12/16/18: (Gensokyo Reloaded) Yukari updated

GR Yukari has been updated with some fixes.

  • 2 additional Palettes added.
  • Gazing Eye: Fixed bug that allowed opponent to recover prematurely.

12/10/18: (Gensokyo Reloaded) Sanae updated

GR Sanae has been updated with some fixes.

  • 5x: Hitbox priority decreased.
  • 5y: Hitbox priority decreased.
  • 6y: Hitbox priority decreased.
  • 5z: Hitbox priority decreased.
  • 2x: Startup increased by 1f, Hitbox priority decreased.
  • 2y: Hitbox size & priority decreased.
  • j5x: Startup increased by 2f, Hitbox size & priority decreased.
  • j5y: Hitbox size & priority decreased.
  • j5z: Hitbox size & priority decreased.

12/08/18: (Gensokyo Reloaded) Marisa, Chen, & Meiling updated

GR Marisa, GR Chen, & GR Meiling have been updated with some fixes.

  • Witch Leyline: No longer hits overhead.
  • "Blazing Star": No longer hits overhead.
  • Adjusted Hitvels on Aerial Normals.
  • Immortal Sage's Rumbling: Velocities increased, hitbox size slightly increased.
  • Dharmapala's Rambage: Can now hit airborne opponents.
  • Fixed Intro bug.

12/06/18: All Incident Zero characters updated

All IZ characters have been updated with a important system fix.


  • [SYSTEM] Redone Invalid Combo detection from scratch.

12/02/18: All Gensokyo Reloaded characters updated

All GR have been updated with a few fixes.

  • 6z: Hitstun increased by 3f, blockstun by 1f.
  • 6xyz/4xyz: Projectile invincibility now lasts until landing. Can now cancel into from all Normals.
  • "Blazing Star": Corrected glitch when Marisa reaches the end of stage.
  • "Laevatein": Now faces opponent when landing.
  • 3y: Now becomes a projectile when button is released.
ALL
  • [System] Fixed bug involving OTGs.

11/28/18: Yuyuko Saigyouji (Gensokyo Reloaded ver) updated

Yuyuko has been updated with a few bug fixes.

  • 2y: Corrected hitdef attribute.
  • Throw: Corrected bug that prevented opponent from teching.

11/25/18: Reisen Udongein Inaba (Incident Zero ver) released


The moon rabbit of Eientei, Reisen, has been released. Get her in the Incident Zero section of the Characters section.

  • First release.

11/24/18: Yukari Yakumo (Gensokyo Reloaded ver) updated

GR Yukari have been updated with a major fix.

  • Fixed reset issue on several Normals.

11/23/18: All Incident Zero style characters updated

IZ Reimu, IZ Marisa, IZ Sakuya, IZ Tenshi, & IZ Yukari have been updated with a few fixes and adjustments.

  • [System] Corrected buffer timings on certain inputs.
  • [System] Minor adjustments to Spirit Gauge display.
  • 5y: Fixed bug where move could chain into itself.
  • 6y: Fixed bug regarding animation timings when cancelled into.
  • "Fantasy Nature (alpha): Base damage increased (450/500->500/550).
  • "Fantasy Nature (beta): Base damage increased (500->550).
  • [System] Corrected buffer timings on certain inputs.
  • [System] Minor adjustments to Spirit Gauge display.
  • 6z: Fixed bug with tech timing.
  • "Final Spark": Damage increased (9xN/17xN->9xN/18xN).
  • [System] Corrected buffer timings on certain inputs.
  • [System] Minor adjustments to Spirit Gauge display.
  • "Phantom Blood of the Flawless Maid": Base damage increased (421->461).
  • [System] Corrected buffer timings on certain inputs.
  • [System] Minor adjustments to Spirit Gauge display.
  • Awakening of the Earth Spirits: 1st level is now obtained 20f earlier.
  • "Heavenly Keystone of Kashima": Base damage increased (500->530).
  • [System] Corrected buffer timings on certain inputs.
  • [System] Minor adjustments to Spirit Gauge display.
  • 6z: Fixed bug with tech timing.
  • Full Moon Umbrella: Proration value increased (0.7->0.75).

11/21/18: Seven Gensokyo Reloaded characters updated

Reimu, Marisa, Flandre, Yuyuko, Yukari, Komachi, and Meimu have been updated to resolve a few glitches.

  • Fixed issue with resets on certain Normals.
  • Fixed width issues.

  • Fixed a minor issue with corner crossups.

11/18/18: Lie Meiling updated

Lie Meiling has been updated to resolve a glitch.

  • "Youkai Armageddon": Fixed issue where move could be used even when not selected.

11/12/18: Tenshi Hinanawi (Incident Zero-styled) released


The bratty celestial, Tenshi Hinanawi, has been released. Get her in the Incident Zero section.

  • First release.

11/07/18: All Incident Zero-styled characters updated

IZ Reimu, Marisa, Sakuya, and Yukari has been updated with several system changes.


  • [System] Fixed bug on Invalid Combo message.
  • [System] Type-B bomb can now be jump cancelled, hitstun increased.
  • [System] Power gains on startup of Special moves now affected by proration.

11/03/18: Cirno updated

Cirno has been updated with several major balance changes.

  • Crouch Walk: Velocities increased, vertical hitbox sizes decreased.
  • 3y: Startup decreased by 8f, recovery increased by 1f.
  • 3y: No longer causes a knockdown on grounded opponents.
  • j2z: Fixed bug where move would deal more than 4 hits on block, block restrictions removed
  • j2z: Hitstun increased by 5f, blockstun decreased by 3f.
  • j2z: Power gains decreased (30xN/15xN -> 24xN/12xN).
  • Guard Cancel: Damage increased (63->90).
  • Icicle Shot: Chip damage increased (2xN->3xN).
  • Icicle Shot: Fixed bug that would erroneously cause a reset.
  • Ice Charge [X & Y ver]: Startup decreased by 3f.
  • Ice Charge [Z ver]: Startup decreased by 2f.
  • Ice Charge [Followup]: Vertical hit velocities altered.
  • Icicle Fairy Sculpture: Startup on all versions decreased (9f/12f/15f->6f/8f/10f).
  • Icicle Fairy Sculpture: Startup invincibility removed, ice clones now disappear when Cirno is hit.
  • Frozen Technique: Startup on all versions decreased (28f/28f/28f->18f/20f/22f).

10/19/18: Eirin Yagokoro updated

Eirin has been updated.

  • Fixed forward dash behaviors
  • Tidal Forces: No longer disappear when Eirin enters blockstun.

10/18/18: Cirno, Patchouli, Youmu & Suika updated

Cirno, Patchouli, Youmu, & Suika have been updated.

  • 3y: Fixed issue with resets.
  • Fixed forward dash behaviors.
  • Fixed forward dash behaviors.
  • Corrected paletting issue in intro.

10/06/18: Sakuya Izayoi (Incident Zero style) released, all IZ style characters updated


The maid of the Scarlet Devil Mansion, Sakuya Izayoi, has been released in the Incident Zero style. In addition, all Incident Zero characters have been updated.

  • First Release
  • [System] Fixed bug where Spell Trance, Spell Rage, and Spell Overdrive carry over between rounds.
  • [System] Spell Rage: Damage buff increased (15%->20%).
  • [System] Spell Overdrive: Fixed oversight that accidentally scaled damage to 80% instead of 85%.
  • [System] Last Word damage in Type-B alignment now scales linearly instead of in increments.

10/01/18: Reimu Hakurei (GR style) updated

GR Reimu has been updated with some bug fixes.

  • 6x: Power gains adjusted, now always deals 60/30 in power gains.
  • 5y: Power gains decreased (80/40->60/30).
  • Ascension Kick: Fixed bug that allowed later active frames to deal full damage.

09/23/18: All Gensokyo Reloaded characters updated, Incident Zero Reimu updated

All characters have been updated to fix a recently discovered issue with crouch blocking. In addition, Meimu and IZ Reimu have received some other fixes.

All
  • Fixed issue with crouch blocking from landing.
  • Fixed a minor issue with reset.
  • Fixed issue with crouch blocking from landing.
  • Fixed nonexistent Taunt.
  • Fixed transparency & coloring issues on certain attack effects.
  • [System] Now has an option to display movelist in-game (press "Start" while holding down when fighting stupa's Training)
  • 6z: Recovery increased by 4f.
  • 3z: Hitstun values reduced, recovery increased by 4f.

09/22/18: Mokou & Ichirin updated

Mokou and Ichirin have been updated with some bug fixes and balance changes

  • Fixed a minor issue with reset.
  • Implemented various fixes to "Phoenix Rebirth" courtesy of Arxos.
  • Fixed a minor issue with reset.
  • "Foreseeing Nyuudou Cloud": Startup invincibility increased by 24f.
  • "Foreseeing Nyuudou Cloud": Hitvel changes from version 2017.09.14 reverted.
  • "King Kraken Strike": Hitvel changes from version 2017.09.14 reverted.

09/21/18: Six more characters updated

The following Gensokyo Reloaded-style characters have been updated to resolve a shared issue: Komachi, Kanako, Utsuho, Koishi, Byakuren, & Mamizou

  • Fixed a minor issue with reset.
  • Fixed a minor issue with reset.
  • The Endless Way: Damage increased (65->75).
  • "Flow of the River": Damage increased (43xN->45xN).
  • "Scythe of Final Judgement": Damage increased (430->440), startup decreased by 9f, recovery decreased by 16f.
  • Fixed a minor issue with reset.
  • Minimum damage scaling on all moves is now 10%.
  • 5x: Damage decreased (30->25).
  • 5y: Damage decreased (50->45).
  • 4y: Damage decreased (35xN->32xN).
  • 2y: Now hits mid.
  • 5z: Damage decreased (70->65).
  • 4z: Damage decreased (80->65), now pops up grounded opponents, recovery increased by 3f.
  • Unanswered Love: Damage increased (80/90/100->90/100/110).
  • Fixed a minor issue with reset.
  • Durga's Soul: Now causes a hard knockdown.
  • "Sorcerer's Sutra Scroll": Fixed bug where, on KO, Byakuren would start the next round with 5 orbs.
  • "Sakra Devanam Indra's Thunderstorm": Damage increased (57xN->60xN), orbs now activate from front to back.

09/20/18: Twenty characters updated

The following Gensokyo Reloaded-style characters have been updated to resolve a shared issue: Reimu, Marisa, Sakuya, Youmu, Reisen, Sanae, Mima, Yuuka, Alice, Cirno, Hong Meiling
Lie Meiling, Patchouli, Remilia, Flandre, Chen, Yuyuko, Yukari, Suika, & Eirin.




  • Fixed a minor issue with reset.
  • Fixed a minor issue with reset.
  • Fixed various issues involving extra projectiles being spawned during a superpause.

09/12/18: Kanako Yasaka updated

Kanako has been updated to include a voice and a more stable buffer system.

  • Now has a voice (voice pack courtesy of PlasmoidThunder)
  • Input buffer system redone.

09/10/18: Reimu Hakurei (Incident Zero style) released, Yukari Yakumo (IZ style) & Marisa Kirisame (IZ style) updated


The third character in the Incident Zero gameplay style, the shrine maiden Reimu Hakurei, has been released. Get her in the new characters section.
In addition, IZ-styled Yukari and Marisa have also been updated to include new system refinements added with Reimu.

  • First release.
  • [System] Wallbounces are now untechable and can now only be done once per combo.
  • [System] Fixed bug with Just Defend.
  • [System] Can now combo into Command Normals from any regular Normal.
  • [System] Air Dashes now have a minimum startup time of 8f.
  • [System] Now displays an indicator when performing an invalid combo (a combo p2 could have air teched out of).
  • 5z: Grab hitbox size decreased.
  • 6z: Grab hitboz size decreased.
  • 6zz: Base air untech time increased by 20f.
  • j2z: Base air untech time increased by 20f.
  • Full Moon Umbrella: Base air untech time increased by 20f.
  • [System] Wallbounces are now untechable and can now only be done once per combo.
  • [System] Fixed bug with Just Defend.
  • [System] Can now combo into Command Normals from any regular Normal.
  • [System] Air Dashes now have a minimum startup time of 8f.
  • [System] Now displays an indicator when performing an invalid combo (a combo p2 could have air teched out of).
  • 5z: Grab hitbox size decreased.
  • 6z: Grab hitboz size decreased.
  • Miasma Sweep: Base air untech time increased by 20f.

09/08/18: Yukari Yakumo (GR style) and Eirin Yagokoro updated

Yukari and Eirin has been updated with bug fixes and rebalancing.

  • Fight the Ocean: Fixed bug where opponent could air tech after being hit.
  • "Laplace's Demon": Base damage per hit decreased (39xN->36xN).
  • "Laplace's Demon": Delay between projectiles increased to 4f.
  • [System]: Eirin now uses Type I chaining (can now cancel Y normals into Z normals).
  • 5y: Damage decreased (65->55), power gains decreased (80/40->60/30).
  • 5z/6z: Can now change Eirin's aim with U or D.
  • 2y: Damage decreased (70->60), power gains decreased (80/40->60/30).
  • 2z: Power gains decreased (120/60->90/45).
  • j5y: Damage decreased (70->60), power gains decreased (80/40->60/30).
  • j5z: Damage decreased (60x2->55x2).
  • Elixir [Acid]: Bonus damage increased (10%->15%), Normal chip damage increased (10%->20%).
  • Burst Shot [Z ver]: Arrows now have a smaller spread.
  • Burst Shot [Air]: Landing recovery reduced by 4f.
  • Saturn V: Fixed inability to cancel into supers. Can now cancel ascent into Burst Shot or Elixir.
  • Saturn V: Now causes a groundbounce on hit. Landing recovery decreased by 4f.
  • "Lunar Weapon -Brahmastra-": Now hits OTG.

08/27/18: Chen updated

Chen has been updated with some further rebalancing.

  • Charge input buffer reduced to 40f (from 45f).
  • Immortal Sage's Rumbling: Is now air usable. Is no longer air unblockable.
  • Immortal Sage's Rumbling [Ground Z ver]: Startup invincibility increased by 8f.
  • Rumbling Jikokuten: Startup increased by 6f/8f/10f, recovery increased by 2f/4f/7f.
  • Jumping Crossing Scales: Startup decreased by 6f. Now remains invincible until 8f after initial landing.

08/22/18: Reisen & Kanako updated

Reisen and Kanako have been updated with some further rebalancing.

  • Throw: Hitbox size slightly increased. No longer gains a hitbox extension while a clone is active.
  • 2y: Recovery increased by 1f, projectile duration decreased by 2f.
  • Illusionary Blast [X ver]: No longer has blocking restrictions. Now has upper body and projectile invulnerability until recovery.
  • Ultrared Field/"X-wave": Projectile invincibility restored.
  • Omiwatari God Cross: Maximum use limit change from version 2018.08.21 undone, number of uses still shared with air dashes.
  • Omiwatari God Cross: Damage decreased (60xN->50xN), landing recovery increased by 2f.
  • "Expanded Onbashira": Guard hit velocity decreased.

08/21/18: Reisen, Kanako, Chen, and Utsuho updated

4 More characters have been updated with some rebalancing.

  • - Ultrared Field/"X-wave": Reisen no longer possesses projectile invincibility while invisible. Now periodically becomes briefly visible.
  • 1 new palette added.
  • j5y: Active frames reduced by 3f.
  • Omiwatari God Cross: Number of uses is now shared with number of air dashes. Maximum number of uses reduced to 2.
  • Rumbling Jikokuten: Button press now determines projectile speed. Damage of Y and Z versions decreased.
  • Control Rod [Lv 3]: Vertical hit velocity increased.
  • Flare Up: Replaced with Radiant Blade. Guard Cancel remains unchanged.

08/19/18: Byakuren, Meiling, & Meimu updated

Byakuren, Meiling, and Meimu have been updated with some rebalancing.

  • j2y: Landing recovery decreased by 6f. Hit velocities reduced.
  • Scarlet Cannon: Can now hit crouching opponents.
  • Shadow Dive: LP & MP versions no longer cause knockdown on grounded opponents. Hit vels adjusted.
  • Shadow Dive: MP & HP landing recovery reduced by 4f.

08/17/18: Flandre updated

Flandre has been updated with a bug fix.

  • Fixed inability to cancel into certain spellcards.

08/14/18: Reisen updated

Reisen has been updated with a few balance changes.

  • Undersense Break: Hitbox vertical size slightly decreased. Is now air blockable.
  • "X-Wave": Damage decreased (40xN->36xN).

08/12/18: Mima updated

Mima has been updated with a balance change.

  • "Orreries Sun": Duration decreased (10 sec -> 8 sec).

08/09/18: Yukari Yakumo (Gensokyo Reloaded style) updated

Yukari GR has been updated to include some tweaks and balance changes.

  • Minor changes to victory quotes.
  • Horizontal jump velocities slightly increased to be consistent with walk velocities.
  • "Laplace's Demon": Minimum proration per hit increased (10%->30%).
  • "Laplace's Demon": Base damage per hit increased (33xN->39xN).
  • "Danmaku Bounded Field": Command changed to F,DF,D,DB,B,F,DF,D,DB,B + X+Y+Z (6321463214xyz).
  • "Danmaku Bounded Field": Startup invincibility now lasts until last active frame.
  • "Danmaku Bounded Field": Superpause now ends directly before 1st active frame.

07/30/18: Yukari Yakumo (Incident Zero style) updated

Yukari IZ has been updated to include some system mechanics changes that were introduced with Marisa, along with some bug fixes.

  • [System] Can now only perform a wall bounce once per combo.
  • [System] Aerial normals now preserve vertical momentum when used from an air dash.
  • [System] Can now combo into grabs. Normal throw tech time decreased (12f->8f), doubled tech time when used in a combo.
  • j5z: Fixed erroneous sound playing at startup.
  • Throw: Fixed erroneous damage. Now applies a base 85% prorate.

07/29/18: Marisa Kirisame (Incident Zero style) released


Following the announcement of "Touhou: Incident Zero" comes the second character in this style; the ordinary magician, Marisa Kirisame. This version can be found in the "Incident Zero style" section of the character downloads.

  • First release.

07/23/18: Meimu updated

The eldritch abomination Meimu has been updated with some rebalancing and bugfixes.

  • Boss version now has a slight visual difference from the playable version.
  • 5z: No longer causes a knockdown, now causes a wallbounce on counterhit.
  • j5z: No longer causes knockdown against grounded opponents.
  • Formless Movement: Startup decreased by 3f.
  • Boundary of Shadow and Substance: Now a low melee attack.
  • "Eldritch Abomination": Maximum hitbox size extended.
  • "Eldritch Abomination": Is now air usable.
  • "Molecular Splitter": Fixed bug where opponent could be knocked out of attack early.

07/21/18: Koishi Komeiji updated

Koishi has been updated with some minor visual adjustments.

  • Minor visual adjustments.

07/20/18: Yukari (Incident Zero) updated

IZ Yukari has been updated with some additional system changes necessary for rebalancing.

  • [System] Fixed bug with crouch blocking.
  • [System] Hitstun & blockstun values for each attack level increased. Animation timing changes from version 2018.07.19 undone.
  • 5x: Vertical air hit velocity decreased.
  • 2x: Vertical air hit velocity decreased.

07/19/18: Yukari (Incident Zero) updated

IZ Yukari has been updated with some system changes.

  • [System] Fixed bug that prevented Spellcards from being used during Spell Overdrive if Power is less than 1000.
  • [System] Type-C alignment now allows up to two air dashes.
  • [System] Wallbounces and Groundbounces can now be teched.
  • [System] Hitstun values for attacks now use static values based on assigned attack level. Frame data adjusted to compensate for this change:
    • 5x: Recovery decreased by 2f (Lv 1).
    • 5y: Recovery decreased by 3f (Lv 2).
    • 6y: Recovery decreased by 1f (Lv 3).
    • 5z: Startup decreased by 2f, Recovery decreased by 4f (Lv 4).
    • 6z: Recovery decreased by 7f (Lv 4).
    • 6zz: Recovery decreased by 4f (Lv 4).
    • 2x: Recovery decreased by 2f (Lv 1).
    • 2y: Recovery decreased by 2f (Lv 2).
    • 2z: Startup decreased by 2f, Recovery decreased by 4f (Lv 4).
    • j5x: No change in animation data (Lv 2).
    • j5y: No change in animation data (Lv 2).
    • j5z: Startup decreased by 2f (Lv 4).
    • j2z: Startup decreased by 2f (Lv 4).
    • Bewitching Bait: No change in animation data (Lv 4).
    • Illusion Manji Parasol: Recovery decreased by 4f (Lv 4).
    • Illusionary Rift X: Recovery decreased by 10f (Lv 4).
    • Illusionary Rift Y: Recovery decreased by 3f (Lv 4).
    • Illusionary Rift Z: Recovery decreased by 3f (Lv 4).
    • Full Moon Umbrella: No change in animation data (Lv 4).
    • Fantasy Firefly Nest: Recovery decreased by 4f (Lv 4).
    • Graveyard Flotsam: No change in animation data (Lv 4).
    • "Unmanned Abandoned Railroad Car Bomb": No change in animation data (Lv 5).
    • "Ran Yakumo & Chen": No change in animation data (Lv 5).
    • "Phantasm, Foam & Shadow": Recovery decreased by 9f (Lv 5).

07/04/18: Meimu released


Auer's original character and the final boss of Touhou: Gensokyo Reloaded, has been released. Get her in the Characters section.

  • First release.

07/01/18: Marisa Kirisame updated

Marisa has been updated to finally break her silence and with a few minor bug fixes.

  • Voice added courtesy of PlasmoidThunder.
  • 1 New palette added.
  • Miasma Sweep: Fixed IKEMEN-exclusive bug with invincibility.

06/26/18: Patchouli Knowledge updated

Patchouli has been updated with some major balance changes and retooling.

  • Fixed bugs with cancels & command processing.
  • Updated command inputs to current standards (courtesy of Plasmoidthunder).
  • Adjustments to hurtboxes on certain system animations.
  • Slight adjustments to airdash behaviors.
  • 5x: Hitbox size increased.
  • 5y: Hitbox position adjusted.
  • New Command Normal: 6z.
  • 2y: Hitbox & Hurtbox adjusted.
  • 3z: Velocity increased.
  • j5y: Hitbox now remains consistent during all active frames.
  • j5z: Hitbox position adjusted.
  • Summer Red: Hitstun & Blockstun decreased by 13f.
  • Summer Red [Ground]: Recovery decreased by 13f.
  • Summer Red [Air]: Now induces recoil, button press now determines angle.
  • Spring Wind: Removed. Replaced with Sylphae Horn.
  • Winter Element: Fixed bug with juggle flags, startup reduced by 1f.
  • "Philosopher's Stone": Duration decreased (1200f->840f), chip damage on crystal projectiles decreased (5xN->2xN).

06/25/18: Reisen U. Inaba & Yuyuko Saigyouji updated

Reisen & Yuyuko have been updated with some balance changes and bug fixes.

  • Illusionary Blast: Fixed bug regarding crossup inputs.
  • Grounded backdash arc adjusted.
  • j5z: Hitbox extended downward on first few active frames, now causes a soft knockdown.
  • Ghost Butterfly: Now disappears if Yuyuko is hit.
  • Butterfly Dream Dance: Startup on all versions decreased by 1f.
  • Butterfly Dream Dance [Y ver]: Damage increased (120->130).
  • Butterfly Dream Dance [Z ver]: Damage increased (120/100->130/110).

06/08/18: Lie Meiling, Kanako Yasaka, & Utsuho Reiuji updated

Lie, Kanako, and Utsuho have been updated with some balance changes.

  • Fixed bug where Lie would be unable to perform a grab in certain situations.
  • 2x: Hitbox repositioned. Startup increased by 1f.
  • 2y: Recovery increased by 4f, now hits Mid.
  • j5z: Startup increased by 2f.
  • Movement velocities slightly adjusted.
  • 5y: Recovery increased by 2f.
  • 2y: Damage decreased (80->70).
  • j5y: Damage decreased (90->80).
  • j5z: Damage decreased (125->110), hitboxes adjusted, now causes a Knockdown.
  • j6z: Damage decreased (110->100).
  • Control Rod [Lv 2]: Recovery increased by 6f on ground versions.
  • Control Rod [Lv 3]: Recovery increased by 6f on ground versions.

06/06/18: Sakuya Izayoi updated

Sakuya has been updated with some balance changes.

  • Fixed missing FX on dashes.
  • 2z: Hitbox adjusted.
  • Cross-up Magic [Ground]: L and M versions now have startup invincibility.
  • Time Paradox: Melee hits no longer hit overhead.

06/05/18: Cirno updated

Cirno has been updated with some balance changes.

  • 2 new palettes added.
  • Icicle Sword: Now forces a crouching opponent into standing state on hit.
  • Icicle Sword: Now properly pushes against crouching opponents.

06/04/18: Youmu Konpaku & Suika Ibuki updated

Youmu and Suika have been updated with some balance changes.

  • Youmu now gains slight damage increases on her Normals starting on Spirit Lvl 3.
  • Slash of Life & Death: Damage on 1st & 2nd hits increased (30/35/40->35/40/45).
  • Crescent Moon Slash: Base damage on 1st hit increased (80/60/60->85/65/65).
  • Heart Carving Cut: Now gains slight damage increase starting on Spirit Lvl 3.
  • 5y: Now causes an untechable knockdown.
  • Kidnapping Oni: All versions are now a command grab. Damage increased (100/140/190->140/170/200).

06/03/18: Reimu Hakurei, Yuuka Kazami, Flandre Scarlet, & Reisen U. Inaba updated

Reimu, Yuuka, Flandre, and Reisen have been updated with some balance changes & bug fixes.

  • 6x: Adjusted wallbounce behavior on counterhit.
  • j.5z: Air Hitstun increased (14f->20f).
  • Rain Dance [X ver]: Startup decreased by 2f.
  • Rain Dance [Y ver]: Startup decreased by 2f.
  • [System] Fixes to input priorities.
  • Guard Cancel: Startup Invuln time increased by 2f.
  • Fantasic Spring Flowers: Command changed to D,D+x/y/z
  • Thorny Rose: Command changed to D,DF,F+x/y/z
  • Flowers in the Wind: Now has full startup invincibility. Down version removed.
  • Fixed minor sprite errors.
  • Starbow Break [X ver]: Adjusted recoil velocity on block.
  • Starbow Break [Y ver]: Landing recovery increased by 4f.
  • Starbow Break B: Landing recovery increased by 4f.
  • "Laevatein": Can no longer be blocked low, can now be airblocked.
  • Fixed cloning bug on chaining of Reisen's Normals.

06/01/18: Yukari Yakumo (Incident Zero style) updated

IZ Yukari has been updated with overhauls to several game mechanics.

  • [System] Fixed bugs with counterhit system.
  • [System] Juggle & Reset system replaced with hitstun decay & air tech.
  • [System] Revised behavior of wallbounce hits.
  • [System] Dash behavior adjusted.
  • [System] Added visual indicator for when Throw Escapes can be done.
  • [System] Guard Cancels can no longer deal damage nor be cancelled into Spellcards.
  • [System] New System mechanic: Crush Attack (Type-A Only).
  • [System] "Spell Rage" Damage boost decreased from 20% to 15%.
  • j2H: Proration decreased (90%->75%).
  • Illusion Rift: Now has a RDP+A version while Dimensional Gap is active.
  • "Phantasm, Foam & Shadow": Now has complete startup invulnerability on Level 1 & 2 charges.

05/28/18: Reisen Udongein Inaba updated

Reisen has been updated with several balance adjustments.

  • Movement speed slightly increased.
  • Disbelief Aspect: Startup decreased by 7f.
  • Disbelief Aspect [X ver]: Can now be dash cancelled after the apex of Reisen's jump.
  • Disbelief Aspect [Y ver]: Recovery drastically decreased.
  • "X-Wave": Damage per hit increased (34xN->40xN).

05/27/18: All Touhou: Gensokyo Reloaded characters updated

Killing almost 30 birds with one stone, everyone has been updated to fixed a system bug.

All
  • Fixed counterhit related bugs.

05/26/18: Cirno & Yukari (Gensokyo Reloaded) updated

More bugfixes.

  • Fixed bugs in counterhit system.
  • Icicle Sword: Misc bugfixes.
  • Icicle Shot: Hitpause-related bug fixed.
  • Fixed bugs in counterhit system.

05/22/18: Remilia Scarlet updated

Remilia has been updated to correct yet ANOTHER global bug. Anticipate more mass updates in the coming days...

  • Fixed bug with Counterhit system.
  • Demon Lord Walk: Fixed bug with counterhit effects if Remilia had previously traded hits.

05/20/18: All Gensokyo Reloaded characters updated

Final round of updates: Eirin, Mokou, Kanako, Utsuho, Koishi, Ichirin, and Byakuren have been updated with a shared bugfix.



  • Fixed additional bugs in reset system.

05/19/18: Nine more characters updated

Round 3 of updates: Mima, Alice, Cirno, Patchouli, Remilia, Flandre, Chen, Yuyuko, and Suika have been updated with a shared bugfix.



  • Fixed additional bugs in reset system.

05/18/18: Six more characters updated

The Touhou protag squad (Reimu, Marisa, Sakuya, Youmu, Reisen, & Sanae) have been updated with a shared bugfix.


  • Fixed additional bugs in reset code.

05/17/18: Seven characters updated

Hong Meiling, Lie Meiling, Yukari (both versions), Mamizou, Yuuka, and Komachi have been updated with a shared bugfix.

  • Fixed additional bugs in reset system.
  • 5x: Fixed erroneous hittime against airborn opponents.
  • 6y: Fixed bug where attack would only hit once.
  • j.5z: Fixed bug where attack would only hit once.
  • Monochromatic Hurricane: Fixed bug where attack would only hit once.
  • Black Dragon Rising: Fixed bug where attack would only hit once.

  • Fixed additional bugs to reset system.

05/13/18: Komachi Onozuka & Yukari Yakumo (Gensokyo Reloaded & Incident Zero) updated

Komachi and both versions of Yukari have been updated with a shared bugfix.

  • Wind on the Last Journey: Corrected issue where move would only hit once.
  • Zen Temple Butterfly: Corrected issue where move would only hit once.
  • Illusion Manji Parasol: Corrected issue where move would only hit once.
  • Illusionary Rift: All versions are now air blockable.
  • Illusionary Rift [X ver]: Now always causes a wallbounce on hit.

05/12/18: Mamizou Futatsuiwa updated

Mamizou has been updated with several balance changes & bug fixes.

  • j2z: Now causes an untechable knockdown.
  • New Command Normal: 6z.
  • Youkai Tsurube Transformation: Can no longer cancel into Spellcards before bucket swings in front of Mamizou.
  • Utsusemi Jizo Transformation: Fixed bug where proration was being applied twice.
  • Youkai Karakasa Transformation: No longer loses a leaf if hit by melee attacks.
  • "Bubuku Hot Soup Bathtub": Corrected bug where attack would always whiff if cancelled from Utsusemi Jizo Transformation.

05/03/18: Reisen Udongein Inaba & Alice Margatroid updated

Reisen and Alice have been updated with rebalancing and bug fixes.

  • 6y: Can now be airblocked.
  • Undersense Break: Fixed incorrect juggle flags.
  • Volatile Doll: Damage decreased (90->85), splash damage now properly applies proration.
  • Thousand Spear Dolls: Damage increased (25xN->26xN), proration decreased (97%xN->95.5%xN).
  • "Shanghai Doll": Damage increased (15xN->16xN), proration decreased (98%xN->97%xN).

05/02/18: Chen updated

Chen has been updated with some balance changes.

  • Forward dash velocity increased.
  • 6y: Startup decreased by 2f. Blockstun increased by 3f, is now +2 on block.
  • 3z: Fixed unintended knockdown behavior.
  • Throw: Now applies 90% proration in addition to standard throw proration.
  • Rumbling Jikokuten: Fixed chip damage being static for all versions, added projectile limiter.

05/01/18: Reimu Hakurei updated

Reimu has been updated with some balance adjustments.

  • j5x: Hitbox on first 3 active frames slightly extended downward, startup decreased by 1f.
  • j5z: Startup increased by 1f
  • Throw: Now applies 90% proration in addition to throw proration, damage decreased (100->90).
  • Ascension Kick: Vertical hitbox size on 1st active frame increased, horizontal hit velocity decreased.
  • Ascension Kick: Startup invulnerability on all versions increased (12/6/6/14->18/12/6/24).
  • Hakurei Amulet [Ground]: X version recovery increased by 2f, Y version recovery increased by 1f.
  • "Omnidirectional Demon Binding Circle": Damage decreased (36x10->35x10), proration decreased (92.5%xN->92%xN).

04/30/18: Fujiwara no Mokou updated

Mokou has been updated with some bug fixes.

  • Self-Harming Fire Talons: Corrected bug with chip damage.
  • Resurrection: Fixed inconsistency with juggle flag.
  • Mt. Fuji Eruption: Fixed juggle flag.
  • Blazing Bamboo Tube: Fixed juggle flag. Graphic updated.

04/27/18: Flandre Scarlet updated

Flandre has been updated with some balance changes.

  • 3y: Is no longer air blockable. Now counts as a grounded melee attack.
  • 3y: Blockstun increased by 2f.
  • Starbow Break [X ver]: Startup after hitting wall decreased by 2f, now projectile invulnerable while on wall.
  • Starbow Break [X ver]: Horizontal velocity increased.
  • Starbow Break [X ver]: Recoil velocity & recovery decreased, now -7/-8 on block.
  • "Laevatein": Now only hits once, damage values increased to compensate. Velocity increased.
  • "Weapon of Mass Destruction": Explosion hitbox size drastically increased.

04/26/18: Marisa Kirisame updated

Marisa has been updated with some small balance changes & bug fixes.

  • 6z: Is now air blockable.
  • Witching Blaster: No longer whiffs against certain opponents in the corner.
  • Witching Blaster [Air ver]: Recoil velocity slightly increased.
  • "Sungrazer": Adjustments to startup invulnerability, can no longer be knocked out of attack on successful hit.

04/25/18: Utsuho Reiuji updated

Okuu has been updated with system updates & bug fixes.

  • Slight adjustments to dashing behaviors.
  • Corrections to guarding behavior regarding crossups.
  • Adjustments to invincibility on Guard Cancel.
  • Adjustments to reset behaviors.
  • Rocket Dive: Fixed incorrect visual effects when fully charged.
  • "Yatagarasu Dive": Dive portion damage increased (80xN->82xN).

04/21/18: Byakuren Hijiri updated

Byakuren has been updated with some system changes.

  • Adjusted dash cancel timings.
  • Corrected guarding behavior in regards to crossups.
  • Adjustments to reset behavior.
  • Adjustments to invulnerability on Guard Cancel.
  • j2y: No longer autocorrects.

04/18/18: Ichirin Kumoi updated

Ichirin has been updated with some system fixes and balance changes.

  • Adjustments to dash behavior.
  • Corrected guarding behavior in regards to crossups.
  • Corrected invuln timing on Guard Cancel.
  • Adjustments to reset behavior.
  • Knockdowns will no longer cause Unzan to deactivate.
  • 5y (Unzan): Hitstun & Blockstun decreased by 2f.
  • 5y (Unzan): Active frames decreased by 2f, startup increased by 2f. Hurtboxes adjusted.
  • 6z (Unzan): Corrected faulty juggle flag.
  • 2y (Unzan): Recovery increased by 4f.
  • Hanging Cloud's Iron Hammer: Hitbox size drastically reduced, recovery time increased by 3f.
  • North Mountain Wind of Mercy: Damage decreased (100/120/140->90/110/130).

04/15/18: Koishi Komeiji updated

Koishi has been updated with some system fixes and balance changes.

  • Adjustments to dash behaviors.
  • Fix to guard behaviors regarding crossups.
  • Adjustments to invincibility on Guard Cancel.
  • Adjustments to reset behaviors.
  • 6z: Damage decreased (80->70), Power gains decreased (120/60->90/45).
  • 4z: Damage decreased (90->80), Power gains decreased (120/60->90/45).
  • j5x: Damage decreased (50->40).
  • j5y: Damage decreased (65->55).
  • j6z: Damage decreased (90->80), Power gains decreased (120/60->90/45).
  • j2z: Damage decreased (90->80), Power gains decreased (120/60->90/45).
  • Catch & Rose: Damage decreased (111->101), Y & Z versions now properly deal chip damage.
  • "Superego": Startup decreased by 8f, corrected persistent sound effect when Koishi is interrupted.

04/13/18: Hong Meiling & Lie Meiling updated

Both Meilings have been updated with various system fixes, as well as rebalancing for the former.

  • Adjustments to dash behavior.
  • Corrected guarding behavior in regards to crossups.
  • Adjusted handling of invulnerability on Guard Cancel.
  • Adjustments to the handling of resets.
  • 5x: Startup increased by 1f, hitvels slightly adjusted.
  • 5x: Damage decreased (25->20), proration decreased (95%->93%).
  • 5y: Damage decreased (60->50).
  • 5y: Can now only be jump cancelled on hit when used outside of Fierce Tiger's Inner Strength.
  • 5z: Damage decreased (70->60), proration decreased (85%->80%).
  • 2x: Damage decreased (25->20).
  • 2z: Damage decreased (70->60), proration decreased (75%->70%).
  • Descending Flower Slam: Now always causes a Hard Knockdown.
  • Minor adjustments to dashing behaviors.
  • Fixed guarding behavior in regards to crossups.
  • Adjustments to invulnerability handling on Guard Cancel.
  • Changes to reset behavior.

04/07/18: Eirin Yagokoro updated

Eirin has been updated with some system fixes. In addition, the latest version of Koakuma by Midori Margatroid has been added to the Hosted Characters section.

  • Minor adjustments to dash behavior.
  • Fixed guarding behavior in regards to crossups.
  • Adjustments to how resets are handled.
  • Fixed issue regarding when Eirin is knocked down.
  • Guard Cancel: Adjustments to invinicibility, startup decreased by 5f.
  • Fixed issues with several projectiles being able to move during super pause.

03/27/18: Yukari Yakumo (Incident Zero style) updated

IZ Yukari has been updated.

  • Changed aesthetics of Alignment selector.
  • Added C button shortcut for X+Y+Z, due to popular demand.
  • Adjustments to reset behavior.
  • Bewitching Bait: Now removes itself properly if Yukari is hit before lasers are created.
  • "Unmanned Abandoned Railroad Car Bomb": Resolved hitbox issue in corner.
  • "Phantasm, Foam, & Shadow": Base damage per hit increased (100->120), proration decreased (92%->87%).
  • "Phantasm, Foam, & Shadow": Now becomes unblockable at maximum charge.

03/25/18: Suika Ibuki updated

Suika has been updated.

  • Minor adjustments to dash behavior.
  • Adjustments to guarding behavior regarding crossups.
  • Adjustments to Guard Cancel invulnerability.
  • Adjustments to reset behavior.
  • 5y: Damage increased (55->70).
  • 6y: Damage increased (75->80).
  • 5z: Damage increased (80->90), proration decreased (85%->80%).
  • 2y: Damage increased (60->80).
  • 2z: Damage increased (90->100).
  • j5y: Damage increased (30*38->35*43).
  • j5z: Damage increased (90->100).
  • Spectre -Dense-: Damage increased (70/85/100 -> 80/100/120).
  • Kidnapping Oni: Damage increased (90/125/160 -> 100/140/190).
  • "Throwing Mt. Tokagushi": Throw portion can no longer be jumped out of post-super pause.
  • "Massacre on Mt. Ooe": Can no longer be jumped out of post-super pause.
  • "Massacre on Mt. Ooe": Fixed bug where final hit would not cause a KO.
  • "Missing Purple Power": Damage on initial hit decreased (180->140), proration decreased (85%->75%).
  • "Missing Purple Power": Duration decreased (10 sec -> 8 sec).
  • "Missing Purple Power" 5x: Damage decreased (90->80).
  • "Missing Purple Power" 5y: Damage decreased (110->100).
  • "Missing Purple Power" 5z: Damage decreased (130->120).
  • "Missing Purple Power" j5x: Damage decreased (100->90).
  • "Missing Purple Power" j5y: Damage decreased (120->105).
  • "Missing Purple Power" j5z: Damage decreased (140->125).
  • "Giant Oni of Earth's Axis": Damage decreased (220->200).

03/24/18: Four characters (Gensokyo Reloaded style) updated

Kanako, Komachi, Mamizou, & Mokou have been updated.


  • Minor adjustments to dash behavior.
  • Adjustments to guarding behavior regarding crossups.
  • Adjustments to Guard Cancel invulnerability.
  • Adjustments to reset behavior.

03/24/18: Yukari Yakumo (Incident Zero style) updated

IZ Yukari has been updated to address a recently discovered issue.

  • Fixed issues regarding Type-B's Just Defend.

03/22/18: Yukari Yakumo (Incident Zero style) released


A new version of the youkai of boundaries, Yukari, has been released, this time with a new gameplay style to serve as a demonstration of the upcoming fullgame project, "Touhou: Incident Zero". This version can be found in the new "Incident Zero style" section of the character downloads.

  • First release.

03/21/18: Patchouli Knowledge updated

Patchouli has been updated.

  • Fixed bugs involving Dash behaviors.
  • Fixed guarding behavior regarding crossups.
  • Fixed invuln time on Guard Cancel.
  • Adjustments to reset behavior.
  • Emerald City: Hitbox size increased.

03/20/18: Four characters updated

Alice, Chen, Cirno, and Mima have been updated to fixed some shared bugs.


  • Adjustments to reset behavior.
  • Fixed Guarding behavior regarding crossups.
  • Fixed Invulnerability times on Guard Cancel Counter.

03/17/18: Six characters updated

Reimu, Marisa, Sakuya, Youmu, Reisen, and Sanae have been updated to fixed some shared bugs. Protags assemble!


  • Adjustments to reset behavior.
  • Fixed Guarding behavior regarding crossups.
  • Fixed Invulnerability times on Guard Cancel Counter.

03/16/18: Yuuka Kazami updated

Yuuka has been updated with some balance adjustments.

  • Adjustments to reset behavior.
  • Fixed Guarding behavior regarding crossups.
  • Fixed Invulnerability times on Guard Cancel Counter.
  • j5x: New animation & hitboxes.
  • Soil Tilling: Now has startup invincibility.
  • New Special: Drifting Dandelion (Air 360+x/y/z).
  • "Reflowering of Gensokyo": Startup invincibility increased by 1f.
  • "Twin Spark": Now has startup invincibility.

03/15/18: Yukari Yakumo updated

Yukari has been updated with some balance changes.

  • 6y: Hitbox size decreased, hurtbox size increased.
  • j5y: Hitbox size adjusted, hurtbox size increased.
  • j2y: Hitbox size decreased (2018.01.08 change reverted).
  • j2y: Now has a height restriction.
  • j5z: Hurtbox size increased, block velocities decreased.
  • Maxwell's Demon: Fixed issue regarding throws hitting opponents during pre-jump frames after use.
  • Maxwell's Demon: Proration decreased (80%->75%).
  • Boundary Between Mind & Foot: Super cancel conditions adjusted, fixed bug with juggle flags.
  • Boundary Between Mind & Foot [X & Y ver]: Hitvels adjusted.
  • "Ran Yakumo": Horizontal block velocity decreased.

03/13/18: Four characters updated

Remilia, Flandre, Yuyuko, and Yukari have been updated to fixed some shared bugs. Expect similar updates to everyone else in the near future.


  • Fixed Guarding behavior regarding crossups.
  • Fixed Invulnerability times on Guard Cancel Counter.

03/07/18: Mamizou Futatsuiwa updated

Mamizou has been updated with several balance changes.

  • Movement velocities increased.
  • 5x: Hitbox size increased.
  • 5y: Startup decreased by 1f, hitbox size increased, damage increased (45->50).
  • 6y: Startup decreased by 1f, damage increased (65->70).
  • 5z: Startup decreased by 2f, damage increased (60->70).
  • 2x: Startup decreased by 1f, hitbox size increased.
  • 2y: Startup decreased by 1f, hitbox size increased, damage increased (50->55).
  • 2z: Damage increased (70->75).
  • j5x: Damage increased (40->45).
  • j5y: Startup decreased by 1f, damage increased (50->55).
  • j5z: Startup decreased by 2f, hibox size increased, damage increased (70->75).
  • j2z: Startup decreased by 3f.
  • Animal Lute Priest: Recovery decreased by 6f, damage increased (55->60).
  • Youkai Tsurube Transformation: Startup decreased by 1f.
  • Utsusemi Jizo Transformation: Startup decreased by 1f.
  • Youkai Amikiri Transformation: Damage increased (80/100/120->90/110/130).
  • Youkai Karakasa Transformation: Startup decreased by 2f.
  • "Bunbuku Hot Soup Bathtub": Startup decreased by 1f, hitbox sizes increased.

02/28/18: Flandre Scarlet updated

Flandre has been updated with another balance change.

  • Starbow Break [X ver]: Now causes Flandre to recoil on hit.

02/27/18: Reisen Udongein Inaba updated

Reisen has been updated with rebalancing and bug fixes.

  • Various bug fixes with dash cancel timings.
  • Walk & Forward Dash speeds increased.
  • 2z: Hit velocities adjusted.
  • j5z: Hitbox size decreased, hurtbox size increased.
  • j5z: Startup increased by 1f. Hit & block velocities decreased.
  • Throw: Now applies an additional 90% proration on successful grab.
  • Mind Explosion: Startup decreased by 3f.
  • Mind Explosion: Projectile now spawns from clone's position if a clone is present.
  • Mind Explosion: Fixed minor visual bug.
  • Undersense Break: Startup decreased by 2f. Now has 7f of Startup invulnerability.
  • Undersense Break: Now has its range extended by Ultraviolet Field.
  • Illusionary Blast: Fixed visual bug when hit by certain projectiles.
  • "Lunacy Ray": Fixed graphical bug when interacting with projectiles. Now has 3 second cooldown after use.
  • "X-Wave": Startup decreased by 5f.

02/26/18: Yuyuko Saigyouji updated

Yuyuko has been updated with some balance adjustments.

  • Adjustments to forward dash behavior.
  • 2y: Command changed to 1y, startup decreased by 2f. New 2y Normal implemented.
  • 2z: Startup decreased by 1f.
  • Eternal Wandering: Startup times decreased (7/13/18->7/10/15). Hitbox size increased.
  • Reverse Screens: Velocity Adjusted.
  • Reverse Screens: Startup on all versions decreased (6/9/12->4/7/10).
  • Butterfly Dream Dance: Hitvels adjusted.
  • Ghostly Butterfly: Startup decreased by 4f. Projectile velocity increased by 50%.
  • "Ticket to the Netherworld": Timer countdown decreased by 60f. Fixed bug where Yuyuko would not properly turn.

02/17/18: Byakuren Hijiri updated

Byakuren has been updated with some major adjustments and retooling.

  • Adjusted appearance of skill orbs.
  • Adjusted Dash timings.
  • Adjustments to several sounds.
  • Adjustments to some hit velocities on specials.
  • j2y: Startup decreased by 4f.
  • Chant: Charge speed increased by 10%.
  • Durga's Soul: Fixed bugs involving armor state.
  • Durga's Soul: Startup time decreased by 7f.
  • "Master of Buddhist Cosmology": Hitbox size increased, projectile velocity increased.
  • Superhuman "Byakuren Hijiri":
    • Renamed Relic "Sorcerer's Sutra Scroll".
    • Command changed to D,D,D + x/y/z (222x/y/z)
    • Now costs 1000 Power, is no longer a selectable Last Word.
    • No longer provides 50% Walk speed increase.
    • Damage increase on affected Specials decreased (125%->110%).
    • Duration is now dependent on number of Skill Orbs when used (min 2 sec, max 10 sec).
    • Now has 7f recovery after superpause.
    • Fixed graphical bug in IKEMEN.
  • New Last Word: "Sakra Devanam Indra's Thunderstorm".

02/13/18: Yuuka Kazami updated

Yuuka has been updated with some balance adjustments.

  • Walk and Dash speeds increased.
  • Slight adjustments to forward dash behavior.
  • Thorny Rose: Movement behavior adjusted, now travels greater distances with each version.
  • Thorny Rose: Active frame duration increased by 2f, recovery frames decreased by 2f.
  • Thorny Rose: Now begins destroying projectiles 2f earlier.
  • Thorny Rose: Frame advs adjusted (-2/-7, -6/-6, -7/-7 -> +2/-3, +1/-4, 0/-5)
  • Creeping Thyme: Attack behavior & velocities adjusted, Z version no longer has armor.
  • Creeping Thyme [X ver]: Damage decreased (170->160).
  • Creeping Thyme [Y ver]: Damage decreased (200->185).
  • Creeping Thyme [Z ver]: Damage increased (200->210).
  • Creeping Thyme: Recovery decreased by 9f.
  • "The Beauty of Nature": Now moves further forward during first & last hits.

02/11/18: Kanako Yasaka updated

Kanako has been updated with a few balance adjustments.

  • Can no longer perform vertical air dashes past a certain height.
  • 5y: Active frames decreased by 4f. Additional hurtboxes after active frames reduced by 2f.
  • j5y: Hurtbox size increased.
  • Omiwatari God Cross: Can no longer travel vertically past a certain height.

02/10/18: Cirno updated

Cirno has been updated with a few balance changes.

  • 5x: Hitbox position adjusted.
  • 5z: No longer causes a knockdown on counterhit.
  • 2x: Hitbox size increased.
  • 3y: Hitstun & Blockstun increased by 3f, recovery time decreased by 8f.
  • j5z: Now causes a knockdown on hit.
  • Throw: Hurtbox size adjusted.
  • Icicle Sword: No longer hits overhead.
  • Icicle Sword: Starup decreased by 2f, recovery time decreased by 7f.
  • Icicle Sword: Hit velocities adjusted, final hit now causes a ground bounce.
  • Icicle Shot: Now fires a maximum of 6 projectiles. Projectiles no longer vary in angle.
  • Icicle Shot: Hitbox size increased.
  • Icicle Shot: Damage increased (18xN->19xN), Power gains on hit increased (15xN/7xN->20xN/10xN).
  • Ice Charge: Now has projectile invincibility during active frames.
  • Ice Charge: Startup decreased by 1f on all versions. Velocity increased.
  • Ice Charge [Y ver]: Recovery decreased by 1f.
  • Ice Charge [Z ver]: Recovery decreased by 2f.
  • "Icicle Fall": Landing recovery increased by 2f.
  • "Perfect Freeze": Damage increased (315->342), P2 power gains decreased (600->500).
  • "Perfect Freeze": Startup decreased by 6f.

02/08/18: Remilia Scarlet updated

Remilia has been updated with a minor balance change.

  • Adjusted cancel timings of ground dashes.
  • Ground Forward dash: startup time increased by 1f.

02/07/18: Flandre Scarlet updated

Flandre has been updated with a few balance changes and bugfixes.

  • Adjusted cancel timings of ground dashes.
  • Ground Forward dash: startup time increased by 1f.
  • 2y: Hitbox size increased. Effect added.
  • 3y: Hitstun & Blockstun increased by 2f.
  • Royal Flush: Startup decreased by 1f.
  • Starbow Break [Y ver]: No longer projectile invincible when jumping to a wall.
  • Catadioptric: No longer projectile invincible when jumping to a wall.
  • Straight Flush: Corrected guardflags. Now properly hits mid instead of aerial overhead. Fixed bug involving guarding from crossup.

02/05/18: Lie Meiling updated

Lie Meiling has been updated with a few balance changes and fixes.

  • Minor adjustments to Dashes.
  • Fixed cancel timings out of dashes.
  • Monochromatic Hurricane [X ver]: Vertical hit velocity increased.
  • "Dichromatic Spark" (Air): Now interacts correctly with projectiles.

02/04/18: Mima updated

Mima has been updated with a few balance changes and fixes.

  • Fixed several bugs involving Flight Mode dashing near the ground.
  • "Orreries Sun" (Rings): Now hits during hitstun & blockstun. No longer hits while Mima is knocked down.

02/02/18: Mamizou & Eirin updated

Mamizou and Eirin have been updated with small fixes & balance changes.

  • Utsusemi Jizo Transformation: Can no longer expend more than 1 leaf per use. Now only has 1 hit of armor.
  • Lunar Debris: Fixed bug where projectiles would shoot in wrong direction if Eirin crosses up opponent.
  • "Apollo 13": Fixed bug where projectiles would shoot in wrong direction if Eirin crosses up opponent.

01/30/18: Mima updated

Mima has been updated with a few balance changes and fixes.

  • Fixed bug where Mima could stay on ground if Flight Mode is cancelled too early.
  • 5x/5y/5z: Now have separate juggle flags when used in Flight Mode.
  • 5z: Hitbox size increased, foward movement increased.
  • 2z: Hitbox size increased.
  • j5x: Hitbox size increased.
  • j5y: Hitbox size increased.
  • j5z: Now causes a Soft Knockdown against airborne opponents.
  • Sweep Away: Can no longer hit opponents out of a reset.
  • "Orreries Sun" (Rings): Fixed issues where move would not hit when used in air.
  • "Orreries Sun" (Rings): No longer hits while Mima is suffering from hit or blockstun.
  • "Escape Velocity": Can no longer hit opponents out of a reset.

01/23/18: Flandre Scarlet updated

Flandre has been updated with a few balance changes and retooling.

  • 5z: Hitbox priority slightly decreased, recovery increased by 3f.
  • 2y: Recovery increased by 2f.
  • 3y: Landing recovery increased by 2f.
  • 3y: Hitbox size decreased, can no longer pass through opponents.
  • j5z: Blockstun decreased by 4f.
  • Starbow Break [X ver]: Horizontal velocity decreased, landing recovery increased by 6f.
  • Starbow Break [Y ver]: Landing recovery decreased by 2f.
  • Royal Flush: Guard velocity on final hit slightly increased, recovery on all versions increased by 2f.
  • New Special: Straight Flush (D+x/y/z during startup of Starbow Break [Y ver] or Catadioptric).
  • "Weapon of Mass Destruction": Hitbox behavior on detonation changed; explosion projectiles now spawn from center of projectile.

01/08/18: Yukari Yakumo updated

To ring in the new year, the gap youkai Yukari Yakumo has been updated with some balance adjustments.
NOTE: Due to the recent release of and Yukari's inclusion in Antinomy of Common Flowers, some have been asking me if any changes will be made to Yukari to reflect this. No changes will be
made to Yukari at this time, however, something else is planned regarding the recent changes to Yukari in AoCF...

  • 5y: Hurtbox size increased.
  • 5z: Hurtbox size increased.
  • 2y: Hurtbox size increased, hitbox size decreased, can now be blocked high.
  • j2y: Hitbox size increased, velocity increased.
  • j5z: Hurtbox size increased.
  • Illusionary Rift: Startup decreased by 14f.
  • Illusionary Rift [X ver]: Recovery decreased by 12f.
  • Illusionary Rift [Z ver]: Blockstun increased by 13f.
  • Illusionary Rift [Z ver]: Can now manipulate Yukari's trajectory by holding forward or back.