01/15/17: We've Relocated

We've recently relocated from Webs. All future content will be posted here. Please excuse the layout in the meantime.


02/17/18: Byakuren Hijiri updated

Byakuren has been updated with some major adjustments and retooling.

  • Adjusted appearance of skill orbs.
  • Adjusted Dash timings.
  • Adjustments to several sounds.
  • Adjustments to some hit velocities on specials.
  • j2y: Startup decreased by 4f.
  • Chant: Charge speed increased by 10%.
  • Durga's Soul: Fixed bugs involving armor state.
  • Durga's Soul: Startup time decreased by 7f.
  • "Master of Buddhist Cosmology": Hitbox size increased, projectile velocity increased.
  • Superhuman "Byakuren Hijiri":
    • Renamed Relic "Sorcerer's Sutra Scroll".
    • Command changed to D,D,D + x/y/z (222x/y/z)
    • Now costs 1000 Power, is no longer a selectable Last Word.
    • No longer provides 50% Walk speed increase.
    • Damage increase on affected Specials decreased (125%->110%).
    • Duration is now dependent on number of Skill Orbs when used (min 2 sec, max 10 sec).
    • Now has 7f recovery after superpause.
    • Fixed graphical bug in IKEMEN.
  • New Last Word: "Sakra Devanam Indra's Thunderstorm".

02/13/18: Yuuka Kazami updated

Yuuka has been updated with some balance adjustments.

  • Walk and Dash speeds increased.
  • Slight adjustments to forward dash behavior.
  • Thorny Rose: Movement behavior adjusted, now travels greater distances with each version.
  • Thorny Rose: Active frame duration increased by 2f, recovery frames decreased by 2f.
  • Thorny Rose: Now begins destroying projectiles 2f earlier.
  • Thorny Rose: Frame advs adjusted (-2/-7, -6/-6, -7/-7 -> +2/-3, +1/-4, 0/-5)
  • Creeping Thyme: Attack behavior & velocities adjusted, Z version no longer has armor.
  • Creeping Thyme [X ver]: Damage decreased (170->160).
  • Creeping Thyme [Y ver]: Damage decreased (200->185).
  • Creeping Thyme [Z ver]: Damage increased (200->210).
  • Creeping Thyme: Recovery decreased by 9f.
  • "The Beauty of Nature": Now moves further forward during first & last hits.

02/11/18: Kanako Yasaka updated

Kanako has been updated with a few balance adjustments.

  • Can no longer perform vertical air dashes past a certain height.
  • 5y: Active frames decreased by 4f. Additional hurtboxes after active frames reduced by 2f.
  • j5y: Hurtbox size increased.
  • Omiwatari God Cross: Can no longer travel vertically past a certain height.

02/10/18: Cirno updated

Cirno has been updated with a few balance changes.

  • 5x: Hitbox position adjusted.
  • 5z: No longer causes a knockdown on counterhit.
  • 2x: Hitbox size increased.
  • 3y: Hitstun & Blockstun increased by 3f, recovery time decreased by 8f.
  • j5z: Now causes a knockdown on hit.
  • Throw: Hurtbox size adjusted.
  • Icicle Sword: No longer hits overhead.
  • Icicle Sword: Starup decreased by 2f, recovery time decreased by 7f.
  • Icicle Sword: Hit velocities adjusted, final hit now causes a ground bounce.
  • Icicle Shot: Now fires a maximum of 6 projectiles. Projectiles no longer vary in angle.
  • Icicle Shot: Hitbox size increased.
  • Icicle Shot: Damage increased (18xN->19xN), Power gains on hit increased (15xN/7xN->20xN/10xN).
  • Ice Charge: Now has projectile invincibility during active frames.
  • Ice Charge: Startup decreased by 1f on all versions. Velocity increased.
  • Ice Charge [Y ver]: Recovery decreased by 1f.
  • Ice Charge [Z ver]: Recovery decreased by 2f.
  • "Icicle Fall": Landing recovery increased by 2f.
  • "Perfect Freeze": Damage increased (315->342), P2 power gains decreased (600->500).
  • "Perfect Freeze": Startup decreased by 6f.

02/08/18: Remilia Scarlet updated

Remilia has been updated with a minor balance change.

  • Adjusted cancel timings of ground dashes.
  • Ground Forward dash: startup time increased by 1f.

02/07/18: Flandre Scarlet updated

Flandre has been updated with a few balance changes and bugfixes.

  • Adjusted cancel timings of ground dashes.
  • Ground Forward dash: startup time increased by 1f.
  • 2y: Hitbox size increased. Effect added.
  • 3y: Hitstun & Blockstun increased by 2f.
  • Royal Flush: Startup decreased by 1f.
  • Starbow Break [Y ver]: No longer projectile invincible when jumping to a wall.
  • Catadioptric: No longer projectile invincible when jumping to a wall.
  • Straight Flush: Corrected guardflags. Now properly hits mid instead of aerial overhead. Fixed bug involving guarding from crossup.

02/05/18: Lie Meiling updated

Lie Meiling has been updated with a few balance changes and fixes.

  • Minor adjustments to Dashes.
  • Fixed cancel timings out of dashes.
  • Monochromatic Hurricane [X ver]: Vertical hit velocity increased.
  • "Dichromatic Spark" (Air): Now interacts correctly with projectiles.

02/04/18: Mima updated

Mima has been updated with a few balance changes and fixes.

  • Fixed several bugs involving Flight Mode dashing near the ground.
  • "Orreries Sun" (Rings): Now hits during hitstun & blockstun. No longer hits while Mima is knocked down.

02/02/18: Mamizou & Eirin updated

Mamizou and Eirin have been updated with small fixes & balance changes.

  • Utsusemi Jizo Transformation: Can no longer expend more than 1 leaf per use. Now only has 1 hit of armor.
  • Lunar Debris: Fixed bug where projectiles would shoot in wrong direction if Eirin crosses up opponent.
  • "Apollo 13": Fixed bug where projectiles would shoot in wrong direction if Eirin crosses up opponent.

01/30/18: Mima updated

Mima has been updated with a few balance changes and fixes.

  • Fixed bug where Mima could stay on ground if Flight Mode is cancelled too early.
  • 5x/5y/5z: Now have separate juggle flags when used in Flight Mode.
  • 5z: Hitbox size increased, foward movement increased.
  • 2z: Hitbox size increased.
  • j5x: Hitbox size increased.
  • j5y: Hitbox size increased.
  • j5z: Now causes a Soft Knockdown against airborne opponents.
  • Sweep Away: Can no longer hit opponents out of a reset.
  • "Orreries Sun" (Rings): Fixed issues where move would not hit when used in air.
  • "Orreries Sun" (Rings): No longer hits while Mima is suffering from hit or blockstun.
  • "Escape Velocity": Can no longer hit opponents out of a reset.

01/23/18: Flandre Scarlet updated

Flandre has been updated with a few balance changes and retooling.

  • 5z: Hitbox priority slightly decreased, recovery increased by 3f.
  • 2y: Recovery increased by 2f.
  • 3y: Landing recovery increased by 2f.
  • 3y: Hitbox size decreased, can no longer pass through opponents.
  • j5z: Blockstun decreased by 4f.
  • Starbow Break [X ver]: Horizontal velocity decreased, landing recovery increased by 6f.
  • Starbow Break [Y ver]: Landing recovery decreased by 2f.
  • Royal Flush: Guard velocity on final hit slightly increased, recovery on all versions increased by 2f.
  • New Special: Straight Flush (D+x/y/z during startup of Starbow Break [Y ver] or Catadioptric).
  • "Weapon of Mass Destruction": Hitbox behavior on detonation changed; explosion projectiles now spawn from center of projectile.

01/08/18: Yukari Yakumo updated

To ring in the new year, the gap youkai Yukari Yakumo has been updated with some balance adjustments.
NOTE: Due to the recent release of and Yukari's inclusion in Antinomy of Common Flowers, some have been asking me if any changes will be made to Yukari to reflect this. No changes will be
made to Yukari at this time, however, something else is planned regarding the recent changes to Yukari in AoCF...

  • 5y: Hurtbox size increased.
  • 5z: Hurtbox size increased.
  • 2y: Hurtbox size increased, hitbox size decreased, can now be blocked high.
  • j2y: Hitbox size increased, velocity increased.
  • j5z: Hurtbox size increased.
  • Illusionary Rift: Startup decreased by 14f.
  • Illusionary Rift [X ver]: Recovery decreased by 12f.
  • Illusionary Rift [Z ver]: Blockstun increased by 13f.
  • Illusionary Rift [Z ver]: Can now manipulate Yukari's trajectory by holding forward or back.

12/25/17: Suika Ibuki released


The drunken oni of Gensokyo, Suika Ibuki, has been released. Get her in the Characters section.

  • First Release

12/20/17: Four characters updated

Mima, Marisa, Flandre, & Lie Meiling get a few balance changes and bugfixes.

  • Voice added kudos to GarchompMatt's EO5 rips.
  • Can now activate Flight Mode in midair.
  • Can now taunt during Flight Mode.
  • Can now cancel into Flight Mode from Normals if Mima is not already in Flight Mode.
  • 3z: Hitbox size increased.
  • Meteor Strike: Fixed bug where Mima could enter permanent Flight Mode.
  • Meteor Strike: Startup powergain increased (15->45), now only gives startup power gains if counter is successful.
  • "Orreries Sun" (Rings): Now ends if opponent is KOed, flag now properly resets between rounds.
  • "Orreries Sun" (Shoot): Fixed bug where Mima would fire orbs backwards.
  • Witching Blaster: Added limiter to how many projectiles can be on screen at one time.
  • "Laevatein": Corrected bug where sword would whiff in corner.
  • Monochrome Hurricane: Hit velocities adjusted, now causes an untechable knockdown.

12/13/17: Fujiwara no Mokou updated

Mokou has been updated with some balance changes.

  • Increased vertical hurtbox size on forward dash.
  • 5z: Damage decreased (85->75).
  • 6z: Damage decreased (46*60->41*55).
  • j5z: Damage decreased (95->90).
  • j2z: Damage decreased (100->90).
  • Hollow Giant Woo [1st Hit]: Damage decreased (50/55/60->45/50/55).
  • Hollow Giant Woo [2nd Hit]: Damage decreased (50/55/60->45/50/55).
  • Ignition Candle: Proration decreased (85%->75%).
  • Mt. Fuji Eruption: Damage decreased (90->75), Proration decreased (80%->75%).
  • "Immortality's Reckless Sacrifice": Fixed graphical bug in IKEMEN.

12/12/17: Chen updated

Chen has been updated with some fixes.

  • "Soaring Bishamonten": Fixed conflicting code that rendered Chen vulnerable after 1st hit.
  • "Soaring Bishamonten": Added safeguard in case opponent gets stuck in hitstate.

12/11/17: Sanae Kochiya & Mamizou Futatsuiwa updated

Sanae has been updated with a fix to a rather gamebreaking bug, while Mamizou has been updated with some balance changes.

  • Throw: Fixed bug on throw escape.
  • 2z: Hitbox size increased, effects added.
  • j2z: No longer causes knockdown against standing opponents.
  • j2z: Landing recovery decreased by 4f, hitstun increased by 3f.
  • Youkai Tsurube Transformation: Now swings in a wider arc.

11/29/17: Hong Meiling & Yukari Yakumo updated

Meiling and Yukari have been updated with some balance fixes.

  • j3x/j3y/j3z: Can no longer be blocked low (reverted 2017.11.20 changes).
  • j3x: Startup increased by 2f.
  • j3y: Startup increased by 1f.
  • j3z: Startup increased by 3f.
  • Boundary Between Mind and Foot: Hitbox now gradually extends outward, projectile active frames increased by 2f.
  • Boundary Between Mind and Foot: Damage on all versions decreased (80/90/100 -> 70/85/100).
  • Boundary Between Mind and Foot: Proration decreased (80%->70%).
  • Boundary Between Mind and Foot [Y ver]: Startup increased by 5f.
  • Boundary Between Mind and Foot [Z ver]: Startup increased by 10f, can no longer hit airborne opponents.
  • "Trip to the Old Station": Improved interaction with other projectiles.

11/28/17: Youmu Konpaku and Koishi Komeiji updated

Youmu has been updated with an adjustment to her new tool. Koishi slipped by again.

  • Lotus Stance Cut: Base damage decreased (65->60).
  • Lotus Stance Cut: Properties inversed; X is now fastest, while Z is now slowest.
  • Lotus Stance Cut [Y ver]: Startup time increased by 3f.
  • Lotus Stance Cut [Z ver]: Startup time increased by 6f.
  • 6z: Startup increased by 1f. Hitbox size decreased.
  • j6z: Startup increased by 1f. Hitbox size decreased.
  • j2z: Startup increased by 4f.
  • "Brambly Rose Garden": Hitbox size decreased.

11/27/17: Five characters updated

Lie Meiling, Mima, Sakuya, Sanae, and Yuuka have been updated to fix a shared oversight.

  • Guard Cancel Counter: Fixed bug where certain power gains were not disabled.
  • 6y: Proration decreased (90%x2->89.5%x2).
  • 3z: Fixed bug involving launcher state.
  • Guard Cancel Counter: Fixed bug where certain power gains were not disabled.
  • Wind Goddess ~ Pillar: Fixed bug on groundbounce velocities from OTG.
  • Cobalt Spread: Fixed bug with projectile interaction.
  • Guard Cancel Counter: Fixed bug where certain power gains were not disabled.

11/26/17: Sakuya Izayoi updated

Cleaning up after the mess that was yesterday's swarm of updates, Sakuya has been updated herself.

  • Fixed missing lose by time over animation.
  • Sense of Thrown Edge: Knives now disappear when Sakuya is hit.
  • "Killing Doll": Recovery decreased by 20f, startup on knives increased by 30f.
  • "Inscribed Red Soul": Can now be used in midair.

11/25/17: Eighteen characters updated

Alice, Byakuren, Chen, Eirin, Flandre, Mokou, Ichirin, Kanako, Komachi, Mamizou, Hong Meiling, Lie Meiling, Mima, Patchouli, Reisen, Remilia, Utsuho, & Yuyuko have been updated with several fixes. This is probably the largest update ever done, and I'm not willing to ever do it again.

  • "Goliath Doll MkII": Now applies additional proration when used in a combo.
  • "Lemmings' Parade": Now applies additional proration when used in a combo.
  • Throw: Added safeguard in event opponent is somehow lost.
  • "Angiras Knowledge": Now applies additional proration when used in a combo.
  • Superhuman "Byakuren Hijiri": Now applies additional proration when used in a combo.
  • Fixed incorrect sounds played when Chen is knocked down.
  • Adjustments to system animations.
  • "Pentagram Flight": Hit opponents now follow Chen's trajectory until the final hit.
  • Fixed missing dust effects on ground tech recovery.
  • Fixed bug where Eirin would dash infinitely after getting up from a knockdown.
  • Tidal Forces: Can no longer activate during a superpause.
  • "Heaven Spider's Butterfly Catching Web": Now applies additional proration when used in a combo.
  • "Roche Limit": Now applies additional proration when used in a combo.
  • Fixed incorrect sounds played when Flandre is knocked down.
  • Adjustments to system animations.
  • Throw: Fixed missing hitsound.
  • "Weapon of Mass Destruction": Now applies additional proration when used in a combo.
  • "And Then Will There Be None": Now applies additional proration when used in a combo (assuming they live?).
  • Fixed bug where incorrect sounds are played when Mokou is knocked down.
  • Added missing dust effects on ground tech recovery.
  • Throw: Corrected missing hitsound.
  • Throw: Added safeguard in case target is somehow lost.
  • Throw: Fixed bug where Hard Knockdowns were not properly applied.
  • "Immortality's Reckless Sacrifice": Now applies additional proration when used in a combo.
  • "Raging Eternal Volcanic Flame": Now applies additional proration when used in a combo.
  • Fixed incorrect sounds when Ichirin is knocked down.
  • 5y (Unzan ver): Hitstun & blockstun increased by 2f, recovery time increased by 2f.
  • Fixed bug where incorrect sounds play if Kanako is knocked down.
  • Throw: Added safeguard in event target is somehow lost.
  • Fixed bug where incorrect sounds play when Komachi is knocked down.
  • All spellcards now apply additional proration when used in a combo.
  • Throw: Fixed bug where hard knockdown was not being properly applied.
  • Throw: Fixed missing hitsound.
  • Fixed bug where incorrect sounds play when Mamizou is knocked down.
  • Throw: Fixed bug where Hard Knockdowns were not being applied correctly.
  • Fixed missing dust effects on ground tech recovery.
  • "Fierce Tiger's Strength": Now applies additional proration when used in a combo.
  • "Colorful Light Lotus Flower Palm": Now applies additional proration when used in a combo.
  • Throw: Fixed bug where hard knockdowns were not being applied properly.
  • "Descent of the Black Dragon": Now applies additional proration when used in a combo.
  • Fixed bug where incorrect sounds would play if Mima is knocked down.
  • Fixed missing dust effects of ground tech recovery.
  • "Orreries Sun": Fixed various bugs related to Mima being KOed while orbs are still active.
  • Adjustments to system animations.
  • Fixed missing dust animations on ground tech animation.
  • Winter Element: Is now air blockable.
  • "St. Elmo's Pillar": Vertical hit velocity increased.
  • "St. Elmo's Pillar": Proration decreased (70%->60%).
  • "St. Elmo's Pillar": Is now air blockable.
  • "Elemental Harvester": Is now air blockable.
  • "Royal Flare": Total damage increased (400->440).
  • "Royal Flare": Is now air blockable.
  • "Royal Flare": Now applies additional proration when used in a combo.
  • "Philosopher's Stone": Now applies additional proration when used in a combo.
  • Fixed bug where incorrect sounds are played when Reisen is knocked down.
  • Fixed missing dust effects from ground tech recovery.
  • Fixed bug with throw safeguard.
  • Fixed bug where incorrect sounds would play when Remilia is knocked down.
  • Fixed incorrect sounds playing when Utsuho is knocked down.
  • "Yatagarasu Dive": Now applies additional proration when used in a combo.
  • "Uncontrollable Dive": Now applies additional proration when used in a combo.
  • Fixed incorrect sounds playing when Yuyuko is knocked down.
  • "Death Lance": Now applies additional proration when used in a combo.
  • "Sense of Cherry Blossom": Now applies additional proration when used in a combo.

11/24/17: Youmu Konpaku, Koishi Komeiji, & Yuuka Kazami updated

Youmu has been updated with some adjustments and a new okizeme tool at her disposal. Koishi got updated too, but you didn't notice her walking by. Yuuka as well.

  • Fixed bug where incorrect sounds would play if Youmu is knocked down.
  • Adjustments to several system animations.
  • Throw: Added safeguard in case target is somehow lost.
  • Heart Carving Cut: Fixed input bug
  • New Special: Lotus Stance Cut (B,DB,D,DF,F + x/y/z).
  • Added missing dust effects on ground tech recovery.
  • Corrected bug where incorrect sounds would play during knockdowns.
  • Throw: Now correctly causes a hard knockdown.
  • Catch and Rose: Y and Z versions are now air blockable.
  • Adjustments to system animations.
  • Fixed bug where incorrect sounds were used when Yuuka is knocked down.
  • Added missing dust effects on ground tech recovery.
  • Throw: Fixed bug where opponent is somehow lost.
  • Throw: Fixed bug where hard knockdowns were not being applied.
  • "Twin Spark": Now applies additional proration when used in a combo.

11/23/17: Marisa Kirisame & Yukari Yakumo updated

Marisa and Yukari have been updated, the latter getting a new tool, while the former getting some significant tweaks.

  • 1 new palette added.
  • Fixed inability to properly cancel some attacks out of a dash.
  • Witching Blaster: Can now be used in midair.
  • "Master Spark": Can now be used in midair.
  • New Special: Boundary Between Mind and Foot (B,DB,D,DF,F+x/y/z).
  • Obsolete Line "Trip to the Old Station": Now applies an additional 92.5% proration when supercancelled.

11/21/17: Sanae Kochiya updated

Sanae has been updated with some major adjustments.

  • Fixed visual bug in IKEMEN where wind gauge appears as incorrect color.
  • 5x: Hit velocities decreased.
  • 5y: Damage decreased (55->50), hit velocities decreased.
  • 5z: Damage decreased (65->60), hit velocities decreased. Can now cancel into 6z or 4z on hit.
  • 2x: Hit velocities decreased.
  • j2y: Hitbox size slightly increased, fixed bug with juggle flags.
  • 6z/j6z: Damage decreased (70->65).
  • 6z/j6z: Startup decreased by 5f.
  • 4z/j4z: Damage decreased (45x3->35x3).
  • Wind Goddess ~ Pillar: All versions now drop exactly 2 pillars. Button press now determines pillar drop location.
  • Wind Goddess ~ Pillar: Pillars now drop faster.
  • Wind Goddess ~ Pillar: Startup invincibility increased. Startup invincibility removed on Y and Z versions.
  • Wind Goddess ~ Pillar: Proration decreased (80%->72%).
  • Wind Goddess ~ Pillar: Startup on Y and Z versions increased by 2f and 4f, respectively.
  • Wind Goddess ~ Pillar: Fixed bug where groundbounce could occur twice from a single hit.
  • "Charm of Good Commerce": Is now air usable.

11/20/17: Hong Meiling updated

Meiling has been updated with several adjustments.

  • Corrected supercancel conditions on certain Specials.
  • Corrections to cornerpush behavior in certain attacks.
  • Adjustments to certain gethit & system animations.
  • Foward Dash: Corrected bug if Meiling dashes immediately after getting up from a knockdown.
  • 5x: Damage decreased (30->25).
  • 5y: Corrected issue in launcher state involving opponent being vulnerable longer than they should be.
  • 6y: Damage increased (60->70), proration decreased (90%->85%).
  • 2x: Damage increased (20->25), proration decreased (95%->92%).
  • 2y: Damage decreased (55->50), proration decreased (90%->85%).
  • 2z: Damage increased (62->70), proration decreased (80%->75%).
  • 3z: P2 power gains during Fierce Tiger's Strength increased (19x2->22x2).
  • 3z: Proration during Fierce Tiger's Strength decreased (92%x2->89.5%x2).
  • j3x/j3y/j3z: Can now be blocked low, proration decreased (85%->80%).
  • j5y: Damage decreased (65->60).
  • j5z: Damage decreased (50x2->40x2), P2 power gains decreased (0/45x2/27*26->0/45x2/22x2).
  • Throw: Fixed debug error if opponent is somehow missing.
  • Cyclone Light Step: Power gains increased (45/60/30->45/80/40).
  • Scarlet Cannon: Vertical hit velocity decreased during Fierce Tiger's Strength.
  • Scarlet Cannon [Y ver]: Recovery during Fierce Tiger's Strength increased by 2f.
  • Scarlet Cannon [Z ver]: Recovery during Fierce Tiger's Strength increased by 2f.
  • Fragrant Wave [Y ver]: Power gains decreased (30/40x3/20x3 -> 15/20x3/10x3).
  • Fragrant Wave [Z ver]: Power gains decreased (30/40x5/20x5 -> 15/12x5/6x5).
  • Descending Flower Slam: Now applies an additional 90% proration when causing a groundbounce, can now be airblocked.
  • Tremor Kick: Improved command detection.
  • Tremor Kick: Chip damage during Fierce Tiger's Strength decreased (10->9).
  • Tremor Kick [Z ver]: Adjustment to crumple animation.
  • "Roc's Fist": Chip damage on final hit (40->36).
  • "Colorful Light Lotus Flower Palm": Minor spacing adjustments, total damage increased (355->365).

11/10/17: Youmu Konpaku updated

Youmu has been updated with some adjustments and a new Last Word to fully take advantage of her spirit mechanic.

  • Fixed minor debug errors.
  • 5y: Proration increased (87%->90%).
  • 6y: Power gains increased (0/60/30->0/80/40).
  • j2z: Now deals 75% proration if this move causes a groundbounce.
  • Crescent Moon Slash: Fixed proration bug during "Secret of Life & Death".
  • Crescent Moon Slash: Chip damage decreased.
  • Crescent Moon Slash [Z ver]: Chip damage decreased.
  • Slash of Life & Death: Chip damage on 2nd & 3rd hits decreased.
  • "6-Root Cleansing": Command changed to D,DB,B,D,DB,B + X+Y+Z (214214XYZ).
  • New Last Word: "Matsuyoi-Reflecting Satellite Slash" (D,DF,F,D,DF,F + X+Y+Z (236236XYZ) at max spirit level).

11/07/17: Yuuka Kazami updated

Yuuka has been updated with some adjustments.

  • Fixed bugs in super cancel conditions.
  • Fixed bugs when P2 is not present for some reason.
  • Added proration failsafes for certain specials.
  • 5y: Proration decreased (92%->90%).
  • Flytrap: Minor adjustment to crumple animation.
  • "The beauty of Nature": Damage increased (45x4*120->46x4*125), chip damage adjusted.

11/06/17: Byakuren Hijiri updated

Byakuren has been updated with some adjustments and a new mechanic.

  • Timing adjustments to common anims.
  • Fixed bug where lose by time over animation would not play.
  • Fixed velocity behavior of ground tech.
  • Fixed ground bounce behavior.
  • Fixed visual glitch on counterhits.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Forward dash: Startup increased by 1f. Invincibility removed.
  • Backdash: Startup increased by 5f. Invincibility reworked.
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 5y: Fixed visual bug during hitpause.
  • 5z: Damage increased (70->80), power gains decreased (0/120/60->0/90/45).
  • 5z: Fixed visual bug during hitpause.
  • 6z: Power gains decreased (0/60x2/30x2->0/45x2/22x2).
  • 6z: Damage decreased (70*40->65*40), proration per hit increased (85%x2->86.5%x2).
  • 6z: Fixed minor issue when hitting airborne opponents, hitpause time per hit decreased
  • 2y: Damage increased (45->55), power gains decreased (0/80/40->0/60/30).
  • 2z: Damage increased (70->80), power gains decreased (0/120/60->0/90/45).
  • 2z: Fixed minor visual bugs.
  • j5x: Fixed minor visual bugs.
  • j5y: Damage increased (50->60), power gains decreased (0/80/40->0/60/30).
  • j2y: Proration increased (82.5%x2->86.5%x2).
  • j2y: Velocity decreased.
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • j5z: Proration decreased (85%->80%), fixed visual bug.
  • j5z: Startup increased by 2f.
  • Throw: Fixed bug where throw would not come out if down was being held.
  • Skill Declare: Fixed visual bug.
  • Dance of Hanuman: Power gains increased (15/20xN/10xN->15/40xN/20xN).
  • Virupaksha's Eye: Power gains increased (45/80/40->45/120/60), proration decreased (85%->80%).
  • Vidudahka's Sword: Power gains increased (15/40/20->15/60/30), proration decreased (90%->85%).
  • Skanda's Leg: Active frames of each hit increased by 1f.
  • Skanda's Leg: Power gains increased (45/20x5/10x5->45/24x5/12x5).
  • Skanda's Leg: Proration decreased (96.5%x5->95.5%x5).
  • Durga's Soul: Proration decreased (85%->80%).
  • "Master of Buddhist Cosmology": Damage on final hit decreased (152->124).
  • "Brilliance of Mahavairocana": Now properly applies proration.
  • "Brilliance of Mahavairocana": Projectile counter version is now blockable.
  • "Angiras Knowledge": Proration decreased (80%->30%), chip damage corrected.

11/04/17: Sakuya updated

Sakuya has been updated.

  • Spellcards now properly apply additional 92.5% proration when cancelled into.
  • Fixed supercancel conditions for several Specials.
  • 4y: Fixed bug involving hitting airborne opponents.
  • 4y: Proration decreased (90%x2->89.5%x2).
  • 4y: Active frames of 1st hit increased by 1f.
  • 5z: Fixed bug involving hitting airborne opponents.
  • Throw: Startup decreased by 1f, hitbox size slightly increased.
  • Cross-Up Magic [X ver]: Damage per hit increased (30xN->32xN).
  • Cross-Up Magic [Air ver]: Fixed bug with proration.
  • Cross-Up Magic [Air ver]: Damage per hit increased (30xN->32xN).

11/03/17: Lie Meiling & Sanae Kochiya updated updated

Lie Meiling and Sanae have been updated with some minor adjustments.

  • 6z: Damage increased (75->80), proration decreased (85%->80%).
  • Black Dragon Rising: Proration decreased (90%x2->89.5%x2).
  • Black Dragon Rising: Startup on all versions decreased by 1f.
  • Fixed minor graphical bug with wind gauge in IKEMEN.
  • 6z/j6z: Now deals chip damage.
  • 2x: Proration increased (90%->92%).
  • 2y: Proration decreased (90%->85%).

11/02/17: Five characters updated

Alice, Lie Meiling, Mokou, Reimu, and Remilia have been updated with a common fix.


  • Fixed issue with multi-hit ground normals against airborne opponents.

11/01/17: Cirno updated

Cirno has been updated with a subtle, but important, tweak.

  • Icicle Fairy Sculpture: Hitbox size drastically reduced. Is no longer air blockable.

10/31/17: Mamizou Futatsuiwa released


The bake-danuki of ten transformations from Sado, Mamizou, has finally been released. Get her in the characters section.

  • First release.

10/30/17: Fujiwara no Mokou updated

Mokou has been updated with several adjustments and a new mechanic.

  • Forward dash speed increased.
  • Chip damage on Y and Z Normals increased from 15%->20%.
  • Fixed minor bug where Mokou would have a net loss of recovered Life.
  • Self-damage dealt to Mokou is now affected by its own proration.
  • Self-damage is now automatically recovered while Mokou is not attacking or being hit.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • 5x: Startup decreased by 1f.
  • 5y: Startup decreased by 1f, hitbox range slightly extended.
  • 6y: Fixed bug where chip damage would not be applied during blockstrings.
  • 5z: Startup decreased by 2f, hitbox placement adjusted.
  • 6z: Startup decreased by 1f, fixed bug involving proration, proration decreased (90%x2->89.5%x2).
  • 6z: Damage adjusted (40*60->46*60).
  • 2x: Startup decreased by 1f.
  • 2y: Startup decreased by 1f, hitbox range slightly extended.
  • 2z: Startup decreased by 1f.
  • j5y: Startup decreased by 2f.
  • j5z: Startup decreased by 1f, hitbox range slightly extended, can now cross up.
  • Throw: Damage during "Phoenix Rebirth" now properly increased to 20%.
  • St. Germain's Forewarning: Fixed bug where charge would end prematurely if directional buttons are held.
  • Hollow Giant Woo: Proration on 1st and 2nd hits increased (85%->90%), chip damage values corrected.
  • Hollow Giant Woo: Hitbox of 3rd hit extended downward, hitvelocities on 1st hit decreased.
  • Hollow Giant Woo: Final hit can now be airblocked, proration decreased (85%->80%).
  • Resurrection Pillar: Chip damage now gains bonus damage based on recoverable life.
  • Resurrection Pillar: Fixed bug with juggle flags, can now be airblocked.
  • Ignition Candle: Fixed bug where "Phoenix Rebirth" damage bonus was not applied correctly.
  • Mt. Fuji Eruption: Power gains increased (45/60/30->45/80/40), chip damage decreased (20->18).
  • "South Wind, Clear Sky -Mt. Fuji Volcano-": Chip damage now properly gains "Phoenix Rebirth" bonus damage.
  • "Fire Bird -Flying Phoenix-": Fixed bug where "Phoenix Rebirth" damage bonus was not applied correctly.
  • "Immortality's Reckless Sacrifice": Now properly applies 20% damage bonus during "Phoenix Rebirth".
  • "Immortality's Reckless Sacrifice": Now costs 2000 Power during "Phoenix Rebirth".
  • "Raging Eternal Volcanic Flame": Total damage decreased (450->410), now hits OTG.
  • "Raging Eternal Volcanic Flame": Now costs 2000 Power during "Phoenix Rebirth".
  • "Phoenix Rebirth": Can now resurrect more than once per match, but not more than once per round.

10/28/17: Koishi Komeiji updated

Koishi has been updated with a few adjustments.

  • Certain memes are now canon... sorta.
  • Guard Cancel Counter: command changed to B,DB,D + x/y/z (412x/y/z) during blockstun.
  • Fidgety Snatcher: Can no longer hit opponents out of a reset.

10/27/17: Kanako Yasaka updated

Kanako has been updated with several adjustments and a new mechanic.

  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Adjusted supercancel conditions, can no longer cancel Wind Tunnel into Spellcards.
  • Fixed missing dust effects on ground tech.
  • 5z: Damage decreased (110->100).
  • 6z/j6z: Damage decreased (85->80), fixed oversight where attack did not deal chip damage.
  • 6z/j6z: Power gains decreased (0/120/60->0/80/40).
  • 2x: Damage decreased (55->50), proration decreased (92%->90%).
  • 2z: Damage decreased (110->100), startup decreased by 1f, recovery increased by 1f, blockstun decreased by 2f.
  • 3z: Damage decreased (120->100), proration decreased (80%->70%), now causes a groundbounce on hit.
  • j5x: Damage decreased (60->50), hitbox position adjusted.
  • j5y: Damage decreased (90->80), proration increased (80%->85%).
  • j5y: Startup increased by 1f.
  • j5z: Proration decreased (96%xN->94.5%xN).
  • j5z: Now causes techable knockdown against airborne opponents.
  • Throw: Startup increased by 1f, fixed bug with proration flag.
  • Sky God: Wind Summon: Now only summons 3 projectiles regardless of version used.
  • Sky God: Wind Summon: Damage increased (25xN->26xN).
  • Sky God: Onbashira: Power gains decreased (15/80/40->15/60/30).
  • Sky God: Wind Tunnel [Ground]: Recovery frames increased by 2f.
  • Misayama Hunting Ritual [X ver]: Startup invincibility replaced with lower body invincibility during startup.
  • Misayama Hunting Ritual [Z ver]: Startup invincibility replaced with upper body invincibility during startup.
  • "Expanded Onbashira": Damage increased (27xN->30xN), proration decreased (98%xN->95%xN).
  • "Expanded Onbashira": Recovery time increased by 8f, hit velocities adjusted.
  • "Spring-like Suiga": Chip damage increased (4x10->5x10).
  • "Meteoric Onbashira": Proration decreased (96%xN->92%xN), fixed bug where proration was not applied after 1st hit.
  • "Virtue of Wind God": Chip damage increased (80->86).

10/22/17: Lie Meiling updated

Lie Meiling has been updated.

  • Corrected bug with forward dash.

10/21/17: Flandre Scarlet updated

Flandre has been updated with a few aesthetic changes.

  • Minor adjustment to certain sprites.
  • "And Then Will There Be None": Flandre has learned how to clean up all evidence of murder and how to hit more efficiently.

10/20/17: Mima and Yuuka updated

Mima gets a slight adjustment while Yuuka gains a new mechanic.

  • "Escape Velocity": Chip damage increased (16->49).
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).

10/19/17: Ichirin Kumoi updated

Ichirin has been updated with... do I really need to repeat this again?

  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Unzan now deactivates if Ichirin suffers from a knockdown or throw state.
  • Taunt: Fixed bug where Ichirin's hurtboxes would not change while Unzan is active.

10/18/17: Komachi Onozuka & Patchouli Knowledge updated

Komachi & Patchouli have been updated with some adjustments. No new mechanics to see here :p. Also, I'm a terrible liar.

  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • 5y: Startup decreased by 1f.
  • 5z: Startup decreased by 1f, hitbox priority decreased.
  • 6z: Startup decreased by 1f.
  • 2y: Startup decreased by 1f, hitbox priority decreased.
  • j2z: Startup decreased by 1f, hitbox priority decreased.
  • j2z: No longer causes a reset against airborne opponents.
  • Floating Indolent Dead Spirits: Chip damage increased (6->13). Chip damage on detonation increased.
  • Lonely Bound Spirits: Chip damage on detonation increased.
  • "Flow of the River": Damage decreased (73xN->43xN), Proration increased (70.8%xN->92%xN).
  • "Abundant Floating Spirits": Chip damage increased (12->7).
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • 5y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 2y: Power gains decreased (0/80/40->0/60/30).
  • 2z: Power gains decreased (0/120/80->0/90/45)
  • 2z: Damage increased (70->80), Proration decreased (80%->75%).
  • 3z: Power gains decreased (0/120/60->0/90/45).
  • 3z: Damage decreased (80->70), Proration decreased (80%->75%).
  • j5y: Power gain decreased (0/80/40->0/60/30).
  • j5z: Power gains decreased (0/60x2/30x2->0/45x2/22x2).
  • Throw: Fixed bug where throw would not come out if Patchouli is crouching.
  • Summer Red: Proration increased (80%->85%).
  • Spring Wind: Startup power gain decreased (45->30).
  • Autumn Blade: Chip damage decreased (6x3->5x3).
  • "Elemental Harvester": Damage increased (20xN->22xN), proration decreased (98.5%xN->97%).
  • "Philosopher's Stone": Now has a visible gauge to show remaining time.

10/17/17: Yuyuko Saigyouji updated

Yuyuko has been updated with some tweaks and a new mechanic. Btw, ever notice how Yuyuko and Yukari tend to get updated within a day of each other? Coincidence?

  • Bugfix: No longer turns to face opponent during certain aerial states where Yuyuko shouldn't.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 2y: Power gains decreased (0/25xN/12xN->0/20xN/10xN).
  • 2y: Chip damage increased (2xN->5xN).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • j5y: Power gains decreased (0/80/40->0/60/30).
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • j2z: Power gains decreased (0/30xN/15xN->0/23xN/11xN).
  • Butterfly Dream Dance: Power gain on startup increased (30->45).
  • Ghostly Butterfly: Opponent can no longer go into guard state prematurely until butterflies activate.

10/16/17: Yukari Yakumo updated

Yukari has been updated with more gap shenanigans adjustments and a new mechanic.

  • Fixes to common animations.
  • Several bugfixes added in unlikely event opponent is lost (usually during arcade mode continue screens).
  • Fixed visual bug in Yukari's gap meter when Fight the Ocean is used.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • 5y: Startup decreased by 1f.
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 2x: Damage increased (22->25), Proration decreased (95%->92%).
  • 2y: Damage decreased (60->55).
  • 2y: Power gains decreased (0/80/40->0/60/30).
  • 2z: Damage increased (70->75).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • 3z: Proration decreased (85%->80%).
  • 3z: Power gains decreased (0/120/60->0/90/45).
  • j5x: Damage decreased (40->35).
  • j5x: Startup decreased by 1f.
  • j5y: Damage increased (50->55).
  • j5y: Power gains decreased (0/80/40->0/60/30).
  • j5z: Damage increased (70->75), Proration decreased (85%->80%).
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • Throw: Fixed bug where throw proration was not being applied.
  • Urashima's Box: Power gains increased (15/40/20->15/60/30).
  • Zen Temple Butterfly [X & Y ver]: Is now air blockable after 1st active frame.
  • Illusionary Rift: Startup powergain on all versions decreased (45->30).
  • Illusionary Rift [X ver]: Power gains decreased (100/50->80/40).
  • Maxwell's Demon: Power gains increased (30/60/30->45/80/40).
  • Maxwell's Demon: Animation adjusted. Confirms are now less ambiguous.
  • Gazing Eye: Power gains increased (40/20->60/30)
  • Gazing Eye: Damage increased (40->60), damage no longer increases based on Yukari's gap meter.
  • Gazing Eye: Proration decreased (92%->85%).
  • Gazing Eye: Adjusted hit velocities based on opponent's position.
  • "Laplace's Demon": Damage no longer increases based on Yukari's gap meter.
  • "Laplace's Demon": Gaps now fire in sequence instead of simultaneously.
  • "Laplace's Demon": Damage increased (31xN->33xN).
  • "Trip to the Old Station": P2 Power gains increased (225x3->230x3).

10/15/17: Mima & Cirno updated

Mima and Cirno have been updated with some minor tweaks and a new mechanic.

  • Velocities during Flight Mode slightly increased.
  • Mima can no longer block attacks during Flight Mode.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Throw: Added safeguard in event opponent is lost.
  • All freezing moves now require the opponent to mash directional inputs instead of attack buttons.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • j5y: Power gains decreased (0/80/40->0/60/30).
  • j5z: Power gains decreased (0/120/60->0/90/45).

10/14/17: Utsuho Reiuji & Hong Meiling updated

Okuu has been updated with some adjustments and the same new mechanic as everyone else. Meiling gets a minor adjustment.

  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Fixed incorrect proration values on 5x and 5y.
  • Hell Geyser [Lv.2]: Chip damage decreased (16x2->13x2).
  • Hell Geyser [Lv.3]: Chip damage decreased (16x2->11x3).
  • "Yatagarasu Dive": Fixed bug where startup invincibility would persist longer than intended.
  • "Yatagarasu Dive" [Ground]: 1st hit is no longer air blockable.
  • Guard Cancel Counter: Can now hit crouching opponents.

10/13/17: Flandre Scarlet (re)updated

A small bugfix has been added to Flandre regarding behavior with the Y version of Starbow Break.


10/12/17: Flandre Scarlet updated

Flandre has been updated.

  • Maximum Life increased (700->750).
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Added missing dust effects on ground tech states.
  • Revised supercancel conditions for some specials.
  • 5x: Proration decreased (98%->96%).
  • 5y: Proration decreased (92%->90%).
  • 5z: Damage decreased (45x2->42x2).
  • 5z: Proration increased (85%xN->89.5%xN).
  • 5z: P2 power gains decreased (27x2->22x2).
  • 5z: Now moves Flandre further forward on use.
  • 1y/3y: Can now only be performed with 3y. Is now air blockable.
  • 2z: Damage increased (74->85).
  • 2z: Proration decreased (80%->75%).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • j5x: Damage decreased (30x2->25x2).
  • j5x: Proration increased (90%x2->95%x2).
  • j5y: Damage increased (60->65).
  • j5y: Proration decreased (90%->85%).
  • j5z: Proration decreased (85%->80%).
  • j5z: Hit velocities adjusted, no longer causes a reset against airborne opponents.
  • Starbow Break [Y ver]: Fixed binding issue when Flandre is against a wall.
  • Destroyer Claw: Hitbox size slightly increased.
  • Catadioptric: No longer gives power on startup.
  • Owen's Chandelier: Now gives 45 power on startup.
  • Cranberry Trap: Power gains adjusted (0/160/120->45/120/60).
  • Cranberry Trap: Proration decreased (75%->50%).
  • Starbow Break B: Now gives 45 power on startup.
  • Royal Flush [Y ver]: Power gains decreased (30/20x6/10x6->30/16x5*20/8x5*10).
  • Royal Flush [Z ver]: Power gains decreased (30/20x8/10x8->30/15x8/7x8).
  • "Four of a Kind": Chip damage increased (3->52).
  • "Weapon of Mass Destruction": Chip damage decreased (13*15xN->7*10xN).
  • "And Then Will There Be None": Chip damage increased (180->200).

10/10/17: Chen updated

Chen has been updated. You probably know the drill by now.

  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Charge input buffers lowered from 50f to 45f.
  • Added safeguard during throws in event opponent is lost.
  • 5x: Proration increased (92%->96%).
  • 5y: Proration increased (85%->90%).
  • 5z: Proration increased (92%xN->92.5%xN).
  • 2x: Damage increased (20->25).
  • j5x: Proration increased (90%->92%).
  • j5y: Proration increased (80%->85%).
  • Immortal Sage's Rumbling [Z ver]: Can now be airblocked.
  • Rumbling Jikokuten: Power gains increased (30/40/20->30/60/30).
  • Rumbling Jikokuten: Projectile Behavior changed.
  • Rumbling Jikokuten [X ver]: Damage increased (55->60).
  • Rumbling Jikokuten [Y ver]: Damage increased (55->75).
  • Rumbling Jikokuten [Z ver]: Damage increased (55->90).
  • "Flight of Itaden": Can now be used in the air.
  • "Pentagram Flight": Can now be airblocked.
  • "Cait Sith of Mayohiga": Initial projectile now spawns further away from Chen.
  • "Cait Sith of Mayohiga": Total damage increased (420->440).
  • "Cait Sith of Mayohiga": Chip damage increased (50->88).
  • "Soaring Bishamonten": Damage on initial hit increased (56->57).
  • "Soaring Bishamonten": Chip damage increased (50->84).

10/08/17: Eirin Yagokoro updated

Eirin has been updated with a new mechanic and new tools at her disposal.

  • Fixed bug involving AI triggers when no opponent is available.
  • Walk speeds increased.
  • Fixed bugs on super cancel conditions.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Forward dash velocity slightly increased.
  • 5z: Chip damage decreased (8xN->7xN).
  • Throw: Now properly applies throw proration.
  • Burst Shot [X & Y ver]: Power gains decreased (20/30xN/15xN->20/20xN/10xN).
  • Burst Shot [Z ver]: Power gains decreased (20/40xN/20xN->20/30xN/15xN).
  • Lunar Debris: Added safeguard in event there is no opponent on screen.
  • Lunar Debris: Damage increased (20xN->22xN).
  • Saturn V: Can now be air blocked.
  • Saturn V [X ver]: Chip damage increased (10x2->11x2).
  • Saturn V [Y ver]: Chip damage increased (10x2->13x2).
  • Saturn V [Z ver]: Chip damage increased (12x2->15x2).
  • Elixir ~ Nitrogen: Opponent can now escape by wiggling the directional keys.
  • Elixir ~ Nitroglycerin: Chip damage decreased (21->20).
  • New Special: Tidal Forces (B,D,DB + x/y/z).
  • New Last Word Spellcard: "Roche Limit" (D,DB,B,D,DB,B + x+y+z)
  • "Omoikane Device" & "Omoikane's Brain": Removed, orb device reworked and incorporated into "Roche Limit".

10/06/17: Sakuya updated

Sakuya has been updated.

  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 6y: Can now be airblocked.
  • 4y: Can now be airblocked on the 2nd hit.
  • 5z: Power gains decreased (0/60x2/30x2->0/45x2/27x2).
  • 2y: Adjusted hurtbox & hitbox placement.
  • 2y: Power gains decreased (0/80/40->0/60/30).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • j5y: Power gains decreased (0/80/40->0/60/30).
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • Throw: Fixed oversight where throw proration was not being applied.
  • Throw: Added safeguard in event opponent is lost.
  • Sense of Thrown Edge: Power gains increased (15/7xN/3xN->15/10xN/5xN).
  • Crossup Magic: Can now be airblocked.
  • Crossup Magic [X ver]: Power gains increased (45/20x3/10x3->45/26x3/13x3).
  • Crossup Maguc [Z ver]: Power gains increased (45/20x5/10x5->45/24x5/12x5).
  • Crossup Magic [Air]: Power gains increased (45/20x3/10x3->45/26x3/13x3).
  • Bounce/No-bounce: Power gains increased (15/8xN/4xN->15/10xN/5xN).
  • Bounce/No-bounce: Knives are now destroyed if Sakuya is hit.
  • Time Paradox: Proration decreased (90%x2->89.5%x2).
  • Time Paradox: Power gains increased (45/30x2/15x2->45/40x2/20x2).
  • Time Paradox [X ver]: Damage on 1st hit increased (37->39).
  • Time Paradox [Y ver]: Damage on 1st hit increased (47->49).
  • Time Paradox [Z ver]: Damage on 2nd hit increased (55->56).
  • Time Paradox [Z ver]: Fixed bug involving chip damage.
  • "Inscribed Red Soul": Is now air blockable.
  • "Killing Doll": Chip damage decreased (4xN->3xN).
  • "Killing Doll": Fixed bug in instance where there is no opponent.
  • "Deflation World": Chip damage decreased (90->80).

10/02/17: Alice Margatroid updated

Alice have been updated with some rebalancing and a new mechanic.

  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Alice is now exclusively a Type II chaining character (cannot chain Y into Z).
  • Removed certain outdated information from the Readme concerning damage scaling.
  • Fixed cancel conditions for several attacks.
  • 5y: Damage increased (50->60).
  • 4y: Damage increased (55->65).
  • 5z: Damage increased (70->80).
  • 4z: Damage increased (80->90).
  • 2y: Damage increased (30x2->35x2).
  • 1y: Damage increased (50->65).
  • 2z: Damage increased (80->85).
  • 1z: Damage increased (90->100).
  • j5y: Damage increased (60->65).
  • j4y: Damage increased (65->75), adjusted hitvels on crossup.
  • j5z: Damage increased (70->80).
  • j4z: Damage increased (90->95).
  • Throw: Fixed bug where hitbox shrinks after 1st active frame.
  • Throw [Fwd]: Damage decreased (95->90).
  • Doll Placement: Power gains decreased (30/20x4/10x4->20/15x4/7x4).
  • Doll Placement: Chip damage increased (2x4->4x4).
  • Doll Activation: Power gains decreased (30/20x4/10x4->20/15x4/7x4).
  • Doll Activation: Chip damage increased (2x4->4x4).
  • Edo High Explosive Pawn: Fixed bug where recovery frames were not flagged.
  • Volatile Doll: Power gain on startup decreased (30->20).
  • "Return Inanimate": Chip damage decreased (56->48).
  • "Goliath Doll MkII": Now applies 45% proration.
  • "Lemmings Parade": Proration increased (85%xN->97.5%xN).

09/30/17: Reisen Udongein Inaba & Reimu Hakurei updated

Reisen and Reimu have been updated with some rebalancing and a new mechanic.

  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Fixed missing dust effects from ground tech recovery.
  • Vertical hurtbox size during aerial states decreased.
  • Forward dash velocity slightly increased.
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 5z: Damage increased (65->70).
  • 5z: Proration increased (80%->85%).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 4z/6z: Power gains decreased (0/120/60->0/90/45).
  • 2y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • j5y: Power gains decreased (0/80/40->0/60/30).
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • j2z: Power gains decreased (0/120/60->0/90/45).
  • jzz: Hit velocities adjusted, now causes a knockdown versus airborne opponents.
  • Mind Explosion: Power gains adjusted (15/80*20*20/40*10*10->20/30x3/15x3).
  • Mind Explosion: Chip damage increased (3x3->5x3).
  • Ultrared Field: No longer gains power on use.
  • Ultrared Field: Durations increased (2 sec -> 2.67 sec, 3.5 sec -> 4 sec).
  • Ultrared Field [623 ver]: Field size increased by approx 20%.
  • Ultraviolet Field: No longer gains power on use.
  • Ultraviolet Field: Durations increased (2 sec -> 2.67 sec, 3.5 sec -> 4 sec).
  • Ultraviolet Field [623 ver]: Field size increased by approx 20%.
  • Undersense Break: Chip damage decreased (5xN->4xN).
  • Illusionary Blast: Power gains adjusted (15/20xN/10xN->20/18xN/9xN).
  • Illusionary Blast: Chip damage increased (4xN->5xN).
  • Disbelief Aspect: Power gain on startup increased (15->20).
  • Disbelief Aspect: Chip damage increased (2xN->6xN).
  • Spellbreaking Drug: Power gains adjusted (15/40/-1000/40->20/60/-1000/30).
  • "X-Wave": P2 Power gains increased (42xN->43xN).
  • "Lunacy Ray": Chip damage decreased (26x2->24x2).
  • "Lunatic Echo": Fixed bug where projectiles would not spawn if Reisen is above a certain stage height.
  • "Lunatic Red Eyes": Chip damage decreased (5xN->4xN).
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Added missing dust effects on ground tech recovery.
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 2y: Power gains decreased (0/26x3/13x3->0/20x3/10x3).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • 3z: Power gains decreased (0/120/60->0/90/45).
  • j5y: Power gains decreased (0/26x3/13x3->0/20x3/10x3).
  • j5z: Power gains decreased (0/120/60->0/90/45).

09/29/17: Sanae Kochiya updated

Sanae has been updated with a new mechanic (can you guess which one by now?) and a few additional tweaks.

  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Fixed missing dust particles on ground tech.
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 4z/j4z: No longer causes a reset versus airborne opponents. Hit velocities adjusted.
  • 4z/j4z: Damage decreased (50xN->45xN). Now causes chip damage.
  • 2y: Power gains decreased (0/80/40->0/60/30).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • j5y: Power gains decreased (0/80/40->0/60/30).
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • j5z: No longer causes a reset versus airborne opponents.

09/28/17: Youmu Konpaku updated

Youmu has been updated.

  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Backdashes no longer deplete Youmu's spirit meter.
  • Added missing dust effects on ground tech recovery.
  • Throw: Fixed bug with proration.
  • Crescent Moon Slash [X ver]: Can now be airblocked after 3rd active frame.
  • Crescent Moon Slash [Y & Z ver]: Final hit can now be airblocked.
  • Slash of Life and Death: 3rd hit can now be airblocked.
  • "Meditation": Chip damage decreased (10xN->7xN), Chip damage during Level Max decreased (10xN->8xN).
  • "Slash of Present": Chip damage on Level Max decreased (40*40->28*28).

09/27/17: Marisa Kirisame updated

Marisa has been updated with a few buffs and a new mechanic.

  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • 6z: Power gains decreased (0/120/60->0/90/45).
  • 2x: Startup decreased by 1f.
  • 2y: Proration decreased (90%->85%).
  • j2z: Power gains decreased (0/120/60->0/90/45).
  • Throw: Fixed bug causing throw proration flag to not set properly.
  • Throw: Implemented safeguard in case opponent is lost during throw.
  • Throw: Adjusted hurtbox positioning.
  • Witching Blaster [X, Y & Z ver]: Power gains decreased (15/80/40->15/60/30).
  • Miasma Sweep: Can now be airblocked after 2nd active frame.
  • Miasma Sweep [X ver]: Damage increased (87[67]->90[70]).
  • Miasma Sweep [Y ver]: Damage increased (67*54->70*57).
  • Miasma Sweep [Z ver]: Damage increased (147[77]->150[80]).
  • Miasma Sweep [EX ver]: Damage increased (67x2->80x2).
  • Miasma Sweep [EX ver]: Power gains increased (45/40x2/20x2->45/60x2/30x2).
  • Witch Leyline: Power gain on startup increased (15->30).
  • Witch Leyline [EX ver]: Chip damage decreased (24->23).
  • Witch Leyline [EX ver]: Power gains increased (15/80/40->30/120/60).
  • Narrow Spark [Y ver]: Power gains decreased (15/32x2/16x2->15/30x2/15x2).
  • Narrow Spark [Z ver]: Power gains decreased (15/32x3/16x3->15/20x3/10x3).
  • "Master Spark": Startup decreased by 4f.
  • "Dragon Meteor": Proration decreased (99%xN->98%xN).
  • "Sungrazer": Is now air blockable.

09/26/17: Lie Meiling updated

Lie Meiling has been updated.

  • Fixed bug where Throw could not be done while crouching.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Black Dragon Rising: Is now air blockable.
  • Monochromatic Hurricane [Y & Z ver]: First hit no longer air blockable.

09/25/17: Remilia Scarlet & Hong Meiling updated

Remilia has been updated with a few additional tweaks, as well as Hong Meiling getting similar treatment.

  • Guard Cancel Counter: Command changed to B,DB,D + X/Y/Z (412X, 412Y, 412Z).
  • Demon Lord Walk: Is now air blockable.
  • Demon Lord Cradle: Is now air blockable after the first 2 active frames.
  • "Demon King Cradle": Is now air blockable.
  • "Scarlet Devil": Is now air blockable.
  • Fixed bug where Throw could not be done while crouching.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • j3x/y/z: Now applies movement velocities 3f later.
  • "Colorful Light Lotus Flower Palm": Damage decreased (420->355).

09/24/17: Remilia Scarlet updated

Remilia has been updated, and now the second in line to receive the new mechanic that Koishi received.

  • Adjustments to various hit animations.
  • Power gains on Normals adjusted.
  • Fixed missing dust effects on ground tech recovery.
  • New mechanic added: Guard Cancel Counter (B+2 atk during blockstun).
  • j2y: Fixed bug during "Millenium Vampire" where Remilia would only heal during 1st hit.
  • j5z: Now causes soft knockdown against airborne opponents.
  • Throw: Bugfix for Proration.
  • Demon Lord Walk [Y ver]: Chip damage on 1st hit increased (10->11).
  • Demon Lord Walk [Z ver]: Chip damage on 2nd & 3rd hits swapped.
  • Vampire Kiss: Fixed bug where proration was not being applied.
  • Vampire Kiss: Power gains decreased (45/120/60->45/80/40).
  • Chain Gang: Fixed bug in homing algorithm.
  • Chain Gang [X & Y ver]: Now only hits once.
  • Chain Gang [X & Y ver]: Damage increased (15->70), Proration decreased (96%->80%).
  • Chain Gang [X & Y ver]: Power gains increased (15/14/7->15/60/30).
  • "Demon King Cradle": Chip damage decreased (8xN->7xN).

09/23/17: Koishi Komeiji updated

Koishi gets an update with a pretty significant rework.

  • Adjustments to common animations.
  • Corrections to supercancel conditions.
  • Koishi's command normals and Specials are no longer solely governed by her subconscious.
  • New mechanic added: Guard Cancel Counter (B+2 atk during blockstun).
  • 5x: Hitbox size slightly increased.
  • 5y: No longer requires a cooldown.
  • 5y: Damage reduced (75->50).
  • 5y: Hurtbox extended, hitbox position adjusted.
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 4y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).
  • 4y: Chip damage increased (6->7)
  • 4y: Hitpause & blockpause decreased (8->6).
  • 5z: Startup is now fixed at 9f, to compensate for removal of stored version.
  • 5z: Damage decreased (80->70).
  • 5z: Proration increased (80%->85%).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 6z: Hurtbox extended, hitbox position adjusted.
  • 6z: Damage decreased (90->80).
  • 6z: Startup increased by 1f.
  • 4z: Damage decreased (90->80).
  • 4z: Is now air blockable.
  • 4z: Hitbox size decreased.
  • 2x: Hitbox and hurtbox sizes decreased, can now chain into itself.
  • 2x: Damage decreased (35->25).
  • 2y: Hit vels adjusted.
  • 2y: Power gains decreased (0/80/40->0/60/30).
  • 2z: Fixed bug that prevented this move from being cancelled into from certain normals.
  • 2z: Damage decreased (90->80).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • j5x: Hurtbox size decreased after 2nd animation frame.
  • j5y: Hurtbox size decreased.
  • j5y: Fixed inability to cancel into HP level Normals.
  • j5y: Power gains decreased (0/80/40->0/60/30).
  • j5z: Startup is now fixed at 10f, to compensate for removal of stored version.
  • j5z: Damage decreased (80->70).
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • j6z: Hurtbox extended, hitbox position adjusted.
  • j6z: Startup increased by 1f.
  • j2z: Hurtbox extended, hitbox position adjusted.
  • Throw: Fixed bug with proration.
  • Fidgety Snatcher: Is now air blockable.
  • Fidgety Snatcher [Y Ver]: Startup time increased by 2f.
  • Fidgety Snatcher [Z ver]: Startup time decreased by 1f.
  • Unanswered Love: Is now air blockable.
  • Unanswered Love: Now only hops a maximum of three times. Additional hops no longer require opponent at a certain height.
  • Unanswered Love: Now has projectile invincibility during each hop.
  • Unanswered Love: Velocities and hit vels adjusted.
  • Catch & Rose: X version now always acts as a command grab.
  • Catch & Rose: Corrected visual bug where cords would disconnect from Koishi on hit.
  • Catch & Rose: Implemented safeguard if opponent is lost.
  • Growing Pain: Power gains increased (15/10xN/5xN->15/30xN/15xN).
  • Growing Pain: Fixed IKEMEN exclusive bug where hitboxes shrink in size.
  • "Superego": Damage decreased (22xN->13xN), damage on final hit decreased (28->24).
  • "Superego": Proration increased (92%xN->96%xN).
  • "Release of the Id": Chip damage increased (2xN->4xN).
  • "Ancestors are Watching You": Is now air usable.

09/19/17: Yuuka Kazami updated... again

Yuuka has been updated with some fixes and an adjustment to her new tools.

  • Adjusted head & mid positions in data.
  • j2z: Fixed bug involving Yuuka's dizzy state.
  • Throw: Fixed bug with proration.
  • Fantastic Spring Flowers: Corrected buffer code that caused priority conflict with Yuuka's 360 motions.
  • Fantastic Spring Flowers: Adjusted spawn positioning of projectile.

09/18/17: Yuuka Kazami updated

Yuuka has been updated.

  • Minor behavior adjustments on ground tech.
  • New Special: Fantastic Spring Flowers (D,DF,F + X/Y/Z).

09/17/17: Reimu Hakurei updated

Reimu has been updated with some minor adjustments.

  • 6y: Fixed bug where Overhead property is not lost when cancelled into.
  • 4xyz/6xyz: Is now air blockable.
  • Ascension Kick: Becomes air blockable after the first 3 active frames.

09/16/17: Cirno updated

Cirno has been updated with a few adjustments.

  • Several new voices added/modified.
  • Icicle Sword: Is now air blockable.
  • Icicle Fairy Sculpture: Is now air blockable.

09/14/17: Ichirin Kumoi updated

Ichirin has been updated with some major rebalancing & fixes..

  • Ichirin's hurtbox size now increases drastically while Unzan is active.
  • Implemented failsafe if opponent is somehow lost during throws.
  • 5x (Unzan): Startup increased by 2f.
  • 5y (Unzan): Startup increased by 3f.
  • 5y (Unzan): Hurtbox size increased, hitbox size decreased.
  • 2y (Unzan): Fists now spawn closer to Ichirin.
  • 2y (Unzan): Startup increased by 2f.
  • 2z (Unzan): Can now be blocked high.
  • 2z (Unzan): Hitbox size decreased.
  • j5z (Unzan): Hitbox size decreased.
  • Raging Running Fist (Inactive): Chip damage increased (2xN->3xN).
  • Raging Running Fist (Active): Damage decreased (25xN->23xN).
  • Raging Running Fist (Active): Can no longer supercancel before making contact.
  • Raging Running Fist (Active): Fixed issue where Unzan would become disconnected from Ichirin.
  • North Mountain Wind of Mercy: Can now be airblocked.
  • North Mountain Wind of Mercy: Hitbox size decreased. Fixed issue where hurtbox shrinks for one frame.
  • North Mountain Wind of Mercy: Blockstun decreased by 3f.
  • Handful of Floating Cloud: Damage decreased (130/140/150->120/130/140).
  • Handful of Floating Cloud: Power gains decreased (45/200/100->45/160/80).
  • Handful of Floating Cloud: Proration decreased (55%->50%).
  • Handful of Floating Cloud: Hitbox size decreased.
  • "Foreseeing Nyuudou Cloud": Chip damage decreased (4xN->3xN).
  • "Foreseeing Nyuudou Cloud": Hit velocities decreased.
  • "King Kraken Strike": Projectile hitbox size slightly decreased.
  • "King Kraken Strike": Hit velocities slightly decreased.
  • "King Kraken Strike": Recovery increased by 4f.
  • "Thunderous Rage of an Angry Old Man": Hitbox size slightly decreased. Hurtbox now persists into recovery frames.

09/10/17: Reimu Hakurei updated

Reimu has been updated with some rebalancing & adjustments.

  • Adjustments on certain hit animations.
  • Adjusted air dash behaviors.
  • Fixed cancel windows from dashes.
  • 5x: Proration decreased (98%->96%).
  • 6x/4x: Can now only be performed with 6x.
  • 4y: Command changed to 4xyz and 6xyz. Now has two variations.
  • 6y: Corrected oversight where incorrect power gains were applied when cancelled into.
  • 5z: Damage decreased (75->70).
  • 5z: Proration increased (80%->85%).
  • 6z: Can now also be performed with 4z.
  • 2x: Damage increased (20->25).
  • 2y: Proration per hit increased (90%xN->94%xN).
  • 2z: Proration decreased (80%->75%).
  • 2z: Leg hurtbox size decreased.
  • 3z: Proration decreased (85%->80%).
  • j5x: Damage decreased (38->36).
  • j5x: Proration increased (85%->90%).
  • j5y: Proration per hit increased (92%xN->95%xN).
  • j5z: Proration decreased (85%->80%).
  • Hakurei Amulet: Power gains adjusted (15/80/40->15/60/30).
  • Hakurei Amulet: Proration decreased (90%->85%).
  • Hakurei Amulet: Damage increased (50->60).
  • Hakurei Amulet: Fixed supercancel conditions.
  • Ascension Kick: Can no longer be air blocked.
  • Ascension Kick [Z version]: Damage increased (110->120).
  • Rain Dance: Power gain on startup increased (30->45).
  • Rain Dance: Fixed supercancel conditions.
  • Dimensional Rift (Y version): Reimu now reappears closer to the opponent.
  • Dimensional Rift (Z version): Power gains adjusted (30/25xN/12xN->30/30xN/15xN).
  • "Omnidirectional Demon Binding Circle": Chip damage increased (3xN->5xN).
  • "Fantasy Heaven": P2 Power gains decreased (20xN->13xN).
  • "Fantasy Nature": Chip damage increased (50->84).
  • "Fantasy Nature": Corrected powergain values.

09/09/17: Cirno updated

Cirno has been updated with a few adjustments. Totally not an obligatory ⑨-day update... Nope, complete coincidence.

  • Adjustments to hit animations.
  • 6y: Fixed bug where overhead property was not lost when cancelling into.
  • 2y: Chip damage increased (2xN->3xN).
  • 2z: Proration decreased (80%->75%).
  • Icicle Fairy Sculpture: Opponent can no longer erroneously block during startup.
  • Ice Charge [Followup]: Chip damage decreased (10->9).
  • "Great Crusher": Chip damage decreased (93-83).

09/08/17: Lie Meiling updated

Lie Meiling gets an update with a few minor tweaks.

  • Minor adjustments to hit & system animations.
  • 6z: Power gains decreased (120/60->90/45).
  • j2y: Power gains decreased (80/40->60/30).
  • "Roc's Fist": Proration on second hit decreased (85%->70%).

09/07/17: Utsuho Reiuji updated

Okuu has been updated with more double sun power (and fixes).

  • "Creeping Sun": Fixed bug involving charging during an opponent's pause/superpause.
  • "Creeping Sun": Fixed bug where projectile would not be launched if opponent is KOed.
  • "Creeping Sun": Fixed issue with scaling.
  • "Creeping Sun": Fixed issue with minimum guarding distances.
  • "Creeping Sun": Fixed interaction with Yukari's Ride the Waves.
  • "Creeping Sun": Fixed bug on hitsparks when colliding with another projectile.

09/06/17: Yuyuko Saigyouji updated

Yuyuko has been updated with some tweaks and fixes.

  • Minor animation & hurtbox adjustments on some hit animations.
  • Butterfly Dream Dance [Y version]: Chip damage increased (20->24).
  • Butterfly Dream Dance [Z version]: Chip damage when in front of opponent increased (20->24).
  • "Ghastly Dream": Fixed bug where pushing Yuyuko would misalign the butterfly rings.
  • "Ghastly Dream": Chip damage per hit increased (3xN->5xN).
  • "Death Lance": Chip damage per hit decreased (12xN->11xN).
  • "Death Lance": Fixed bug where lasers would not destroy themselves offscreen if fired at certain angles.
  • "Sense of Cherry Blossom": P2 Power gains on hit now scale with the move's charge level.

08/31/17: Mima & Utsuho updated

Mima and Utsuho have been updated with some minor tweaks.

  • Sweep Away [MP ver]: Fixed discrepancy where aerial version dealt more damage.
  • Stellar Missile [Aerial]: Recovery increased by 2f.
  • "Escape Velocity": Fixed discrepancy where aerial version dealt more damage.
  • "Creeping Sun": Fixed issue where Sun could be "disconnected" from Utsuho before release.

08/27/17: Utsuho Reiuji updated

Utsuho has been updated, with several fixes and rebalancing.

  • Adjusted timing & hurtboxes of several hit & system animations.
  • Added safeguard during throws in the event target is somehow lost during throw.
  • Added missing dust effects on ground tech animation.
  • Corrected cancel windows on Specials.
  • Corrected bugs on Klaxon intro.
  • Fixed bug where Utsuho's charge from one Special could carry over to another.
  • Fixed bug regarding Utsuho's palette effects while charging.
  • Spellcards now properly remove charge meters from cancelled into from Specials.
  • 5x: Damage decreased (60->50).
  • 5y: Hurtbox size slightly increased, hitbox size reduced.
  • 5y: Proration decreased (90%->85%).
  • 5z: Damage decreased (91->90).
  • 2x: Proration decreased (94%->90%).
  • 2y: Now hits mid.
  • 2z: Damage decreased (130->120).
  • j5x: Damage decreased (55->50).
  • j5y: Damage decreased (100->90).
  • j5z: Damage decreased (130->125).
  • j5z: Proration decreased (85%->80%).
  • j6z: Damage decreased (120->110).
  • Throw: Fixed bug regarding application of throw proration.
  • Throw: Fixed bug where opponent could ground tech after being thrown.
  • Control Rod (Lv1): Power gains adjusted (15/40/20->15/60/30).
  • Control Rod (Lv2): Power gains adjusted (30/80/40->15/80/40).
  • Control Rod (Lv3): Power gains adjusted (45/18xN/9xN -> 30/18xN/9xN).
  • Control Rod (Lv3): Damage per hit decreased (24xN->22xN).
  • Rocket Dive: Opponent can no longer erroneously go into block stance while Utsuho is charging.
  • Rocket Dive: Power gain on startup reduced (45->30), now gains an additional 15 Power on startup when fully charged.
  • Hell Geyser: Opponent can no longer erroneously go into block stance while Utsuho is charging.
  • Hell Geyser: Now gains an additional 15 Power on startup when fully charged.
  • Flare Up: Opponent can no longer erroneously go into block stance while Utsuho is charging.
  • Flare Up: Now gains an additional 15 Power on startup when fully charged.
  • Flare Up: Projectile hitboxes now activate 1 tick after being summoned.
  • Flare Up: Proration per hit decreased (95%xN->90%xN).
  • "Creeping Sun": Minimum guard distance during startup reduced.
  • "Creeping Sun": Damage per hit during charging animation reduced (8xN->4xN).
  • "Creeping Sun": Can now only hit a maximum of 30 times after being released.
  • "Mega Flare"/"Giga Flare"/"Tera Flare": Opponent can no longer erroneously go into block stance while Utsuho is charging.
  • "Mega Flare": Damage per hit decreased (66xN->60xN).
  • "Mega Flare": P2 power gain per hit increased (30xN->50xN).
  • "Giga Flare": Damage per hit reduced (36xN->34xN), chip damage reduced (4xN->2xN).
  • "Yatagarasu Dive": Fixed bug where proration values were not being applied properly.
  • "Yatagaradu Dive": Damage per hit during dive decreased (90xN->80xN).
  • "Uncontrollable Dive": Fixed bug where proration values were not being applied properly.
  • "Uncontrollable Dive": Damage per hit decreased (28xN->27xN).

08/19/17: Eirin Yagokoro, Komachi Onozuka, & Patchouli Knowledge updated

Three more characters get an update for a minor fix.

  • Safeguard implemented if target is somehow lost during throws.

08/18/17: Sanae Kochiya updated (again)

Day 2 of updates for Sanae, with a few additional tweaks.

  • 6y: Proration decreased (90%->85%).
  • 6z/j6z: Proration decreased (98%->85%).
  • 6z/j6z: Power gain on hit adjusted (80/60->80/40).
  • 2z: Proration decreased (80%->75%).
  • 3z: Proration decreased (80%->75%).
  • 4z: Proration decreased (96%xN->95%xN).
  • j5x: Proration decreased (92%->90%).
  • j2y: Power gains reduced (80/40->40/20).
  • j5z: Proration increased (75%->80%).
  • Wind Call: Power gain on startup decreased (40->20).
  • Wind Call: Fixed bug where proration was being applied twice per hit.
  • Omikuji Bomb: Power gains adjusted (40/40/20->20/60/30).
  • Wind Goddess ~ Thrust: Power gain on startup decreased (60->45).
  • Wind Goddess ~ Pillar: Power gain on startup decreased (60->45).
  • Cobalt Spread: Power gains adjusted (40/40/20->20/60/30).
  • Earth Goddess ~ Shield: No longer applies power gains on startup.
  • Earth Goddess ~ Snare: No longer applies power gain on startup use, only when trap is activated.
  • Earth Goddess ~ Snare: Fixed bug where proration was being applied multiple times per hit.
  • Earth Goddess ~ Snare: Proration decreased (96%x3->95%x3).

08/17/17: Sanae Kochiya updated

Sanae gets an update, with a few tweaks.

  • Frog Hop: Adjusted cancel window on hit.
  • Omikuji Bomb: Can no longer toss additional packets if one is already on screen.
  • Cobalt Spread: Hit velocities adjusted.
  • Cobalt Spread [Y version]: Now causes a knockdown.
  • Wind Goddess ~ Pillar: Can now be used in midair.
  • "Charm of Good Commerce": Packets can now hit OTG if directed downward via wind.

08/16/17: Lie Meiling updated

Some more updates for the evilized chinese gateguard.

  • Four Star Sword: Power gain on startup increased (10->15).
  • Black Dragon Rising: Fixed bug where proration was not being applied for the 2nd hit.
  • Black Dragon Rising: Proration per hit increased (0.85->0.9)
  • Black Dragon Rising: Minor adjustments to hurtboxes.
  • Black Dragon Rising [X Version]: Chip damage decreased (12x2->11x2).
  • Black Dragon Rising [Z Version]: Chip damage decreased (17x2->13x2).
  • Ultraviolet Flip [X followup]: Now applies a static 80% proration.
  • Ultraviolet Flip [Y followup]: Now applies a static 80% proration.
  • Monochromatic Hurricane: Now applies a static 85% proration per hit.
  • Monochromatic Hurricane [Air versions]: Startup Power gain increased (20->30).
  • Descending Dragon Slam: Now applies a static 85% proration.
  • Descending Dragon Slam [Z version]: Now applies an additional 90% proration on groundbounce.
  • "Roc's Fist": Chip damage decreased (40*30->10*40).
  • All Last Words now properly apply proration.
  • "Wrath of the Raging Youkai" [F version]: Startup invincibility now extends up until the 1st active frame.
  • "Wrath of the Raging Youkai" [F version]: Startup time after superpause decreased to 0f.
  • "Wrath of the Raging Youkai" [B version]: Startup invincibility now extends up until the 2nd active frame.
  • "Wrath of the Raging Youkai" [B version]: Startup time reduced by 1f.

08/15/17: Hong Meiling, Lie Meiling, & Flandre Scarlet updated

A double dose of China and U N Owen get updates.

  • Safeguard implemented if target is somehow lost during throws.

08/14/17: Reimu Hakurei & Sanae Kochiya updated

A double dose of miko updates.

  • Safeguard implemented if target is somehow lost during throws.
  • Dimensional Rift: Startup on all versions reduced by 3f.
  • "Fantasy Seal": Fixed lag issues in IKEMEN
  • Safeguard implemented if target is somehow lost during throws.

08/13/17: Five more Touhou characters updated

Alice, Cirno, Reisen, Yukari, and Yuyuko have been updated with a fix for an IKEMEN exclusive bug.


  • Safeguard implemented if target is somehow lost during throws.

08/13/17: Koishi Komeiji & Remilia Scarlet updated

Koishi and Remilia have been updated with a fix for an IKEMEN exclusive bug.

  • Throw: Safeguard implemented if target is somehow lost during the throw.

08/11/17: Mima updated

Mima has been updated with a few minor fixes.

  • Various minor fixes on sprites.
  • Fixed bug where attacking immediately after manually cancelling flight mode returned Mima to flight mode.
  • Fixed missing dust effects on ground recovery tech.

08/08/17: Fujiwara no Mokou updated

Mokou has been updated with a fix to a recently discovered post-round glitch.

  • Corrected post-round bug that would delay win animations.

08/05/17: Ichirin, Mokou, & Yuyuko updated

Three characters have been updated, all with adjustments.

  • Adjustments to several hit animations.
  • Corrected visual error on ground tech.
  • Throw: Corrected timing of throw proration.
  • Raging Running Fist [Unzan inactive]: Power gains adjusted (30/10xN/5xN->20/12xN/6xN).
  • Raging Running Fist [Unzan active]: Power gains adjusted (45/10xN/5xN->30/16xN/8xN).
  • "Deadly Wind of Penitence": Startup reduced by 10f.
  • "Deadly Wind of Penitence": Now hits OTG.
  • Adjustments on hit animations.
  • 6z: Now causes wallbounce on counterhit.
  • j2z: Now moves downward at a 45 degree angle.
  • j2z: Landing recovery reduced by 3f.
  • Throw: Corrected timing of throw proration.
  • Resurrection Pillar: No longer hits OTG.
  • Hollow Giant Woo: Power gains on hit increased (20/10->40/20).
  • Ignition Candle: Power gains adjusted (15/80/40->20/80/40).
  • "South Wind, Clear Sky -Mt. Fuji Volcano-": Velocity increased.
  • Minor adjustments to hit animations.
  • Throw: Hurtbox slightly increased.
  • Lance of the Swallowtail Crest: Fixed bug with cancel conditions.
  • Lance of the Swallowtail Crest: Minor adjustments to hurtboxes.
  • Eternal Wandering: Minor adjustments to hurtboxes.

08/02/17: Patchouli Knowledge & Reisen U. Inaba updated

Patchouli has been updated with some rebalancing & adjustments, while Reisen has received a few small adjustments.

  • Summer Red: Can now be used in midair.
  • Autumn Blade: All versions now hit exactly 3 times. Button press now determines angle.
  • Autumn Blade: All non-Philosopher Stone versions now deal 28x3 damage.
  • Autumn Blade: Hitbox size decreased.
  • Dew Spear: Removed. Replaced with Emerald City.
  • "Elemental Harvester": Now moves Patchouli forward on use.
  • Various adjustments to hit animations.

07/31/17: Yuyuko Saigyouji updated

Yuyuko has been updated with some rebalancing & adjustments.

  • Minor correction to bounce behavior.
  • Revisions on several hit & required animations.
  • Fixed fall behavior on Normals.
  • Corrected block restrictions on Aerial Normals.
  • 5y: Hitbox range adjusted/extended. Now moves Yuyuko forward more.
  • 5y: Damage increased (35->45).
  • 6y: Hurtbox adjusted.
  • 2x: Can now cancel into itself. Proration increased (0.9->0.92).
  • 2y: Damage increased (23xN->25xN).
  • 2y: Proration decreased (0.97xN->0.95xN).
  • 2y: Power gains increased (0/20xN/10xN->0/25xN/12xN).
  • 2y: Fixed debug on flower petals.
  • 2z: Hurtbox slightly increased. Corrected layering issue on effect.
  • j5x: Hurtbox slightly increased.
  • j5y: Hurtbox slightly increased.
  • j5z: Hurtbox slightly increased.
  • j2z: Hurtbox slightly increased. Power gains increased (20xN/10xN->30xN/15xN).
  • j2z: Now properly applies counterhit bonuses on 1st hit.
  • Throw: Hurtbox size increased. Recovery time on whiff reduced by 2f.
  • Throw: Now properly applies Throw proration.
  • Light of the Undead: Removed. Replaced with Lance of the Swallowtail Crest.
  • Reverse Screens: Hurtbox size increased. Hitbox size on LP & MP versions increased.
  • Reverse Screens: Fixed debug on flower petals.
  • Eternal Wandering: Startup Power gain decreased (30->20).
  • Eternal Wandering: Now properly applies proration.
  • Eternal Wandering: Proration per hit increased (92%xN->96%xN).
  • Eternal Wandering: Hurtbox size slightly increased.
  • Ghostly Butterfly: Startup Power gain increased (15->20).
  • Ghostly Butterfly: Proration increased (0.88xN->0.95xN).
  • Ghostly Butterfly: Hurtbox size slightly increased.
  • Ghostly Butterfly: Fixed certain debug errors.
  • "Ghastly Dream": Hurtbox size increased.
  • "Ticket to the Netherworld": Hurtbox size increased.
  • "Ticket to the Netherworld": Explosion now properly applies proration.
  • "Death Lance": Hurtbox size increased.
  • "Death Lance": Proration per hit decreased (0.97xN->0.9xN).
  • "Death Lance": Fixed certain debug errors.

07/29/17: Mima released


The evil spirit of the PC-98 Touhou era, Mima, finally makes her return. Get her in the characters section.

  • First release.

07/27/17: Cirno updated

Cirno has been updated.

  • Adjusted yaccel on groundbounce.
  • Revisions on several hit animations.
  • 5y: Power gains decreased (0/26x3/13x3 -> 0/20x3/10x3).
  • 2y: Power gains decreased (0/27x3/13x3 -> 0/20x3/10x3).
  • 2y: Projectile hitbox size decreased.
  • Icicle Shot: Power gain on startup decreased (30->15).
  • Icicle Shot: Projectile hitbox size decreased.
  • Icicle Shot: Projectiles now disappear if Cirno is hit.
  • Icicle Sword: Power gain on startup decreased (60->45).
  • Icicle Sword: Spinning hits no longer give or gain Power on hit or block.
  • Frozen Technique: Power gains adjusted (30/40/20->15/60/30).
  • Ice Fairy Sculpture: Power gains adjusted (30/40/20->15/40/20).
  • Ice Charge: Power gains on initial hit adjusted (40/80/40->30/80/40).
  • Ice Charge (Followup): Power gains adjusted (0/20/10->15/40/20).

06/26/17: Komachi Onozuka updated

Komachi has been updated with some major fixes & rebalances.

  • Fixed issue with tails on wisp moves.
  • Fixed issues with wallbounce.
  • Fixed timings on certain movement & hit animations.
  • Slight adjustments to hurtboxes on aerial attacks.
  • 5x: Pausetime reduced.
  • 5z: Proration reduced (0.90->0.85).
  • 2x: Pausetime reduced.
  • j5x: Fixed bug that allowed hitting opponents out of a reset.
  • j5y, j5z, and j2z: Fixed bug that prevented combo from j5x.
  • j5z: Startup reduced by 2f.
  • j2z: Startup reduced by 2f.
  • Spirits of the Firm: Power gains increased (20/40/20 -> 20/60/30).
  • Floating Indolent Dead Spirits: Power gains increased (20/20/10 -> 20/40/20).
  • Lonely Bound Spirits: Power gains increased (20/20/10 -> 20/60/30). Fixed several debug errors on detonation.
  • Lonely Bound Spirits: Damage increased (75->85).
  • Wind on the Last Journey [X ver]: Power gains adjusted (40/20x5/10x5 -> 45/16x5/8x5).
  • Wind on the Last Journey [Y ver]: Power gains adjusted (40/20x8/10x8 -> 45/10x8/5x8).
  • Wind on the Last Journey [Z ver]: Power gains adjusted (40/20x12/10x12 -> 45/10x12/5x12).
  • The Endless Way: Power gains adjusted (20/40/20 -> 20/60/30).
  • The Endless Way: Recovery time increased by 2f.
  • Soul Detonate: Can now be cancelled into from Special attacks.
  • "Flow of the River": P2 power gain per hit increased (20->43).
  • "Abundant Floating Spirits": P2 power gain per hit increased (10->40), P2 power gain on detonate increased (10->20).
  • "Irresolute Bound Spirit": P2 power gain per hit increased (10->60).
  • "Scythe of Final Judgement": Fixed certain lag issues in IKEMEN.
  • "Scythe of Final Judgement": P2 power gain on hit increased (500->600).
  • "Scythe of Final Judgement": Chip damage decreased (100->86).
  • "Short Life Expectancy": Size of dust FX decreased, reduced lag on IKEMEN.
  • "Short Life Expectancy": P2 power gain on hit increased (500->600).

06/25/17: Eirin Yagokoro & Remilia Scarlet updated

Eirin & Remilia have been updated.

  • Fixed minor hurtboxes on several animations.
  • Minor adjustments to ground teching.
  • Minor adjustments to ground bounce behavior.
  • Throw: Recovery on whiff decreased by 1f.
  • Burst Shot [Air versions]: Startup decreased by 2f.
  • Burst Shot [X & Y versions]: Power gains decreased (20/50/25 -> 20/30/15).
  • Burst Shot [Z version]: Power gains decreased (20/50/25 -> 20/40/20).
  • Lunar Debris: Power gains increased (20/15x5/7x5 -> 20/16x5/8x5).
  • Elixir: Power gains increased (20/50/25 -> 20/60/30).
  • Fixed major bug where juggle flags were not being applied properly.
  • Fixed animation timings in anims 5050 & 5100.
  • j6z: Proration increased (75%->80).
  • Chain Gang [Z Version]: Proration increased (65%->75%).

06/23/17: Alice Margatroid, Marisa Kirisame, & Sakuya Izayoi updated

Alice, Marisa, & Sakuya have been updated.

  • Fixed timing issues with anim 5100.
  • Anim 5120 extended by 2f.
  • Fixed timing issues with anim 5100.
  • Fixed timing issues with anim 5050.
  • Fixed timing issues with anim 5120.
  • Adjustments to anim 5051 & 5061.
  • Added missing dust FX on tech recovery.
  • Fixed timing issues with anim 5100.
  • Adjusted bounce acceleration.
  • Animation 5050 made more fluid.
  • Standup animation from knockdown reduced by 1f.
  • 5z: Damage per hit decreased (47->46).
  • 5z: Proration per hit increased (0.80->0.87).
  • 5z: Hit velocities slightly increased.
  • 5z: Pausetime slightly decreased.
  • j5y: pausetime increased by 1f.
  • j5z: pausetime increased by 1f.
  • Sense of Thrown Edge: Power gains rebalanced (30/5xN/5xN -> 15/7xN/3xN).
  • Crossup Magic: Power gain on startup increased (30->45).
  • Bounce/No-bounce: Power gains rebalanced (30/10/5 -> 15/8/4).
  • Time Paradox: Power gains rebalanced (30/30x2/15x2 -> 45/30x2/15x2).

06/22/17: Kanako Yasaka updated

Kanako has been updated.

  • Removed unused sound files.
  • Fixed animation timing with anim 5100.
  • Misayama Hunting Ritual: Power gains per hit for P1 & P2 decreased (20->16, 10->8).

06/21/17: Youmu Konpaku updated

Youmu has been updated.

  • Spirit Level system rebalancing:
    • Spirit Level 2 is now obtained at 300 Spirit (down from 350).
    • Youmu now starts each match at 350 Spirit (Level 2).
    • Spirit Levels now have a Level Max, obtained at 950 Spirit.
  • 6y: Can now cancel into 6z at Level Max.
  • 6z: Hurtbox size decreased.
  • j2z: Damage now increases during Level Max (65->75).
  • Crescent Moon Slash: Corrected hitvels against airborne opponents.
  • Crescent Moon Slash [Z version]: Hitbox size on 2nd hit slightly increased.
  • Insightful Sword: Now gains increased damage during Level Max.
  • Insightful Sword: Power gains for P1 and P2 increased (50->80, 25->40).
  • Slash of Life & Death: Power gains on MP & HP versions of 3rd hit reduced (80->40, 40->20).
  • "Slash of Present": Now hits twice during Level Max.
  • "Meditation": Damage per hit increased during Level Max (48->52).
  • "6-Root Cleansing": Damage during Levels 1-3 decreased (400->390, 500->480, 600->570).
  • "6-Root Cleansing": Can now counter throws at Level Max.
  • "6-Root Cleansing": Now deals 650 damage during Level Max.

06/20/17: Yukari Yakumo & Kanako Yasaka updated

Yukari & Kanako have been updated.

  • Maxwell's Demon: Throw animation slightly revised, now turns 5f earlier.
  • Maxwell's Demon: Damage on all versions increased (10->20, 15->30, 20->40).
  • Maxwell's Demon: Now brings opponent slightly closer to Yukari.
  • "Chen": Corrected bug where Chen would hit more than 4 times.
  • Maximum Life reduced (1100->1000).
  • 5x: Hurtbox slightly extended.
  • 5y: Hurtbox extended.
  • 5y: Proration decreased (0.90->0.85).
  • 2y: Hurtbox extended.
  • 2y: Proration decreased (0.85->0.80).
  • Sky God: Onbashira: Damage reduced (100->90).
  • Sky God: Onbashira: Proration decreased (0.75->0.70).
  • Omiwatari God Cross: Hitbox size reduced. Pushbox width decreased.
  • Omiwatari God Cross: Proration per hit decreased (0.88->0.84).
  • Misayama Hunting Ritual: Startup on all versions increased by 1f.
  • Misayama Hunting Ritual: Hurtbox extended during active frames.
  • Misayama Hunting Ritual: Corrected bug in proration values when cancelled at certain times.
  • "Meteoric Onbashira": Damage per hit decreased (44->40).

06/17/17: Alice Margatroid & Chen updated

Alice & Chen have been updated.

  • Fixed several minor bugs involving doll strings on certain attacks.
  • j5y: Damage reduced (70->60).
  • j5y: Proration increased (0.80->0.85).
  • j5z: Hitpause increased.
  • New Special: Dharmapala's Rampage (63214x/y/z).

06/15/17: Hong Meiling & Alice Margatroid updated

Hong Meiling & Alice have been updated.

  • 5x: Hitpause reduced.
  • 4x: Hitpause reduced.
  • 2x: Hitpause reduced.
  • 1x: Hitpause reduced.
  • 1y: P1 power gain increased (50->80), P2 power gain decreased (50->40).
  • 1z: P1 power gain increased (70->120), P2 power gain decreased (70->60).
  • Thousand Spear Dolls: Power gain on startup decreased (60->45).
  • Edo High-Explosive Pawn: Power gain on startup reduced (30->20).
  • Edo High-Explosive Pawn: P1 power gain decreased (70->60), P2 power gain decreased (70->30).
  • Doll Set: No longer gives Alice Power on use.
  • Doll Activation: Now gives Alice 30 Power on startup.
  • Doll Activation: Fixed bug in IKEMEN involving two dolls hitting simultaneously.
  • 4y: Projectile hitbox size decreased.
  • 4y: Recovery increased by 2f.
  • 5z: Now moves Meiling forward.
  • 5z: Vertical hit velocity increased.
  • j3y/j3z: Vertical velocity increased.
  • Cyclone Light Step: Effect now disappears when active frames end.
  • Cyclone Light Step [Y version]: Active frames increased by 2f.
  • Cyclone Light Step [Z version]: Active frames increased by 4f.
  • Cyclone Light Step [Tiger]: Total active frames increased by 4f.
  • "Colorful Windchime": Horizontal velocity increased.

06/14/17: Byakuren Hijiri, Chen, & Lie Meiling updated

Byakuren, Chen, and Lie Meiling have been updated.

  • "Master of Buddhist Cosmology": Recovery time reduced by 56f.
  • 6y: P1 power gains on hit decreased (120->80).
  • 6y: P2 power gains on hit decreased (60->40).
  • Jumping Crossing Scales: Damage on all versions increased (80->100, 90->110, 100->120).
  • "Descent of the Black Dragon": Block damage decreased (160->129).

06/13/17: Hong Meiling & Patchouli Knowledge updated

Meiling & Patchouli have been updated.

  • 5y: Fixed bug on launcher state against certain opponents.
  • Fixed hurtbox placement in several gethit animations.
  • Taunt: Fixed binding bug on book FX.
  • 5y: Proration per hit increased (0.91->0.92).
  • 6y: Damage increased (65->75).
  • 5z: Damage increased (70->80), Proration decreased (0.85->0.80).
  • 2x: Hitpause time reduced.
  • 2z: Damage increased (60->70).
  • 3z: Damage increased (70->80).
  • j5x: Hitpause time reduced.
  • j5z: Proration per hit increased (0.80->0.84).
  • Summer Red: P1 power gain on hit increased (40->60). P2 power gain on hit increased (20->30).
  • Dew Spear: Power gain on startup increased (20->30).
  • Autumn Blade [X version]: Adjusted hit velocities against standing opponents.
  • Autumn Blade [Z version]: P1 power gain per hit decreased (32->22).
  • Autumn Blade [Z version]: P2 power gain per hit decreased (16->11).
  • Winter Element [Philosopher's Stone]: Revised hitbox of geysers. Now always deals 2 hits worth 140 damage.

06/12/17: Cirno updated

Cirno has been updated.

  • 1 new palette added.
  • Icicle Sword: Fixed bug where hurtboxes where carried over between certain frames.
  • Frozen Technique: Damage increased (40->45).
  • "Icicle Fall": Hitpause increased by 2f.
  • "Icicle Fall": Corrected minor bug on spellcard text when under AI control.

06/09/17: Flandre Scarlet & Ichirin Kumoi updated

Flandre & Ichirin have been updated.

  • j5x: Hitboxes adjusted.
  • j5y: Hurtbox size increased.
  • j5z: Hitbox horizontal size decreased.
  • Starbow Break [X version]: Hitbox priority decreased.
  • Destroyer Claw: Hitbox size decreased. Hurtbox size increased.
  • Destroyer Claw: Damage on all versions decreased (120->110, 130->120, 140->130).
  • Fixes a few readme typos.
  • Raging Running Fist (Unzan active): Corrected bug where X and Z versions would only hit 4 times.
  • Raging Running Fist (Unzan active): Corrected timing discrepancy in X and Z versions.
  • North Mountain Wind of Mercy: Corrected extended hurtbox missing on one animation frame.
  • "King Kraken Strike": Proration per hit increased (60%->95%).

06/06/17: Lie Meiling updated

Lie Meiling has been updated with several rebalances & oversight fixes.

  • 5x: Corrected hitpausetimes.
  • 5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
  • 5y: Small adjustment to hurtboxes.
  • 6y: P1 power gain on 1st hit decreased (80->40), P2 power gain on 1st hit decreased (40->20).
  • 6y: Fixed bug where overhead property was not lost if cancelled into.
  • 5z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
  • 2x: Corrected hitpausetimes.
  • 2x: P2 power gain decreased (30->20).
  • 2y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
  • 2z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
  • j5x: Corrected hitpausetimes.
  • j5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
  • j2y: Fixed issue with hitting airborne opponents.
  • j2y: Adjusted certain hurtboxes.
  • j5z: P1 power gain per hit decreased (60->46), P2 power gains decreased (30->23).
  • j5z: 2nd hit damage increased (40->45).
  • Throw: Hitbox size decreased.
  • Throw: Recovery frames increased by 3f.
  • Throw: P1 power gains decreased (140->80), P2 power gains decreased (70->40).
  • Seven Star Sword [X ver]: P1 power gain per hit increased (10->13), P2 power gain per hit increased (5->6).
  • Seven Star Sword [Y ver]: P1 power gain per hit increased (8->10), P2 power gain per hit increased (3->5).
  • Seven Star Sword [Z ver]: P1 power gain per hit increased (10->12), P2 power gain per hit increased (5->6).
  • Four Star Sword: P1 power gains per hit decreased (30->20), P2 power gain per hit decreased (15->10).
  • Monochromatic Hurricane [X version]: P1 power gains increased (40->80), P2 power gains increased (10->40).
  • Monochromatic Hurricane [Air version]: P1 power gain on hit increased (60->80), P2 power gain increased (30->40).
  • "Dichromatic Spark": Block damage per hit decreased (3->2).
  • "Dichromatic Spark": P2 power gain per hit decreased (20->16).
  • "Roc's Fist": P2 power gain per hit increased (50->150).
  • "Wrath of the Raging Youkai": P2 power gains increased (40->600).
  • "Youkai Armageddon": P2 power gain on hit decreased (615->600), on block increased (300->600).
  • "Descent of the Black Dragon": P2 power gains increaed (300->600).
  • "Descent of the Black Dragon": Fixed issue where move was unsafe on hit.

06/05/17: Five characters updated

Sanae, Kanako, Koishi, Alice, and Mokou have been updated.

  • Throw: fixed bug where poweradds were not being applied.
  • Throw: P1 power gains increased, P2 power gains decreased.
  • Throw: P1 power gains increased, P2 power gains increased.

06/04/17: Yuuka Kazami updated

Yuuka has been updated.

  • 5x: P2 power gains reduced (30->20).
  • j2z: Now puts grounded opponents into a dizzy state on counterhit, airborne opponents into hard knockdown.
  • j2z: Damage proration reduced (0.75->0.7).
  • Soil Tilling: Fixed bug where Y and Z versions used the X version hitbox.
  • Flytrap: P2 power gains reduced (110->80).

06/02/17: Marisa Kirisame & Remilia Scarlet updated

Marisa & Remilia have been updated.

  • 5x: P1 power gains increased (30->40), P2 power gains decreased (30->20).
  • 5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
  • 5z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
  • 2x: P1 power gains increased (30->40), P2 power gains decreased (30->20).
  • 2y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
  • 2z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
  • j5x: P1 power gains increased (30->40), P2 power gains decreased (30->20).
  • j5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
  • j5z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
  • Throw: P2 power gains reduced (60->40).
  • EX Witching Blaster: Proration per hit increased (0.85->0.92).
  • Miasma Sweep [Y version]: 2nd hit proration increased (0.75->0.87).
  • EX Miasma Sweep: 2nd hit proration increased (0.75->0.87).
  • Narrow Spark [X version]: Proration decreased (0.93->0.8).
  • Narrow Spark [Y version]: Damage per hit increased (37->39).
  • Narrow Spark [Y version]: Proration per hit decreased (0.93->0.89).
  • "Final Spark": Projectile hitbox positioning adjusted.
  • Voice added.
  • Chain Gang [Z version]: Can now be destroyed by projectiles.
  • "Spear the Gungnir": Fixed minor bug that may occur during combos.
  • "Spear the Gungnir": Proration decreased (0.75->0.55).
  • "Spear the Gungnir": Now has a small internal cooldown after use.

06/01/17: Hong Meiling updated

Meiling has been updated.

  • j3x/y/z: Startup increased by 1f, landing recovery decreased by 2f.
  • j3x/y/z: Fixed error where landing could not be cancelled into Specials.
  • j3x/y/z: Power gains doubled.
  • j3x/y/z: Hitstun increased by 1f.

05/31/17: Patchouli Knowledge updated

Patchouli has been updated.

  • Corrected improper horizontal velocity when jumping out of a forward dash.
  • Spring Wind: Now has a 3 second cooldown after use, using again during cooldown reduces pushback effectiveness.

05/30/17: Koishi Komeiji updated

Koishi has been updated.

  • 4y: Startup increased by 1f, recovery increased by 2f.
  • 4y: Hitstun increased by 1f.
  • 4y: Now has a 1f gap between projectiles.
  • Fidgety Snatcher: Now only automatically activates when the opponent is airborne.

05/29/17: Lie Meiling & Chen updated

Lie Meiling & Chen have been updated.

  • "Dichromatic Spark": Ground version recovery increased by 15f.
  • "Roc's Fist": Recovery increased by 10f.
  • "Roc's Fist": No longer auto-corrects before second hit.
  • Fixed error on super portrait.
  • 2z: Fixed voice clip not playing.
  • 3z: Fixed voice clip not playing.
  • j.5x: Damage reduced (40->35).
  • Immortal Sage's Rumbling [Z followup]: P1 power gain per hit decreased (60->30).
  • Immortal Sage's Rumbling [Z followup]: P2 power gain per hit decreased (30->15).
  • Immortal Sage's Rumbling [Z followup]: Now causes Knockdown.
  • Jumping Crossing Scales [Z followup]: P1 power gain per hit decreased (60->30).
  • Jumping Crossing Scales [Z followup]: P2 power gain per hit decreased (30->15).
  • Jumping Crossing Scales [Z followup]: Now causes Knockdown.
  • Nekomata Feral Movement: Velocity increased. Chen now turns to face opponent when getting up.
  • Nekomata Feral Movement: Can no longer be cancelled into from Normals.
  • Soaring Bishamonten: Chip damage increased (12->50).
  • Soaring Bishamonten: Fixed minor errors.

05/26/17: Alice Margatroid & Ichirin Kumoi updated

Alice & Ichirin have been updated.

  • Fixed bug in IKEMEN where certain attacks proration was not applied correctly.

05/25/17: Flandre Scarlet, Fujiwara no Mokou, & Koishi Komeiji updated

Flandre, Mokou, & Koishi have been updated.

  • Fixed bug in IKEMEN where damage proration was being applied incorrectly.
  • "South Wind, Clear Sky -Mt. Fuji Volcano-": Fixed bug in IKEMEN where damage proration was being applied incorrectly.
  • Fixed bug in IKEMEN where damage proration was being applied incorrectly.

05/24/17: Marisa Kirisame & Remilia Scarlet updated

Marisa & Remilia have been updated to fix a common bug, as well as a few balance changes.

  • Fixed bug where damage proration would not apply correctly in IKEMEN.
  • "Sungrazer": Startup invincibility increased by 1f.
  • Fixed bug where damage proration would not apply correctly in IKEMEN.
  • Chain Gang [Z version]: Startup increased by 2f.

05/23/17: Sanae Kochiya, Patchouli Knowledge, & Hong Meiling updated

Sanae, Patchouli, and Meiling have been updated with a few fixes.

  • Adjusted minor issue in select screen portrait.
  • Removed unused sounds.
  • Fixed misalignment in select portrait.
  • Fixed bug where damage proration would not apply correctly in IKEMEN.
  • "Royal Flare": Hit velocity increased.
  • Minor code optimization.

05/22/17: Chen & Sanae Kochiya updated

Chen and Sanae have been updated with a few fixes.

  • Fixed minor sprite error on superportrait.
  • "Soaring Bishamonten": P2 power gains adjusted.
  • Fixed Wind Gauge not displaying as proper color in IKEMEN.
  • "Charm of Good Commerce": Fixed potential bug where not all hits would register properly.
  • "Forgotten Ritual": Fixed improper damage scaling in IKEMEN.

05/21/17: Yuyuko, Yukari, Byakuren, & Kanako updated

Four characters have been updated to fix a shared issue related to use in IKEMEN


  • Corrected bug where Damage dampener would apply itself twice to certain attacks in IKEMEN.

05/20/17: Yuyuko Saigyouji & Yukari Yakumo updated

Yuyuko and Yukari have been updated; minor optimization fixes for the former and rebalancing for the latter.

  • Fixed misalignment on portrait.
  • Removed unused sounds.
  • Illusionary Rift [X Version]: Damage increased (75->100).
  • Illusionary Rift [Y Version]: Damage increased (70->90).
  • Illusionary Rift [Z Version]: Damage increased (80->105).
  • "Quadruple Border": Chip damage per hit increased (1->2 for first 9 hits, 1->32 on final hit).

05/18/17: Reimu Hakurei updated

Reimu has been updated to fix a few minor errors.

  • Corrected bug in charge inputs where hold direction didn't need to be released.
  • Fixed bug where Spellcards were not applying additional damage proration when cancelled into.

05/17/17: Flandre Scarlet & Chen updated

Flandre and Chen have both been updated to fix a shared bug, along with other minor fixes

  • Corrected bug in charge inputs where hold direction didn't need to be released.
  • Adjusted buffer leniency for charge inputs on Spellcard attacks.
  • Fixed additional minor sprite errors.
  • Corrected bug in charge inputs where hold direction didn't need to be released.
  • Immortal Sage's Rumbling [Z Followup]: Hitstun increased by 3f, Blockstun increased by 1f.

05/16/17: Chen released


The nekomata shikigami servant of Ran and Yukari, Chen, has been released. Get her in the characters section.

UPDATE: Chen has been updated with a few fixes:

  • First release.
  • Four additional palettes added.
  • Corrected oversight where 2 existing palettes were not used.
  • Extended directional charge requirement by 8f (total: 50f).
  • Adjusted buffer leniency for charge inputs on Spellcard attacks.
  • Throw can now be mash extended using B or C.

05/13/17: Reisen Udongein Inaba updated

Reisen has been updated with a significant balance change.

  • New Spellcard: Ricochet "Lunatic Echo" (236236x/y/z, air only)

05/11/17: Reimu Hakurei updated (again)

Reimu has been updated again to fix a few errors inadvertently caused by the previous update.

  • Corrected sprite error on small portrait.
  • Ascension Kick: Increased p2's vertical hit velocity.

05/10/17: Reimu Hakurei updated

Reimu has been updated to fix a few errors.

  • Ascension Kick: No longer causes untechable knockdown.
  • Dimensional Rift [X version]: No longer causes untechable knockdown.
  • Rain Dance: No longer causes untechable knockdown.

05/08/17: Eirin Yagokoro & Cirno updated

Eirin has been updated with a few minor fixes, while Cirno has some balance fixes.

  • Fixed minor sprite issues.
  • Ice Fairy Sculpture: Now more difficult for opponent to escape being frozen.
  • Ice Fairy Sculpture: Ice clones can now be destroyed by projectiles.
  • Frozen Technique: Now more difficult for opponent to escape being frozen.
  • Freeze Sign "Perfect Freeze": Opponent can no longer mash buttons to escape being frozen.

05/06/17: Sakuya updated

Sakuya has been updated to correct a minor bug.

  • Fixed several instances where attacks caused Untechable Knockdowns when they shouldn't.

05/05/17: Cirno & Lie Meiling updated

Cirno and Lie Meiling have been updated with some bug fixes and balance adjustments.

  • Fixed misalignment on select screen portrait.
  • j.2z: Fixed bug where damage dampening only occurs on first hit.
  • Icicle Shot: Fixed juggle flags.
  • Youkai Flip (Slide): Now turns to face opponent upon landing.
  • Youkai Flip (Throw): Landing recovery increased by 6f on whiff.

05/04/17: Sakuya updated

Sakuya has been updated to correct a gamebreaking bug, along with a minor fix.

  • Fixed major bug causing Counterhit system not to function properly.
  • "Jill the Ripper": Fixed placement of hitsparks.

05/03/17: Cirno updated

Cirno has been updated with a balance change.

  • Icicle Shot: Revised. Unmashed versions now have quicker recovery, while mashed extends recovery.

04/27/17: Alice Margatroid updated

Alice has been updated to some minor bugs and a fix to a potential infinite.

  • Fixed velocity bug when cancelling forward dash into a jump.
  • 2y: Fixed possible bug on damage proration values.
  • Doll Placement: Recovery frames increased by 10f.
  • Doll Placement: Hitstun and hitpause decreased. Now -4 on hit at earliest possible activation.
  • Thousand Spear Dolls: Fixed possible bug on damage proration values.

04/25/17: Fujiwara no Mokou updated

Mokou has been updated to fix a major bug, along with some major rebalancing.

  • Fixed bug involving graphical display of Spellcard selection.
  • Fixed bugs where certain conditions would not trigger "Phoenix Rebirth" where they should have.
  • 6z: Fixed bug on damage proration values.
  • St. Germain's Forewarning: Can no longer be used if Mokou is at maximum Power.
  • "Immortality's Reckless Sacrifice": Revamped. Mokou now does a projectile-invincible tackle before performing
    the remainder of the attack's animation.
  • "Phoenix Rebirth": Now available regardless of which Last Word is selected. Can now only activate once per match.
  • New Last Word: "Raging Eternal Volcanic Flame" (236236x+y+z)

04/22/17: Yuyuko, Eirin, & Flandre updated

Yuyuko has been updated to fix a major bug. Eirin has been updated with a few balance changes and fixed ashared graphical bug. More bugfixes for Flandre as well.

  • Fixed bug involving hitting opponents out of a reset with certain attacks.
  • Fixed bug involving graphical display of Spellcard selection.
  • P2 power gains on several attacks adjusted.
  • Elixir -Quicksilver-: Removed. Replaced with Elixir -Sulfuric Acid-.
  • Royal Flush: Fixed bug where damage dampening would be skipped if supercancelled.
  • "Weapon of Mass Destruction": Damage per hit slightly lowered.
  • "Weapon of Mass Destruction": Fixed bug where damage dampening was not being applied correctly.

04/21/17: Flandre Scarlet & Yukari Yakumo updated

Flandre and Yukari both get updates; bugfixes on both and a few rebalances for the gap youkai.

  • Fixed bug in damage dampening code that caused inconsistent damage with certain combos.
  • Fixed bug involving graphical display of Spellcard selection.
  • j.5y: Hitbox position shifted, now has greater horizontal reach.
  • j.2y: Proration increased (85% -> 90%).
  • j.2y: Velocity slightly increased.
  • j.5z: Now causes knockdown on hit.
  • Zen Temple Butterfly: Corrected bug on damage dampening.
  • Maxwell's Demon: Frame advantage on hit increased by 1f.
  • Gazing Eye: No longer disappears when Yukari is hit. Can no longer have 2 on screen at once.

04/20/17: Reisen Udongein Inaba & Cirno updated

Reisen and Cirno get an update to correct a shared graphical bug, along with a few other minor changes.

  • Fixed bug involving graphical display of Spellcard selection.
  • Added 1 new intro that totally isn't inspired by a certain console port.
  • j.5z: Now causes knockdown on counterhit.
  • Fixed bug involving graphical display of Spellcard selection.
  • 1 Additional palette.
  • Icicle Sword: Final hit now causes untechable knockdown.

04/19/17: Ten more characters updated

Ten more characters have been updated to correct a shared graphical bug. More to come soon.


  • Fixed bug involving graphical display of Spellcard selection.

04/18/17: Nine characters updated

Nine characters have been updated to correct a shared graphical bug. More to come soon.


  • Fixed bug involving graphical display of Spellcard selection.
  • Fixed bug involving graphical display of Spellcard selection.
  • Unzan meter no longer depletes from chip damage.
  • Unzan meter now depletes at a slower rate.

04/17/17: Flandre Scarlet updated

Flandre has been updated with some minor rebalancing.

  • Power gains on several attacks adjusted.
  • 3y: Hitstun increased by 1f.
  • Taboo "Laevatein": Velocity increased.
  • "Weapon of Mass Destruction": Damage increased.

04/13/17: Lie Meiling updated

Lie Meiling has been updated with some major rebalancing.

  • Fixed minor sprite issues.
  • Minimum damage scaling on Specials decreased (15%->10%).
  • Walk Speeds slightly decreased.
  • 5x: Damage decreased, proration reduced.
  • 2x: Damage decreased.
  • 5y: Proration decreased.
  • 2y: Proration decreased.
  • 5z: Proration decreased.
  • 2z: Proration decreased.
  • 6z: Can no longer hit opponents out of air recovery.
  • j5x: Proration decreased.
  • j5y: Proration decreased.
  • j2y: Proration decreased.
  • Seven Star Sword: Projectiles are now destroyed when Lie Meiling is hit after release.
  • Four Star Sword: Projectiles are now destroyed when Lie Meiling is hit after release.
  • Descending Dragon Slam: Groundbounce velocity reduced.
  • Black Dragon Rising: Damage reduced.
  • Monochrome Hurricane: Proration decreased.
  • Youkai Flip (Slide): Damage decreased (100->90).
  • Youkai Flip (Palm): Damage decreased (80->75).
  • Youkai Flip (Throw): Damage decreased (126->118).
  • Strike Sign "Roc's Fist": Corrected bug where damage proration was not applied correctly.

04/12/17: Yuuka Kazami updated

Yuuka has been updated with a major bugfix.

  • Fixed bug on some grabs that would prevent opponent from getting up if Yuuka is hit.

04/10/17: Sakuya Izayoi updated

Sakuya has been updated.

  • Bounce/No-bounce [Y version]: Recovery frames increased by 5f.
  • Bounce/No-bounce: Can no longer be used if knives are already on screen outside of Sakuya's World.

04/07/17: Ichirin Kumoi updated

Ichirin has been updated with a major bugfix.

  • Fixed gamebreaking glitch if opponent is KOed by some of Unzan's attacks.

04/05/17: Yuyuko Saigyouji updated

Yuyuko has been updated with some rebalancing.

  • j.5y: Power gains adjusted.
  • j.5z: Power gains adjusted.
  • j.2z: P2 power gain decreased.
  • Throw: fixed bug where power gains were not being applied.
  • Light of the Undead: P2 power gains decreased.
  • Butterfly Dream Dance: Power gains adjusted.
  • Butterfly Dream Dance [Z version]: Yuyuko now goes into active frames immediately after phasing through an opponent.
  • Reverse Screens: Power gains adjusted.
  • Ghost Butterfly: P2 power gains increased.
  • "Ticket to the Netherworld": Explosion is now unblockable.

04/01/17: Chen Alpha released Boxing Chen April Fools release


The nekomata shikigami servant of Ran and Yukari, Chen, has had a public alpha build released. Feedback is appreciated. Happy April Fools.


03/30/17: Hong Meiling updated

Meiling has been updated with some bugfixes and a balance fix.

  • Fixed minor sprite issues.
  • "Fierce Tiger's Inner Strength": Minimum Power requirement reduced to 1500.
  • "Fierce Tiger's Inner Strength": Buff duration now dependent on Power consumed.
  • "Fierce Tiger's Inner Strength": Now displays a timer.

03/29/17: Reimu Hakurei updated

Reimu has been updated with some bugfixes and a balance fix.

  • Fixed minor sprite issues.
  • "Fantasy Heaven": Reimu now immediately cancels into the super activation when 7th orb is lit.
  • "Fantasy Heaven": Startup after superpause increased by 7f.

03/28/17: Utsuho Reiuji updated

Utsuho has been updated with some bugfixes.

  • Fixed sprite palette errors.
  • Control Rod: Fixed hitbox placement on downward Air level 3 charge.
  • Flare Up: Fixed bug where Klaxon sound wasn't playing on maximum charge.

03/25/17: Byakuren Hijiri updated

Byakuren has been updated with a major bugfix.

  • "Master of Buddhist Cosmology": Fixed bug where p2 would get stuck infinitely.
  • "Master of Buddhist Cosmology": Damage dampening on first hit now a static 70%.
  • "Master of Buddhist Cosmology": Chip damage increased.

03/23/17: Ichirin Kumoi updated

Ichirin has been updated with a major bugfix.

  • Fixed issues with Unzan's animations during an opponent's pauses & superpauses.
  • "Deadly Wind of Pentinence": Fixed debug error.

03/21/17: Marisa, Flandre, & Yuyuko updated

Marisa, Flandre, & Yuyuko have been updated. All three have received some minor graphical updates, as well as a voice for Flandre.

  • Fixed minor sprite errors.
  • Color corrected multiple palettes.
  • 3 new palettes.
  • Flandre now has a voice.
  • "Ticket to the Netherworld": Fixed graphical bug on wisps.

03/19/17: Yuyuko Saigyouji & Cirno updated

Yuyuko has been updated with a few bugfixes as well as some balance tweaks, including the removal of one spellcard for another. Cirno also has some fixes & now a voice.

  • Fixed issue with anim 5160.
  • Fixed some minor sprite errors.
  • Last Word icons updated.
  • Updated Spellcard Name handler.
  • Ghost Sign "Ageless Dream": Removed. Replaced with Life Limit "Ticket to the Netherworld".
  • "Sense of Cherry Blossom": Startup & damage drastically decreased. Buttons can now be held to delay the attack & increase damage.
  • Corrected minor sprite issues.
  • Cirno now has a voice.
  • "Icicle Fall": p2 power gain increased.
  • "Perfect Freeze": p2 power gain increased.
  • "Great Crusher: p2 power gain increased.

03/18/17: Koishi Komeiji updated

Koishi has been updated with a few bugfixes as well as a new tool at her disposal.

  • Fixed issue with anim 5160.
  • Fixed IKEMEN-related issues with superpauses.
  • New Command Normal: 4y

03/16/17: Ichirin, Flandre, & Utsuho updated

Ichirin has been updated with some bugfixes and corrections to some oversights that were missed on initial release. Flandre & Utsuho got some fixes as well.

  • Unzan now vanishes when Ichirin is KOed.
  • Raging Running Fist (Unzan Inactive): Unzan now disappears if Ichirin is hit during startup.
  • Raging Running Fist: Fixed juggle flags.
  • Handful of Floating Cloud: Fixed bug with dust effects not showing.
  • Handful of Floating Cloud: Fixed scaling bugs with hand.
  • "Deadly Wind of Penitence": Fixed scaling error on Unzan.
  • "Thunderous Rage of an Angry Old Man": Fixed bug with dust effects not showing.
  • "Thunderous Rage of an Angry Old Man": Fixed scaling bugs with hand.
  • Fixed issue with anim 5160.
  • Fixed inability to taunt.
  • Fixed issue with anim 5160.
  • Fixed IKEMEN-specific bugs on supers.
  • Rocket Dive: Utsuho now gains defense increase during armor states.

03/15/17: Ichirin Kumoi released


The youkai ascetic & her nyuudou partner have arrived on the scene. Get her in the Characters section.

  • First release.

03/14/17: Patchouli, Hong Meiling, Lie Meiling, Mokou, & Yuuka updated

Five more characters have been updated with bugfixes and Patchouli finally breaks her vow of silence.

  • Fixed issue with anim 5160.
  • Patchouli finally learned how to break her silence kudos to GarchompMatt.
  • Fixed issue with anim 5160.
  • "Fierce Tiger's Inner Strength": Now has 6f additional recovery time after superpause.
  • Fixed issue with anim 5160.
  • Fixed error with anim 5160.
  • All of Mokou's normals that deal self-damage now also deal unkillable chip damage.
  • 5z: Damage increased (75->85).
  • 2z: Damage increased (80->90).
  • j.5z: Damage increased (80->95).
  • j.2z: Damage increased (85->100).
  • Fixed issue with anim 5160.
  • Fixed inability to Taunt.

03/12/17: Eight Touhou characters updated

Eight more characters have been updated with bugfixes and balance changes

  • Fixed issue with anim 5160.
  • Fixed issue with anim 5160.
  • Icicle Shot [X/Y versions]: Startup increased by 2f.
  • Frozen Technique: Projectile hitbox size increased.
  • Fixed issue with anim 5160.
  • 2z: Hurtbox extended.
  • Witch Leyline [X, Y, & Z versions]: Hurtbox extended.
  • Fixed issue with anim 5160.
  • Fixed issue with anim 5160.
  • "X-Wave": Z version now turns Reisen invisible on hit instead of producing a clone.
  • Fixed issue with anim 5160.
  • Sense of Thrown Edge: Now causes techable knockdown.
  • Cross-up Magic: Now causes techable knockdown.
  • Time Paradox: Now causes techable knockdown.
  • Fixed issue with anim 5160.
  • Omikuji Bomb: Now has a higher chance of Good & Great Luck if Sanae is at low health.
  • Fixed issue with anim 5160.

03/11/17: Six more characters updated

Six more characters have been updated with bugfixes.

  • Fixed issue with anim 5160.
  • Fixed bug where Taunt was not working.
  • Fixed airhittime values on some attacks.
  • Fixed issue with anim 5160.
  • Fixed issue with anim 5160.
  • Fixed bug where Taunt was not working.
  • Fixed issue with anim 5160.
  • Fixed issue with anim 5160.
  • Fixed IKEMEN specific issues in spellcards.
  • "Millenium Vampire": Minimum power cost increased (1000->1500).
  • Fixed issue with anim 5160.
  • Fixed IKEMEN specific issues in spellcards.

02/23/17: Seven more characters updated

Seven more characters have been updated with bugfixes. This the second set, so expect a few more to come in the next few days.


  • Fixed issue with anims 5030 & 5035.

02/22/17: Seven characters updated

Seven characters have been updated with a bugfix. This is only the first set, so expect more to come in the next few days.


  • Fixed issue with anims 5030 & 5035.

02/12/17: Sakuya Izayoi updated

Sakuya has been updated with a major bugfix.

  • Deflation World": Fixed bug where Sakuya is temporarily vulnerable during cinematic.

02/06/17: Remilia Scarlet updated

Remilia has been updated with some rebalancing.

  • Minimum damage scaling on Specials decreased (15%->10%).
  • Minimum damage scaling on Spellcards decreased (20%->15%).
  • j6z: Proration decreased (80%->75).
  • Chain Gang [Z Version]: Can no longer hit opponents out of a reset.
  • Chain Gang [Z Version]: Proration decreased (70%->65%).

02/05/17: Fujiwara no Mokou updated

Mokou has been updated which fixes a major bug, as well as some rebalancing.

  • St Germain's Forewarning: Charge speed doubled. Power gained per Life slightly increased.
  • Mt Fuji Eruption: Fixed bug involving juggle flags. Can now be airblocked.

01/29/17: Hong Meiling & Lie Meiling updated

Both Meilings have been updated with some balance and bug fixes

  • Life increased (900->950).
  • Fixed bug on palette & spellcard selector on p2 side.
  • Replaced incorrect sound on spellcard activation.
  • j3x, j3y, & j3z: Startup decreased by 1f.
  • Fragrant Wave [Y Version]: Normal version startup decreased by 4f.
  • Fragrant Wave [All versions]: Hitbox size increased. Corrected bug with juggle flags.
  • Descending Flower Slam [X version]: Startup decreased by 1f.
  • Descending Flower Slam [Y & Z versions]: Startup decreased by 2f.
  • "Roc's Fist": Startup decreased by 1f.
  • "Colorful Light Lotus Flower Palm": Now has projectile invincibility until last active frame.
  • Fixed bug on palette & spellcard selector on p2 side.
  • Replaced incorrect sound on spellcard activation.

01/28/17: Koishi, Patchouli, & Yukari updated

Koishi has been updated with some balance fixes, while Patchouli and Yukari gets bugfixes

  • Forward Walk & Dash speeds slightly increased.
  • 4z: Can now be used on demand.
  • 5z: Unstored version startup decreased by 3f.
  • Growing Pain: Recovery reduced by 16f. Explosion delay increased by 30f.
  • Fixed bug on palette & spellcard selector on player 2 side.
  • Fixed bug on palette & spellcard selector on player 2 side.

01/27/17: Alice, Eirin, Reimu, & Sakuya updated

Alice, Sakuya, Reimu, & Eirin have been updated with some bugfixes.

  • Fixed incorrect spellcard sound.
  • Taunt added.
  • 6z: Fixed graphical glitch on arrows.
  • Fixed incorrect spellcard sound.
  • Fixed incorrect sound on spellcards.

01/26/17: Eirin Yagokoro updated

Eirin has been updated with more balance changes.


01/24/17: Byakuren Hijiri updated

Byakuren has been updated with more balance changes.


01/21/17: Sakuya Izayoi updated

Sakuya has been updated with a few more balance changes.


01/16/17: Sakuya Izayoi updated

Sakuya has been updated with several balance changes.


01/15/17: Three Characters updated

Youmu, Mokou, and Komachi have all been updated.