08/01/20: (Gensokyo Reloaded) Komachi, Sanae, Yukari, & Mamizou updated

GR Komachi, GR Sanae, and GR Yukari have been updated with system changes and some rebalancing. Mamizou also has been updated with an additional system fix.

  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Throw tech window increased (7f->15f).
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • [System] Changed method in which proration is applied to attacks.
  • 5x: Startup decreased by 1f.
  • 2x: Startup decreased by 1f.
  • 6z: Recovery decreased by 5f.
  • 2z: Hit velocity on block increased.
  • New Special: Scythe of the Reaper (D,DF,F+x/y/z in air).
  • "Scythe of Final Judgement": Fixed bug where move was not causing a Hard Knockdown, now hits OTG.
  • "Short Life Expectancy": Now properly applies 0.5 proration on hit.
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] Adjusted tech recovery behavior slightly.
  • [System] Throw tech window increased (7f->15f).
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • 4z: Hitbox size adjusted & slightly increased. Suwako now begins attacking closer to the ground to avoid whiffing against certain crouched opponents.
  • 4z: Damage decreased (34xN->28xN).
  • 2z: Hit velocity on block increased.
  • j2y: Proration increased (0.85xN->0.9xN)
  • Omikuji Bomb: Bomb types now follow a predetermined pattern, instead of being chosen at random.
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • [System] Throw tech window increased (7f->15f).
  • [System] All combos now apply a one-time 75% prorate for the second attack onward.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • 2z: Hit velocity on block increased.
  • Maxwell's Demon: Proration increased (0.75->0.85).
  • [System] Proration system no longer uses Attackmulset.
  • [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
  • 6z: Damage changes from Version 2020.07.25 reverted.
  • "Bunbuku Hot Soup Bathtub": Damage changes from Version 2020.07.25 reverted.
  • "Youkai World Gate of 100 Demons": Damage & proration changes from Version 2020.07.25 reverted.

07/25/20: (Gensokyo Reloaded) Yuyuko, Mamizou, & Marisa updated

GR Yuyuko has been updated with several buffs and slight reworking of her existing moves, along with some system changes. GR Mamizou and GR Marisa have also been
updated with system changes and other tweaks, namely, a slight rework of Marisa's Star Charge system.

  • [System] Hurtbox sizes slightly decreased.
  • [System] Throw tech window increased (7f->15f).
  • [System] All combos now apply a one-time 75% prorate for the second hit onward.
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • 5x: Startup and Recovery frames decreased by 1f each.
  • 5y: Startup decreased by 2f, Damage increased (45->55)
  • 5y: Hitbox position adjusted, now hits above Yuyuko.
  • 5z: Startup decreased by 2f, hitbox horizontal size slightly increased, vertical reach decreased.
  • New Command Normal: 6z.
  • 2X: Startup frames decreased by 1f
  • 1y: Recoil velocity decreased. Projectile hitbox slightly increased. Frame gap between projectiles decreased (3f->2f).
  • 1y: Damage per hit increased (25xN->32xN), projectile active frames increased by 5f
  • 2z: Startup decreased by 1f, hit velocity on block increased.
  • j5x: Startup decreased by 1f.
  • j5y: Hitbox sizes on last 3 active frames slighly increased.
  • j2z: Damage increased (30xN->37xN), active frames adjusted (2,3,4,5 -> 2(1)2(1)3(1)3), fixed bug that caused proration to be delayed.
  • Lance of the Swallowtail Crest [Z ver]: Now hits OTG.
  • Reverse Screens: Recoil velocity on all versions decreased.
  • Eternal Wandering [All ver]: Wisps now all share the same hitbox & hurtbox, corrected bug with juggle flags.
  • Eternal Wandering [All ver]: Projectile now spawns slightly further away from Yuyuko.
  • Eternal Wandering [All ver]: Damage increased (15xN->219xN).
  • Eternal Wandering [Y ver]: No longer hits grounded opponents, Startup decreased by 2f, Projectile velocity behavior changed.
  • Eternal Wandering [Z ver]: Startup increased by 8f, recovery frames decreased by 14f. Projectile velocity behavior changed.
  • Ghost Butterfly: Damage increased (20xN->24xN), corrected glitch where projectiles would fly at extremely faster or slower velocities than intended.
  • Ghost Butterfly: Projectiles now slowly accelerate after hitting a wall/ceiling.
  • "Ghastly Dream": Damage increased (31.5xN->40xN).
  • "Ticket to the Netherworld": Projectile damage decreased (60->50), Explosion damage decreased (240->210).
  • [System] All combos now apply a one-time 75% prorate for the second hit onward.
  • [System] Throw tech window increased (7f->15f).
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • Air Dash speeds increased. Now has approximately the same speeds as her grounded dashes.
  • Guard Cancel: Changed to Youkai Amikiri Transformation.
  • 6z: Damage increased (40,45->45,50).
  • 2z: Hit velocity on block increased.
  • Youkai Amikiri Transformation: No longer loses any leaves when used as a Guard Cancel.
  • "Bunbuku Hot Soup Bathtub": Damage increased (50,22xN -> 80,25xN).
  • "Youkai World Gate of 100 Demons": Damage increased (30xN->37xN), proration increased (0.95xN->0.96xN).
  • [System] All combos now apply a one-time 75% prorate for the second hit onward.
  • [System] Throw tech window increased (7f->15f).
  • [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
  • 2z: Hit velocity on block increased.
  • Witching Blaster [All ver]: Star charges are now gained only when projectile makes contact.
  • Witching Blaster [EX ver]: Damage increased (49x2->56x2), Now activated manually with D,DF,F + 2 atk
  • Miasma Sweep [All ver]: Star charges are now gained only when move makes contact.
  • Miasma Sweep [Y ver]: Damage increased (70,57->75,70).
  • Miasma Sweep [EX ver]: Damage increased (80,80->90,90), now activated manually with F,D,DF + 2 atk.
  • Witch Leyline [All ver]: Star charges are now gained only when move makes contact.
  • Witch Leyline [EX ver]: Now activated manually with D,DB,B + 2 atk.
  • Narrow Spark [All ver]: Star charges are now gained only when projectile makes contact.
  • Narrow Spark [Y ver]: Damage increased (39x2->43.5x2).
  • Narrow Spark [Z ver]: Damage increased (36.5x3->43x3).
  • Narrow Spark [EX ver]: Damage increased (47x3->55x3), now activated manually with F,DF,D,DB,B + 2 atk.
  • "Master Spark": Damage increased (15xN->19.5xN).

06/28/20: (Incident Zero) Yuuka Kazami updated

IZ Yuuka has been updated to include several gameplay changes that were introduced in her GR counterpart.

  • 5y: Recovery frames increased by 2f.
  • Flower Parasol Charge: Command changed to D,DF,F+x/y/z (236x/y/z), velocity on all versions increased.
  • Flower Parasol Charge: Armor now reduces damage by 80%.
  • Flower Parasol Charge [X ver]: Recovery decreased by 2f, no longer possesses armor.
  • Flower Parasol Charge [Y ver]: Active frames decreased by 2f, recovery frames decreased by 2f.
  • Flower Parasol Charge [Z ver]: Startup, Active & Recovery frames increased by 1f.
  • Flower Parasol Charge [Z ver]: Now has more than 1 hit of armor, armor now only activates against projectiles.
  • Soil Tilling: Now has a followup command that can be used before the final hit (214x/y/z & 236x/y/z).
  • Flowers in the Wind: No longer Yuuka's Unique Skill. Command changed to F,D,DF+X/Y/Z (623x/y/z). Properties changed.
  • Fantastic Spring Flowers: Now acts as Yuuka's Unique Skill. Now has a static 24f startup. Projectile now tracks opponent's position.
  • Flytrap: Now places opponent in a dizzy state rather than a crumple animation. Damage decreased (120/140/160 -> 80/90/100).
  • "Reflowering of Gensokyo": Can now hit opponents in Flytrap's dizzy state.

06/26/20: (Gensokyo Reloaded) Marisa & Yuuka updated

GR Marisa has been updated with some minor balance changes, while GR Yuuka has had some major changes and revamps to the way some of her moves work.

  • [System] Fixed an IKEMEN-exclusive damage dampening issue.
  • j.5y: Corrected counterhit hitstun bonus value.
  • j.5z: Corrected counterhit hitstun bonus value.
  • j.2z: Corrected counterhit hitstun bonus value.
  • Miasma Sweep [Z version]: Startup invulnerability removed.
  • [System] Fixed oversight that allowed certain moves to be cancelled when they should not be.
  • [System] Fixed super cancel flags.
  • [System] Fixed IKEMEN-exclusive damage proration issue.
  • [System] Updated tick fix triggers.
  • [System] No longer uses a custom buffer system, is now consistent with the other GR characters.
  • 5x: Hit velocity increased.
  • 5y: Recovery time increased by 2f.
  • j.5y: Corrected counterhit hitstun bonus value.
  • j.5z: Corrected counterhit hitstun bonus value.
  • j.2z: Corrected counterhit hitstun bonus value.
  • Soil Tilling: Now merged with Creeping Thyme. Command changed to F,DF,D,DB,B + X/Y/Z (63214x/y/z).
  • Soil Tilling: Animation timings adjusted. Now has a followup command that can be used before the final hit (214x/y/z & 236x/y/z).
  • Creeping Thyme: Now merged with Soil Tilling.
  • Flytrap: Now places opponent in a dizzy state rather than a crumple animation. Damage decreased (120/140/160 -> 80/90/100).
  • Drifting Dandelion: Command changed to aerial F,DF,D,DB,B + X/Y/Z (63214x/y/z).
  • Thorny Rose: Removed. Replaced with Flower Parasol Charge (D,DF,F + z/y/z).
  • Flowers in the Wind: Move completely redone. Command changed to F,D,DF + x/y/z.
  • "Reflowering of Gensokyo": Command changed to F,DF,D,DB,B,F,DF,D,DB,B + x/y/z (6321463214x/y/z)
  • "Reflowering of Gensokyo": Can now hit opponents in a dizzy state, damage is now affected by scaling.
  • "True Master Spark": Renamed from "Original Master Spark", command changed to F,DF,D,DB,B,F,DF,D,DB,B + X+Y+Z (6321463214xyz)
  • "True Master Spark": Can now hit opponents in a dizzy state, now deals approximately 70% of its normal damage if used in this manner.
  • "Twin Spark": Hitdef attribute changed to "Throw", will now properly hit armored opponents.
  • "Twin Spark": Total damage increased (434->496).

05/31/20: (Gensokyo Reloaded) Yukari Yakumo updated

GR Yukari has been updated with some minor balance changes.

  • [System] No longer has "Waifu immunity".
  • 5y: Startup increased by 2f.
  • Ride the Waves/Fight the Ocean: Gaps will now close if Yukari is hit.

05/29/20: (Gensokyo Reloaded) Marisa, Koakuma, & Mokou updated

GR Marisa & GR Mokou have been updated with several adjustments. With Jademidori's permission, GR Koakuma has also been updated with similar fixes.

  • "Final Spark": Effects no longer turn with Marisa if she's attacked from behind.
  • [System] Fixed an IKEMEN-exclusive damage dampening issue.
  • 6z: Damage on first hit decreased (41->40).
  • j.5y: Corrected counterhit hitstun bonus value.
  • j.5z: Corrected counterhit hitstun bonus value.
  • j.2z: Corrected counterhit hitstun bonus value.
  • Resurrection: Block damage per hit decreased (base 6/7/8 -> base 5/6/7).
  • [System] Fixed an IKEMEN-exclusive damage dampening issue.
  • Throw: Fixed issues with sprite priority.
  • Lesser Key of Soloman [Laser]: Move is now a true hard knockdown.
  • Devil's Kiss: Fixed issues with sprite priority.
  • "Crimson Combination": Move is now a true hard knockdown.
  • "Noachian Deluge": Move is now a true hard knockdown.
  • "Little Devil Cradle": Move is now a true hard knockdown.
  • "Silent Selene": Fixed an issue where the helper sometimes wouldn't spawn.
  • "Silent Selene": Move is now a true hard knockdown.

05/25/20: (Gensokyo Reloaded) Eirin Yagokoro updated

GR Eirin has been updated. She was originally intended to be released alongside the other 10 characters yesterday but was overlooked.

  • Elixir: Fixed an issue with the juggle flag.

05/24/20: (Gensokyo Reloaded) 10 characters updated

Various GR characters have been updated with various fixes, including GR Alice, Byakuren, Ichirin, Lie Meiling, Mima, Patchouli, Remilia, Sakuya, Sanae, & Yuyuko.

  • [System] Fixed a sprite conflict issue that caused one frame in the level 3 spellcard effect to show the incorrect sprite.
  • "Goliath Doll Mk.II": Now gains counterhit bonuses.
  • "Goliath Doll Mk.II": Fixed move contact sprite priority issue.
  • "Angiras Knowledge": Fixed an issue where the move wasn't gaining a counterhit damage bonus.
  • [System] Unzan recharge now ignores hitpause.
  • 6z (Unzan active): Fixed an issue where the move wasn't gaining a counterhit damage bonus.
  • 6z (Unzan active): Fixed an issue where the move wasn't abiding by damage dampening.
  • Raging Running Fist (Unzan active): Now gains counterhit bonuses.
  • "Deadly Wind of Penitence": Now gains counterhit bonuses.
  • [System] Fixed an IKEMEN-exclusive damage dampening issue.
  • Monochromatic Hurricane [X version]: damage slightly increased (67->70), block damage slightly increased (13->14).
  • Monochromatic Hurricane [Y and Z versions]: First hit's damage slightly decreased (60->58), damage from second hit onwards slightly decreased (33->32).
  • "Dichromatic Spark": Damage per hit slightly decreased (14->13.5)
  • Meteor Strike: Can no longer be used if "Orreries Sun" is active.
  • Meteor Strike [Z ver]: Now teleports Mima behind the opponent. No longer has any active frames or projectile invulnerability.
  • "Twilight Spark": Fixed an issue where the move wasn't gaining a counterhit damage bonus.
  • [System] Fixed an IKEMEN-exclusive damage dampening issue.
  • Summer Red [All versions]/Autumn Blade/Winter Element: Removed legacy code that would incorrectly set the projectiles to inactive if they were used before the juggle flag had been reset.
  • Summer Red [Aerial version]/Sylphae Horn: Adjusted landing animation.
  • "Elemental Harvester": Damage per hit decreased (22->21).
  • "Millenium Vampire": Timer countdown now ignores hitpause.
  • "Scarlet Devil": Now gains counterhit bonuses.
  • "Deflation World": Fixed an issue where the move wasn't gaining a counterhit damage bonus.
  • [System] Fixed an IKEMEN-exclusive damage dampening issue.
  • "Charm of Good Commerce": Significantly reduced the amount of talisman helper afterimages.
  • 1y: Corrected opponent's y-accel value.
  • Eternal Wandering: Corrected to be a soft knockdown.
  • Ghostly Butterfly: Corrected to be a soft knockdown.
  • "Sense of Cherry Blossom": Fixed an issue where the move wasn't gaining a counterhit damage bonus.

05/08/20: (Gensokyo Reloaded) 9 characters updated

Various GR characters have been updated with various fixes, including GR Eirin, GR Meiling, GR Lie Meiling, GR Mima, GR Mokou, GR Reimu, GR Meimu, GR Sakuya, and GR Byakuren.

  • Saturn V: Fixed inability to cancel into supers.
  • Maximum life decreased (950->900).
  • 2y: No longer forces opponent to autorecover.
  • Fixed bug with intro vs Yukari.
  • 3z: No longer forces opponent to autorecover.
  • St. Germain's Forewarning: Can no longer grab escape if grabbed while using the move.
  • "South Wind, Clear Sky -Mt. Fuji Volcano-": Fixed a bug where an opponent could be put into the move's custom hitstate while blocking.
  • [System] Adjusted command priority.
  • [System] Minor adjustments to Meimu's main hurtbox in some states.
  • [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
  • [System] Backdash startup invulnerability time decreased (8f->6f).
  • [System[ Backward air dash velocity multiplier decreased (x1.25->x0.9).
  • [System] Air dash gravity corrected.
  • [System] Added missing hitground sounds.
  • [System] Fixed an issue where custom stated opponents were getting up a frame too early.
  • [System] Missing throw escape failsafe added.
  • [System] Adjusted head and mid positions.
  • Added missing level 3 spellcard portrait.
  • "Feel the Formlessness of Chaos!": Now freezes the timer if the grab successfully connects.
  • Reorganised the character's file structure.
  • Sprites realigned.
  • Adjustments to Sakuya's main hurtbox in numerous common states.
  • Overhauled main crouching hurtbox.
  • [System] Forward dash minimum and maximum durations now match those of the latest Gensokyo Reloaded character standards.
  • [System] Backward hop startup time increased (7f->8f).
  • [System] Repositioned dash effects.
  • All Normals: Revised hurtbox placements.
  • 5x: Hitbox moved up slightly.
  • 6y: Now turns to face p2 on startup.
  • 6y: Hitboxes moved forward slightly.
  • 4y: Now turns to face p2 on startup.
  • 4y: Sakuya now becomes airborne 4f earlier.
  • 4y: Hitstun and blockstun reduced by 4f.
  • 2y: Attack now hits mid.
  • 2y: Revised hitbox placements.
  • 2z: Can no longer cancel into 5z.
  • Throw: No longer turns to face p2 on startup.
  • Sense of Thrown Edge [All versions]: Corrected Spellcard cancel times.
  • Sense of Thrown Edge [All versions]: Opponent's fall gravity increased.
  • Sense of Thrown Edge [Ground version]: Hurtbox height increased.
  • Sense of Thrown Edge [Ground version]: Can no longer carries momentum over from a forward dash.
  • Sense of Thrown Edge [Aerial version]: No longer turns to face p2 on startup.
  • Cross-up Magic [Ground version]: Now turns to face p2 on startup.
  • Cross-up Magic [Z version]: Fixed an issue where the recovery frames were being flagged before the final hit.
  • Bounce/No-Bounce: Corrected Spellcard cancel time.
  • Bounce/No-Bounce: Opponent's fall gravity increased.
  • Time Paradox: Now turns to face p2 on startup.
  • Time Paradox: Revised hurtbox placements.
  • Vanishing Everything [Aerial version]: Now has a separate animation that uses the regular aerial hurtbox.
  • Vanishing Everything [Aerial version]: Recovery frames before falling now match the ground version's recovery frames.
  • "Killing Doll": Revised hurtbox placements.
  • "Inscribed Red Soul" [All versions]: Revised hurtbox placements.
  • "Inscribed Red Soul" [All versions]: Gravity increased, landing recovery increased to compensate (16f->23f).
  • "Inscribed Red Soul" [Aerial version]: Now has a separate animation that uses the regular aerial hurtbox.
  • "Sakuya's World": Revised hurtbox placements.
  • "Deflation World": Now freezes the timer if the move successfully hits.
  • Chant: Can no longer grab escape if grabbed while using the move.

05/06/20: (Gensokyo Reloaded) Alice Margatroid & Suika Ibuki updated

GR Alice and GR Suika have been updated with various fixes and some rebalancing.

  • Realigned certain sprites.
  • [System] Slight adjustments to head and mid positions.
  • [System] Adjustments to Alice's main hurtbox in numerous states.
  • [System] Adjustments to some common state animations.
  • [System] Additional miscellaneous common state fixes and adjustments.
  • [System] Forward dash minimum and maximum durations now match those of the latest Gensokyo Reloaded character standards.
  • [System] Corrected back hop/air dash landing times (8f->10f).
  • [System] Repositioned dash effects.
  • [System] Replaced cornerpush system.
  • Back/close medium Normals: Can now cancel into heavy Normals as was originally intended.
  • Throw: No longer turns to face p2 on startup.
  • Guard Cancel: Fixed an issue where the move was still gaining counterhit properties.
  • Doll Placement: Now turns to face p2 on startup.
  • Volatile Doll [All versions]: Move can no longer be used while another instance of the doll helper still exists.
  • Volatile Doll [All versions]: Corrected juggle flag.
  • Volatile Doll [Ground version]: Now turns to face p2 on startup.
  • Volatile Doll [Aerial version]: Now has a separate animation that uses the regular aerial hurtbox.
  • Edo High-Explosive Pawn: Now turns to face p2 on startup.
  • Edo High-Explosive Pawn: Corrected juggle flag.
  • Doll Set: Now turns to face p2 on startup.
  • "Goliath Doll Mk.II": Fixed a bug where the attack would persist through the opponent's superpause.
  • "Goliath Doll Mk.II": Fixed a visual bug where the slash effects would incorrectly generate a shadow.
  • j5y: Increased edge width during the attack's active frames.
  • Gnome -Dense-: Attack is now governed by a single juggle flag.
  • Gnome -Dense-: Landing hit now snaps Suika's y-position to ground level.

05/03/20: (Gensokyo Reloaded) Yukari Yakumo updated

GR Yukari has been updated with the latest system updates and other fixes.

  • [System] Adjusted head and mid positions.
  • [System] Adjustments to Yukari's main hurtbox in most states.
  • [System] Additional miscellaneous common state fixes and adjustments.
  • [System] Fixed a sprite conflict issue that caused one frame in the level 3 spellcard effect to show the incorrect sprite.
  • [System] Fixed an issue that would stop the A.I. from using certain moves.
  • [System] A.I. improved.
  • Throw: Hurtboxes adjusted.
  • Urashima's Box: Opponent can no longer quick getup after being knocked down.
  • Zen Temple Butterfly [All versions]: Command activation is now more lenient.
  • Zen Temple Butterfly [X and Y versions]: No longer air unblockable during the first active frame.
  • Illusion Rift [All versions]: Command activation is now more lenient.
  • Illusion Rift [X and Y versions]: Fixed an issue where Yukari would sometimes face the wrong direction if she reappeared inside an opponent.
  • Illusion Rift [Aerial version]: No longer turns to face p2 on startup.
  • Illusion Rift [Aerial version]: Now has a separate animation that uses the regular aerial hurtbox.
  • Boundary Between Mind and Foot: Recovery frames are now flagged properly.
  • "Chen/Ran Yakumo": Characters now cast shadows.
  • "Quadruple Barrier": Fixed an issue where the incorrect damage scaling variable was being used.
  • "Danmaku Bounded Field": Now freezes the timer if the grab successfully connects.

04/26/20: (Gensokyo Reloaded) Marisa Kirisame & Sakuya Izayoi updated

GR Marisa and GR Sakuya have been updated with some minor fixes.

  • [System] A.I. slightly improved.
  • "Blazing Star" [Aerial version]: No longer turns to face p2 on startup.
  • [File] override.st renamed Sakuya_RP-Overide.st
  • Bounce/No-bounce: No longer disappears when Sakuya blocks.

04/25/20: (Incident Zero) Reisen Udongein Inaba updated

IZ Reisen has been updated with some changes.

  • Air Throw added.
  • New command Normal: j.2y
  • Insanity Waves: Can now be used even if Reisen already has a field on screen, which removes the existing field.
  • Insanity Waves: Total animation time increased by 6f.

04/22/20: (Gensokyo Reloaded) Patchouli Knowledge & Youmu Konpaku updated

GR Patchouli & GR Youmu have been updated to fix a common bug that was recently discovered.

  • Air Throw added.
  • Sylphae Horn: Fixed a bug where leaves would not destroy themselves offscreen if fired at certain angles.
  • "St. Elmo's Pillar": Fixed a bug where the attack would persist through the opponent's superpause.
  • "Royal Flare": Fixed a bug where the attack would persist through the opponent's superpause.
  • "Meditation": Fixed a visual bug where the sword graphic would become desynchronized from Youmu during the opponent's superpause.

04/21/20: (Incident Zero) Sakuya Izayoi updated

IZ Sakuya has been updated with some last minutes changes and fixes to her gameplay.

  • Air Throw added.
  • "Phantom Blood of the Flawless Maid": Damage increased (461->511).
  • "Phantom Blood of the Flawless Maid": Revised animation on successful hit.
  • "Phantom Blood of the Flawless Maid": Slightly adjusted Player 2's hitstate behavior.

04/19/20: (Incident Zero) Yuuka Kazami, Sumireko Usami, & Yukari Yakumo updated

IZ Yuuka has been updated with various system updates. IZ Sumireko & IZ Yukari have received minor updates to iron out certain issues.

  • [System] Fixed tick fix code in CMD file.
  • [System] Fixed minor graphical bug involving Spellcard text.
  • [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
  • [System] Fixed bug involving corner wallbounces.
  • [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
  • [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
  • [System] Type-α Spirit meter from taking damage increased (33%->50%).
  • [System] Normals now deal chip damage during Type-α.
  • [System] Just Defend: Now usable regardless of alignment.
  • [System] Last Word minimum damage scaling increased (30%->50%).
  • [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
  • Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
  • Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
  • Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
  • Spell Rage: Removed.
  • Throw: Now has 2f of startup.
  • 3z: Is now Jump Cancellable.
  • Air Throw: Fixed bug that caused throw to erroneously hit twice.
  • "True Master Spark": Total damage increased (640->714).
  • Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
  • Air Throw: Fixed bug involving cancels from Normals. Corrected grab animation & recovery frame flags.
  • Throw: Corrected various bugs.
  • Air Throw added.

04/18/20: (Incident Zero) Hong Meiling & Suwako Moriya updated

IZ Meiling & IZ Suwako have been updated with various system updates.

  • [System] Fixed tick fix code in CMD file.
  • [System] Fixed minor graphical bug involving Spellcard text.
  • [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
  • [System] Fixed bug involving corner wallbounces.
  • [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
  • [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
  • [System] Type-α Spirit meter from taking damage increased (33%->50%).
  • [System] Normals now deal chip damage during Type-α.
  • [System] Just Defend: Now usable regardless of alignment.
  • [System] Last Word minimum damage scaling increased (30%->50%).
  • [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
  • Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
  • Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
  • Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
  • Spell Rage: Removed.
  • Throw: Now has 2f of startup.
  • 2x (Yang): Is now jump cancellable.
  • 2z (Yang): Is now jump cancellable.
  • Air Throw added.
  • "Seven Star Strike of Opposite Extremes": Total damage increased (505->610).
  • 5z: Is now jump cancellable.
  • 2x: Is now jump cancellable.
  • Air Throw added.
  • "Mr. Mishaguji": Total Damage increased (544->594).

04/16/20: (Incident Zero) Aya Shameimaru, Momiji Inubashiri, & Youmu Konpaku updated

IZ Aya & IZ Momiji have been updated with various system updates. IZ Youmu has also been updated with a small change.

  • [System] Fixed tick fix code in CMD file.
  • [System] Fixed minor graphical bug involving Spellcard text.
  • [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
  • [System] Fixed bug involving corner wallbounces.
  • [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
  • [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
  • [System] Type-α Spirit meter from taking damage increased (33%->50%).
  • [System] Normals now deal chip damage during Type-α.
  • [System] Just Defend: Now usable regardless of alignment.
  • [System] Last Word minimum damage scaling increased (30%->50%).
  • [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
  • Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
  • Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
  • Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
  • Spell Rage: Removed.
  • Throw: Now has 2f of startup.
  • [System] Fixed hitvel bug involving y acceleration.
  • 5y: Is now jump cancellable.
  • Tengu Drum: Adjusted recoil velocity after successful hit.
  • Tengu Felling: Damage increased (90->100), hitbox size increased.
  • "Illusionary Dominance": Total damage increased: (445->556).
  • Air Throw added.
  • Fixed animation bug during intro.
  • 5z: Is now jump cancellable.
  • "Backlash Wave": Total damage increased (474->542).
  • Air Throw added.

04/14/20: (Incident Zero) Iku Nagae & Tenshi Hinanawi updated

IZ Iku & IZ Tenshi have been updated with various system updates.

  • [System] Fixed tick fix code in CMD file.
  • [System] Fixed minor graphical bug involving Spellcard text.
  • [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
  • [System] Fixed bug involving corner wallbounces.
  • [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
  • [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
  • [System] Type-α Spirit meter from taking damage increased (33%->50%).
  • [System] Normals now deal chip damage during Type-α.
  • [System] Just Defend: Now usable regardless of alignment.
  • [System] Last Word minimum damage scaling increased (30%->50%).
  • [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
  • Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
  • Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
  • Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
  • Spell Rage: Removed.
  • Throw: Now has 2f of startup.
  • 5z: Is now jump cancellable.
  • j5z: Fixed issue where move erroneously gave 400% amount of intended meter on hit.
  • Air Throw added
  • Veils Like Wind: Fixed bug involving chip damage on reflected projectiles.
  • "Divine Punishment of the Dragon God": Total damage increased (504->604).
  • 5x: Is now jump cancellable.
  • 2y: Is now jump cancellable.
  • Air Throw added.
  • "Heavenly Keystone of Kashima": Total damage increased (530->630).

04/12/20: (Incident Zero) Marisa Kirisame & Sanae Kochiya updated

IZ Marisa & IZ Sanae have been updated with various system updates.

  • [System] Fixed tick fix code in CMD file.
  • [System] Fixed minor graphical bug involving Spellcard text.
  • [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
  • [System] Fixed bug involving corner wallbounces.
  • [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
  • [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
  • [System] Type-α Spirit meter from taking damage increased (33%->50%).
  • [System] Normals now deal chip damage during Type-α.
  • [System] Just Defend: Now usable regardless of alignment.
  • [System] Last Word minimum damage scaling increased (30%->50%).
  • [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
  • Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
  • Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
  • Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
  • Spell Rage: Removed.
  • Throw: Now has 2f of startup.
  • 5y: Is now jump cancellable.
  • 2y: Is now jump cancellable.
  • Air Throw added.
  • "Final Spark": Total damage increased (484->558).
  • 5y: Is now jump cancellable.
  • 4z: Is now jump cancellable while grounded.
  • 2y: Is now jump cancellable.
  • Air Throw added.
  • "Yasaka's Divine Wind": Total damage increased (490->560).

04/10/20: (Incident Zero) Reisen U. Inaba & Youmu Konpaku updated

IZ Reisen & IZ Youmu have been updated with various system updates.

  • [System] Fixed tick fix code in CMD file.
  • [System] Fixed minor graphical bug involving Spellcard text.
  • [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
  • [System] Fixed bug involving corner wallbounces.
  • [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
  • [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
  • [System] Type-α Spirit meter from taking damage increased (33%->50%).
  • [System] Normals now deal chip damage during Type-α.
  • [System] Just Defend: Now usable regardless of alignment.
  • [System] Last Word minimum damage scaling increased (30%->50%).
  • [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
  • Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
  • Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
  • Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
  • Spell Rage: Removed.
  • Throw: Now has 2f of startup.
  • 5y: Is now jump cancellable.
  • "Lunar Rabbit's Risky Reward (Lunatic Jackpot)": Damage reverted to pre-2019.09.10 values (450->500).
  • 5y: Is now jump cancellable.
  • 2y: Is now jump cancellable.
  • "Matsuyoi-Reflecting Satellite Slash": Total damage increased (541->594).

04/02/20: (Incident Zero) Sakuya Izayoi updated

IZ Sakuya has been updated with various system updates.

  • [System] Fixed minor graphical bug involving Spellcard text.
  • [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
  • [System] Fixed bug involving corner wallbounces.
  • [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
  • [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
  • [System] Type-α Spirit meter from taking damage increased (33%->50%).
  • [System] Normals now deal chip damage during Type-α.
  • [System] Just Defend: Now usable regardless of alignment.
  • [System] Last Word minimum damage scaling increased (30%->50%).
  • [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
  • [System] Fixed tick fix code in CMD file.
  • Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
  • Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
  • Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
  • Spell Rage: Removed.
  • 2y: Hit velocities adjusted, is now jump cancellable.
  • Throw: Now has 2f of startup.
  • Vanishing Everything: Type-α now teleports relative to opponent's position, Type-ß now has faster startup but teleports a set distance.

03/30/20: Reimu Hakurei (Gensokyo Reloaded & Incident Zero) updated

GR Reimu has been updated with a minor fix, while IZ Reimu has been updated with various system updates.

  • [System] Backward hop's hurtbox slightly adjusted.
  • [System] Fixed minor graphical bug involving Spellcard text.
  • [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
  • [System] Fixed bug involving corner wallbounces.
  • [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
  • [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
  • [System] Type-α Spirit meter from taking damage increased (33%->50%).
  • [System] Normals now deal chip damage during Type-α.
  • [System] Just Defend: Now usable regardless of alignment.
  • [System] Last Word minimum damage scaling increased (30%->50%).
  • [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
  • Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
  • Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
  • Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
  • Spell Rage: Removed.
  • 2z: Is now jump cancellable.
  • Throw: Now has 2f of startup.
  • "Fantasy Nature α": Renamed "Fantasy Nature", damage increased (550/500->600/550).
  • "Fantasy Nature ß": Removed.

03/29/20: Remilia Scarlet (Gensokyo Reloaded) and Yukari Yakumo (Incident Zero) updated

GR Remilia has been updated with a minor bugfix, while IZ Yukari has been updated with various system changes that were introduced in Sumireko's recent release.

  • Vampire Kiss: Fixed bug where throw limiter wasn't being flagged properly.
  • [System] Fixed minor graphical bug involving Spellcard text.
  • [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
  • [System] Fixed bug involving corner wallbounces.
  • [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
  • [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
  • [System] Type-α Spirit meter from taking damage increased (33%->50%).
  • [System] Normals now deal chip damage during Type-α.
  • [System] Last Word minimum damage scaling increased (30%->50%).
  • [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
  • [System] Fixed bug where certain Normals could not cancel into certain Specials or Spellcards.
  • Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
  • Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
  • Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
  • Just Defend: Now usable regardless of alignment.
  • Throw: Now has 2f of startup.
  • New Command Normal: 6x.
  • 2y: Is now jump cancellable. Hit velocities adjusted and now causes a soft knockdown.
  • 6z->5z: Is now jump cancellable.

03/27/20: (Incident Zero) Sumireko Usami released


The 15th Incident Zero character, the human psychic Sumireko Usami, has been released. Along with Sumireko are several changes to the Incident Zero system that will be added
to the remaining characters over the next few days. Special thanks to Blade/Darkart and Pin for the sprites..

  • First release.

03/23/20: (Gensokyo Reloaded) Byakuren Hijiri updated

GR Byakuren has been updated with some major changes and updates.

  • [System] Slight adjustment to head position.
  • [System] Character no longer autoturns when landing from a jump or air dash.
  • [System] Forward dash startup increased (2f->4f).
  • [System] Byakuren can now pass through opponents during the active portion of her dashes.
  • [System] Moves can now only be cancelled from a dash 5 frames after Byakuren has fully reappeared.
  • [System] Air dash landing recovery increased (4f->6f).
  • [System] Minor adjustments to the handling of landing from air dashes.
  • [System] Fixed an issue where the opponent would fall through the ground if they tried to tech recover Byakuren's moves.
  • 5y: Hitstun & Blockstun decreased by 3f, recovery frames increased by 1f.
  • 5z: Air hit velocities adjusted.
  • Throw: No longer turns to face p2 on startup.
  • Chant: Can now be performed in midair.
  • Chant: Can now still be used even after Byakuren charges the maximum number of orbs.
  • Virupaska's Eye: Startup increased (5/9/12->10/14/18), Active frames decreased (4f->2f), Horizontal range decreased.
  • Virupaska's Eye: Damage decreased (120/130/140->30/40/50), hit velocites decreased, now stuns grounded opponents on hit.
  • Virupaska's Eye: Power gains decreased (45/120/60 -> 30/80/40).
  • Virupaska's Eye: Startup invincibility removed on non-Guard Cancel versions.
  • Virupaska's Eye: Can now be used in the air.
  • Virupaska's Eye [Ground X & Y ver]: Now has partial upper body invulnerability.
  • Vidudahka's Sword: Is now air usable.
  • Durga's Soul: Now causes a wallbounce.
  • Skanda's Leg: Corrected bug that prevented move from being cancellable into Spellcards.
  • "Sakra Devanam Indra's Thunderstorm": Fixed an issue where the move only required a minimum of 1000 Power to activate.

12/26/19: Charizard updated

Charizard has been updated to correct a recently discovered bug.

  • [System] Corrected implementation of Just Defend system, documentation added.

12/22/19: (Gensokyo Reloaded) Yukari and Meimu updated

GR Yukari and GR Meimu have been updated with several system fixes.

  • [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability.
  • [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • [System] Added numerous state numbers that were missing from the tick fix code.
  • [System] Fixed various timing issues pertaining to Spellcard effects.
  • [System] Miscellaneous common state fixes and adjustments.
  • [System] Walk and dash speeds slightly decreased.
  • Consolidated character file structure of regular & boss versions.
  • [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability.
  • [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • [System] Added numerous state numbers that were missing from the tick fix code.
  • [System] Fixed various timing issues pertaining to Spellcard effects.
  • [System] Corrected jump cancel timings of forward dash.
  • [System] Air dashes now have a height restriction when ascending.
  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Minor adjustments to some common state animations.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • [System] Fixed timing issues with groundbounce angledraw and offset.
  • [System] Corrected regular jump start time.
  • [System] Corrected regular jump landing time.
  • [System] Corrected forward dash startup time.
  • [System] Corrected Forward dash skid animation time.
  • [System] Corrected back hop/air dash landing times
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Added missing turn animations.
  • [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
  • [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
  • [System] Updated Recovery frame flags to current standards.
  • [System] Updated Hitdef triggers to current standards.
  • [Boss ver] Revised appearance of intro dialogue cutscenes in Arcade mode.
  • Guard Cancel: No longer gains counterhit properties.
  • 2x: Now carries momentum from a dash.
  • 6y: No longer loses overhead properties when cancelled into.

12/21/19: (Gensokyo Reloaded) Byakuren & Sakuya updated

GR Byakuren and GR Sakuya have been updated with several system fixes.

  • [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability.
  • [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
  • [System] Fixed various timing issues pertaining to Spellcard effects.
  • [System] Added numerous state numbers that were missing from the tick fix code.
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability.
  • [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • [System] Added numerous state numbers that were missing from the tick fix code.
  • [System] Fixed various timing issues pertaining to Spellcard effects.
  • [System] Air forward dash no longer preserves previous trajectory during startup.
  • [System] Corrected friction behavior on air dash landing states.
  • [System] Miscellaneous common state fixes and adjustments.

12/15/19: Charizard updated

Charizard has been updated with a few fixes and changes to address recent feedback.

  • [Readme] Added missing documentation of Charizard's double jump.
  • [System] Fixed potential issue with incorrect move text appearing during Supers.
  • [System] Minor corrections to screen darkening effect during Supers.
  • [System] Corrected Z-Power Gauge not resetting between rounds.
  • [System] Added additional victory quotes.
  • s.MP: Damage increased (45->50).
  • s.HP: Damage increased (70->80).
  • c.MP: Damage increased (50->55).
  • c.HP: Damage increased (80->100), now creates a dust effect.
  • j.MP: Hitbox extended, should no longer whiff at point blank range.
  • j.HP: Damage increased (70->80).
  • Flame Burst: Damage increased (55->60).
  • Flamethrower: Damage per hit increased (30xN->32xN).
  • Seismic Toss: Damage increased (140/140/160->160/160/180).
  • Flame Charge: Damage increased (70/80/90->70/85/100).
  • Flare Blitz: Damage per hit increased (30xN->31xN), chip damage increased (2xN->5xN).
  • Blast Burn: Damage per hit increased (125xN->130xN), chip damage decreased (22xN->18xN).

12/13/19: Charizard released


Breaking away from Touhou characters for the first time, the fully evolved fire-type Kanto starter, Charizard has been released. Get it in the Misc. Series section.

  • First release.

12/13/19: (Gensokyo Reloaded) Alice Margatroid updated

GR Alice has been updated with several system and bug fixes.

  • [System] Corrected issue involving certain Normals not being able to cancel into Specials or Spellcards.
  • [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability.
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
  • [System] Added numerous state numbers that were missing from the tick fix code.
  • [System] Fixed various timing issues pertaining to Spellcard effects.
  • [System] Miscellaneous common state fixes and adjustments.
  • [System] Air forward dash startup increased by 1f, trajectory is no longer preserved during startup.
  • [System] Corrected friction behavior on air dash landing states.

12/08/19: (Gensokyo Reloaded) Six characters updated

GR Eirin, GR Mamizou, GR Mima, GR Patchouli, GR Reimu, and GR Utsuho have been updated.

  • Burst Shot: Move can no longer be used while another instance of the move's projectiles still exist.
  • Elixir: Move can no longer be used while another instance of the move's flask helper still exists.
  • Lunar Debris: Move can no longer be used while another instance of the move's projectiles still exist.
  • Saturn V: Fixed an issue where the move could be used without releasing down.
  • Youkai Amikiri Transformation: Corrected turning command input.
  • Fixed a tick fix issue that would allow Mima to erroneously cancel Flight Mode startup into certain moves.
  • Fixed a graphical issue with the taunt.
  • Hakurei Amulet [All versions]: Corrected projectile limiting.
  • Hakurei Amulet [Ground version]: Now turns to face p2 on startup.
  • Control Rod [Air versions]: No longer turns to face p2 on startup.
  • Rocket Dive [Air version]: No longer turns to face p2 on startup.
  • "Giga Flare": No longer turns to face p2 on startup.
  • "Yatagarasu Dive": Now turns to face p2 on startup.
  • "Uncontrollable Dive": Now turns to face p2 on startup.

12/02/19: (Gensokyo Reloaded) Twelve characters updated

GR Chen, GR Cirno, GR Eirin, GR Kanako, GR Mamizou, GR Marisa, GR Mokou, GR Patchouli, GR Reimu, GR Sanae, GR Utsuho, and GR Youmu have been updated.

  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • "Cait Sith of Mayohiga": Now freezes the timer if the move successfully hits.
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • [System] Miscellaneous common state fixes and adjustments.
  • [System] Fixed various timing issues pertaining to Spellcard effects.
  • [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
  • [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
  • [System] Added numerous state numbers that were missing from the tick fix code.
  • [System] Palette remapping now functions correctly when the character turns.
  • Fixed various angledraw errors on certain effects.
  • "Heaven Spider's Butterfly Catching Web": Explosion now occurs on immediate contact if blocked.
  • "Heaven Spider's Butterfly Catching Web": Now freezes the timer if the move successfully hits.
  • "Heaven Spider's Butterfly Catching Web": Damaage multiplier for Sulfuric Acid is now consistent with other attacks (10%->15%).
  • "Heaven Spider's Butterfly Catching Web": Move now always deals full Sulfuric Acid damage providing the first hit connects.
  • "Heaven Spider's Butterfly Catching Web": Block damage decreased (100->77).
  • "Heaven Spider's Butterfly Catching Web": No longer applies additional Sulfuric Acid damage on block.
  • "Heaven Spider's Butterfly Catching Web": Added missing flask breaking effect.
  • "Roche Limit": Fixed an issue where the move wasn't dealing additional Sulfuric Acid damage.
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • [System] Miscellaneous common state fixes and adjustments.
  • [System] Fixed various timing issues pertaining to Spellcard effects.
  • [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
  • [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
  • [System] Added numerous state numbers that were missing from the tick fix code.
  • [System] Adjusted head and mid positions.
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • "Bunbuku Hot Soup Bathtub": Now freezes the timer if the move successfully hits.
  • "Band of 808 Tanuki": Now freezes the timer if the move successfully hits.
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • "Sungrazer": Now freezes the timer if the move successfully hits.
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
  • [System] Miscellaneous common state fixes and adjustments.
  • [System] Fixed various timing issues pertaining to Spellcard effects.
  • [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
  • [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
  • [System] Added numerous state numbers that were missing from the tick fix code.
  • [System] Adjusted head and mid positions.
  • 6z: Active frames on first hit increased (1f->2f).
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • [System] Palette remapping now functions correctly when the character turns.
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • [System] Updated command input detection in regards to turning.
  • [System] Adjusted head position.
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
  • [System] Miscellaneous common state fixes and adjustments.
  • [System] Fixed various timing issues pertaining to Spellcard effects.
  • [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
  • [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
  • [System] Added numerous state numbers that were missing from the tick fix code.
  • [System] Adjusted head and mid positions.
  • Fixed visual issue where the tech recovery palfx was only being applied for a single frame.
  • Control Rod [Level 3]: Recovery frames are now flagged properly.
  • Hell Geyser: Geysers now flag recovery frames peroperly.
  • "Creeping Sun": Recovery frames are now flagged properly.
  • "Giga Flare": Recovery frames are now flagged properly.
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • Lotus Stance Cut: Additional projectile spawned during "Secret of Life and Death" now uses a seperate juggle value.
  • "Secret of Life and Death": Timer countdown now ignores hitpause, buff duration is 25% longer to compensate for this.

10/10/19: (Gensokyo Reloaded) Ten characters updated

GR Mima, GR Ichirin, GR Komachi, GR Reisen, GR Suika, GR Yuyuko, GR Remilia, GR Lie Meiling, GR Yuuka, and GR Koishi have been updated.

  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
  • [System] Miscellaneous common state fixes and adjustments.
  • [System] Fixed various timing issues pertaining to Spellcard effects.
  • [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
  • [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
  • [System] Added numerous state numbers that were missing from the tick fix code.
  • [System] Fixed an issue where custom stated opponents were getting up a frame too early.
  • "Thunderous Rage of an Angry Old Man": Now freezes the timer if the grab successfully connects.
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • "Short Life Expectancy": Now freezes the timer if the move successfully hits.
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
  • [System] Miscellaneous common state fixes and adjustments.
  • [System] Fixed various timing issues pertaining to Spellcard effects.
  • [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
  • [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
  • [System] Added numerous state numbers that were missing from the tick fix code.
  • [System] Fixed an issue where custom stated opponents were getting up a frame too early.
  • [System] Backward Dash can no longer be jump cancelled, startup decreased (8f->6f).
  • "Throwing Mt. Tokagushi": Now freezes the timer if the grab successfully connects.
  • "Massacre on Mt. Ooe": Now freezes the timer if the grab successfully connects.
  • "Missing Purple Power": Spellcard timer now starts with the gauge visibly full.
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
  • [System] Miscellaneous common state fixes and adjustments.
  • [System] Fixed various timing issues pertaining to Spellcard effects.
  • [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
  • [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
  • [System] Added numerous state numbers that were missing from the tick fix code.
  • "Reflowing of Gensokyo": Timer is now frozen immediately after the grab successfully connects.
  • "Twin Spark": Now freezes the timer if the move successfully hits.
  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
  • [System] Miscellaneous common state fixes and adjustments.
  • [System] Fixed various timing issues pertaining to Spellcard effects.
  • [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
  • [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
  • [System] Added numerous state numbers that were missing from the tick fix code.

10/09/19: (Gensokyo Reloaded) Yukari updated

GR Yukari has been updated with a few bugfixes.

  • Shikigami "Chen": Corrected bug if Yukari is put in a custom state while Chen is active.
  • Shikigami "Ran Yakumo": Corrected bug if Yukari is put in a custom state while Ran is active.

10/08/19: (Gensokyo Reloaded) Hong Meiling updated

GR Meiling has been updated with a few changes.

  • [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
  • Fragrant Wave [x version]: Recovery frames are now flagged instantly.
  • Fragrant Wave [z version]: Improved lower body invulnerability.
  • Scarlet Cannon: Fixed an issue where the "Fierce Tiger Strength" versions weren't applying counterhit hitstun bonuses.