youmu & Suika updated

Cirno, Patchouli, Youmu, & Suika have been updated.

  • 3y: Fixed issue with resets.
  • Fixed forward dash behaviors.
  • Fixed forward dash behaviors.
  • Corrected paletting issue in intro.

10/06/18: Sakuya Izayoi (Incident Zero style) released, all IZ style characters updated


The maid of the Scarlet Devil Mansion, Sakuya Izayoi, has been released in the Incident Zero style. In addition, all Incident Zero characters have been updated.

  • First Release
  • [System] Fixed bug where Spell Trance, Spell Rage, and Spell Overdrive carry over between rounds.
  • [System] Spell Rage: Damage buff increased (15%->20%).
  • [System] Spell Overdrive: Fixed oversight that accidentally scaled damage to 80% instead of 85%.
  • [System] Last Word damage in Type-B alignment now scales linearly instead of in increments.

10/01/18: Reimu Hakurei (GR style) updated

GR Reimu has been updated with some bug fixes.

  • 6x: Power gains adjusted, now always deals 60/30 in power gains.
  • 5y: Power gains decreased (80/40->60/30).
  • Ascension Kick: Fixed bug that allowed later active frames to deal full damage.

09/23/18: All Gensokyo Reloaded characters updated, Incident Zero Reimu updated

All characters have been updated to fix a recently discovered issue with crouch blocking. In addition, Meimu and IZ Reimu have received some other fixes.

All
  • Fixed issue with crouch blocking from landing.
  • Fixed a minor issue with reset.
  • Fixed issue with crouch blocking from landing.
  • Fixed nonexistent Taunt.
  • Fixed transparency & coloring issues on certain attack effects.
  • [System] Now has an option to display movelist in-game (press "Start" while holding down when fighting stupa's Training)
  • 6z: Recovery increased by 4f.
  • 3z: Hitstun values reduced, recovery increased by 4f.

09/22/18: Mokou & Ichirin updated

Mokou and Ichirin have been updated with some bug fixes and balance changes

  • Fixed a minor issue with reset.
  • Implemented various fixes to "Phoenix Rebirth" courtesy of Arxos.
  • Fixed a minor issue with reset.
  • "Foreseeing Nyuudou Cloud": Startup invincibility increased by 24f.
  • "Foreseeing Nyuudou Cloud": Hitvel changes from version 2017.09.14 reverted.
  • "King Kraken Strike": Hitvel changes from version 2017.09.14 reverted.

09/21/18: Six more characters updated

The following Gensokyo Reloaded-style characters have been updated to resolve a shared issue: Komachi, Kanako, Utsuho, Koishi, Byakuren, & Mamizou

  • Fixed a minor issue with reset.
  • Fixed a minor issue with reset.
  • The Endless Way: Damage increased (65->75).
  • "Flow of the River": Damage increased (43xN->45xN).
  • "Scythe of Final Judgement": Damage increased (430->440), startup decreased by 9f, recovery decreased by 16f.
  • Fixed a minor issue with reset.
  • Minimum damage scaling on all moves is now 10%.
  • 5x: Damage decreased (30->25).
  • 5y: Damage decreased (50->45).
  • 4y: Damage decreased (35xN->32xN).
  • 2y: Now hits mid.
  • 5z: Damage decreased (70->65).
  • 4z: Damage decreased (80->65), now pops up grounded opponents, recovery increased by 3f.
  • Unanswered Love: Damage increased (80/90/100->90/100/110).
  • Fixed a minor issue with reset.
  • Durga's Soul: Now causes a hard knockdown.
  • "Sorcerer's Sutra Scroll": Fixed bug where, on KO, Byakuren would start the next round with 5 orbs.
  • "Sakra Devanam Indra's Thunderstorm": Damage increased (57xN->60xN), orbs now activate from front to back.

09/20/18: Twenty characters updated

The following Gensokyo Reloaded-style characters have been updated to resolve a shared issue: Reimu, Marisa, Sakuya, Youmu, Reisen, Sanae, Mima, Yuuka, Alice, Cirno, Hong Meiling
Lie Meiling, Patchouli, Remilia, Flandre, Chen, Yuyuko, Yukari, Suika, & Eirin.




  • Fixed a minor issue with reset.
  • Fixed a minor issue with reset.
  • Fixed various issues involving extra projectiles being spawned during a superpause.

09/12/18: Kanako Yasaka updated

Kanako has been updated to include a voice and a more stable buffer system.

  • Now has a voice (voice pack courtesy of PlasmoidThunder)
  • Input buffer system redone.

09/10/18: Reimu Hakurei (Incident Zero style) released, Yukari Yakumo (IZ style) & Marisa Kirisame (IZ style) updated


The third character in the Incident Zero gameplay style, the shrine maiden Reimu Hakurei, has been released. Get her in the new characters section.
In addition, IZ-styled Yukari and Marisa have also been updated to include new system refinements added with Reimu.

  • First release.
  • [System] Wallbounces are now untechable and can now only be done once per combo.
  • [System] Fixed bug with Just Defend.
  • [System] Can now combo into Command Normals from any regular Normal.
  • [System] Air Dashes now have a minimum startup time of 8f.
  • [System] Now displays an indicator when performing an invalid combo (a combo p2 could have air teched out of).
  • 5z: Grab hitbox size decreased.
  • 6z: Grab hitboz size decreased.
  • 6zz: Base air untech time increased by 20f.
  • j2z: Base air untech time increased by 20f.
  • Full Moon Umbrella: Base air untech time increased by 20f.
  • [System] Wallbounces are now untechable and can now only be done once per combo.
  • [System] Fixed bug with Just Defend.
  • [System] Can now combo into Command Normals from any regular Normal.
  • [System] Air Dashes now have a minimum startup time of 8f.
  • [System] Now displays an indicator when performing an invalid combo (a combo p2 could have air teched out of).
  • 5z: Grab hitbox size decreased.
  • 6z: Grab hitboz size decreased.
  • Miasma Sweep: Base air untech time increased by 20f.

09/08/18: Yukari Yakumo (GR style) and Eirin Yagokoro updated

Yukari and Eirin has been updated with bug fixes and rebalancing.

  • Fight the Ocean: Fixed bug where opponent could air tech after being hit.
  • "Laplace's Demon": Base damage per hit decreased (39xN->36xN).
  • "Laplace's Demon": Delay between projectiles increased to 4f.
  • [System]: Eirin now uses Type I chaining (can now cancel Y normals into Z normals).
  • 5y: Damage decreased (65->55), power gains decreased (80/40->60/30).
  • 5z/6z: Can now change Eirin's aim with U or D.
  • 2y: Damage decreased (70->60), power gains decreased (80/40->60/30).
  • 2z: Power gains decreased (120/60->90/45).
  • j5y: Damage decreased (70->60), power gains decreased (80/40->60/30).
  • j5z: Damage decreased (60x2->55x2).
  • Elixir [Acid]: Bonus damage increased (10%->15%), Normal chip damage increased (10%->20%).
  • Burst Shot [Z ver]: Arrows now have a smaller spread.
  • Burst Shot [Air]: Landing recovery reduced by 4f.
  • Saturn V: Fixed inability to cancel into supers. Can now cancel ascent into Burst Shot or Elixir.
  • Saturn V: Now causes a groundbounce on hit. Landing recovery decreased by 4f.
  • "Lunar Weapon -Brahmastra-": Now hits OTG.

08/27/18: Chen updated

Chen has been updated with some further rebalancing.

  • Charge input buffer reduced to 40f (from 45f).
  • Immortal Sage's Rumbling: Is now air usable. Is no longer air unblockable.
  • Immortal Sage's Rumbling [Ground Z ver]: Startup invincibility increased by 8f.
  • Rumbling Jikokuten: Startup increased by 6f/8f/10f, recovery increased by 2f/4f/7f.
  • Jumping Crossing Scales: Startup decreased by 6f. Now remains invincible until 8f after initial landing.

08/22/18: Reisen & Kanako updated

Reisen and Kanako have been updated with some further rebalancing.

  • Throw: Hitbox size slightly increased. No longer gains a hitbox extension while a clone is active.
  • 2y: Recovery increased by 1f, projectile duration decreased by 2f.
  • Illusionary Blast [X ver]: No longer has blocking restrictions. Now has upper body and projectile invulnerability until recovery.
  • Ultrared Field/"X-wave": Projectile invincibility restored.
  • Omiwatari God Cross: Maximum use limit change from version 2018.08.21 undone, number of uses still shared with air dashes.
  • Omiwatari God Cross: Damage decreased (60xN->50xN), landing recovery increased by 2f.
  • "Expanded Onbashira": Guard hit velocity decreased.

08/21/18: Reisen, Kanako, Chen, and Utsuho updated

4 More characters have been updated with some rebalancing.

  • - Ultrared Field/"X-wave": Reisen no longer possesses projectile invincibility while invisible. Now periodically becomes briefly visible.
  • 1 new palette added.
  • j5y: Active frames reduced by 3f.
  • Omiwatari God Cross: Number of uses is now shared with number of air dashes. Maximum number of uses reduced to 2.
  • Rumbling Jikokuten: Button press now determines projectile speed. Damage of Y and Z versions decreased.
  • Control Rod [Lv 3]: Vertical hit velocity increased.
  • Flare Up: Replaced with Radiant Blade. Guard Cancel remains unchanged.

08/19/18: Byakuren, Meiling, & Meimu updated

Byakuren, Meiling, and Meimu have been updated with some rebalancing.

  • j2y: Landing recovery decreased by 6f. Hit velocities reduced.
  • Scarlet Cannon: Can now hit crouching opponents.
  • Shadow Dive: LP & MP versions no longer cause knockdown on grounded opponents. Hit vels adjusted.
  • Shadow Dive: MP & HP landing recovery reduced by 4f.

08/17/18: Flandre updated

Flandre has been updated with a bug fix.

  • Fixed inability to cancel into certain spellcards.

08/14/18: Reisen updated

Reisen has been updated with a few balance changes.

  • Undersense Break: Hitbox vertical size slightly decreased. Is now air blockable.
  • "X-Wave": Damage decreased (40xN->36xN).

08/12/18: Mima updated

Mima has been updated with a balance change.

  • "Orreries Sun": Duration decreased (10 sec -> 8 sec).

08/09/18: Yukari Yakumo (Gensokyo Reloaded style) updated

Yukari GR has been updated to include some tweaks and balance changes.

  • Minor changes to victory quotes.
  • Horizontal jump velocities slightly increased to be consistent with walk velocities.
  • "Laplace's Demon": Minimum proration per hit increased (10%->30%).
  • "Laplace's Demon": Base damage per hit increased (33xN->39xN).
  • "Danmaku Bounded Field": Command changed to F,DF,D,DB,B,F,DF,D,DB,B + X+Y+Z (6321463214xyz).
  • "Danmaku Bounded Field": Startup invincibility now lasts until last active frame.
  • "Danmaku Bounded Field": Superpause now ends directly before 1st active frame.

07/30/18: Yukari Yakumo (Incident Zero style) updated

Yukari IZ has been updated to include some system mechanics changes that were introduced with Marisa, along with some bug fixes.

  • [System] Can now only perform a wall bounce once per combo.
  • [System] Aerial normals now preserve vertical momentum when used from an air dash.
  • [System] Can now combo into grabs. Normal throw tech time decreased (12f->8f), doubled tech time when used in a combo.
  • j5z: Fixed erroneous sound playing at startup.
  • Throw: Fixed erroneous damage. Now applies a base 85% prorate.

07/29/18: Marisa Kirisame (Incident Zero style) released


Following the announcement of "Touhou: Incident Zero" comes the second character in this style; the ordinary magician, Marisa Kirisame. This version can be found in the "Incident Zero style" section of the character downloads.

  • First release.

07/23/18: Meimu updated

The eldritch abomination Meimu has been updated with some rebalancing and bugfixes.

  • Boss version now has a slight visual difference from the playable version.
  • 5z: No longer causes a knockdown, now causes a wallbounce on counterhit.
  • j5z: No longer causes knockdown against grounded opponents.
  • Formless Movement: Startup decreased by 3f.
  • Boundary of Shadow and Substance: Now a low melee attack.
  • "Eldritch Abomination": Maximum hitbox size extended.
  • "Eldritch Abomination": Is now air usable.
  • "Molecular Splitter": Fixed bug where opponent could be knocked out of attack early.

07/21/18: Koishi Komeiji updated

Koishi has been updated with some minor visual adjustments.

  • Minor visual adjustments.

07/20/18: Yukari (Incident Zero) updated

IZ Yukari has been updated with some additional system changes necessary for rebalancing.

  • [System] Fixed bug with crouch blocking.
  • [System] Hitstun & blockstun values for each attack level increased. Animation timing changes from version 2018.07.19 undone.
  • 5x: Vertical air hit velocity decreased.
  • 2x: Vertical air hit velocity decreased.

07/19/18: Yukari (Incident Zero) updated

IZ Yukari has been updated with some system changes.

  • [System] Fixed bug that prevented Spellcards from being used during Spell Overdrive if Power is less than 1000.
  • [System] Type-C alignment now allows up to two air dashes.
  • [System] Wallbounces and Groundbounces can now be teched.
  • [System] Hitstun values for attacks now use static values based on assigned attack level. Frame data adjusted to compensate for this change:
    • 5x: Recovery decreased by 2f (Lv 1).
    • 5y: Recovery decreased by 3f (Lv 2).
    • 6y: Recovery decreased by 1f (Lv 3).
    • 5z: Startup decreased by 2f, Recovery decreased by 4f (Lv 4).
    • 6z: Recovery decreased by 7f (Lv 4).
    • 6zz: Recovery decreased by 4f (Lv 4).
    • 2x: Recovery decreased by 2f (Lv 1).
    • 2y: Recovery decreased by 2f (Lv 2).
    • 2z: Startup decreased by 2f, Recovery decreased by 4f (Lv 4).
    • j5x: No change in animation data (Lv 2).
    • j5y: No change in animation data (Lv 2).
    • j5z: Startup decreased by 2f (Lv 4).
    • j2z: Startup decreased by 2f (Lv 4).
    • Bewitching Bait: No change in animation data (Lv 4).
    • Illusion Manji Parasol: Recovery decreased by 4f (Lv 4).
    • Illusionary Rift X: Recovery decreased by 10f (Lv 4).
    • Illusionary Rift Y: Recovery decreased by 3f (Lv 4).
    • Illusionary Rift Z: Recovery decreased by 3f (Lv 4).
    • Full Moon Umbrella: No change in animation data (Lv 4).
    • Fantasy Firefly Nest: Recovery decreased by 4f (Lv 4).
    • Graveyard Flotsam: No change in animation data (Lv 4).
    • "Unmanned Abandoned Railroad Car Bomb": No change in animation data (Lv 5).
    • "Ran Yakumo & Chen": No change in animation data (Lv 5).
    • "Phantasm, Foam & Shadow": Recovery decreased by 9f (Lv 5).

07/04/18: Meimu released


Auer's original character and the final boss of Touhou: Gensokyo Reloaded, has been released. Get her in the Characters section.

  • First release.

07/01/18: Marisa Kirisame updated

Marisa has been updated to finally break her silence and with a few minor bug fixes.

  • Voice added courtesy of PlasmoidThunder.
  • 1 New palette added.
  • Miasma Sweep: Fixed IKEMEN-exclusive bug with invincibility.

06/26/18: Patchouli Knowledge updated

Patchouli has been updated with some major balance changes and retooling.

  • Fixed bugs with cancels & command processing.
  • Updated command inputs to current standards (courtesy of Plasmoidthunder).
  • Adjustments to hurtboxes on certain system animations.
  • Slight adjustments to airdash behaviors.
  • 5x: Hitbox size increased.
  • 5y: Hitbox position adjusted.
  • New Command Normal: 6z.
  • 2y: Hitbox & Hurtbox adjusted.
  • 3z: Velocity increased.
  • j5y: Hitbox now remains consistent during all active frames.
  • j5z: Hitbox position adjusted.
  • Summer Red: Hitstun & Blockstun decreased by 13f.
  • Summer Red [Ground]: Recovery decreased by 13f.
  • Summer Red [Air]: Now induces recoil, button press now determines angle.
  • Spring Wind: Removed. Replaced with Sylphae Horn.
  • Winter Element: Fixed bug with juggle flags, startup reduced by 1f.
  • "Philosopher's Stone": Duration decreased (1200f->840f), chip damage on crystal projectiles decreased (5xN->2xN).

06/25/18: Reisen U. Inaba & Yuyuko Saigyouji updated

Reisen & Yuyuko have been updated with some balance changes and bug fixes.

  • Illusionary Blast: Fixed bug regarding crossup inputs.
  • Grounded backdash arc adjusted.
  • j5z: Hitbox extended downward on first few active frames, now causes a soft knockdown.
  • Ghost Butterfly: Now disappears if Yuyuko is hit.
  • Butterfly Dream Dance: Startup on all versions decreased by 1f.
  • Butterfly Dream Dance [Y ver]: Damage increased (120->130).
  • Butterfly Dream Dance [Z ver]: Damage increased (120/100->130/110).

06/08/18: Lie Meiling, Kanako Yasaka, & Utsuho Reiuji updated

Lie, Kanako, and Utsuho have been updated with some balance changes.

  • Fixed bug where Lie would be unable to perform a grab in certain situations.
  • 2x: Hitbox repositioned. Startup increased by 1f.
  • 2y: Recovery increased by 4f, now hits Mid.
  • j5z: Startup increased by 2f.
  • Movement velocities slightly adjusted.
  • 5y: Recovery increased by 2f.
  • 2y: Damage decreased (80->70).
  • j5y: Damage decreased (90->80).
  • j5z: Damage decreased (125->110), hitboxes adjusted, now causes a Knockdown.
  • j6z: Damage decreased (110->100).
  • Control Rod [Lv 2]: Recovery increased by 6f on ground versions.
  • Control Rod [Lv 3]: Recovery increased by 6f on ground versions.

06/06/18: Sakuya Izayoi updated

Sakuya has been updated with some balance changes.

  • Fixed missing FX on dashes.
  • 2z: Hitbox adjusted.
  • Cross-up Magic [Ground]: L and M versions now have startup invincibility.
  • Time Paradox: Melee hits no longer hit overhead.

06/05/18: Cirno updated

Cirno has been updated with some balance changes.

  • 2 new palettes added.
  • Icicle Sword: Now forces a crouching opponent into standing state on hit.
  • Icicle Sword: Now properly pushes against crouching opponents.

06/04/18: Youmu Konpaku & Suika Ibuki updated

Youmu and Suika have been updated with some balance changes.

  • Youmu now gains slight damage increases on her Normals starting on Spirit Lvl 3.
  • Slash of Life & Death: Damage on 1st & 2nd hits increased (30/35/40->35/40/45).
  • Crescent Moon Slash: Base damage on 1st hit increased (80/60/60->85/65/65).
  • Heart Carving Cut: Now gains slight damage increase starting on Spirit Lvl 3.
  • 5y: Now causes an untechable knockdown.
  • Kidnapping Oni: All versions are now a command grab. Damage increased (100/140/190->140/170/200).

06/03/18: Reimu Hakurei, Yuuka Kazami, Flandre Scarlet, & Reisen U. Inaba updated

Reimu, Yuuka, Flandre, and Reisen have been updated with some balance changes & bug fixes.

  • 6x: Adjusted wallbounce behavior on counterhit.
  • j.5z: Air Hitstun increased (14f->20f).
  • Rain Dance [X ver]: Startup decreased by 2f.
  • Rain Dance [Y ver]: Startup decreased by 2f.
  • [System] Fixes to input priorities.
  • Guard Cancel: Startup Invuln time increased by 2f.
  • Fantasic Spring Flowers: Command changed to D,D+x/y/z
  • Thorny Rose: Command changed to D,DF,F+x/y/z
  • Flowers in the Wind: Now has full startup invincibility. Down version removed.
  • Fixed minor sprite errors.
  • Starbow Break [X ver]: Adjusted recoil velocity on block.
  • Starbow Break [Y ver]: Landing recovery increased by 4f.
  • Starbow Break B: Landing recovery increased by 4f.
  • "Laevatein": Can no longer be blocked low, can now be airblocked.
  • Fixed cloning bug on chaining of Reisen's Normals.

06/01/18: Yukari Yakumo (Incident Zero style) updated

IZ Yukari has been updated with overhauls to several game mechanics.

  • [System] Fixed bugs with counterhit system.
  • [System] Juggle & Reset system replaced with hitstun decay & air tech.
  • [System] Revised behavior of wallbounce hits.
  • [System] Dash behavior adjusted.
  • [System] Added visual indicator for when Throw Escapes can be done.
  • [System] Guard Cancels can no longer deal damage nor be cancelled into Spellcards.
  • [System] New System mechanic: Crush Attack (Type-A Only).
  • [System] "Spell Rage" Damage boost decreased from 20% to 15%.
  • j2H: Proration decreased (90%->75%).
  • Illusion Rift: Now has a RDP+A version while Dimensional Gap is active.
  • "Phantasm, Foam & Shadow": Now has complete startup invulnerability on Level 1 & 2 charges.

05/28/18: Reisen Udongein Inaba updated

Reisen has been updated with several balance adjustments.

  • Movement speed slightly increased.
  • Disbelief Aspect: Startup decreased by 7f.
  • Disbelief Aspect [X ver]: Can now be dash cancelled after the apex of Reisen's jump.
  • Disbelief Aspect [Y ver]: Recovery drastically decreased.
  • "X-Wave": Damage per hit increased (34xN->40xN).

05/27/18: All Touhou: Gensokyo Reloaded characters updated

Killing almost 30 birds with one stone, everyone has been updated to fixed a system bug.

All
  • Fixed counterhit related bugs.

05/26/18: Cirno & Yukari (Gensokyo Reloaded) updated

More bugfixes.

  • Fixed bugs in counterhit system.
  • Icicle Sword: Misc bugfixes.
  • Icicle Shot: Hitpause-related bug fixed.
  • Fixed bugs in counterhit system.

05/22/18: Remilia Scarlet updated

Remilia has been updated to correct yet ANOTHER global bug. Anticipate more mass updates in the coming days...

  • Fixed bug with Counterhit system.
  • Demon Lord Walk: Fixed bug with counterhit effects if Remilia had previously traded hits.

05/20/18: All Gensokyo Reloaded characters updated

Final round of updates: Eirin, Mokou, Kanako, Utsuho, Koishi, Ichirin, and Byakuren have been updated with a shared bugfix.



  • Fixed additional bugs in reset system.

05/19/18: Nine more characters updated

Round 3 of updates: Mima, Alice, Cirno, Patchouli, Remilia, Flandre, Chen, Yuyuko, and Suika have been updated with a shared bugfix.



  • Fixed additional bugs in reset system.

05/18/18: Six more characters updated

The Touhou protag squad (Reimu, Marisa, Sakuya, Youmu, Reisen, & Sanae) have been updated with a shared bugfix.


  • Fixed additional bugs in reset code.

05/17/18: Seven characters updated

Hong Meiling, Lie Meiling, Yukari (both versions), Mamizou, Yuuka, and Komachi have been updated with a shared bugfix.

  • Fixed additional bugs in reset system.
  • 5x: Fixed erroneous hittime against airborn opponents.
  • 6y: Fixed bug where attack would only hit once.
  • j.5z: Fixed bug where attack would only hit once.
  • Monochromatic Hurricane: Fixed bug where attack would only hit once.
  • Black Dragon Rising: Fixed bug where attack would only hit once.

  • Fixed additional bugs to reset system.

05/13/18: Komachi Onozuka & Yukari Yakumo (Gensokyo Reloaded & Incident Zero) updated

Komachi and both versions of Yukari have been updated with a shared bugfix.

  • Wind on the Last Journey: Corrected issue where move would only hit once.
  • Zen Temple Butterfly: Corrected issue where move would only hit once.
  • Illusion Manji Parasol: Corrected issue where move would only hit once.
  • Illusionary Rift: All versions are now air blockable.
  • Illusionary Rift [X ver]: Now always causes a wallbounce on hit.

05/12/18: Mamizou Futatsuiwa updated

Mamizou has been updated with several balance changes & bug fixes.

  • j2z: Now causes an untechable knockdown.
  • New Command Normal: 6z.
  • Youkai Tsurube Transformation: Can no longer cancel into Spellcards before bucket swings in front of Mamizou.
  • Utsusemi Jizo Transformation: Fixed bug where proration was being applied twice.
  • Youkai Karakasa Transformation: No longer loses a leaf if hit by melee attacks.
  • "Bubuku Hot Soup Bathtub": Corrected bug where attack would always whiff if cancelled from Utsusemi Jizo Transformation.

05/03/18: Reisen Udongein Inaba & Alice Margatroid updated

Reisen and Alice have been updated with rebalancing and bug fixes.

  • 6y: Can now be airblocked.
  • Undersense Break: Fixed incorrect juggle flags.
  • Volatile Doll: Damage decreased (90->85), splash damage now properly applies proration.
  • Thousand Spear Dolls: Damage increased (25xN->26xN), proration decreased (97%xN->95.5%xN).
  • "Shanghai Doll": Damage increased (15xN->16xN), proration decreased (98%xN->97%xN).

05/02/18: Chen updated

Chen has been updated with some balance changes.

  • Forward dash velocity increased.
  • 6y: Startup decreased by 2f. Blockstun increased by 3f, is now +2 on block.
  • 3z: Fixed unintended knockdown behavior.
  • Throw: Now applies 90% proration in addition to standard throw proration.
  • Rumbling Jikokuten: Fixed chip damage being static for all versions, added projectile limiter.

05/01/18: Reimu Hakurei updated

Reimu has been updated with some balance adjustments.

  • j5x: Hitbox on first 3 active frames slightly extended downward, startup decreased by 1f.
  • j5z: Startup increased by 1f
  • Throw: Now applies 90% proration in addition to throw proration, damage decreased (100->90).
  • Ascension Kick: Vertical hitbox size on 1st active frame increased, horizontal hit velocity decreased.
  • Ascension Kick: Startup invulnerability on all versions increased (12/6/6/14->18/12/6/24).
  • Hakurei Amulet [Ground]: X version recovery increased by 2f, Y version recovery increased by 1f.
  • "Omnidirectional Demon Binding Circle": Damage decreased (36x10->35x10), proration decreased (92.5%xN->92%xN).

04/30/18: Fujiwara no Mokou updated

Mokou has been updated with some bug fixes.

  • Self-Harming Fire Talons: Corrected bug with chip damage.
  • Resurrection: Fixed inconsistency with juggle flag.
  • Mt. Fuji Eruption: Fixed juggle flag.
  • Blazing Bamboo Tube: Fixed juggle flag. Graphic updated.

04/27/18: Flandre Scarlet updated

Flandre has been updated with some balance changes.

  • 3y: Is no longer air blockable. Now counts as a grounded melee attack.
  • 3y: Blockstun increased by 2f.
  • Starbow Break [X ver]: Startup after hitting wall decreased by 2f, now projectile invulnerable while on wall.
  • Starbow Break [X ver]: Horizontal velocity increased.
  • Starbow Break [X ver]: Recoil velocity & recovery decreased, now -7/-8 on block.
  • "Laevatein": Now only hits once, damage values increased to compensate. Velocity increased.
  • "Weapon of Mass Destruction": Explosion hitbox size drastically increased.

04/26/18: Marisa Kirisame updated

Marisa has been updated with some small balance changes & bug fixes.

  • 6z: Is now air blockable.
  • Witching Blaster: No longer whiffs against certain opponents in the corner.
  • Witching Blaster [Air ver]: Recoil velocity slightly increased.
  • "Sungrazer": Adjustments to startup invulnerability, can no longer be knocked out of attack on successful hit.

04/25/18: Utsuho Reiuji updated

Okuu has been updated with system updates & bug fixes.

  • Slight adjustments to dashing behaviors.
  • Corrections to guarding behavior regarding crossups.
  • Adjustments to invincibility on Guard Cancel.
  • Adjustments to reset behaviors.
  • Rocket Dive: Fixed incorrect visual effects when fully charged.
  • "Yatagarasu Dive": Dive portion damage increased (80xN->82xN).

04/21/18: Byakuren Hijiri updated

Byakuren has been updated with some system changes.

  • Adjusted dash cancel timings.
  • Corrected guarding behavior in regards to crossups.
  • Adjustments to reset behavior.
  • Adjustments to invulnerability on Guard Cancel.
  • j2y: No longer autocorrects.

04/18/18: Ichirin Kumoi updated

Ichirin has been updated with some system fixes and balance changes.

  • Adjustments to dash behavior.
  • Corrected guarding behavior in regards to crossups.
  • Corrected invuln timing on Guard Cancel.
  • Adjustments to reset behavior.
  • Knockdowns will no longer cause Unzan to deactivate.
  • 5y (Unzan): Hitstun & Blockstun decreased by 2f.
  • 5y (Unzan): Active frames decreased by 2f, startup increased by 2f. Hurtboxes adjusted.
  • 6z (Unzan): Corrected faulty juggle flag.
  • 2y (Unzan): Recovery increased by 4f.
  • Hanging Cloud's Iron Hammer: Hitbox size drastically reduced, recovery time increased by 3f.
  • North Mountain Wind of Mercy: Damage decreased (100/120/140->90/110/130).

04/15/18: Koishi Komeiji updated

Koishi has been updated with some system fixes and balance changes.

  • Adjustments to dash behaviors.
  • Fix to guard behaviors regarding crossups.
  • Adjustments to invincibility on Guard Cancel.
  • Adjustments to reset behaviors.
  • 6z: Damage decreased (80->70), Power gains decreased (120/60->90/45).
  • 4z: Damage decreased (90->80), Power gains decreased (120/60->90/45).
  • j5x: Damage decreased (50->40).
  • j5y: Damage decreased (65->55).
  • j6z: Damage decreased (90->80), Power gains decreased (120/60->90/45).
  • j2z: Damage decreased (90->80), Power gains decreased (120/60->90/45).
  • Catch & Rose: Damage decreased (111->101), Y & Z versions now properly deal chip damage.
  • "Superego": Startup decreased by 8f, corrected persistent sound effect when Koishi is interrupted.

04/13/18: Hong Meiling & Lie Meiling updated

Both Meilings have been updated with various system fixes, as well as rebalancing for the former.

  • Adjustments to dash behavior.
  • Corrected guarding behavior in regards to crossups.
  • Adjusted handling of invulnerability on Guard Cancel.
  • Adjustments to the handling of resets.
  • 5x: Startup increased by 1f, hitvels slightly adjusted.
  • 5x: Damage decreased (25->20), proration decreased (95%->93%).
  • 5y: Damage decreased (60->50).
  • 5y: Can now only be jump cancelled on hit when used outside of Fierce Tiger's Inner Strength.
  • 5z: Damage decreased (70->60), proration decreased (85%->80%).
  • 2x: Damage decreased (25->20).
  • 2z: Damage decreased (70->60), proration decreased (75%->70%).
  • Descending Flower Slam: Now always causes a Hard Knockdown.
  • Minor adjustments to dashing behaviors.
  • Fixed guarding behavior in regards to crossups.
  • Adjustments to invulnerability handling on Guard Cancel.
  • Changes to reset behavior.

04/07/18: Eirin Yagokoro updated

Eirin has been updated with some system fixes. In addition, the latest version of Koakuma by Midori Margatroid has been added to the Hosted Characters section.

  • Minor adjustments to dash behavior.
  • Fixed guarding behavior in regards to crossups.
  • Adjustments to how resets are handled.
  • Fixed issue regarding when Eirin is knocked down.
  • Guard Cancel: Adjustments to invinicibility, startup decreased by 5f.
  • Fixed issues with several projectiles being able to move during super pause.

03/27/18: Yukari Yakumo (Incident Zero style) updated

IZ Yukari has been updated.

  • Changed aesthetics of Alignment selector.
  • Added C button shortcut for X+Y+Z, due to popular demand.
  • Adjustments to reset behavior.
  • Bewitching Bait: Now removes itself properly if Yukari is hit before lasers are created.
  • "Unmanned Abandoned Railroad Car Bomb": Resolved hitbox issue in corner.
  • "Phantasm, Foam, & Shadow": Base damage per hit increased (100->120), proration decreased (92%->87%).
  • "Phantasm, Foam, & Shadow": Now becomes unblockable at maximum charge.

03/25/18: Suika Ibuki updated

Suika has been updated.

  • Minor adjustments to dash behavior.
  • Adjustments to guarding behavior regarding crossups.
  • Adjustments to Guard Cancel invulnerability.
  • Adjustments to reset behavior.
  • 5y: Damage increased (55->70).
  • 6y: Damage increased (75->80).
  • 5z: Damage increased (80->90), proration decreased (85%->80%).
  • 2y: Damage increased (60->80).
  • 2z: Damage increased (90->100).
  • j5y: Damage increased (30*38->35*43).
  • j5z: Damage increased (90->100).
  • Spectre -Dense-: Damage increased (70/85/100 -> 80/100/120).
  • Kidnapping Oni: Damage increased (90/125/160 -> 100/140/190).
  • "Throwing Mt. Tokagushi": Throw portion can no longer be jumped out of post-super pause.
  • "Massacre on Mt. Ooe": Can no longer be jumped out of post-super pause.
  • "Massacre on Mt. Ooe": Fixed bug where final hit would not cause a KO.
  • "Missing Purple Power": Damage on initial hit decreased (180->140), proration decreased (85%->75%).
  • "Missing Purple Power": Duration decreased (10 sec -> 8 sec).
  • "Missing Purple Power" 5x: Damage decreased (90->80).
  • "Missing Purple Power" 5y: Damage decreased (110->100).
  • "Missing Purple Power" 5z: Damage decreased (130->120).
  • "Missing Purple Power" j5x: Damage decreased (100->90).
  • "Missing Purple Power" j5y: Damage decreased (120->105).
  • "Missing Purple Power" j5z: Damage decreased (140->125).
  • "Giant Oni of Earth's Axis": Damage decreased (220->200).

03/24/18: Four characters (Gensokyo Reloaded style) updated

Kanako, Komachi, Mamizou, & Mokou have been updated.


  • Minor adjustments to dash behavior.
  • Adjustments to guarding behavior regarding crossups.
  • Adjustments to Guard Cancel invulnerability.
  • Adjustments to reset behavior.

03/24/18: Yukari Yakumo (Incident Zero style) updated

IZ Yukari has been updated to address a recently discovered issue.

  • Fixed issues regarding Type-B's Just Defend.

03/22/18: Yukari Yakumo (Incident Zero style) released


A new version of the youkai of boundaries, Yukari, has been released, this time with a new gameplay style to serve as a demonstration of the upcoming fullgame project, "Touhou: Incident Zero". This version can be found in the new "Incident Zero style" section of the character downloads.

  • First release.

03/21/18: Patchouli Knowledge updated

Patchouli has been updated.

  • Fixed bugs involving Dash behaviors.
  • Fixed guarding behavior regarding crossups.
  • Fixed invuln time on Guard Cancel.
  • Adjustments to reset behavior.
  • Emerald City: Hitbox size increased.

03/20/18: Four characters updated

Alice, Chen, Cirno, and Mima have been updated to fixed some shared bugs.


  • Adjustments to reset behavior.
  • Fixed Guarding behavior regarding crossups.
  • Fixed Invulnerability times on Guard Cancel Counter.

03/17/18: Six characters updated

Reimu, Marisa, Sakuya, Youmu, Reisen, and Sanae have been updated to fixed some shared bugs. Protags assemble!


  • Adjustments to reset behavior.
  • Fixed Guarding behavior regarding crossups.
  • Fixed Invulnerability times on Guard Cancel Counter.

03/16/18: Yuuka Kazami updated

Yuuka has been updated with some balance adjustments.

  • Adjustments to reset behavior.
  • Fixed Guarding behavior regarding crossups.
  • Fixed Invulnerability times on Guard Cancel Counter.
  • j5x: New animation & hitboxes.
  • Soil Tilling: Now has startup invincibility.
  • New Special: Drifting Dandelion (Air 360+x/y/z).
  • "Reflowering of Gensokyo": Startup invincibility increased by 1f.
  • "Twin Spark": Now has startup invincibility.

03/15/18: Yukari Yakumo updated

Yukari has been updated with some balance changes.

  • 6y: Hitbox size decreased, hurtbox size increased.
  • j5y: Hitbox size adjusted, hurtbox size increased.
  • j2y: Hitbox size decreased (2018.01.08 change reverted).
  • j2y: Now has a height restriction.
  • j5z: Hurtbox size increased, block velocities decreased.
  • Maxwell's Demon: Fixed issue regarding throws hitting opponents during pre-jump frames after use.
  • Maxwell's Demon: Proration decreased (80%->75%).
  • Boundary Between Mind & Foot: Super cancel conditions adjusted, fixed bug with juggle flags.
  • Boundary Between Mind & Foot [X & Y ver]: Hitvels adjusted.
  • "Ran Yakumo": Horizontal block velocity decreased.

03/13/18: Four characters updated

Remilia, Flandre, Yuyuko, and Yukari have been updated to fixed some shared bugs. Expect similar updates to everyone else in the near future.


  • Fixed Guarding behavior regarding crossups.
  • Fixed Invulnerability times on Guard Cancel Counter.

03/07/18: Mamizou Futatsuiwa updated

Mamizou has been updated with several balance changes.

  • Movement velocities increased.
  • 5x: Hitbox size increased.
  • 5y: Startup decreased by 1f, hitbox size increased, damage increased (45->50).
  • 6y: Startup decreased by 1f, damage increased (65->70).
  • 5z: Startup decreased by 2f, damage increased (60->70).
  • 2x: Startup decreased by 1f, hitbox size increased.
  • 2y: Startup decreased by 1f, hitbox size increased, damage increased (50->55).
  • 2z: Damage increased (70->75).
  • j5x: Damage increased (40->45).
  • j5y: Startup decreased by 1f, damage increased (50->55).
  • j5z: Startup decreased by 2f, hibox size increased, damage increased (70->75).
  • j2z: Startup decreased by 3f.
  • Animal Lute Priest: Recovery decreased by 6f, damage increased (55->60).
  • Youkai Tsurube Transformation: Startup decreased by 1f.
  • Utsusemi Jizo Transformation: Startup decreased by 1f.
  • Youkai Amikiri Transformation: Damage increased (80/100/120->90/110/130).
  • Youkai Karakasa Transformation: Startup decreased by 2f.
  • "Bunbuku Hot Soup Bathtub": Startup decreased by 1f, hitbox sizes increased.

02/28/18: Flandre Scarlet updated

Flandre has been updated with another balance change.

  • Starbow Break [X ver]: Now causes Flandre to recoil on hit.

02/27/18: Reisen Udongein Inaba updated

Reisen has been updated with rebalancing and bug fixes.

  • Various bug fixes with dash cancel timings.
  • Walk & Forward Dash speeds increased.
  • 2z: Hit velocities adjusted.
  • j5z: Hitbox size decreased, hurtbox size increased.
  • j5z: Startup increased by 1f. Hit & block velocities decreased.
  • Throw: Now applies an additional 90% proration on successful grab.
  • Mind Explosion: Startup decreased by 3f.
  • Mind Explosion: Projectile now spawns from clone's position if a clone is present.
  • Mind Explosion: Fixed minor visual bug.
  • Undersense Break: Startup decreased by 2f. Now has 7f of Startup invulnerability.
  • Undersense Break: Now has its range extended by Ultraviolet Field.
  • Illusionary Blast: Fixed visual bug when hit by certain projectiles.
  • "Lunacy Ray": Fixed graphical bug when interacting with projectiles. Now has 3 second cooldown after use.
  • "X-Wave": Startup decreased by 5f.

02/26/18: Yuyuko Saigyouji updated

Yuyuko has been updated with some balance adjustments.

  • Adjustments to forward dash behavior.
  • 2y: Command changed to 1y, startup decreased by 2f. New 2y Normal implemented.
  • 2z: Startup decreased by 1f.
  • Eternal Wandering: Startup times decreased (7/13/18->7/10/15). Hitbox size increased.
  • Reverse Screens: Velocity Adjusted.
  • Reverse Screens: Startup on all versions decreased (6/9/12->4/7/10).
  • Butterfly Dream Dance: Hitvels adjusted.
  • Ghostly Butterfly: Startup decreased by 4f. Projectile velocity increased by 50%.
  • "Ticket to the Netherworld": Timer countdown decreased by 60f. Fixed bug where Yuyuko would not properly turn.

02/17/18: Byakuren Hijiri updated

Byakuren has been updated with some major adjustments and retooling.

  • Adjusted appearance of skill orbs.
  • Adjusted Dash timings.
  • Adjustments to several sounds.
  • Adjustments to some hit velocities on specials.
  • j2y: Startup decreased by 4f.
  • Chant: Charge speed increased by 10%.
  • Durga's Soul: Fixed bugs involving armor state.
  • Durga's Soul: Startup time decreased by 7f.
  • "Master of Buddhist Cosmology": Hitbox size increased, projectile velocity increased.
  • Superhuman "Byakuren Hijiri":
    • Renamed Relic "Sorcerer's Sutra Scroll".
    • Command changed to D,D,D + x/y/z (222x/y/z)
    • Now costs 1000 Power, is no longer a selectable Last Word.
    • No longer provides 50% Walk speed increase.
    • Damage increase on affected Specials decreased (125%->110%).
    • Duration is now dependent on number of Skill Orbs when used (min 2 sec, max 10 sec).
    • Now has 7f recovery after superpause.
    • Fixed graphical bug in IKEMEN.
  • New Last Word: "Sakra Devanam Indra's Thunderstorm".

02/13/18: Yuuka Kazami updated

Yuuka has been updated with some balance adjustments.

  • Walk and Dash speeds increased.
  • Slight adjustments to forward dash behavior.
  • Thorny Rose: Movement behavior adjusted, now travels greater distances with each version.
  • Thorny Rose: Active frame duration increased by 2f, recovery frames decreased by 2f.
  • Thorny Rose: Now begins destroying projectiles 2f earlier.
  • Thorny Rose: Frame advs adjusted (-2/-7, -6/-6, -7/-7 -> +2/-3, +1/-4, 0/-5)
  • Creeping Thyme: Attack behavior & velocities adjusted, Z version no longer has armor.
  • Creeping Thyme [X ver]: Damage decreased (170->160).
  • Creeping Thyme [Y ver]: Damage decreased (200->185).
  • Creeping Thyme [Z ver]: Damage increased (200->210).
  • Creeping Thyme: Recovery decreased by 9f.
  • "The Beauty of Nature": Now moves further forward during first & last hits.

02/11/18: Kanako Yasaka updated

Kanako has been updated with a few balance adjustments.

  • Can no longer perform vertical air dashes past a certain height.
  • 5y: Active frames decreased by 4f. Additional hurtboxes after active frames reduced by 2f.
  • j5y: Hurtbox size increased.
  • Omiwatari God Cross: Can no longer travel vertically past a certain height.

02/10/18: Cirno updated

Cirno has been updated with a few balance changes.

  • 5x: Hitbox position adjusted.
  • 5z: No longer causes a knockdown on counterhit.
  • 2x: Hitbox size increased.
  • 3y: Hitstun & Blockstun increased by 3f, recovery time decreased by 8f.
  • j5z: Now causes a knockdown on hit.
  • Throw: Hurtbox size adjusted.
  • Icicle Sword: No longer hits overhead.
  • Icicle Sword: Starup decreased by 2f, recovery time decreased by 7f.
  • Icicle Sword: Hit velocities adjusted, final hit now causes a ground bounce.
  • Icicle Shot: Now fires a maximum of 6 projectiles. Projectiles no longer vary in angle.
  • Icicle Shot: Hitbox size increased.
  • Icicle Shot: Damage increased (18xN->19xN), Power gains on hit increased (15xN/7xN->20xN/10xN).
  • Ice Charge: Now has projectile invincibility during active frames.
  • Ice Charge: Startup decreased by 1f on all versions. Velocity increased.
  • Ice Charge [Y ver]: Recovery decreased by 1f.
  • Ice Charge [Z ver]: Recovery decreased by 2f.
  • "Icicle Fall": Landing recovery increased by 2f.
  • "Perfect Freeze": Damage increased (315->342), P2 power gains decreased (600->500).
  • "Perfect Freeze": Startup decreased by 6f.

02/08/18: Remilia Scarlet updated

Remilia has been updated with a minor balance change.

  • Adjusted cancel timings of ground dashes.
  • Ground Forward dash: startup time increased by 1f.

02/07/18: Flandre Scarlet updated

Flandre has been updated with a few balance changes and bugfixes.

  • Adjusted cancel timings of ground dashes.
  • Ground Forward dash: startup time increased by 1f.
  • 2y: Hitbox size increased. Effect added.
  • 3y: Hitstun & Blockstun increased by 2f.
  • Royal Flush: Startup decreased by 1f.
  • Starbow Break [Y ver]: No longer projectile invincible when jumping to a wall.
  • Catadioptric: No longer projectile invincible when jumping to a wall.
  • Straight Flush: Corrected guardflags. Now properly hits mid instead of aerial overhead. Fixed bug involving guarding from crossup.

02/05/18: Lie Meiling updated

Lie Meiling has been updated with a few balance changes and fixes.

  • Minor adjustments to Dashes.
  • Fixed cancel timings out of dashes.
  • Monochromatic Hurricane [X ver]: Vertical hit velocity increased.
  • "Dichromatic Spark" (Air): Now interacts correctly with projectiles.

02/04/18: Mima updated

Mima has been updated with a few balance changes and fixes.

  • Fixed several bugs involving Flight Mode dashing near the ground.
  • "Orreries Sun" (Rings): Now hits during hitstun & blockstun. No longer hits while Mima is knocked down.

02/02/18: Mamizou & Eirin updated

Mamizou and Eirin have been updated with small fixes & balance changes.

  • Utsusemi Jizo Transformation: Can no longer expend more than 1 leaf per use. Now only has 1 hit of armor.
  • Lunar Debris: Fixed bug where projectiles would shoot in wrong direction if Eirin crosses up opponent.
  • "Apollo 13": Fixed bug where projectiles would shoot in wrong direction if Eirin crosses up opponent.

01/30/18: Mima updated

Mima has been updated with a few balance changes and fixes.

  • Fixed bug where Mima could stay on ground if Flight Mode is cancelled too early.
  • 5x/5y/5z: Now have separate juggle flags when used in Flight Mode.
  • 5z: Hitbox size increased, foward movement increased.
  • 2z: Hitbox size increased.
  • j5x: Hitbox size increased.
  • j5y: Hitbox size increased.
  • j5z: Now causes a Soft Knockdown against airborne opponents.
  • Sweep Away: Can no longer hit opponents out of a reset.
  • "Orreries Sun" (Rings): Fixed issues where move would not hit when used in air.
  • "Orreries Sun" (Rings): No longer hits while Mima is suffering from hit or blockstun.
  • "Escape Velocity": Can no longer hit opponents out of a reset.

01/23/18: Flandre Scarlet updated

Flandre has been updated with a few balance changes and retooling.

  • 5z: Hitbox priority slightly decreased, recovery increased by 3f.
  • 2y: Recovery increased by 2f.
  • 3y: Landing recovery increased by 2f.
  • 3y: Hitbox size decreased, can no longer pass through opponents.
  • j5z: Blockstun decreased by 4f.
  • Starbow Break [X ver]: Horizontal velocity decreased, landing recovery increased by 6f.
  • Starbow Break [Y ver]: Landing recovery decreased by 2f.
  • Royal Flush: Guard velocity on final hit slightly increased, recovery on all versions increased by 2f.
  • New Special: Straight Flush (D+x/y/z during startup of Starbow Break [Y ver] or Catadioptric).
  • "Weapon of Mass Destruction": Hitbox behavior on detonation changed; explosion projectiles now spawn from center of projectile.

01/08/18: Yukari Yakumo updated

To ring in the new year, the gap youkai Yukari Yakumo has been updated with some balance adjustments.
NOTE: Due to the recent release of and Yukari's inclusion in Antinomy of Common Flowers, some have been asking me if any changes will be made to Yukari to reflect this. No changes will be
made to Yukari at this time, however, something else is planned regarding the recent changes to Yukari in AoCF...

  • 5y: Hurtbox size increased.
  • 5z: Hurtbox size increased.
  • 2y: Hurtbox size increased, hitbox size decreased, can now be blocked high.
  • j2y: Hitbox size increased, velocity increased.
  • j5z: Hurtbox size increased.
  • Illusionary Rift: Startup decreased by 14f.
  • Illusionary Rift [X ver]: Recovery decreased by 12f.
  • Illusionary Rift [Z ver]: Blockstun increased by 13f.
  • Illusionary Rift [Z ver]: Can now manipulate Yukari's trajectory by holding forward or back.