01/15/17: We've Relocated

We've recently relocated from Webs. All future content will be posted here. Please excuse the layout in the meantime.


11/24/17: Youmu Konpaku, Koishi Komeiji, & Yuuka Kazami updated

Youmu has been updated with some adjustments and a new okizeme tool at her disposal. Koishi got updated too, but you didn't notice her walking by. Yuuka as well.

  • Fixed bug where incorrect sounds would play if Youmu is knocked down.
  • Adjustments to several system animations.
  • Throw: Added safeguard in case target is somehow lost.
  • Heart Carving Cut: Fixed input bug
  • New Special: Lotus Stance Cut (B,DB,D,DF,F + x/y/z).
  • Added missing dust effects on ground tech recovery.
  • Corrected bug where incorrect sounds would play during knockdowns.
  • Throw: Now correctly causes a hard knockdown.
  • Catch and Rose: Y and Z versions are now air blockable.
  • Adjustments to system animations.
  • Fixed bug where incorrect sounds were used when Yuuka is knocked down.
  • Added missing dust effects on ground tech recovery.
  • Throw: Fixed bug where opponent is somehow lost.
  • Throw: Fixed bug where hard knockdowns were not being applied.
  • "Twin Spark": Now applies additional proration when used in a combo.

11/23/17: Marisa Kirisame & Yukari Yakumo updated

Marisa and Yukari have been updated, the latter getting a new tool, while the former getting some significant tweaks.

  • 1 new palette added.
  • Fixed inability to properly cancel some attacks out of a dash.
  • Witching Blaster: Can now be used in midair.
  • "Master Spark": Can now be used in midair.
  • New Special: Boundary Between Mind and Foot (B,DB,D,DF,F+x/y/z).
  • Obsolete Line "Trip to the Old Station": Now applies an additional 92.5% proration when supercancelled.

11/21/17: Sanae Kochiya updated

Sanae has been updated with some major adjustments.

  • Fixed visual bug in IKEMEN where wind gauge appears as incorrect color.
  • 5x: Hit velocities decreased.
  • 5y: Damage decreased (55->50), hit velocities decreased.
  • 5z: Damage decreased (65->60), hit velocities decreased. Can now cancel into 6z or 4z on hit.
  • 2x: Hit velocities decreased.
  • j2y: Hitbox size slightly increased, fixed bug with juggle flags.
  • 6z/j6z: Damage decreased (70->65).
  • 6z/j6z: Startup decreased by 5f.
  • 4z/j4z: Damage decreased (45x3->35x3).
  • Wind Goddess ~ Pillar: All versions now drop exactly 2 pillars. Button press now determines pillar drop location.
  • Wind Goddess ~ Pillar: Pillars now drop faster.
  • Wind Goddess ~ Pillar: Startup invincibility increased. Startup invincibility removed on Y and Z versions.
  • Wind Goddess ~ Pillar: Proration decreased (80%->72%).
  • Wind Goddess ~ Pillar: Startup on Y and Z versions increased by 2f and 4f, respectively.
  • Wind Goddess ~ Pillar: Fixed bug where groundbounce could occur twice from a single hit.
  • "Charm of Good Commerce": Is now air usable.

11/20/17: Hong Meiling updated

Meiling has been updated with several adjustments.

  • Corrected supercancel conditions on certain Specials.
  • Corrections to cornerpush behavior in certain attacks.
  • Adjustments to certain gethit & system animations.
  • Foward Dash: Corrected bug if Meiling dashes immediately after getting up from a knockdown.
  • 5x: Damage decreased (30->25).
  • 5y: Corrected issue in launcher state involving opponent being vulnerable longer than they should be.
  • 6y: Damage increased (60->70), proration decreased (90%->85%).
  • 2x: Damage increased (20->25), proration decreased (95%->92%).
  • 2y: Damage decreased (55->50), proration decreased (90%->85%).
  • 2z: Damage increased (62->70), proration decreased (80%->75%).
  • 3z: P2 power gains during Fierce Tiger's Strength increased (19x2->22x2).
  • 3z: Proration during Fierce Tiger's Strength decreased (92%x2->89.5%x2).
  • j3x/j3y/j3z: Can now be blocked low, proration decreased (85%->80%).
  • j5y: Damage decreased (65->60).
  • j5z: Damage decreased (50x2->40x2), P2 power gains decreased (0/45x2/27*26->0/45x2/22x2).
  • Throw: Fixed debug error if opponent is somehow missing.
  • Cyclone Light Step: Power gains increased (45/60/30->45/80/40).
  • Scarlet Cannon: Vertical hit velocity decreased during Fierce Tiger's Strength.
  • Scarlet Cannon [Y ver]: Recovery during Fierce Tiger's Strength increased by 2f.
  • Scarlet Cannon [Z ver]: Recovery during Fierce Tiger's Strength increased by 2f.
  • Fragrant Wave [Y ver]: Power gains decreased (30/40x3/20x3 -> 15/20x3/10x3).
  • Fragrant Wave [Z ver]: Power gains decreased (30/40x5/20x5 -> 15/12x5/6x5).
  • Descending Flower Slam: Now applies an additional 90% proration when causing a groundbounce, can now be airblocked.
  • Tremor Kick: Improved command detection.
  • Tremor Kick: Chip damage during Fierce Tiger's Strength decreased (10->9).
  • Tremor Kick [Z ver]: Adjustment to crumple animation.
  • "Roc's Fist": Chip damage on final hit (40->36).
  • "Colorful Light Lotus Flower Palm": Minor spacing adjustments, total damage increased (355->365).

11/10/17: Youmu Konpaku updated

Youmu has been updated with some adjustments and a new Last Word to fully take advantage of her spirit mechanic.

  • Fixed minor debug errors.
  • 5y: Proration increased (87%->90%).
  • 6y: Power gains increased (0/60/30->0/80/40).
  • j2z: Now deals 75% proration if this move causes a groundbounce.
  • Crescent Moon Slash: Fixed proration bug during "Secret of Life & Death".
  • Crescent Moon Slash: Chip damage decreased.
  • Crescent Moon Slash [Z ver]: Chip damage decreased.
  • Slash of Life & Death: Chip damage on 2nd & 3rd hits decreased.
  • "6-Root Cleansing": Command changed to D,DB,B,D,DB,B + X+Y+Z (214214XYZ).
  • New Last Word: "Matsuyoi-Reflecting Satellite Slash" (D,DF,F,D,DF,F + X+Y+Z (236236XYZ) at max spirit level).

11/07/17: Yuuka Kazami updated

Yuuka has been updated with some adjustments.

  • Fixed bugs in super cancel conditions.
  • Fixed bugs when P2 is not present for some reason.
  • Added proration failsafes for certain specials.
  • 5y: Proration decreased (92%->90%).
  • Flytrap: Minor adjustment to crumple animation.
  • "The beauty of Nature": Damage increased (45x4*120->46x4*125), chip damage adjusted.

11/06/17: Byakuren Hijiri updated

Byakuren has been updated with some adjustments and a new mechanic.

  • Timing adjustments to common anims.
  • Fixed bug where lose by time over animation would not play.
  • Fixed velocity behavior of ground tech.
  • Fixed ground bounce behavior.
  • Fixed visual glitch on counterhits.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Forward dash: Startup increased by 1f. Invincibility removed.
  • Backdash: Startup increased by 5f. Invincibility reworked.
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 5y: Fixed visual bug during hitpause.
  • 5z: Damage increased (70->80), power gains decreased (0/120/60->0/90/45).
  • 5z: Fixed visual bug during hitpause.
  • 6z: Power gains decreased (0/60x2/30x2->0/45x2/22x2).
  • 6z: Damage decreased (70*40->65*40), proration per hit increased (85%x2->86.5%x2).
  • 6z: Fixed minor issue when hitting airborne opponents, hitpause time per hit decreased
  • 2y: Damage increased (45->55), power gains decreased (0/80/40->0/60/30).
  • 2z: Damage increased (70->80), power gains decreased (0/120/60->0/90/45).
  • 2z: Fixed minor visual bugs.
  • j5x: Fixed minor visual bugs.
  • j5y: Damage increased (50->60), power gains decreased (0/80/40->0/60/30).
  • j2y: Proration increased (82.5%x2->86.5%x2).
  • j2y: Velocity decreased.
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • j5z: Proration decreased (85%->80%), fixed visual bug.
  • j5z: Startup increased by 2f.
  • Throw: Fixed bug where throw would not come out if down was being held.
  • Skill Declare: Fixed visual bug.
  • Dance of Hanuman: Power gains increased (15/20xN/10xN->15/40xN/20xN).
  • Virupaksha's Eye: Power gains increased (45/80/40->45/120/60), proration decreased (85%->80%).
  • Vidudahka's Sword: Power gains increased (15/40/20->15/60/30), proration decreased (90%->85%).
  • Skanda's Leg: Active frames of each hit increased by 1f.
  • Skanda's Leg: Power gains increased (45/20x5/10x5->45/24x5/12x5).
  • Skanda's Leg: Proration decreased (96.5%x5->95.5%x5).
  • Durga's Soul: Proration decreased (85%->80%).
  • "Master of Buddhist Cosmology": Damage on final hit decreased (152->124).
  • "Brilliance of Mahavairocana": Now properly applies proration.
  • "Brilliance of Mahavairocana": Projectile counter version is now blockable.
  • "Angiras Knowledge": Proration decreased (80%->30%), chip damage corrected.

11/04/17: Sakuya updated

Sakuya has been updated.

  • Spellcards now properly apply additional 92.5% proration when cancelled into.
  • Fixed supercancel conditions for several Specials.
  • 4y: Fixed bug involving hitting airborne opponents.
  • 4y: Proration decreased (90%x2->89.5%x2).
  • 4y: Active frames of 1st hit increased by 1f.
  • 5z: Fixed bug involving hitting airborne opponents.
  • Throw: Startup decreased by 1f, hitbox size slightly increased.
  • Cross-Up Magic [X ver]: Damage per hit increased (30xN->32xN).
  • Cross-Up Magic [Air ver]: Fixed bug with proration.
  • Cross-Up Magic [Air ver]: Damage per hit increased (30xN->32xN).

11/03/17: Lie Meiling & Sanae Kochiya updated updated

Lie Meiling and Sanae have been updated with some minor adjustments.

  • 6z: Damage increased (75->80), proration decreased (85%->80%).
  • Black Dragon Rising: Proration decreased (90%x2->89.5%x2).
  • Black Dragon Rising: Startup on all versions decreased by 1f.
  • Fixed minor graphical bug with wind gauge in IKEMEN.
  • 6z/j6z: Now deals chip damage.
  • 2x: Proration increased (90%->92%).
  • 2y: Proration decreased (90%->85%).

11/02/17: Five characters updated

Alice, Lie Meiling, Mokou, Reimu, and Remilia have been updated with a common fix.


  • Fixed issue with multi-hit ground normals against airborne opponents.

11/01/17: Cirno updated

Cirno has been updated with a subtle, but important, tweak.

  • Icicle Fairy Sculpture: Hitbox size drastically reduced. Is no longer air blockable.

10/31/17: Mamizou Futatsuiwa released


The bake-danuki of ten transformations from Sado, Mamizou, has finally been released. Get her in the characters section.

  • First release.

10/30/17: Fujiwara no Mokou updated

Mokou has been updated with several adjustments and a new mechanic.

  • Forward dash speed increased.
  • Chip damage on Y and Z Normals increased from 15%->20%.
  • Fixed minor bug where Mokou would have a net loss of recovered Life.
  • Self-damage dealt to Mokou is now affected by its own proration.
  • Self-damage is now automatically recovered while Mokou is not attacking or being hit.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • 5x: Startup decreased by 1f.
  • 5y: Startup decreased by 1f, hitbox range slightly extended.
  • 6y: Fixed bug where chip damage would not be applied during blockstrings.
  • 5z: Startup decreased by 2f, hitbox placement adjusted.
  • 6z: Startup decreased by 1f, fixed bug involving proration, proration decreased (90%x2->89.5%x2).
  • 6z: Damage adjusted (40*60->46*60).
  • 2x: Startup decreased by 1f.
  • 2y: Startup decreased by 1f, hitbox range slightly extended.
  • 2z: Startup decreased by 1f.
  • j5y: Startup decreased by 2f.
  • j5z: Startup decreased by 1f, hitbox range slightly extended, can now cross up.
  • Throw: Damage during "Phoenix Rebirth" now properly increased to 20%.
  • St. Germain's Forewarning: Fixed bug where charge would end prematurely if directional buttons are held.
  • Hollow Giant Woo: Proration on 1st and 2nd hits increased (85%->90%), chip damage values corrected.
  • Hollow Giant Woo: Hitbox of 3rd hit extended downward, hitvelocities on 1st hit decreased.
  • Hollow Giant Woo: Final hit can now be airblocked, proration decreased (85%->80%).
  • Resurrection Pillar: Chip damage now gains bonus damage based on recoverable life.
  • Resurrection Pillar: Fixed bug with juggle flags, can now be airblocked.
  • Ignition Candle: Fixed bug where "Phoenix Rebirth" damage bonus was not applied correctly.
  • Mt. Fuji Eruption: Power gains increased (45/60/30->45/80/40), chip damage decreased (20->18).
  • "South Wind, Clear Sky -Mt. Fuji Volcano-": Chip damage now properly gains "Phoenix Rebirth" bonus damage.
  • "Fire Bird -Flying Phoenix-": Fixed bug where "Phoenix Rebirth" damage bonus was not applied correctly.
  • "Immortality's Reckless Sacrifice": Now properly applies 20% damage bonus during "Phoenix Rebirth".
  • "Immortality's Reckless Sacrifice": Now costs 2000 Power during "Phoenix Rebirth".
  • "Raging Eternal Volcanic Flame": Total damage decreased (450->410), now hits OTG.
  • "Raging Eternal Volcanic Flame": Now costs 2000 Power during "Phoenix Rebirth".
  • "Phoenix Rebirth": Can now resurrect more than once per match, but not more than once per round.

10/28/17: Koishi Komeiji updated

Koishi has been updated with a few adjustments.

  • Certain memes are now canon... sorta.
  • Guard Cancel Counter: command changed to B,DB,D + x/y/z (412x/y/z) during blockstun.
  • Fidgety Snatcher: Can no longer hit opponents out of a reset.

10/27/17: Kanako Yasaka updated

Kanako has been updated with several adjustments and a new mechanic.

  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Adjusted supercancel conditions, can no longer cancel Wind Tunnel into Spellcards.
  • Fixed missing dust effects on ground tech.
  • 5z: Damage decreased (110->100).
  • 6z/j6z: Damage decreased (85->80), fixed oversight where attack did not deal chip damage.
  • 6z/j6z: Power gains decreased (0/120/60->0/80/40).
  • 2x: Damage decreased (55->50), proration decreased (92%->90%).
  • 2z: Damage decreased (110->100), startup decreased by 1f, recovery increased by 1f, blockstun decreased by 2f.
  • 3z: Damage decreased (120->100), proration decreased (80%->70%), now causes a groundbounce on hit.
  • j5x: Damage decreased (60->50), hitbox position adjusted.
  • j5y: Damage decreased (90->80), proration increased (80%->85%).
  • j5y: Startup increased by 1f.
  • j5z: Proration decreased (96%xN->94.5%xN).
  • j5z: Now causes techable knockdown against airborne opponents.
  • Throw: Startup increased by 1f, fixed bug with proration flag.
  • Sky God: Wind Summon: Now only summons 3 projectiles regardless of version used.
  • Sky God: Wind Summon: Damage increased (25xN->26xN).
  • Sky God: Onbashira: Power gains decreased (15/80/40->15/60/30).
  • Sky God: Wind Tunnel [Ground]: Recovery frames increased by 2f.
  • Misayama Hunting Ritual [X ver]: Startup invincibility replaced with lower body invincibility during startup.
  • Misayama Hunting Ritual [Z ver]: Startup invincibility replaced with upper body invincibility during startup.
  • "Expanded Onbashira": Damage increased (27xN->30xN), proration decreased (98%xN->95%xN).
  • "Expanded Onbashira": Recovery time increased by 8f, hit velocities adjusted.
  • "Spring-like Suiga": Chip damage increased (4x10->5x10).
  • "Meteoric Onbashira": Proration decreased (96%xN->92%xN), fixed bug where proration was not applied after 1st hit.
  • "Virtue of Wind God": Chip damage increased (80->86).

10/22/17: Lie Meiling updated

Lie Meiling has been updated.

  • Corrected bug with forward dash.

10/21/17: Flandre Scarlet updated

Flandre has been updated with a few aesthetic changes.

  • Minor adjustment to certain sprites.
  • "And Then Will There Be None": Flandre has learned how to clean up all evidence of murder and how to hit more efficiently.

10/20/17: Mima and Yuuka updated

Mima gets a slight adjustment while Yuuka gains a new mechanic.

  • "Escape Velocity": Chip damage increased (16->49).
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).

10/19/17: Ichirin Kumoi updated

Ichirin has been updated with... do I really need to repeat this again?

  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Unzan now deactivates if Ichirin suffers from a knockdown or throw state.
  • Taunt: Fixed bug where Ichirin's hurtboxes would not change while Unzan is active.

10/18/17: Komachi Onozuka & Patchouli Knowledge updated

Komachi & Patchouli have been updated with some adjustments. No new mechanics to see here :p. Also, I'm a terrible liar.

  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • 5y: Startup decreased by 1f.
  • 5z: Startup decreased by 1f, hitbox priority decreased.
  • 6z: Startup decreased by 1f.
  • 2y: Startup decreased by 1f, hitbox priority decreased.
  • j2z: Startup decreased by 1f, hitbox priority decreased.
  • j2z: No longer causes a reset against airborne opponents.
  • Floating Indolent Dead Spirits: Chip damage increased (6->13). Chip damage on detonation increased.
  • Lonely Bound Spirits: Chip damage on detonation increased.
  • "Flow of the River": Damage decreased (73xN->43xN), Proration increased (70.8%xN->92%xN).
  • "Abundant Floating Spirits": Chip damage increased (12->7).
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • 5y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 2y: Power gains decreased (0/80/40->0/60/30).
  • 2z: Power gains decreased (0/120/80->0/90/45)
  • 2z: Damage increased (70->80), Proration decreased (80%->75%).
  • 3z: Power gains decreased (0/120/60->0/90/45).
  • 3z: Damage decreased (80->70), Proration decreased (80%->75%).
  • j5y: Power gain decreased (0/80/40->0/60/30).
  • j5z: Power gains decreased (0/60x2/30x2->0/45x2/22x2).
  • Throw: Fixed bug where throw would not come out if Patchouli is crouching.
  • Summer Red: Proration increased (80%->85%).
  • Spring Wind: Startup power gain decreased (45->30).
  • Autumn Blade: Chip damage decreased (6x3->5x3).
  • "Elemental Harvester": Damage increased (20xN->22xN), proration decreased (98.5%xN->97%).
  • "Philosopher's Stone": Now has a visible gauge to show remaining time.

10/17/17: Yuyuko Saigyouji updated

Yuyuko has been updated with some tweaks and a new mechanic. Btw, ever notice how Yuyuko and Yukari tend to get updated within a day of each other? Coincidence?

  • Bugfix: No longer turns to face opponent during certain aerial states where Yuyuko shouldn't.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 2y: Power gains decreased (0/25xN/12xN->0/20xN/10xN).
  • 2y: Chip damage increased (2xN->5xN).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • j5y: Power gains decreased (0/80/40->0/60/30).
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • j2z: Power gains decreased (0/30xN/15xN->0/23xN/11xN).
  • Butterfly Dream Dance: Power gain on startup increased (30->45).
  • Ghostly Butterfly: Opponent can no longer go into guard state prematurely until butterflies activate.

10/16/17: Yukari Yakumo updated

Yukari has been updated with more gap shenanigans adjustments and a new mechanic.

  • Fixes to common animations.
  • Several bugfixes added in unlikely event opponent is lost (usually during arcade mode continue screens).
  • Fixed visual bug in Yukari's gap meter when Fight the Ocean is used.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • 5y: Startup decreased by 1f.
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 2x: Damage increased (22->25), Proration decreased (95%->92%).
  • 2y: Damage decreased (60->55).
  • 2y: Power gains decreased (0/80/40->0/60/30).
  • 2z: Damage increased (70->75).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • 3z: Proration decreased (85%->80%).
  • 3z: Power gains decreased (0/120/60->0/90/45).
  • j5x: Damage decreased (40->35).
  • j5x: Startup decreased by 1f.
  • j5y: Damage increased (50->55).
  • j5y: Power gains decreased (0/80/40->0/60/30).
  • j5z: Damage increased (70->75), Proration decreased (85%->80%).
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • Throw: Fixed bug where throw proration was not being applied.
  • Urashima's Box: Power gains increased (15/40/20->15/60/30).
  • Zen Temple Butterfly [X & Y ver]: Is now air blockable after 1st active frame.
  • Illusionary Rift: Startup powergain on all versions decreased (45->30).
  • Illusionary Rift [X ver]: Power gains decreased (100/50->80/40).
  • Maxwell's Demon: Power gains increased (30/60/30->45/80/40).
  • Maxwell's Demon: Animation adjusted. Confirms are now less ambiguous.
  • Gazing Eye: Power gains increased (40/20->60/30)
  • Gazing Eye: Damage increased (40->60), damage no longer increases based on Yukari's gap meter.
  • Gazing Eye: Proration decreased (92%->85%).
  • Gazing Eye: Adjusted hit velocities based on opponent's position.
  • "Laplace's Demon": Damage no longer increases based on Yukari's gap meter.
  • "Laplace's Demon": Gaps now fire in sequence instead of simultaneously.
  • "Laplace's Demon": Damage increased (31xN->33xN).
  • "Trip to the Old Station": P2 Power gains increased (225x3->230x3).

10/15/17: Mima & Cirno updated

Mima and Cirno have been updated with some minor tweaks and a new mechanic.

  • Velocities during Flight Mode slightly increased.
  • Mima can no longer block attacks during Flight Mode.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Throw: Added safeguard in event opponent is lost.
  • All freezing moves now require the opponent to mash directional inputs instead of attack buttons.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • j5y: Power gains decreased (0/80/40->0/60/30).
  • j5z: Power gains decreased (0/120/60->0/90/45).

10/14/17: Utsuho Reiuji & Hong Meiling updated

Okuu has been updated with some adjustments and the same new mechanic as everyone else. Meiling gets a minor adjustment.

  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Fixed incorrect proration values on 5x and 5y.
  • Hell Geyser [Lv.2]: Chip damage decreased (16x2->13x2).
  • Hell Geyser [Lv.3]: Chip damage decreased (16x2->11x3).
  • "Yatagarasu Dive": Fixed bug where startup invincibility would persist longer than intended.
  • "Yatagarasu Dive" [Ground]: 1st hit is no longer air blockable.
  • Guard Cancel Counter: Can now hit crouching opponents.

10/13/17: Flandre Scarlet (re)updated

A small bugfix has been added to Flandre regarding behavior with the Y version of Starbow Break.


10/12/17: Flandre Scarlet updated

Flandre has been updated.

  • Maximum Life increased (700->750).
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Added missing dust effects on ground tech states.
  • Revised supercancel conditions for some specials.
  • 5x: Proration decreased (98%->96%).
  • 5y: Proration decreased (92%->90%).
  • 5z: Damage decreased (45x2->42x2).
  • 5z: Proration increased (85%xN->89.5%xN).
  • 5z: P2 power gains decreased (27x2->22x2).
  • 5z: Now moves Flandre further forward on use.
  • 1y/3y: Can now only be performed with 3y. Is now air blockable.
  • 2z: Damage increased (74->85).
  • 2z: Proration decreased (80%->75%).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • j5x: Damage decreased (30x2->25x2).
  • j5x: Proration increased (90%x2->95%x2).
  • j5y: Damage increased (60->65).
  • j5y: Proration decreased (90%->85%).
  • j5z: Proration decreased (85%->80%).
  • j5z: Hit velocities adjusted, no longer causes a reset against airborne opponents.
  • Starbow Break [Y ver]: Fixed binding issue when Flandre is against a wall.
  • Destroyer Claw: Hitbox size slightly increased.
  • Catadioptric: No longer gives power on startup.
  • Owen's Chandelier: Now gives 45 power on startup.
  • Cranberry Trap: Power gains adjusted (0/160/120->45/120/60).
  • Cranberry Trap: Proration decreased (75%->50%).
  • Starbow Break B: Now gives 45 power on startup.
  • Royal Flush [Y ver]: Power gains decreased (30/20x6/10x6->30/16x5*20/8x5*10).
  • Royal Flush [Z ver]: Power gains decreased (30/20x8/10x8->30/15x8/7x8).
  • "Four of a Kind": Chip damage increased (3->52).
  • "Weapon of Mass Destruction": Chip damage decreased (13*15xN->7*10xN).
  • "And Then Will There Be None": Chip damage increased (180->200).

10/10/17: Chen updated

Chen has been updated. You probably know the drill by now.

  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Charge input buffers lowered from 50f to 45f.
  • Added safeguard during throws in event opponent is lost.
  • 5x: Proration increased (92%->96%).
  • 5y: Proration increased (85%->90%).
  • 5z: Proration increased (92%xN->92.5%xN).
  • 2x: Damage increased (20->25).
  • j5x: Proration increased (90%->92%).
  • j5y: Proration increased (80%->85%).
  • Immortal Sage's Rumbling [Z ver]: Can now be airblocked.
  • Rumbling Jikokuten: Power gains increased (30/40/20->30/60/30).
  • Rumbling Jikokuten: Projectile Behavior changed.
  • Rumbling Jikokuten [X ver]: Damage increased (55->60).
  • Rumbling Jikokuten [Y ver]: Damage increased (55->75).
  • Rumbling Jikokuten [Z ver]: Damage increased (55->90).
  • "Flight of Itaden": Can now be used in the air.
  • "Pentagram Flight": Can now be airblocked.
  • "Cait Sith of Mayohiga": Initial projectile now spawns further away from Chen.
  • "Cait Sith of Mayohiga": Total damage increased (420->440).
  • "Cait Sith of Mayohiga": Chip damage increased (50->88).
  • "Soaring Bishamonten": Damage on initial hit increased (56->57).
  • "Soaring Bishamonten": Chip damage increased (50->84).

10/08/17: Eirin Yagokoro updated

Eirin has been updated with a new mechanic and new tools at her disposal.

  • Fixed bug involving AI triggers when no opponent is available.
  • Walk speeds increased.
  • Fixed bugs on super cancel conditions.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Forward dash velocity slightly increased.
  • 5z: Chip damage decreased (8xN->7xN).
  • Throw: Now properly applies throw proration.
  • Burst Shot [X & Y ver]: Power gains decreased (20/30xN/15xN->20/20xN/10xN).
  • Burst Shot [Z ver]: Power gains decreased (20/40xN/20xN->20/30xN/15xN).
  • Lunar Debris: Added safeguard in event there is no opponent on screen.
  • Lunar Debris: Damage increased (20xN->22xN).
  • Saturn V: Can now be air blocked.
  • Saturn V [X ver]: Chip damage increased (10x2->11x2).
  • Saturn V [Y ver]: Chip damage increased (10x2->13x2).
  • Saturn V [Z ver]: Chip damage increased (12x2->15x2).
  • Elixir ~ Nitrogen: Opponent can now escape by wiggling the directional keys.
  • Elixir ~ Nitroglycerin: Chip damage decreased (21->20).
  • New Special: Tidal Forces (B,D,DB + x/y/z).
  • New Last Word Spellcard: "Roche Limit" (D,DB,B,D,DB,B + x+y+z)
  • "Omoikane Device" & "Omoikane's Brain": Removed, orb device reworked and incorporated into "Roche Limit".

10/06/17: Sakuya updated

Sakuya has been updated.

  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 6y: Can now be airblocked.
  • 4y: Can now be airblocked on the 2nd hit.
  • 5z: Power gains decreased (0/60x2/30x2->0/45x2/27x2).
  • 2y: Adjusted hurtbox & hitbox placement.
  • 2y: Power gains decreased (0/80/40->0/60/30).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • j5y: Power gains decreased (0/80/40->0/60/30).
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • Throw: Fixed oversight where throw proration was not being applied.
  • Throw: Added safeguard in event opponent is lost.
  • Sense of Thrown Edge: Power gains increased (15/7xN/3xN->15/10xN/5xN).
  • Crossup Magic: Can now be airblocked.
  • Crossup Magic [X ver]: Power gains increased (45/20x3/10x3->45/26x3/13x3).
  • Crossup Maguc [Z ver]: Power gains increased (45/20x5/10x5->45/24x5/12x5).
  • Crossup Magic [Air]: Power gains increased (45/20x3/10x3->45/26x3/13x3).
  • Bounce/No-bounce: Power gains increased (15/8xN/4xN->15/10xN/5xN).
  • Bounce/No-bounce: Knives are now destroyed if Sakuya is hit.
  • Time Paradox: Proration decreased (90%x2->89.5%x2).
  • Time Paradox: Power gains increased (45/30x2/15x2->45/40x2/20x2).
  • Time Paradox [X ver]: Damage on 1st hit increased (37->39).
  • Time Paradox [Y ver]: Damage on 1st hit increased (47->49).
  • Time Paradox [Z ver]: Damage on 2nd hit increased (55->56).
  • Time Paradox [Z ver]: Fixed bug involving chip damage.
  • "Inscribed Red Soul": Is now air blockable.
  • "Killing Doll": Chip damage decreased (4xN->3xN).
  • "Killing Doll": Fixed bug in instance where there is no opponent.
  • "Deflation World": Chip damage decreased (90->80).

10/02/17: Alice Margatroid updated

Alice have been updated with some rebalancing and a new mechanic.

  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Alice is now exclusively a Type II chaining character (cannot chain Y into Z).
  • Removed certain outdated information from the Readme concerning damage scaling.
  • Fixed cancel conditions for several attacks.
  • 5y: Damage increased (50->60).
  • 4y: Damage increased (55->65).
  • 5z: Damage increased (70->80).
  • 4z: Damage increased (80->90).
  • 2y: Damage increased (30x2->35x2).
  • 1y: Damage increased (50->65).
  • 2z: Damage increased (80->85).
  • 1z: Damage increased (90->100).
  • j5y: Damage increased (60->65).
  • j4y: Damage increased (65->75), adjusted hitvels on crossup.
  • j5z: Damage increased (70->80).
  • j4z: Damage increased (90->95).
  • Throw: Fixed bug where hitbox shrinks after 1st active frame.
  • Throw [Fwd]: Damage decreased (95->90).
  • Doll Placement: Power gains decreased (30/20x4/10x4->20/15x4/7x4).
  • Doll Placement: Chip damage increased (2x4->4x4).
  • Doll Activation: Power gains decreased (30/20x4/10x4->20/15x4/7x4).
  • Doll Activation: Chip damage increased (2x4->4x4).
  • Edo High Explosive Pawn: Fixed bug where recovery frames were not flagged.
  • Volatile Doll: Power gain on startup decreased (30->20).
  • "Return Inanimate": Chip damage decreased (56->48).
  • "Goliath Doll MkII": Now applies 45% proration.
  • "Lemmings Parade": Proration increased (85%xN->97.5%xN).

09/30/17: Reisen Udongein Inaba & Reimu Hakurei updated

Reisen and Reimu have been updated with some rebalancing and a new mechanic.

  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Fixed missing dust effects from ground tech recovery.
  • Vertical hurtbox size during aerial states decreased.
  • Forward dash velocity slightly increased.
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 5z: Damage increased (65->70).
  • 5z: Proration increased (80%->85%).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 4z/6z: Power gains decreased (0/120/60->0/90/45).
  • 2y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • j5y: Power gains decreased (0/80/40->0/60/30).
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • j2z: Power gains decreased (0/120/60->0/90/45).
  • jzz: Hit velocities adjusted, now causes a knockdown versus airborne opponents.
  • Mind Explosion: Power gains adjusted (15/80*20*20/40*10*10->20/30x3/15x3).
  • Mind Explosion: Chip damage increased (3x3->5x3).
  • Ultrared Field: No longer gains power on use.
  • Ultrared Field: Durations increased (2 sec -> 2.67 sec, 3.5 sec -> 4 sec).
  • Ultrared Field [623 ver]: Field size increased by approx 20%.
  • Ultraviolet Field: No longer gains power on use.
  • Ultraviolet Field: Durations increased (2 sec -> 2.67 sec, 3.5 sec -> 4 sec).
  • Ultraviolet Field [623 ver]: Field size increased by approx 20%.
  • Undersense Break: Chip damage decreased (5xN->4xN).
  • Illusionary Blast: Power gains adjusted (15/20xN/10xN->20/18xN/9xN).
  • Illusionary Blast: Chip damage increased (4xN->5xN).
  • Disbelief Aspect: Power gain on startup increased (15->20).
  • Disbelief Aspect: Chip damage increased (2xN->6xN).
  • Spellbreaking Drug: Power gains adjusted (15/40/-1000/40->20/60/-1000/30).
  • "X-Wave": P2 Power gains increased (42xN->43xN).
  • "Lunacy Ray": Chip damage decreased (26x2->24x2).
  • "Lunatic Echo": Fixed bug where projectiles would not spawn if Reisen is above a certain stage height.
  • "Lunatic Red Eyes": Chip damage decreased (5xN->4xN).
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Added missing dust effects on ground tech recovery.
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 2y: Power gains decreased (0/26x3/13x3->0/20x3/10x3).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • 3z: Power gains decreased (0/120/60->0/90/45).
  • j5y: Power gains decreased (0/26x3/13x3->0/20x3/10x3).
  • j5z: Power gains decreased (0/120/60->0/90/45).

09/29/17: Sanae Kochiya updated

Sanae has been updated with a new mechanic (can you guess which one by now?) and a few additional tweaks.

  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Fixed missing dust particles on ground tech.
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 4z/j4z: No longer causes a reset versus airborne opponents. Hit velocities adjusted.
  • 4z/j4z: Damage decreased (50xN->45xN). Now causes chip damage.
  • 2y: Power gains decreased (0/80/40->0/60/30).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • j5y: Power gains decreased (0/80/40->0/60/30).
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • j5z: No longer causes a reset versus airborne opponents.

09/28/17: Youmu Konpaku updated

Youmu has been updated.

  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Backdashes no longer deplete Youmu's spirit meter.
  • Added missing dust effects on ground tech recovery.
  • Throw: Fixed bug with proration.
  • Crescent Moon Slash [X ver]: Can now be airblocked after 3rd active frame.
  • Crescent Moon Slash [Y & Z ver]: Final hit can now be airblocked.
  • Slash of Life and Death: 3rd hit can now be airblocked.
  • "Meditation": Chip damage decreased (10xN->7xN), Chip damage during Level Max decreased (10xN->8xN).
  • "Slash of Present": Chip damage on Level Max decreased (40*40->28*28).

09/27/17: Marisa Kirisame updated

Marisa has been updated with a few buffs and a new mechanic.

  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • 6z: Power gains decreased (0/120/60->0/90/45).
  • 2x: Startup decreased by 1f.
  • 2y: Proration decreased (90%->85%).
  • j2z: Power gains decreased (0/120/60->0/90/45).
  • Throw: Fixed bug causing throw proration flag to not set properly.
  • Throw: Implemented safeguard in case opponent is lost during throw.
  • Throw: Adjusted hurtbox positioning.
  • Witching Blaster [X, Y & Z ver]: Power gains decreased (15/80/40->15/60/30).
  • Miasma Sweep: Can now be airblocked after 2nd active frame.
  • Miasma Sweep [X ver]: Damage increased (87[67]->90[70]).
  • Miasma Sweep [Y ver]: Damage increased (67*54->70*57).
  • Miasma Sweep [Z ver]: Damage increased (147[77]->150[80]).
  • Miasma Sweep [EX ver]: Damage increased (67x2->80x2).
  • Miasma Sweep [EX ver]: Power gains increased (45/40x2/20x2->45/60x2/30x2).
  • Witch Leyline: Power gain on startup increased (15->30).
  • Witch Leyline [EX ver]: Chip damage decreased (24->23).
  • Witch Leyline [EX ver]: Power gains increased (15/80/40->30/120/60).
  • Narrow Spark [Y ver]: Power gains decreased (15/32x2/16x2->15/30x2/15x2).
  • Narrow Spark [Z ver]: Power gains decreased (15/32x3/16x3->15/20x3/10x3).
  • "Master Spark": Startup decreased by 4f.
  • "Dragon Meteor": Proration decreased (99%xN->98%xN).
  • "Sungrazer": Is now air blockable.

09/26/17: Lie Meiling updated

Lie Meiling has been updated.

  • Fixed bug where Throw could not be done while crouching.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Black Dragon Rising: Is now air blockable.
  • Monochromatic Hurricane [Y & Z ver]: First hit no longer air blockable.

09/25/17: Remilia Scarlet & Hong Meiling updated

Remilia has been updated with a few additional tweaks, as well as Hong Meiling getting similar treatment.

  • Guard Cancel Counter: Command changed to B,DB,D + X/Y/Z (412X, 412Y, 412Z).
  • Demon Lord Walk: Is now air blockable.
  • Demon Lord Cradle: Is now air blockable after the first 2 active frames.
  • "Demon King Cradle": Is now air blockable.
  • "Scarlet Devil": Is now air blockable.
  • Fixed bug where Throw could not be done while crouching.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • j3x/y/z: Now applies movement velocities 3f later.
  • "Colorful Light Lotus Flower Palm": Damage decreased (420->355).

09/24/17: Remilia Scarlet updated

Remilia has been updated, and now the second in line to receive the new mechanic that Koishi received.

  • Adjustments to various hit animations.
  • Power gains on Normals adjusted.
  • Fixed missing dust effects on ground tech recovery.
  • New mechanic added: Guard Cancel Counter (B+2 atk during blockstun).
  • j2y: Fixed bug during "Millenium Vampire" where Remilia would only heal during 1st hit.
  • j5z: Now causes soft knockdown against airborne opponents.
  • Throw: Bugfix for Proration.
  • Demon Lord Walk [Y ver]: Chip damage on 1st hit increased (10->11).
  • Demon Lord Walk [Z ver]: Chip damage on 2nd & 3rd hits swapped.
  • Vampire Kiss: Fixed bug where proration was not being applied.
  • Vampire Kiss: Power gains decreased (45/120/60->45/80/40).
  • Chain Gang: Fixed bug in homing algorithm.
  • Chain Gang [X & Y ver]: Now only hits once.
  • Chain Gang [X & Y ver]: Damage increased (15->70), Proration decreased (96%->80%).
  • Chain Gang [X & Y ver]: Power gains increased (15/14/7->15/60/30).
  • "Demon King Cradle": Chip damage decreased (8xN->7xN).

09/23/17: Koishi Komeiji updated

Koishi gets an update with a pretty significant rework.

  • Adjustments to common animations.
  • Corrections to supercancel conditions.
  • Koishi's command normals and Specials are no longer solely governed by her subconscious.
  • New mechanic added: Guard Cancel Counter (B+2 atk during blockstun).
  • 5x: Hitbox size slightly increased.
  • 5y: No longer requires a cooldown.
  • 5y: Damage reduced (75->50).
  • 5y: Hurtbox extended, hitbox position adjusted.
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 4y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).
  • 4y: Chip damage increased (6->7)
  • 4y: Hitpause & blockpause decreased (8->6).
  • 5z: Startup is now fixed at 9f, to compensate for removal of stored version.
  • 5z: Damage decreased (80->70).
  • 5z: Proration increased (80%->85%).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 6z: Hurtbox extended, hitbox position adjusted.
  • 6z: Damage decreased (90->80).
  • 6z: Startup increased by 1f.
  • 4z: Damage decreased (90->80).
  • 4z: Is now air blockable.
  • 4z: Hitbox size decreased.
  • 2x: Hitbox and hurtbox sizes decreased, can now chain into itself.
  • 2x: Damage decreased (35->25).
  • 2y: Hit vels adjusted.
  • 2y: Power gains decreased (0/80/40->0/60/30).
  • 2z: Fixed bug that prevented this move from being cancelled into from certain normals.
  • 2z: Damage decreased (90->80).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • j5x: Hurtbox size decreased after 2nd animation frame.
  • j5y: Hurtbox size decreased.
  • j5y: Fixed inability to cancel into HP level Normals.
  • j5y: Power gains decreased (0/80/40->0/60/30).
  • j5z: Startup is now fixed at 10f, to compensate for removal of stored version.
  • j5z: Damage decreased (80->70).
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • j6z: Hurtbox extended, hitbox position adjusted.
  • j6z: Startup increased by 1f.
  • j2z: Hurtbox extended, hitbox position adjusted.
  • Throw: Fixed bug with proration.
  • Fidgety Snatcher: Is now air blockable.
  • Fidgety Snatcher [Y Ver]: Startup time increased by 2f.
  • Fidgety Snatcher [Z ver]: Startup time decreased by 1f.
  • Unanswered Love: Is now air blockable.
  • Unanswered Love: Now only hops a maximum of three times. Additional hops no longer require opponent at a certain height.
  • Unanswered Love: Now has projectile invincibility during each hop.
  • Unanswered Love: Velocities and hit vels adjusted.
  • Catch & Rose: X version now always acts as a command grab.
  • Catch & Rose: Corrected visual bug where cords would disconnect from Koishi on hit.
  • Catch & Rose: Implemented safeguard if opponent is lost.
  • Growing Pain: Power gains increased (15/10xN/5xN->15/30xN/15xN).
  • Growing Pain: Fixed IKEMEN exclusive bug where hitboxes shrink in size.
  • "Superego": Damage decreased (22xN->13xN), damage on final hit decreased (28->24).
  • "Superego": Proration increased (92%xN->96%xN).
  • "Release of the Id": Chip damage increased (2xN->4xN).
  • "Ancestors are Watching You": Is now air usable.

09/19/17: Yuuka Kazami updated... again

Yuuka has been updated with some fixes and an adjustment to her new tools.

  • Adjusted head & mid positions in data.
  • j2z: Fixed bug involving Yuuka's dizzy state.
  • Throw: Fixed bug with proration.
  • Fantastic Spring Flowers: Corrected buffer code that caused priority conflict with Yuuka's 360 motions.
  • Fantastic Spring Flowers: Adjusted spawn positioning of projectile.

09/18/17: Yuuka Kazami updated

Yuuka has been updated.

  • Minor behavior adjustments on ground tech.
  • New Special: Fantastic Spring Flowers (D,DF,F + X/Y/Z).

09/17/17: Reimu Hakurei updated

Reimu has been updated with some minor adjustments.

  • 6y: Fixed bug where Overhead property is not lost when cancelled into.
  • 4xyz/6xyz: Is now air blockable.
  • Ascension Kick: Becomes air blockable after the first 3 active frames.

09/16/17: Cirno updated

Cirno has been updated with a few adjustments.

  • Several new voices added/modified.
  • Icicle Sword: Is now air blockable.
  • Icicle Fairy Sculpture: Is now air blockable.

09/14/17: Ichirin Kumoi updated

Ichirin has been updated with some major rebalancing & fixes..

  • Ichirin's hurtbox size now increases drastically while Unzan is active.
  • Implemented failsafe if opponent is somehow lost during throws.
  • 5x (Unzan): Startup increased by 2f.
  • 5y (Unzan): Startup increased by 3f.
  • 5y (Unzan): Hurtbox size increased, hitbox size decreased.
  • 2y (Unzan): Fists now spawn closer to Ichirin.
  • 2y (Unzan): Startup increased by 2f.
  • 2z (Unzan): Can now be blocked high.
  • 2z (Unzan): Hitbox size decreased.
  • j5z (Unzan): Hitbox size decreased.
  • Raging Running Fist (Inactive): Chip damage increased (2xN->3xN).
  • Raging Running Fist (Active): Damage decreased (25xN->23xN).
  • Raging Running Fist (Active): Can no longer supercancel before making contact.
  • Raging Running Fist (Active): Fixed issue where Unzan would become disconnected from Ichirin.
  • North Mountain Wind of Mercy: Can now be airblocked.
  • North Mountain Wind of Mercy: Hitbox size decreased. Fixed issue where hurtbox shrinks for one frame.
  • North Mountain Wind of Mercy: Blockstun decreased by 3f.
  • Handful of Floating Cloud: Damage decreased (130/140/150->120/130/140).
  • Handful of Floating Cloud: Power gains decreased (45/200/100->45/160/80).
  • Handful of Floating Cloud: Proration decreased (55%->50%).
  • Handful of Floating Cloud: Hitbox size decreased.
  • "Foreseeing Nyuudou Cloud": Chip damage decreased (4xN->3xN).
  • "Foreseeing Nyuudou Cloud": Hit velocities decreased.
  • "King Kraken Strike": Projectile hitbox size slightly decreased.
  • "King Kraken Strike": Hit velocities slightly decreased.
  • "King Kraken Strike": Recovery increased by 4f.
  • "Thunderous Rage of an Angry Old Man": Hitbox size slightly decreased. Hurtbox now persists into recovery frames.

09/10/17: Reimu Hakurei updated

Reimu has been updated with some rebalancing & adjustments.

  • Adjustments on certain hit animations.
  • Adjusted air dash behaviors.
  • Fixed cancel windows from dashes.
  • 5x: Proration decreased (98%->96%).
  • 6x/4x: Can now only be performed with 6x.
  • 4y: Command changed to 4xyz and 6xyz. Now has two variations.
  • 6y: Corrected oversight where incorrect power gains were applied when cancelled into.
  • 5z: Damage decreased (75->70).
  • 5z: Proration increased (80%->85%).
  • 6z: Can now also be performed with 4z.
  • 2x: Damage increased (20->25).
  • 2y: Proration per hit increased (90%xN->94%xN).
  • 2z: Proration decreased (80%->75%).
  • 2z: Leg hurtbox size decreased.
  • 3z: Proration decreased (85%->80%).
  • j5x: Damage decreased (38->36).
  • j5x: Proration increased (85%->90%).
  • j5y: Proration per hit increased (92%xN->95%xN).
  • j5z: Proration decreased (85%->80%).
  • Hakurei Amulet: Power gains adjusted (15/80/40->15/60/30).
  • Hakurei Amulet: Proration decreased (90%->85%).
  • Hakurei Amulet: Damage increased (50->60).
  • Hakurei Amulet: Fixed supercancel conditions.
  • Ascension Kick: Can no longer be air blocked.
  • Ascension Kick [Z version]: Damage increased (110->120).
  • Rain Dance: Power gain on startup increased (30->45).
  • Rain Dance: Fixed supercancel conditions.
  • Dimensional Rift (Y version): Reimu now reappears closer to the opponent.
  • Dimensional Rift (Z version): Power gains adjusted (30/25xN/12xN->30/30xN/15xN).
  • "Omnidirectional Demon Binding Circle": Chip damage increased (3xN->5xN).
  • "Fantasy Heaven": P2 Power gains decreased (20xN->13xN).
  • "Fantasy Nature": Chip damage increased (50->84).
  • "Fantasy Nature": Corrected powergain values.

09/09/17: Cirno updated

Cirno has been updated with a few adjustments. Totally not an obligatory ⑨-day update... Nope, complete coincidence.

  • Adjustments to hit animations.
  • 6y: Fixed bug where overhead property was not lost when cancelling into.
  • 2y: Chip damage increased (2xN->3xN).
  • 2z: Proration decreased (80%->75%).
  • Icicle Fairy Sculpture: Opponent can no longer erroneously block during startup.
  • Ice Charge [Followup]: Chip damage decreased (10->9).
  • "Great Crusher": Chip damage decreased (93-83).

09/08/17: Lie Meiling updated

Lie Meiling gets an update with a few minor tweaks.

  • Minor adjustments to hit & system animations.
  • 6z: Power gains decreased (120/60->90/45).
  • j2y: Power gains decreased (80/40->60/30).
  • "Roc's Fist": Proration on second hit decreased (85%->70%).

09/07/17: Utsuho Reiuji updated

Okuu has been updated with more double sun power (and fixes).

  • "Creeping Sun": Fixed bug involving charging during an opponent's pause/superpause.
  • "Creeping Sun": Fixed bug where projectile would not be launched if opponent is KOed.
  • "Creeping Sun": Fixed issue with scaling.
  • "Creeping Sun": Fixed issue with minimum guarding distances.
  • "Creeping Sun": Fixed interaction with Yukari's Ride the Waves.
  • "Creeping Sun": Fixed bug on hitsparks when colliding with another projectile.

09/06/17: Yuyuko Saigyouji updated

Yuyuko has been updated with some tweaks and fixes.

  • Minor animation & hurtbox adjustments on some hit animations.
  • Butterfly Dream Dance [Y version]: Chip damage increased (20->24).
  • Butterfly Dream Dance [Z version]: Chip damage when in front of opponent increased (20->24).
  • "Ghastly Dream": Fixed bug where pushing Yuyuko would misalign the butterfly rings.
  • "Ghastly Dream": Chip damage per hit increased (3xN->5xN).
  • "Death Lance": Chip damage per hit decreased (12xN->11xN).
  • "Death Lance": Fixed bug where lasers would not destroy themselves offscreen if fired at certain angles.
  • "Sense of Cherry Blossom": P2 Power gains on hit now scale with the move's charge level.

08/31/17: Mima & Utsuho updated

Mima and Utsuho have been updated with some minor tweaks.

  • Sweep Away [MP ver]: Fixed discrepancy where aerial version dealt more damage.
  • Stellar Missile [Aerial]: Recovery increased by 2f.
  • "Escape Velocity": Fixed discrepancy where aerial version dealt more damage.
  • "Creeping Sun": Fixed issue where Sun could be "disconnected" from Utsuho before release.

08/27/17: Utsuho Reiuji updated

Utsuho has been updated, with several fixes and rebalancing.

  • Adjusted timing & hurtboxes of several hit & system animations.
  • Added safeguard during throws in the event target is somehow lost during throw.
  • Added missing dust effects on ground tech animation.
  • Corrected cancel windows on Specials.
  • Corrected bugs on Klaxon intro.
  • Fixed bug where Utsuho's charge from one Special could carry over to another.
  • Fixed bug regarding Utsuho's palette effects while charging.
  • Spellcards now properly remove charge meters from cancelled into from Specials.
  • 5x: Damage decreased (60->50).
  • 5y: Hurtbox size slightly increased, hitbox size reduced.
  • 5y: Proration decreased (90%->85%).
  • 5z: Damage decreased (91->90).
  • 2x: Proration decreased (94%->90%).
  • 2y: Now hits mid.
  • 2z: Damage decreased (130->120).
  • j5x: Damage decreased (55->50).
  • j5y: Damage decreased (100->90).
  • j5z: Damage decreased (130->125).
  • j5z: Proration decreased (85%->80%).
  • j6z: Damage decreased (120->110).
  • Throw: Fixed bug regarding application of throw proration.
  • Throw: Fixed bug where opponent could ground tech after being thrown.
  • Control Rod (Lv1): Power gains adjusted (15/40/20->15/60/30).
  • Control Rod (Lv2): Power gains adjusted (30/80/40->15/80/40).
  • Control Rod (Lv3): Power gains adjusted (45/18xN/9xN -> 30/18xN/9xN).
  • Control Rod (Lv3): Damage per hit decreased (24xN->22xN).
  • Rocket Dive: Opponent can no longer erroneously go into block stance while Utsuho is charging.
  • Rocket Dive: Power gain on startup reduced (45->30), now gains an additional 15 Power on startup when fully charged.
  • Hell Geyser: Opponent can no longer erroneously go into block stance while Utsuho is charging.
  • Hell Geyser: Now gains an additional 15 Power on startup when fully charged.
  • Flare Up: Opponent can no longer erroneously go into block stance while Utsuho is charging.
  • Flare Up: Now gains an additional 15 Power on startup when fully charged.
  • Flare Up: Projectile hitboxes now activate 1 tick after being summoned.
  • Flare Up: Proration per hit decreased (95%xN->90%xN).
  • "Creeping Sun": Minimum guard distance during startup reduced.
  • "Creeping Sun": Damage per hit during charging animation reduced (8xN->4xN).
  • "Creeping Sun": Can now only hit a maximum of 30 times after being released.
  • "Mega Flare"/"Giga Flare"/"Tera Flare": Opponent can no longer erroneously go into block stance while Utsuho is charging.
  • "Mega Flare": Damage per hit decreased (66xN->60xN).
  • "Mega Flare": P2 power gain per hit increased (30xN->50xN).
  • "Giga Flare": Damage per hit reduced (36xN->34xN), chip damage reduced (4xN->2xN).
  • "Yatagarasu Dive": Fixed bug where proration values were not being applied properly.
  • "Yatagaradu Dive": Damage per hit during dive decreased (90xN->80xN).
  • "Uncontrollable Dive": Fixed bug where proration values were not being applied properly.
  • "Uncontrollable Dive": Damage per hit decreased (28xN->27xN).

08/19/17: Eirin Yagokoro, Komachi Onozuka, & Patchouli Knowledge updated

Three more characters get an update for a minor fix.

  • Safeguard implemented if target is somehow lost during throws.

08/18/17: Sanae Kochiya updated (again)

Day 2 of updates for Sanae, with a few additional tweaks.

  • 6y: Proration decreased (90%->85%).
  • 6z/j6z: Proration decreased (98%->85%).
  • 6z/j6z: Power gain on hit adjusted (80/60->80/40).
  • 2z: Proration decreased (80%->75%).
  • 3z: Proration decreased (80%->75%).
  • 4z: Proration decreased (96%xN->95%xN).
  • j5x: Proration decreased (92%->90%).
  • j2y: Power gains reduced (80/40->40/20).
  • j5z: Proration increased (75%->80%).
  • Wind Call: Power gain on startup decreased (40->20).
  • Wind Call: Fixed bug where proration was being applied twice per hit.
  • Omikuji Bomb: Power gains adjusted (40/40/20->20/60/30).
  • Wind Goddess ~ Thrust: Power gain on startup decreased (60->45).
  • Wind Goddess ~ Pillar: Power gain on startup decreased (60->45).
  • Cobalt Spread: Power gains adjusted (40/40/20->20/60/30).
  • Earth Goddess ~ Shield: No longer applies power gains on startup.
  • Earth Goddess ~ Snare: No longer applies power gain on startup use, only when trap is activated.
  • Earth Goddess ~ Snare: Fixed bug where proration was being applied multiple times per hit.
  • Earth Goddess ~ Snare: Proration decreased (96%x3->95%x3).

08/17/17: Sanae Kochiya updated

Sanae gets an update, with a few tweaks.

  • Frog Hop: Adjusted cancel window on hit.
  • Omikuji Bomb: Can no longer toss additional packets if one is already on screen.
  • Cobalt Spread: Hit velocities adjusted.
  • Cobalt Spread [Y version]: Now causes a knockdown.
  • Wind Goddess ~ Pillar: Can now be used in midair.
  • "Charm of Good Commerce": Packets can now hit OTG if directed downward via wind.

08/16/17: Lie Meiling updated

Some more updates for the evilized chinese gateguard.

  • Four Star Sword: Power gain on startup increased (10->15).
  • Black Dragon Rising: Fixed bug where proration was not being applied for the 2nd hit.
  • Black Dragon Rising: Proration per hit increased (0.85->0.9)
  • Black Dragon Rising: Minor adjustments to hurtboxes.
  • Black Dragon Rising [X Version]: Chip damage decreased (12x2->11x2).
  • Black Dragon Rising [Z Version]: Chip damage decreased (17x2->13x2).
  • Ultraviolet Flip [X followup]: Now applies a static 80% proration.
  • Ultraviolet Flip [Y followup]: Now applies a static 80% proration.
  • Monochromatic Hurricane: Now applies a static 85% proration per hit.
  • Monochromatic Hurricane [Air versions]: Startup Power gain increased (20->30).
  • Descending Dragon Slam: Now applies a static 85% proration.
  • Descending Dragon Slam [Z version]: Now applies an additional 90% proration on groundbounce.
  • "Roc's Fist": Chip damage decreased (40*30->10*40).
  • All Last Words now properly apply proration.
  • "Wrath of the Raging Youkai" [F version]: Startup invincibility now extends up until the 1st active frame.
  • "Wrath of the Raging Youkai" [F version]: Startup time after superpause decreased to 0f.
  • "Wrath of the Raging Youkai" [B version]: Startup invincibility now extends up until the 2nd active frame.
  • "Wrath of the Raging Youkai" [B version]: Startup time reduced by 1f.

08/15/17: Hong Meiling, Lie Meiling, & Flandre Scarlet updated

A double dose of China and U N Owen get updates.

  • Safeguard implemented if target is somehow lost during throws.

08/14/17: Reimu Hakurei & Sanae Kochiya updated

A double dose of miko updates.

  • Safeguard implemented if target is somehow lost during throws.
  • Dimensional Rift: Startup on all versions reduced by 3f.
  • "Fantasy Seal": Fixed lag issues in IKEMEN
  • Safeguard implemented if target is somehow lost during throws.

08/13/17: Five more Touhou characters updated

Alice, Cirno, Reisen, Yukari, and Yuyuko have been updated with a fix for an IKEMEN exclusive bug.


  • Safeguard implemented if target is somehow lost during throws.

08/13/17: Koishi Komeiji & Remilia Scarlet updated

Koishi and Remilia have been updated with a fix for an IKEMEN exclusive bug.

  • Throw: Safeguard implemented if target is somehow lost during the throw.

08/11/17: Mima updated

Mima has been updated with a few minor fixes.

  • Various minor fixes on sprites.
  • Fixed bug where attacking immediately after manually cancelling flight mode returned Mima to flight mode.
  • Fixed missing dust effects on ground recovery tech.

08/08/17: Fujiwara no Mokou updated

Mokou has been updated with a fix to a recently discovered post-round glitch.

  • Corrected post-round bug that would delay win animations.

08/05/17: Ichirin, Mokou, & Yuyuko updated

Three characters have been updated, all with adjustments.

  • Adjustments to several hit animations.
  • Corrected visual error on ground tech.
  • Throw: Corrected timing of throw proration.
  • Raging Running Fist [Unzan inactive]: Power gains adjusted (30/10xN/5xN->20/12xN/6xN).
  • Raging Running Fist [Unzan active]: Power gains adjusted (45/10xN/5xN->30/16xN/8xN).
  • "Deadly Wind of Penitence": Startup reduced by 10f.
  • "Deadly Wind of Penitence": Now hits OTG.
  • Adjustments on hit animations.
  • 6z: Now causes wallbounce on counterhit.
  • j2z: Now moves downward at a 45 degree angle.
  • j2z: Landing recovery reduced by 3f.
  • Throw: Corrected timing of throw proration.
  • Resurrection Pillar: No longer hits OTG.
  • Hollow Giant Woo: Power gains on hit increased (20/10->40/20).
  • Ignition Candle: Power gains adjusted (15/80/40->20/80/40).
  • "South Wind, Clear Sky -Mt. Fuji Volcano-": Velocity increased.
  • Minor adjustments to hit animations.
  • Throw: Hurtbox slightly increased.
  • Lance of the Swallowtail Crest: Fixed bug with cancel conditions.
  • Lance of the Swallowtail Crest: Minor adjustments to hurtboxes.
  • Eternal Wandering: Minor adjustments to hurtboxes.

08/02/17: Patchouli Knowledge & Reisen U. Inaba updated

Patchouli has been updated with some rebalancing & adjustments, while Reisen has received a few small adjustments.

  • Summer Red: Can now be used in midair.
  • Autumn Blade: All versions now hit exactly 3 times. Button press now determines angle.
  • Autumn Blade: All non-Philosopher Stone versions now deal 28x3 damage.
  • Autumn Blade: Hitbox size decreased.
  • Dew Spear: Removed. Replaced with Emerald City.
  • "Elemental Harvester": Now moves Patchouli forward on use.
  • Various adjustments to hit animations.

07/31/17: Yuyuko Saigyouji updated

Yuyuko has been updated with some rebalancing & adjustments.

  • Minor correction to bounce behavior.
  • Revisions on several hit & required animations.
  • Fixed fall behavior on Normals.
  • Corrected block restrictions on Aerial Normals.
  • 5y: Hitbox range adjusted/extended. Now moves Yuyuko forward more.
  • 5y: Damage increased (35->45).
  • 6y: Hurtbox adjusted.
  • 2x: Can now cancel into itself. Proration increased (0.9->0.92).
  • 2y: Damage increased (23xN->25xN).
  • 2y: Proration decreased (0.97xN->0.95xN).
  • 2y: Power gains increased (0/20xN/10xN->0/25xN/12xN).
  • 2y: Fixed debug on flower petals.
  • 2z: Hurtbox slightly increased. Corrected layering issue on effect.
  • j5x: Hurtbox slightly increased.
  • j5y: Hurtbox slightly increased.
  • j5z: Hurtbox slightly increased.
  • j2z: Hurtbox slightly increased. Power gains increased (20xN/10xN->30xN/15xN).
  • j2z: Now properly applies counterhit bonuses on 1st hit.
  • Throw: Hurtbox size increased. Recovery time on whiff reduced by 2f.
  • Throw: Now properly applies Throw proration.
  • Light of the Undead: Removed. Replaced with Lance of the Swallowtail Crest.
  • Reverse Screens: Hurtbox size increased. Hitbox size on LP & MP versions increased.
  • Reverse Screens: Fixed debug on flower petals.
  • Eternal Wandering: Startup Power gain decreased (30->20).
  • Eternal Wandering: Now properly applies proration.
  • Eternal Wandering: Proration per hit increased (92%xN->96%xN).
  • Eternal Wandering: Hurtbox size slightly increased.
  • Ghostly Butterfly: Startup Power gain increased (15->20).
  • Ghostly Butterfly: Proration increased (0.88xN->0.95xN).
  • Ghostly Butterfly: Hurtbox size slightly increased.
  • Ghostly Butterfly: Fixed certain debug errors.
  • "Ghastly Dream": Hurtbox size increased.
  • "Ticket to the Netherworld": Hurtbox size increased.
  • "Ticket to the Netherworld": Explosion now properly applies proration.
  • "Death Lance": Hurtbox size increased.
  • "Death Lance": Proration per hit decreased (0.97xN->0.9xN).
  • "Death Lance": Fixed certain debug errors.

07/29/17: Mima released


The evil spirit of the PC-98 Touhou era, Mima, finally makes her return. Get her in the characters section.

  • First release.

07/27/17: Cirno updated

Cirno has been updated.

  • Adjusted yaccel on groundbounce.
  • Revisions on several hit animations.
  • 5y: Power gains decreased (0/26x3/13x3 -> 0/20x3/10x3).
  • 2y: Power gains decreased (0/27x3/13x3 -> 0/20x3/10x3).
  • 2y: Projectile hitbox size decreased.
  • Icicle Shot: Power gain on startup decreased (30->15).
  • Icicle Shot: Projectile hitbox size decreased.
  • Icicle Shot: Projectiles now disappear if Cirno is hit.
  • Icicle Sword: Power gain on startup decreased (60->45).
  • Icicle Sword: Spinning hits no longer give or gain Power on hit or block.
  • Frozen Technique: Power gains adjusted (30/40/20->15/60/30).
  • Ice Fairy Sculpture: Power gains adjusted (30/40/20->15/40/20).
  • Ice Charge: Power gains on initial hit adjusted (40/80/40->30/80/40).
  • Ice Charge (Followup): Power gains adjusted (0/20/10->15/40/20).

06/26/17: Komachi Onozuka updated

Komachi has been updated with some major fixes & rebalances.

  • Fixed issue with tails on wisp moves.
  • Fixed issues with wallbounce.
  • Fixed timings on certain movement & hit animations.
  • Slight adjustments to hurtboxes on aerial attacks.
  • 5x: Pausetime reduced.
  • 5z: Proration reduced (0.90->0.85).
  • 2x: Pausetime reduced.
  • j5x: Fixed bug that allowed hitting opponents out of a reset.
  • j5y, j5z, and j2z: Fixed bug that prevented combo from j5x.
  • j5z: Startup reduced by 2f.
  • j2z: Startup reduced by 2f.
  • Spirits of the Firm: Power gains increased (20/40/20 -> 20/60/30).
  • Floating Indolent Dead Spirits: Power gains increased (20/20/10 -> 20/40/20).
  • Lonely Bound Spirits: Power gains increased (20/20/10 -> 20/60/30). Fixed several debug errors on detonation.
  • Lonely Bound Spirits: Damage increased (75->85).
  • Wind on the Last Journey [X ver]: Power gains adjusted (40/20x5/10x5 -> 45/16x5/8x5).
  • Wind on the Last Journey [Y ver]: Power gains adjusted (40/20x8/10x8 -> 45/10x8/5x8).
  • Wind on the Last Journey [Z ver]: Power gains adjusted (40/20x12/10x12 -> 45/10x12/5x12).
  • The Endless Way: Power gains adjusted (20/40/20 -> 20/60/30).
  • The Endless Way: Recovery time increased by 2f.
  • Soul Detonate: Can now be cancelled into from Special attacks.
  • "Flow of the River": P2 power gain per hit increased (20->43).
  • "Abundant Floating Spirits": P2 power gain per hit increased (10->40), P2 power gain on detonate increased (10->20).
  • "Irresolute Bound Spirit": P2 power gain per hit increased (10->60).
  • "Scythe of Final Judgement": Fixed certain lag issues in IKEMEN.
  • "Scythe of Final Judgement": P2 power gain on hit increased (500->600).
  • "Scythe of Final Judgement": Chip damage decreased (100->86).
  • "Short Life Expectancy": Size of dust FX decreased, reduced lag on IKEMEN.
  • "Short Life Expectancy": P2 power gain on hit increased (500->600).

06/25/17: Eirin Yagokoro & Remilia Scarlet updated

Eirin & Remilia have been updated.

  • Fixed minor hurtboxes on several animations.
  • Minor adjustments to ground teching.
  • Minor adjustments to ground bounce behavior.
  • Throw: Recovery on whiff decreased by 1f.
  • Burst Shot [Air versions]: Startup decreased by 2f.
  • Burst Shot [X & Y versions]: Power gains decreased (20/50/25 -> 20/30/15).
  • Burst Shot [Z version]: Power gains decreased (20/50/25 -> 20/40/20).
  • Lunar Debris: Power gains increased (20/15x5/7x5 -> 20/16x5/8x5).
  • Elixir: Power gains increased (20/50/25 -> 20/60/30).
  • Fixed major bug where juggle flags were not being applied properly.
  • Fixed animation timings in anims 5050 & 5100.
  • j6z: Proration increased (75%->80).
  • Chain Gang [Z Version]: Proration increased (65%->75%).

06/23/17: Alice Margatroid, Marisa Kirisame, & Sakuya Izayoi updated

Alice, Marisa, & Sakuya have been updated.

  • Fixed timing issues with anim 5100.
  • Anim 5120 extended by 2f.
  • Fixed timing issues with anim 5100.
  • Fixed timing issues with anim 5050.
  • Fixed timing issues with anim 5120.
  • Adjustments to anim 5051 & 5061.
  • Added missing dust FX on tech recovery.
  • Fixed timing issues with anim 5100.
  • Adjusted bounce acceleration.
  • Animation 5050 made more fluid.
  • Standup animation from knockdown reduced by 1f.
  • 5z: Damage per hit decreased (47->46).
  • 5z: Proration per hit increased (0.80->0.87).
  • 5z: Hit velocities slightly increased.
  • 5z: Pausetime slightly decreased.
  • j5y: pausetime increased by 1f.
  • j5z: pausetime increased by 1f.
  • Sense of Thrown Edge: Power gains rebalanced (30/5xN/5xN -> 15/7xN/3xN).
  • Crossup Magic: Power gain on startup increased (30->45).
  • Bounce/No-bounce: Power gains rebalanced (30/10/5 -> 15/8/4).
  • Time Paradox: Power gains rebalanced (30/30x2/15x2 -> 45/30x2/15x2).

06/22/17: Kanako Yasaka updated

Kanako has been updated.

  • Removed unused sound files.
  • Fixed animation timing with anim 5100.
  • Misayama Hunting Ritual: Power gains per hit for P1 & P2 decreased (20->16, 10->8).

06/21/17: Youmu Konpaku updated

Youmu has been updated.

  • Spirit Level system rebalancing:
    • Spirit Level 2 is now obtained at 300 Spirit (down from 350).
    • Youmu now starts each match at 350 Spirit (Level 2).
    • Spirit Levels now have a Level Max, obtained at 950 Spirit.
  • 6y: Can now cancel into 6z at Level Max.
  • 6z: Hurtbox size decreased.
  • j2z: Damage now increases during Level Max (65->75).
  • Crescent Moon Slash: Corrected hitvels against airborne opponents.
  • Crescent Moon Slash [Z version]: Hitbox size on 2nd hit slightly increased.
  • Insightful Sword: Now gains increased damage during Level Max.
  • Insightful Sword: Power gains for P1 and P2 increased (50->80, 25->40).
  • Slash of Life & Death: Power gains on MP & HP versions of 3rd hit reduced (80->40, 40->20).
  • "Slash of Present": Now hits twice during Level Max.
  • "Meditation": Damage per hit increased during Level Max (48->52).
  • "6-Root Cleansing": Damage during Levels 1-3 decreased (400->390, 500->480, 600->570).
  • "6-Root Cleansing": Can now counter throws at Level Max.
  • "6-Root Cleansing": Now deals 650 damage during Level Max.

06/20/17: Yukari Yakumo & Kanako Yasaka updated

Yukari & Kanako have been updated.

  • Maxwell's Demon: Throw animation slightly revised, now turns 5f earlier.
  • Maxwell's Demon: Damage on all versions increased (10->20, 15->30, 20->40).
  • Maxwell's Demon: Now brings opponent slightly closer to Yukari.
  • "Chen": Corrected bug where Chen would hit more than 4 times.
  • Maximum Life reduced (1100->1000).
  • 5x: Hurtbox slightly extended.
  • 5y: Hurtbox extended.
  • 5y: Proration decreased (0.90->0.85).
  • 2y: Hurtbox extended.
  • 2y: Proration decreased (0.85->0.80).
  • Sky God: Onbashira: Damage reduced (100->90).
  • Sky God: Onbashira: Proration decreased (0.75->0.70).
  • Omiwatari God Cross: Hitbox size reduced. Pushbox width decreased.
  • Omiwatari God Cross: Proration per hit decreased (0.88->0.84).
  • Misayama Hunting Ritual: Startup on all versions increased by 1f.
  • Misayama Hunting Ritual: Hurtbox extended during active frames.
  • Misayama Hunting Ritual: Corrected bug in proration values when cancelled at certain times.
  • "Meteoric Onbashira": Damage per hit decreased (44->40).

06/17/17: Alice Margatroid & Chen updated

Alice & Chen have been updated.

  • Fixed several minor bugs involving doll strings on certain attacks.
  • j5y: Damage reduced (70->60).
  • j5y: Proration increased (0.80->0.85).
  • j5z: Hitpause increased.
  • New Special: Dharmapala's Rampage (63214x/y/z).

06/15/17: Hong Meiling & Alice Margatroid updated

Hong Meiling & Alice have been updated.

  • 5x: Hitpause reduced.
  • 4x: Hitpause reduced.
  • 2x: Hitpause reduced.
  • 1x: Hitpause reduced.
  • 1y: P1 power gain increased (50->80), P2 power gain decreased (50->40).
  • 1z: P1 power gain increased (70->120), P2 power gain decreased (70->60).
  • Thousand Spear Dolls: Power gain on startup decreased (60->45).
  • Edo High-Explosive Pawn: Power gain on startup reduced (30->20).
  • Edo High-Explosive Pawn: P1 power gain decreased (70->60), P2 power gain decreased (70->30).
  • Doll Set: No longer gives Alice Power on use.
  • Doll Activation: Now gives Alice 30 Power on startup.
  • Doll Activation: Fixed bug in IKEMEN involving two dolls hitting simultaneously.
  • 4y: Projectile hitbox size decreased.
  • 4y: Recovery increased by 2f.
  • 5z: Now moves Meiling forward.
  • 5z: Vertical hit velocity increased.
  • j3y/j3z: Vertical velocity increased.
  • Cyclone Light Step: Effect now disappears when active frames end.
  • Cyclone Light Step [Y version]: Active frames increased by 2f.
  • Cyclone Light Step [Z version]: Active frames increased by 4f.
  • Cyclone Light Step [Tiger]: Total active frames increased by 4f.
  • "Colorful Windchime": Horizontal velocity increased.

06/14/17: Byakuren Hijiri, Chen, & Lie Meiling updated

Byakuren, Chen, and Lie Meiling have been updated.

  • "Master of Buddhist Cosmology": Recovery time reduced by 56f.
  • 6y: P1 power gains on hit decreased (120->80).
  • 6y: P2 power gains on hit decreased (60->40).
  • Jumping Crossing Scales: Damage on all versions increased (80->100, 90->110, 100->120).
  • "Descent of the Black Dragon": Block damage decreased (160->129).

06/13/17: Hong Meiling & Patchouli Knowledge updated

Meiling & Patchouli have been updated.

  • 5y: Fixed bug on launcher state against certain opponents.
  • Fixed hurtbox placement in several gethit animations.
  • Taunt: Fixed binding bug on book FX.
  • 5y: Proration per hit increased (0.91->0.92).
  • 6y: Damage increased (65->75).
  • 5z: Damage increased (70->80), Proration decreased (0.85->0.80).
  • 2x: Hitpause time reduced.
  • 2z: Damage increased (60->70).
  • 3z: Damage increased (70->80).
  • j5x: Hitpause time reduced.
  • j5z: Proration per hit increased (0.80->0.84).
  • Summer Red: P1 power gain on hit increased (40->60). P2 power gain on hit increased (20->30).
  • Dew Spear: Power gain on startup increased (20->30).
  • Autumn Blade [X version]: Adjusted hit velocities against standing opponents.
  • Autumn Blade [Z version]: P1 power gain per hit decreased (32->22).
  • Autumn Blade [Z version]: P2 power gain per hit decreased (16->11).
  • Winter Element [Philosopher's Stone]: Revised hitbox of geysers. Now always deals 2 hits worth 140 damage.

06/12/17: Cirno updated

Cirno has been updated.

  • 1 new palette added.
  • Icicle Sword: Fixed bug where hurtboxes where carried over between certain frames.
  • Frozen Technique: Damage increased (40->45).
  • "Icicle Fall": Hitpause increased by 2f.
  • "Icicle Fall": Corrected minor bug on spellcard text when under AI control.

06/09/17: Flandre Scarlet & Ichirin Kumoi updated

Flandre & Ichirin have been updated.

  • j5x: Hitboxes adjusted.
  • j5y: Hurtbox size increased.
  • j5z: Hitbox horizontal size decreased.
  • Starbow Break [X version]: Hitbox priority decreased.
  • Destroyer Claw: Hitbox size decreased. Hurtbox size increased.
  • Destroyer Claw: Damage on all versions decreased (120->110, 130->120, 140->130).
  • Fixes a few readme typos.
  • Raging Running Fist (Unzan active): Corrected bug where X and Z versions would only hit 4 times.
  • Raging Running Fist (Unzan active): Corrected timing discrepancy in X and Z versions.
  • North Mountain Wind of Mercy: Corrected extended hurtbox missing on one animation frame.
  • "King Kraken Strike": Proration per hit increased (60%->95%).

06/06/17: Lie Meiling updated

Lie Meiling has been updated with several rebalances & oversight fixes.

  • 5x: Corrected hitpausetimes.
  • 5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
  • 5y: Small adjustment to hurtboxes.
  • 6y: P1 power gain on 1st hit decreased (80->40), P2 power gain on 1st hit decreased (40->20).
  • 6y: Fixed bug where overhead property was not lost if cancelled into.
  • 5z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
  • 2x: Corrected hitpausetimes.
  • 2x: P2 power gain decreased (30->20).
  • 2y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
  • 2z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
  • j5x: Corrected hitpausetimes.
  • j5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
  • j2y: Fixed issue with hitting airborne opponents.
  • j2y: Adjusted certain hurtboxes.
  • j5z: P1 power gain per hit decreased (60->46), P2 power gains decreased (30->23).
  • j5z: 2nd hit damage increased (40->45).
  • Throw: Hitbox size decreased.
  • Throw: Recovery frames increased by 3f.
  • Throw: P1 power gains decreased (140->80), P2 power gains decreased (70->40).
  • Seven Star Sword [X ver]: P1 power gain per hit increased (10->13), P2 power gain per hit increased (5->6).
  • Seven Star Sword [Y ver]: P1 power gain per hit increased (8->10), P2 power gain per hit increased (3->5).
  • Seven Star Sword [Z ver]: P1 power gain per hit increased (10->12), P2 power gain per hit increased (5->6).
  • Four Star Sword: P1 power gains per hit decreased (30->20), P2 power gain per hit decreased (15->10).
  • Monochromatic Hurricane [X version]: P1 power gains increased (40->80), P2 power gains increased (10->40).
  • Monochromatic Hurricane [Air version]: P1 power gain on hit increased (60->80), P2 power gain increased (30->40).
  • "Dichromatic Spark": Block damage per hit decreased (3->2).
  • "Dichromatic Spark": P2 power gain per hit decreased (20->16).
  • "Roc's Fist": P2 power gain per hit increased (50->150).
  • "Wrath of the Raging Youkai": P2 power gains increased (40->600).
  • "Youkai Armageddon": P2 power gain on hit decreased (615->600), on block increased (300->600).
  • "Descent of the Black Dragon": P2 power gains increaed (300->600).
  • "Descent of the Black Dragon": Fixed issue where move was unsafe on hit.

06/05/17: Five characters updated

Sanae, Kanako, Koishi, Alice, and Mokou have been updated.

  • Throw: fixed bug where poweradds were not being applied.
  • Throw: P1 power gains increased, P2 power gains decreased.
  • Throw: P1 power gains increased, P2 power gains increased.

06/04/17: Yuuka Kazami updated

Yuuka has been updated.

  • 5x: P2 power gains reduced (30->20).
  • j2z: Now puts grounded opponents into a dizzy state on counterhit, airborne opponents into hard knockdown.
  • j2z: Damage proration reduced (0.75->0.7).
  • Soil Tilling: Fixed bug where Y and Z versions used the X version hitbox.
  • Flytrap: P2 power gains reduced (110->80).

06/02/17: Marisa Kirisame & Remilia Scarlet updated

Marisa & Remilia have been updated.

  • 5x: P1 power gains increased (30->40), P2 power gains decreased (30->20).
  • 5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
  • 5z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
  • 2x: P1 power gains increased (30->40), P2 power gains decreased (30->20).
  • 2y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
  • 2z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
  • j5x: P1 power gains increased (30->40), P2 power gains decreased (30->20).
  • j5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
  • j5z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
  • Throw: P2 power gains reduced (60->40).
  • EX Witching Blaster: Proration per hit increased (0.85->0.92).
  • Miasma Sweep [Y version]: 2nd hit proration increased (0.75->0.87).
  • EX Miasma Sweep: 2nd hit proration increased (0.75->0.87).
  • Narrow Spark [X version]: Proration decreased (0.93->0.8).
  • Narrow Spark [Y version]: Damage per hit increased (37->39).
  • Narrow Spark [Y version]: Proration per hit decreased (0.93->0.89).
  • "Final Spark": Projectile hitbox positioning adjusted.
  • Voice added.
  • Chain Gang [Z version]: Can now be destroyed by projectiles.
  • "Spear the Gungnir": Fixed minor bug that may occur during combos.
  • "Spear the Gungnir": Proration decreased (0.75->0.55).
  • "Spear the Gungnir": Now has a small internal cooldown after use.

06/01/17: Hong Meiling updated

Meiling has been updated.

  • j3x/y/z: Startup increased by 1f, landing recovery decreased by 2f.
  • j3x/y/z: Fixed error where landing could not be cancelled into Specials.
  • j3x/y/z: Power gains doubled.
  • j3x/y/z: Hitstun increased by 1f.

05/31/17: Patchouli Knowledge updated

Patchouli has been updated.

  • Corrected improper horizontal velocity when jumping out of a forward dash.
  • Spring Wind: Now has a 3 second cooldown after use, using again during cooldown reduces pushback effectiveness.

05/30/17: Koishi Komeiji updated

Koishi has been updated.

  • 4y: Startup increased by 1f, recovery increased by 2f.
  • 4y: Hitstun increased by 1f.
  • 4y: Now has a 1f gap between projectiles.
  • Fidgety Snatcher: Now only automatically activates when the opponent is airborne.

05/29/17: Lie Meiling & Chen updated

Lie Meiling & Chen have been updated.

  • "Dichromatic Spark": Ground version recovery increased by 15f.
  • "Roc's Fist": Recovery increased by 10f.
  • "Roc's Fist": No longer auto-corrects before second hit.
  • Fixed error on super portrait.
  • 2z: Fixed voice clip not playing.
  • 3z: Fixed voice clip not playing.
  • j.5x: Damage reduced (40->35).
  • Immortal Sage's Rumbling [Z followup]: P1 power gain per hit decreased (60->30).
  • Immortal Sage's Rumbling [Z followup]: P2 power gain per hit decreased (30->15).
  • Immortal Sage's Rumbling [Z followup]: Now causes Knockdown.
  • Jumping Crossing Scales [Z followup]: P1 power gain per hit decreased (60->30).
  • Jumping Crossing Scales [Z followup]: P2 power gain per hit decreased (30->15).
  • Jumping Crossing Scales [Z followup]: Now causes Knockdown.
  • Nekomata Feral Movement: Velocity increased. Chen now turns to face opponent when getting up.
  • Nekomata Feral Movement: Can no longer be cancelled into from Normals.
  • Soaring Bishamonten: Chip damage increased (12->50).
  • Soaring Bishamonten: Fixed minor errors.

05/26/17: Alice Margatroid & Ichirin Kumoi updated

Alice & Ichirin have been updated.

  • Fixed bug in IKEMEN where certain attacks proration was not applied correctly.

05/25/17: Flandre Scarlet, Fujiwara no Mokou, & Koishi Komeiji updated

Flandre, Mokou, & Koishi have been updated.

  • Fixed bug in IKEMEN where damage proration was being applied incorrectly.
  • "South Wind, Clear Sky -Mt. Fuji Volcano-": Fixed bug in IKEMEN where damage proration was being applied incorrectly.
  • Fixed bug in IKEMEN where damage proration was being applied incorrectly.

05/24/17: Marisa Kirisame & Remilia Scarlet updated

Marisa & Remilia have been updated to fix a common bug, as well as a few balance changes.

  • Fixed bug where damage proration would not apply correctly in IKEMEN.
  • "Sungrazer": Startup invincibility increased by 1f.
  • Fixed bug where damage proration would not apply correctly in IKEMEN.
  • Chain Gang [Z version]: Startup increased by 2f.

05/23/17: Sanae Kochiya, Patchouli Knowledge, & Hong Meiling updated

Sanae, Patchouli, and Meiling have been updated with a few fixes.

  • Adjusted minor issue in select screen portrait.
  • Removed unused sounds.
  • Fixed misalignment in select portrait.
  • Fixed bug where damage proration would not apply correctly in IKEMEN.
  • "Royal Flare": Hit velocity increased.
  • Minor code optimization.

05/22/17: Chen & Sanae Kochiya updated

Chen and Sanae have been updated with a few fixes.

  • Fixed minor sprite error on superportrait.
  • "Soaring Bishamonten": P2 power gains adjusted.
  • Fixed Wind Gauge not displaying as proper color in IKEMEN.
  • "Charm of Good Commerce": Fixed potential bug where not all hits would register properly.
  • "Forgotten Ritual": Fixed improper damage scaling in IKEMEN.

05/21/17: Yuyuko, Yukari, Byakuren, & Kanako updated

Four characters have been updated to fix a shared issue related to use in IKEMEN


  • Corrected bug where Damage dampener would apply itself twice to certain attacks in IKEMEN.

05/20/17: Yuyuko Saigyouji & Yukari Yakumo updated

Yuyuko and Yukari have been updated; minor optimization fixes for the former and rebalancing for the latter.

  • Fixed misalignment on portrait.
  • Removed unused sounds.
  • Illusionary Rift [X Version]: Damage increased (75->100).
  • Illusionary Rift [Y Version]: Damage increased (70->90).
  • Illusionary Rift [Z Version]: Damage increased (80->105).
  • "Quadruple Border": Chip damage per hit increased (1->2 for first 9 hits, 1->32 on final hit).

05/18/17: Reimu Hakurei updated

Reimu has been updated to fix a few minor errors.

  • Corrected bug in charge inputs where hold direction didn't need to be released.
  • Fixed bug where Spellcards were not applying additional damage proration when cancelled into.

05/17/17: Flandre Scarlet & Chen updated

Flandre and Chen have both been updated to fix a shared bug, along with other minor fixes

  • Corrected bug in charge inputs where hold direction didn't need to be released.
  • Adjusted buffer leniency for charge inputs on Spellcard attacks.
  • Fixed additional minor sprite errors.
  • Corrected bug in charge inputs where hold direction didn't need to be released.
  • Immortal Sage's Rumbling [Z Followup]: Hitstun increased by 3f, Blockstun increased by 1f.

05/16/17: Chen released


The nekomata shikigami servant of Ran and Yukari, Chen, has been released. Get her in the characters section.

UPDATE: Chen has been updated with a few fixes:

  • First release.
  • Four additional palettes added.
  • Corrected oversight where 2 existing palettes were not used.
  • Extended directional charge requirement by 8f (total: 50f).
  • Adjusted buffer leniency for charge inputs on Spellcard attacks.
  • Throw can now be mash extended using B or C.

05/13/17: Reisen Udongein Inaba updated

Reisen has been updated with a significant balance change.

  • New Spellcard: Ricochet "Lunatic Echo" (236236x/y/z, air only)

05/11/17: Reimu Hakurei updated (again)

Reimu has been updated again to fix a few errors inadvertently caused by the previous update.

  • Corrected sprite error on small portrait.
  • Ascension Kick: Increased p2's vertical hit velocity.

05/10/17: Reimu Hakurei updated

Reimu has been updated to fix a few errors.

  • Ascension Kick: No longer causes untechable knockdown.
  • Dimensional Rift [X version]: No longer causes untechable knockdown.
  • Rain Dance: No longer causes untechable knockdown.

05/08/17: Eirin Yagokoro & Cirno updated

Eirin has been updated with a few minor fixes, while Cirno has some balance fixes.

  • Fixed minor sprite issues.
  • Ice Fairy Sculpture: Now more difficult for opponent to escape being frozen.
  • Ice Fairy Sculpture: Ice clones can now be destroyed by projectiles.
  • Frozen Technique: Now more difficult for opponent to escape being frozen.
  • Freeze Sign "Perfect Freeze": Opponent can no longer mash buttons to escape being frozen.

05/06/17: Sakuya updated

Sakuya has been updated to correct a minor bug.

  • Fixed several instances where attacks caused Untechable Knockdowns when they shouldn't.

05/05/17: Cirno & Lie Meiling updated

Cirno and Lie Meiling have been updated with some bug fixes and balance adjustments.

  • Fixed misalignment on select screen portrait.
  • j.2z: Fixed bug where damage dampening only occurs on first hit.
  • Icicle Shot: Fixed juggle flags.
  • Youkai Flip (Slide): Now turns to face opponent upon landing.
  • Youkai Flip (Throw): Landing recovery increased by 6f on whiff.

05/04/17: Sakuya updated

Sakuya has been updated to correct a gamebreaking bug, along with a minor fix.

  • Fixed major bug causing Counterhit system not to function properly.
  • "Jill the Ripper": Fixed placement of hitsparks.

05/03/17: Cirno updated

Cirno has been updated with a balance change.

  • Icicle Shot: Revised. Unmashed versions now have quicker recovery, while mashed extends recovery.

04/27/17: Alice Margatroid updated

Alice has been updated to some minor bugs and a fix to a potential infinite.

  • Fixed velocity bug when cancelling forward dash into a jump.
  • 2y: Fixed possible bug on damage proration values.
  • Doll Placement: Recovery frames increased by 10f.
  • Doll Placement: Hitstun and hitpause decreased. Now -4 on hit at earliest possible activation.
  • Thousand Spear Dolls: Fixed possible bug on damage proration values.

04/25/17: Fujiwara no Mokou updated

Mokou has been updated to fix a major bug, along with some major rebalancing.

  • Fixed bug involving graphical display of Spellcard selection.
  • Fixed bugs where certain conditions would not trigger "Phoenix Rebirth" where they should have.
  • 6z: Fixed bug on damage proration values.
  • St. Germain's Forewarning: Can no longer be used if Mokou is at maximum Power.
  • "Immortality's Reckless Sacrifice": Revamped. Mokou now does a projectile-invincible tackle before performing
    the remainder of the attack's animation.
  • "Phoenix Rebirth": Now available regardless of which Last Word is selected. Can now only activate once per match.
  • New Last Word: "Raging Eternal Volcanic Flame" (236236x+y+z)

04/22/17: Yuyuko, Eirin, & Flandre updated

Yuyuko has been updated to fix a major bug. Eirin has been updated with a few balance changes and fixed ashared graphical bug. More bugfixes for Flandre as well.

  • Fixed bug involving hitting opponents out of a reset with certain attacks.
  • Fixed bug involving graphical display of Spellcard selection.
  • P2 power gains on several attacks adjusted.
  • Elixir -Quicksilver-: Removed. Replaced with Elixir -Sulfuric Acid-.
  • Royal Flush: Fixed bug where damage dampening would be skipped if supercancelled.
  • "Weapon of Mass Destruction": Damage per hit slightly lowered.
  • "Weapon of Mass Destruction": Fixed bug where damage dampening was not being applied correctly.

04/21/17: Flandre Scarlet & Yukari Yakumo updated

Flandre and Yukari both get updates; bugfixes on both and a few rebalances for the gap youkai.

  • Fixed bug in damage dampening code that caused inconsistent damage with certain combos.
  • Fixed bug involving graphical display of Spellcard selection.
  • j.5y: Hitbox position shifted, now has greater horizontal reach.
  • j.2y: Proration increased (85% -> 90%).
  • j.2y: Velocity slightly increased.
  • j.5z: Now causes knockdown on hit.
  • Zen Temple Butterfly: Corrected bug on damage dampening.
  • Maxwell's Demon: Frame advantage on hit increased by 1f.
  • Gazing Eye: No longer disappears when Yukari is hit. Can no longer have 2 on screen at once.

04/20/17: Reisen Udongein Inaba & Cirno updated

Reisen and Cirno get an update to correct a shared graphical bug, along with a few other minor changes.

  • Fixed bug involving graphical display of Spellcard selection.
  • Added 1 new intro that totally isn't inspired by a certain console port.
  • j.5z: Now causes knockdown on counterhit.
  • Fixed bug involving graphical display of Spellcard selection.
  • 1 Additional palette.
  • Icicle Sword: Final hit now causes untechable knockdown.

04/19/17: Ten more characters updated

Ten more characters have been updated to correct a shared graphical bug. More to come soon.


  • Fixed bug involving graphical display of Spellcard selection.

04/18/17: Nine characters updated

Nine characters have been updated to correct a shared graphical bug. More to come soon.


  • Fixed bug involving graphical display of Spellcard selection.
  • Fixed bug involving graphical display of Spellcard selection.
  • Unzan meter no longer depletes from chip damage.
  • Unzan meter now depletes at a slower rate.

04/17/17: Flandre Scarlet updated

Flandre has been updated with some minor rebalancing.

  • Power gains on several attacks adjusted.
  • 3y: Hitstun increased by 1f.
  • Taboo "Laevatein": Velocity increased.
  • "Weapon of Mass Destruction": Damage increased.

04/13/17: Lie Meiling updated

Lie Meiling has been updated with some major rebalancing.

  • Fixed minor sprite issues.
  • Minimum damage scaling on Specials decreased (15%->10%).
  • Walk Speeds slightly decreased.
  • 5x: Damage decreased, proration reduced.
  • 2x: Damage decreased.
  • 5y: Proration decreased.
  • 2y: Proration decreased.
  • 5z: Proration decreased.
  • 2z: Proration decreased.
  • 6z: Can no longer hit opponents out of air recovery.
  • j5x: Proration decreased.
  • j5y: Proration decreased.
  • j2y: Proration decreased.
  • Seven Star Sword: Projectiles are now destroyed when Lie Meiling is hit after release.
  • Four Star Sword: Projectiles are now destroyed when Lie Meiling is hit after release.
  • Descending Dragon Slam: Groundbounce velocity reduced.
  • Black Dragon Rising: Damage reduced.
  • Monochrome Hurricane: Proration decreased.
  • Youkai Flip (Slide): Damage decreased (100->90).
  • Youkai Flip (Palm): Damage decreased (80->75).
  • Youkai Flip (Throw): Damage decreased (126->118).
  • Strike Sign "Roc's Fist": Corrected bug where damage proration was not applied correctly.

04/12/17: Yuuka Kazami updated

Yuuka has been updated with a major bugfix.

  • Fixed bug on some grabs that would prevent opponent from getting up if Yuuka is hit.

04/10/17: Sakuya Izayoi updated

Sakuya has been updated.

  • Bounce/No-bounce [Y version]: Recovery frames increased by 5f.
  • Bounce/No-bounce: Can no longer be used if knives are already on screen outside of Sakuya's World.

04/07/17: Ichirin Kumoi updated

Ichirin has been updated with a major bugfix.

  • Fixed gamebreaking glitch if opponent is KOed by some of Unzan's attacks.

04/05/17: Yuyuko Saigyouji updated

Yuyuko has been updated with some rebalancing.

  • j.5y: Power gains adjusted.
  • j.5z: Power gains adjusted.
  • j.2z: P2 power gain decreased.
  • Throw: fixed bug where power gains were not being applied.
  • Light of the Undead: P2 power gains decreased.
  • Butterfly Dream Dance: Power gains adjusted.
  • Butterfly Dream Dance [Z version]: Yuyuko now goes into active frames immediately after phasing through an opponent.
  • Reverse Screens: Power gains adjusted.
  • Ghost Butterfly: P2 power gains increased.
  • "Ticket to the Netherworld": Explosion is now unblockable.

04/01/17: Chen Alpha released Boxing Chen April Fools release


The nekomata shikigami servant of Ran and Yukari, Chen, has had a public alpha build released. Feedback is appreciated. Happy April Fools.


03/30/17: Hong Meiling updated

Meiling has been updated with some bugfixes and a balance fix.

  • Fixed minor sprite issues.
  • "Fierce Tiger's Inner Strength": Minimum Power requirement reduced to 1500.
  • "Fierce Tiger's Inner Strength": Buff duration now dependent on Power consumed.
  • "Fierce Tiger's Inner Strength": Now displays a timer.

03/29/17: Reimu Hakurei updated

Reimu has been updated with some bugfixes and a balance fix.

  • Fixed minor sprite issues.
  • "Fantasy Heaven": Reimu now immediately cancels into the super activation when 7th orb is lit.
  • "Fantasy Heaven": Startup after superpause increased by 7f.

03/28/17: Utsuho Reiuji updated

Utsuho has been updated with some bugfixes.

  • Fixed sprite palette errors.
  • Control Rod: Fixed hitbox placement on downward Air level 3 charge.
  • Flare Up: Fixed bug where Klaxon sound wasn't playing on maximum charge.

03/25/17: Byakuren Hijiri updated

Byakuren has been updated with a major bugfix.

  • "Master of Buddhist Cosmology": Fixed bug where p2 would get stuck infinitely.
  • "Master of Buddhist Cosmology": Damage dampening on first hit now a static 70%.
  • "Master of Buddhist Cosmology": Chip damage increased.

03/23/17: Ichirin Kumoi updated

Ichirin has been updated with a major bugfix.

  • Fixed issues with Unzan's animations during an opponent's pauses & superpauses.
  • "Deadly Wind of Pentinence": Fixed debug error.

03/21/17: Marisa, Flandre, & Yuyuko updated

Marisa, Flandre, & Yuyuko have been updated. All three have received some minor graphical updates, as well as a voice for Flandre.

  • Fixed minor sprite errors.
  • Color corrected multiple palettes.
  • 3 new palettes.
  • Flandre now has a voice.
  • "Ticket to the Netherworld": Fixed graphical bug on wisps.

03/19/17: Yuyuko Saigyouji & Cirno updated

Yuyuko has been updated with a few bugfixes as well as some balance tweaks, including the removal of one spellcard for another. Cirno also has some fixes & now a voice.

  • Fixed issue with anim 5160.
  • Fixed some minor sprite errors.
  • Last Word icons updated.
  • Updated Spellcard Name handler.
  • Ghost Sign "Ageless Dream": Removed. Replaced with Life Limit "Ticket to the Netherworld".
  • "Sense of Cherry Blossom": Startup & damage drastically decreased. Buttons can now be held to delay the attack & increase damage.
  • Corrected minor sprite issues.
  • Cirno now has a voice.
  • "Icicle Fall": p2 power gain increased.
  • "Perfect Freeze": p2 power gain increased.
  • "Great Crusher: p2 power gain increased.

03/18/17: Koishi Komeiji updated

Koishi has been updated with a few bugfixes as well as a new tool at her disposal.

  • Fixed issue with anim 5160.
  • Fixed IKEMEN-related issues with superpauses.
  • New Command Normal: 4y

03/16/17: Ichirin, Flandre, & Utsuho updated

Ichirin has been updated with some bugfixes and corrections to some oversights that were missed on initial release. Flandre & Utsuho got some fixes as well.

  • Unzan now vanishes when Ichirin is KOed.
  • Raging Running Fist (Unzan Inactive): Unzan now disappears if Ichirin is hit during startup.
  • Raging Running Fist: Fixed juggle flags.
  • Handful of Floating Cloud: Fixed bug with dust effects not showing.
  • Handful of Floating Cloud: Fixed scaling bugs with hand.
  • "Deadly Wind of Penitence": Fixed scaling error on Unzan.
  • "Thunderous Rage of an Angry Old Man": Fixed bug with dust effects not showing.
  • "Thunderous Rage of an Angry Old Man": Fixed scaling bugs with hand.
  • Fixed issue with anim 5160.
  • Fixed inability to taunt.
  • Fixed issue with anim 5160.
  • Fixed IKEMEN-specific bugs on supers.
  • Rocket Dive: Utsuho now gains defense increase during armor states.

03/15/17: Ichirin Kumoi released


The youkai ascetic & her nyuudou partner have arrived on the scene. Get her in the Characters section.

  • First release.

03/14/17: Patchouli, Hong Meiling, Lie Meiling, Mokou, & Yuuka updated

Five more characters have been updated with bugfixes and Patchouli finally breaks her vow of silence.

  • Fixed issue with anim 5160.
  • Patchouli finally learned how to break her silence kudos to GarchompMatt.
  • Fixed issue with anim 5160.
  • "Fierce Tiger's Inner Strength": Now has 6f additional recovery time after superpause.
  • Fixed issue with anim 5160.
  • Fixed error with anim 5160.
  • All of Mokou's normals that deal self-damage now also deal unkillable chip damage.
  • 5z: Damage increased (75->85).
  • 2z: Damage increased (80->90).
  • j.5z: Damage increased (80->95).
  • j.2z: Damage increased (85->100).
  • Fixed issue with anim 5160.
  • Fixed inability to Taunt.

03/12/17: Eight Touhou characters updated

Eight more characters have been updated with bugfixes and balance changes

  • Fixed issue with anim 5160.
  • Fixed issue with anim 5160.
  • Icicle Shot [X/Y versions]: Startup increased by 2f.
  • Frozen Technique: Projectile hitbox size increased.
  • Fixed issue with anim 5160.
  • 2z: Hurtbox extended.
  • Witch Leyline [X, Y, & Z versions]: Hurtbox extended.
  • Fixed issue with anim 5160.
  • Fixed issue with anim 5160.
  • "X-Wave": Z version now turns Reisen invisible on hit instead of producing a clone.
  • Fixed issue with anim 5160.
  • Sense of Thrown Edge: Now causes techable knockdown.
  • Cross-up Magic: Now causes techable knockdown.
  • Time Paradox: Now causes techable knockdown.
  • Fixed issue with anim 5160.
  • Omikuji Bomb: Now has a higher chance of Good & Great Luck if Sanae is at low health.
  • Fixed issue with anim 5160.

03/11/17: Six more characters updated

Six more characters have been updated with bugfixes.

  • Fixed issue with anim 5160.
  • Fixed bug where Taunt was not working.
  • Fixed airhittime values on some attacks.
  • Fixed issue with anim 5160.
  • Fixed issue with anim 5160.
  • Fixed bug where Taunt was not working.
  • Fixed issue with anim 5160.
  • Fixed issue with anim 5160.
  • Fixed IKEMEN specific issues in spellcards.
  • "Millenium Vampire": Minimum power cost increased (1000->1500).
  • Fixed issue with anim 5160.
  • Fixed IKEMEN specific issues in spellcards.

02/23/17: Seven more characters updated

Seven more characters have been updated with bugfixes. This the second set, so expect a few more to come in the next few days.


  • Fixed issue with anims 5030 & 5035.

02/22/17: Seven characters updated

Seven characters have been updated with a bugfix. This is only the first set, so expect more to come in the next few days.


  • Fixed issue with anims 5030 & 5035.

02/12/17: Sakuya Izayoi updated

Sakuya has been updated with a major bugfix.

  • Deflation World": Fixed bug where Sakuya is temporarily vulnerable during cinematic.

02/06/17: Remilia Scarlet updated

Remilia has been updated with some rebalancing.

  • Minimum damage scaling on Specials decreased (15%->10%).
  • Minimum damage scaling on Spellcards decreased (20%->15%).
  • j6z: Proration decreased (80%->75).
  • Chain Gang [Z Version]: Can no longer hit opponents out of a reset.
  • Chain Gang [Z Version]: Proration decreased (70%->65%).

02/05/17: Fujiwara no Mokou updated

Mokou has been updated which fixes a major bug, as well as some rebalancing.

  • St Germain's Forewarning: Charge speed doubled. Power gained per Life slightly increased.
  • Mt Fuji Eruption: Fixed bug involving juggle flags. Can now be airblocked.

01/29/17: Hong Meiling & Lie Meiling updated

Both Meilings have been updated with some balance and bug fixes

  • Life increased (900->950).
  • Fixed bug on palette & spellcard selector on p2 side.
  • Replaced incorrect sound on spellcard activation.
  • j3x, j3y, & j3z: Startup decreased by 1f.
  • Fragrant Wave [Y Version]: Normal version startup decreased by 4f.
  • Fragrant Wave [All versions]: Hitbox size increased. Corrected bug with juggle flags.
  • Descending Flower Slam [X version]: Startup decreased by 1f.
  • Descending Flower Slam [Y & Z versions]: Startup decreased by 2f.
  • "Roc's Fist": Startup decreased by 1f.
  • "Colorful Light Lotus Flower Palm": Now has projectile invincibility until last active frame.
  • Fixed bug on palette & spellcard selector on p2 side.
  • Replaced incorrect sound on spellcard activation.

01/28/17: Koishi, Patchouli, & Yukari updated

Koishi has been updated with some balance fixes, while Patchouli and Yukari gets bugfixes

  • Forward Walk & Dash speeds slightly increased.
  • 4z: Can now be used on demand.
  • 5z: Unstored version startup decreased by 3f.
  • Growing Pain: Recovery reduced by 16f. Explosion delay increased by 30f.
  • Fixed bug on palette & spellcard selector on player 2 side.
  • Fixed bug on palette & spellcard selector on player 2 side.

01/27/17: Alice, Eirin, Reimu, & Sakuya updated

Alice, Sakuya, Reimu, & Eirin have been updated with some bugfixes.

  • Fixed incorrect spellcard sound.
  • Taunt added.
  • 6z: Fixed graphical glitch on arrows.
  • Fixed incorrect spellcard sound.
  • Fixed incorrect sound on spellcards.

01/26/17: Eirin Yagokoro updated

Eirin has been updated with more balance changes.


01/24/17: Byakuren Hijiri updated

Byakuren has been updated with more balance changes.


01/21/17: Sakuya Izayoi updated

Sakuya has been updated with a few more balance changes.


01/16/17: Sakuya Izayoi updated

Sakuya has been updated with several balance changes.


01/15/17: Three Characters updated

Youmu, Mokou, and Komachi have all been updated.